Armada Snarl's Tail

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Armada Snarl's Tail

Postby robofinch » Wed Nov 07, 2012 10:07 pm

Motto: "We needed that. :("
Weapon: Lightning Rifle
Got some dinos in today, slightly dissappointed at some paint rubs when the seller they had only been displayed :[ But I guess I can try to touch them up with some paint..

Anyway, transformed Snarl into witch doctor/native American robot mode, and the flowertail weapon can't seem to stay open. I'm afraid if I try much harder I'll break the darn thing. Does anyone know it's secret to prevent it from snapping shut?

For reference, it's the same mold as BWNeo Saberback, BM Striker, and Universe Striker.

If this is in the wrong place I'm sorry I'm still learning sob
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Re: Armada Snarl's Tail

Postby BeastProwl » Wed Nov 07, 2012 11:15 pm

Motto: "Planet Exploder"
Weapon: Razor Tipped Wing Swords
The Stegosaur? I thought it snapped open then snapped shut? Thats all my old one did...
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Re: Armada Snarl's Tail

Postby robofinch » Wed Nov 07, 2012 11:21 pm

Motto: "We needed that. :("
Weapon: Lightning Rifle
Yeah! That's the one. He's got a little spine on the bottom of his tail to open the snapping tail.

But

Since he's based on the BWNeo mold, and BWNeo had crazy "third modes", he has one too, where basically he's a stego-flower?? It's his "trap mode". I dunno, Japan.

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Looks like this

I can't the flower to stay open though, it keeps snapping shut. Any ideas?
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Re: Armada Snarl's Tail

Postby JelZe GoldRabbit » Thu Nov 08, 2012 6:31 am

Motto: "The only good is knowledge, and the only evil is ignorance."
Weapon: Dual Bladed Sword
What part are you pulling on? You're supposed to pull on the red part that ends up behind the beast modes... "private parts" :oops: , until it catches, not on the three tail segments themselves.
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Re: Armada Snarl's Tail

Postby robofinch » Thu Nov 08, 2012 11:37 am

Motto: "We needed that. :("
Weapon: Lightning Rifle
Pffff

I tried doing both, actually. First I used the little red part spine thing to open it, but I couldn't get it into any clicking position. Then I noticed that the three parts can open up further, so I pulled on them a bit to see if they would click, and I get nothing. Then I pulled on them harder, with the same results. I don't want to break something due to ignorance though, so I stopped after that.


I'm gonna mess with it again tonight, since maybe I didn't press the spine far back enough or something.
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Re: Armada Snarl's Tail

Postby RhA » Thu Nov 08, 2012 12:08 pm

Motto: "BRING ME DANGER!"
It looks like yours is defective. Sabreback's tail stays open without any real force applied to the tab/spine.
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Re: Armada Snarl's Tail

Postby RAcast » Thu Nov 08, 2012 3:30 pm

Motto: "Can't stop, so what! That's how I like it!"
Weapon: Rocket Launcher
I've had the BM Dinobots deco since I was a kid, an I wasn't aware that it could lock... I dot remember mine ever being able to, I'll have to take a look next time I pull it out of...whichever box it's in. XD
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Re: Armada Snarl's Tail

Postby BeastProwl » Thu Nov 08, 2012 3:43 pm

Motto: "Planet Exploder"
Weapon: Razor Tipped Wing Swords
JelZe GoldRabbit wrote:What part are you pulling on? You're supposed to pull on the red part that ends up behind the beast modes... "private parts" :oops: , until it catches, not on the three tail segments themselves.

So I need to yank his dingaling?
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And only then can you love mp 01 the way I have.
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Re: Armada Snarl's Tail

Postby robofinch » Fri Nov 09, 2012 2:26 am

Motto: "We needed that. :("
Weapon: Lightning Rifle
Oh! I finally got it! You have to push back on the trigger fin really far. I wouldn't have thought to push it back that far if I hadn't watched a video on youtube of someone doing it!

Yessss I have a flowersaur now
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