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15 things you need to know about Transformers: Fall of Cybertron

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Re: 15 things you need to know about Transformers: Fall of Cybertron

Postby Sabrblade » Mon Feb 20, 2012 2:36 pm

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Megatron Wolf wrote:so theres no campaign coop but is there some form of coop at least?
Maybe in multiplayer but not in the main story mode. how would co-op work in story mode when you got someone like Jazz zipping along his level in a way no one could keep up with him?
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Re: 15 things you need to know about Transformers: Fall of Cybertron

Postby KingEmperor » Mon Feb 20, 2012 3:39 pm

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On #14. The ship on the background looks like the Nemesis, but then I noticed that it looks like the other generic Con ships above it.
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Re: 15 things you need to know about Transformers: Fall of Cybertron

Postby Fflaw » Mon Feb 20, 2012 5:15 pm

Well a lot of this sounds alright, but the most important part that doesn't seem to be mentioned in many places - It plays like WFC not DOTM! DoTM was a HUGE let down.

I'm also probably underwhelmed by the character creation - It's almost always a let down unless it's on par with Soul Calibre or Skyrim-ish.

No Co-Op is a big issue, not sure why they removed it.

Buy and upgrading gear sounds bad, because it means the weapons are going to be weak to start off and you'll get ROFLstomped by people left and right that play even slightly more than you.

"Unique ability" should read as, "There will be Tiers, you won't get to be your favourite Transformer if you want to win."
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Re: 15 things you need to know about Transformers: Fall of Cybertron

Postby The Prophet » Tue Feb 21, 2012 4:44 am

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Can't wait to see the character customization for this one! Too bad it's not co-op, though.

Oh well, with these games, the pros FAR outweigh the cons! :DANCE:
Sooo, Sora likes to spend his time killing well known Disney characters?
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Re: 15 things you need to know about Transformers: Fall of Cybertron

Postby Shadowman » Tue Feb 21, 2012 10:38 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:Wonder who runs the weapons store. Can't be Swindle, since he's gonna be too busy fighting on the battlefield.


I know who I'm hoping for...
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Re: 15 things you need to know about Transformers: Fall of Cybertron

Postby Twitchythe3rd » Tue Feb 21, 2012 11:48 pm

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Megatron Wolf wrote:so theres no campaign coop but is there some form of coop at least? coop adds replay value without it theres one less reason to own or keep this game. How about ditching the stupid generic competitive crap and make a really good coop one that rivals the main game.


Given the amount of leeroying (charging ahead and getting killed, causing everyone to have to start over) there was in WFC's Co-Op Campaign, good riddance.

Escalation is coming back though. That was/is my crack.

Unique ability" should read as, "There will be Tiers, you won't get to be your favourite Transformer if you want to win."


I believe that's only for the campaign. If the multiplayer in this will be anything like WFC, it shouldn't come down to "Forced To Play Character X To Win".
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