Submit News Contact Us Translate Sign in Join

Application Template and Sample

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

Moderator: RPG Support Staff

Application Template and Sample

Postby Ember » Sat Sep 12, 2009 5:50 pm

Motto: "I'm not psycho...I just like psychotic things."
Name: Name of your character
Allegiance: Autobot or Decepticon
Sub-group: Any group within the faction your character belongs to (Examples: Triplechangers, Dinobots, Constructicons)
Function: What your character specializes in ( examples: Warrior, Scientist, Engineer)
Alt. mode: your character’s non-robot mode(s)
Weapons: a list of all of your character's weaponry
Special Abilities: any abilities beyond what a normal Transformer possesses (examples: cloaking device, extra sensors, fuel efficency)
Height: how tall your character is in feet and meters. Characters of unusual size will require special permission to play. This goes for both large and small size. Standard sizes for most Transformers fall between 25-29 ft, max 32 ft. A size chart can be found here http://i165.photobucket.com/albums/u51/ ... tlarge.jpg
Quote: A quote from your character that represents their personality, outlook or attitude

(About the stats for fanmades: No stat is permitted to be greater than 9 for fanmade or original characters. One stat may be equal to 9 but no more than one. No stats can be less than 3. If you want your character to have a strength/endurance of 9 it means your character has to be bulkier than average. Your character will also suffer two point penalty to his/her maximum dexterity and one point penalty to speed. Same goes other way around, a fast, lithe character with a 9 in dexterity/speed suffers a 2 point penalty to his/her maximum strength and one point penalty to endurance. The Tech Skill attribute can be only 2 higher than character's intelligence at maximum.)

Strength: Strength is defined as the amount of mass or weight a character can lift. This also determines how hard a character can hit in melee combat. A stat of 10 is massive, capable of lifting small to medium buildings while a stat of 1 is slightly stronger than an average human.

Intelligence: is defined as the ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy. A stat of 10 represents a genius who solves major problems in minutes, if not seconds. A stat of 1 represents a character who can barely speak and cannot solve simple problems such as opening doors.

Dexterity: Dexterity represents the skill and grace in physical movement in both robot and alternate modes. A stat of 10 represents someone with acrobat like ability, capable of complex flips and rolls and hairpin turns in alternate mode. A stat of 1 represents an extremely clumsy character who is constantly tripping over their own feet.

Speed: Speed represents how fast a Transformer can travel over a given terrain usually dictated by their alternate mode. Below are two different scales for land speed and air speed. It should be noted that two Transformers may both have a speed of 9 but a speed of 9 in flight is much higher than a speed of 9 on the ground. These stats are for alternate modes only. All Transformers have a roughly equal ground speed in robot mode when running across the ground.

Endurance: Endurance represents the amount of damage a character can absorb and how long they can keep active without running out of energy. A character with high endurance would be able to absorb great amounts of damage and/or function at peak efficiency with relatively little fuel. A character with low endurance damages very easily and/or consumes great amounts of energy to remain fully functional.

Courage: Courage represents the ability to overcome one’s fear and perform a difficult or dangerous task. A stat of 10 represents a character that has no fear and may perform tasks that border on suicidal. A character with a stat of 1 is frightened by nearly everything.

Firepower: Firepower represents the amount of damage the character can do by firing their weapons. A stat of 10 represents the ability to level a city block or greater in a single blast while a stat of 1 will only scratch an average transformer.

Accuracy: Accuracy represents the ability of a character to hit a designated target with a ranged weapon. A character with high accuracy can hit minute targets from hundreds of yards, or possibly a few miles, away. A low accuracy indicates a character who has trouble hitting stationary buildings from very short distances.

Melee: Melee represents a character’s skill in short range non-projectile combat. This can involve bare hand and feet, bladed weapons or blunt weapons. A high stat typically indicates a character with martial arts training or great experience and expertise in this form of combat. A low stat indicates inexperience and lack of skill and ability in this form of combat.

Tech Skill: Tech Skill represents a characters ability to use tools, computers, technology and mechanical devices. For Transformers this also translates into the ability to conduct repairs on themselves and others. A character with a 10 in this ability is capable of complicated and delicate surgery on a Transformer and can create and invent new devices for nearly any occasion. A Transformer with a 1 in this ability may have difficulty cleaning and operating their weapons and cannot perform even basic maintenance on themselves.

Charisma: Charisma represents a character’s ability to get along and make friends with others along with the ability to lead and inspire. Characters with high scores in this ability make friends easily, are liked by most others and are often capable leaders. Those with low scores in this generally have negative attitudes, have trouble making friends and tend to be loners.

Rank: Determined by the staff.

Profile: A description of your character's personality, attitude and history. Minimum of one paragraph

Abilities: Your character's physical abilities, weaponry and any special abilities should be described here. Minimum of one paragraph

Weaknesses: Any weaknesses or vulnerabilities your character may have whether they be physical or mental. All fanmade or original characters must have at least one weakness. Minimum of one sentence.

Sample Post: an example of your writing that you would post with the character you are applying for in the game. Minimium of 3 paragraphs
User avatar
Ember
RPG Moderator
Posts: 2745
Joined: Wed Jul 28, 2004 3:43 pm

Re: Application Template and Sample

Postby Ember » Sun Sep 13, 2009 1:22 pm

Motto: "I'm not psycho...I just like psychotic things."
Skywarp

Allegiance: Decepticon
Function: Warrior
Alt. mode: F-22 Raptor
Weapons: Variable-caliber machine guns/lasers and heat-seeking missiles.
Abilities: Can instantly teleport with a range of 2.5 miles.
Height: 31 ft / 9,46 m
Quote: "Strike when the enemy isn't looking."


Strength: 07
Intelligence: 05
Dexterity: 09
Speed: 09
Endurance: 07
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 07
Rank: 06

Profile: Skywarp is the sneakiest of the Decepticons. On Cybertron, before the war decimated the planet, he was known to appear out of nowhere in the middle of peaceful Autobot cities to rain terror and destruction down upon them, just for the fun of it. He'll even use his teleportation powers to play a prank on a fellow Decepticon. Everyone enjoys this except the butt of his joke since Skywarp's sense of humor tends to be rather cruel and physically abusive. Furthermore, while Skywarp is far from stupid, he also isn't overly smart, requiring the continual supervision of his commander, Starscream, to be completely effective at his job.

Abilities: Like his follow Decepticon jet fighters, Skywarp can attain speeds of up to 3000 mph and more. But what makes him unique is his ability to instantly teleport himself a maximum distance of 2.5 miles. He also carries a heatseeking missile launcher and a variable-caliber machine gun. Skywarp can hold his own in ground-based combat better than the average flyer, and does not suffer the claustrophobia in close quarters that is common to many specialized air warriors.

Weaknesses: Skywarp's control of the accuracy of his teleportation power diminishes as the distance he teleports increases. As a result, if he's not too careful, he's likely to crash into things when he arrives at the location he's teleporting to.

Sample Post:

The mission was so simple even Skywarp couldn’t screw it up. He was sent to attack and destroy a Chinese naval ship that was out on a routine patrol in the South China Sea. Since the black and purple seeker’s alt mode was that of an American F-22 Raptor, the hope was that China would blame the United States for the attack and thus escalate tensions between the two nations to the point of war. And since both countries had nuclear capabilities, maybe they would completely destroy each other and most of the planet along with them. At least that’s what the Decepticons were hoping for. Then they could just swoop in and destroy the rest and take what they wanted.

Of course, it all sounded good to Skywarp, almost too good. He wasn’t exactly a deep thinker when it came to infiltration strategies and the like. He just did what he was told and left the thinking to his superiors. They were the ones that supposedly knew what they were doing. They were also the ones who decided to send Skywarp out on his first solo mission. He usually went out with either Thundercracker or Ramjet, but this time ‘warp was on his own. He was given the coordinates of the battleship and told exactly what to do. It was a simple task that only required one ‘con to complete, and Skywarp felt he was up for the job.

Using his teleportation power, Skywarp appeared out of nowhere directly above the Chinese vessel as it plowed through the rough waters below. He made a quick pass over the ship as the crew scrambled to their battle stations. The sight of so many little organics scurrying about down there amused the aerial warrior. Pathetic fleshlings, ‘warp thought as his came around into attack position. I think I’ll have some fun with them first. The seeker fired his machine guns across the bow of the naval vessel, striking several humans in the process. Skywarp laughed as they fell like cyber dominos. However, his fun was short lived when the ship responded to his attack by launching a missile directly at the seeker. This would not have been unexpected to most Decepticons, but to Skywarp it was a total surprise.

It was too late to take evasive action as the missile was almost upon him. So, Skywarp did what he did best and vanished into thin air. The missile soared through the empty space where the ‘con once occupied and was quickly gone from sight. The Chinese seamen were puzzled at the jet’s sudden disappearance. Had they destroyed it? If not, where did it go?

Their questions were quickly answered when Skywarp reappeared off the starboard bow. Not interested in toying with his prey anymore, the ‘con launched several of his own heat-seeking missiles at the ship. Within moments all had found their targets, striking the Chinese vessel across the bow and side. A series of explosions rocked the ship, rendering it completely defenseless.

Skywarp boomed overhead and came back around to finish the job. No mercy, fleshlings! He thought, sending another round of missiles at the ship’s stern. Those found their marks, as well, ripping through the vessel like Cybertronian tin foil. Many of the Chinese sailors jumped overboard as saltwater poured into the numerous gaping holes that littered the ship’s haul.

Within astroseconds the human vessel sank below the waves, as Skywarp continued to circle overhead. He watched as the little flesh sacks struggled about in the water. He wanted to kill them, but he had strict orders to leave survivors behind. That way they could go tell what they had seen and hopefully blame the Americans for the attack.

Satisfied with the success of the mission, Skywarp headed away from the attack site. Once he was far enough out, he teleported back to base with good news to tell his commander.
User avatar
Ember
RPG Moderator
Posts: 2745
Joined: Wed Jul 28, 2004 3:43 pm

Re: Application Template and Sample

Postby Cryhavok » Mon Sep 12, 2011 1:28 pm

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Below is the code that should be used for profile. Just copy and paste and fill in your character details.

Code: Select all
[b][size=150]Name of your character[/size][/b]

[b]Allegiance:[/b]
[b]Sub-group:[/b]
[b]Function:[/b]
[b]Alternate Modes:[/b] 
[b]Weapons:[/b]
[b]Special Abilities:[/b]
[b]Height:[/b] 0ft/ 0m
[b]Quote:[/b] [i]“Your motto."[/i]


[b]Strength:
Intelligence: 
Dexterity:
Speed:
Endurance:
Courage:
Firepower:
Accuracy: 
Melee:
Tech Skill:
Charisma:
Rank: [/b]

[b]Profile:[/b]

[b]Abilities:[/b]

[b]Weaknesses:[/b]
User avatar
Cryhavok
RPG Admin
Posts: 3945
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10


Return to RPG Registration

Transformers Podcast: Twincast / Podcast #98 - Combiner Wars
Twincast / Podcast #98:
"Combiner Wars"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Thursday, August 14th, 2014