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Insecticons

Canon Decepticon character profiles are listed here.

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Insecticons

Postby Cryhavok » Sat Dec 04, 2010 10:58 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Shrapnel

Allegiance: Decepticon
Subgroup: Insecticons
Function: Electronic Warfare
Alt. mode: Stag Beetle
Weapons: Electrical bolts, Grenade Launcher
Special Abilities: Generate electrical bolts, control electrically powered devices
Height: 21ft / 6.04m
Quote: “Control electricity and you control the world, world.”


Strength: 09
Intelligence: 06
Dexterity: 08
Speed: 04
Endurance: 07
Courage: 06
Firepower: 08
Accuracy: 08
Melee: 08
Tech Skill: 09
Charisma: 07
Rank: 06


Profile: The crackling sound of fused body parts short-circuiting is a sure sign of Shrapnel's work ... and is music to his audio modules, the characteristic quirk of Shrapnel’s speech, the eerie and sibilant way he repeats the last word of every sentence, is actually the least disturbing thing about him. He’s fascinated by the power of electricity, especially its effects on living subjects. He uses his amazing mastery over electricity to painfully dismantle his foes, one charred circuit at a time. In fact, whether he's scrambling microchips or shattering an armoured torso, it isthe noise of war, the scream of his victim that Shrapnel considers the true rewards of his work. He relishes these sounds much the same way an actor relishes applause. The pitiful wails resulting from his evil handiwork elicit unabashed glee in Shrapnel, whose terrifying battle cry can be heard for almost 8 miles when he gets excited. Once a simple electronics engineer creating electronic equipment suited for all sorta of transformer hardware in the beginning, Shrapnel turned his ways around and left his stagnant, boring, everyday job for that of the promise of glory and recognition that the decepticons had promised him upon entering their domain-- the gladiator pits. He had his unique ability to manipulate electricity, often downing opponents faster than the blink of a human eye. Or even becoming a momentary puppeteer, making his weaker foes bend to his will, often humiliating them. This was the start of his huge egotistical battlecry, his thirst for his victim's painful cries.. the Decepticons allowed him freedom that a normal everyday transformer could not do in the open.

Abilities: Subject’s twin antennae are able to attract, generate and control electrical current. On their own, they can generate up to 40,000 volts of energy and can channel even more current in proper weather conditions. By careful manipulation, Subject can use his antennae to control almost all electrically powered mechanical devices. In insect mode he can fly up to 50 miles at up to 100mph. In robot mode, he can send a bolt of searing, raw, channeled electricity towards a foe through his hands. He also wields a grenade launcher that fires 30 lb steel shells. The shells explode in mid-air and shower targets with thousands of razor sharp projectiles, tearing most armor to shreds. With his high strength and electrical power, Shrapnel is physically the most dangerous Insecticon.

Weaknesses: Insulating materials, such as rubber and glass, can be used to thwart Shrapnel's electronic assaults. Also, his habit of making his presence known audibly makes him an obvious target.
User avatar
Cryhavok
RPG Admin
Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Ransack

Postby Cryhavok » Sat Dec 04, 2010 11:26 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Ransack

Allegiance: Decepticon
Sub-group: Insecticon
Function: Warrior
Alternate Modes: Locust
Weapons: Concussion blaster cannon, shield
Special Abilities: Electricity generation, sonic vibrations
Height: 21ft/6.4m
Quote: “The sight of ruin only makes me crave more.”


Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 03
Endurance: 08
Courage: 09
Firepower: 09
Accuracy: 06
Melee: 07
Tech Skill: 05
Charisma: 05
Rank: 05


Profile: Ransack requires no more rewards for his toil as a Decepticon than the heaps of twisted steel and smoldering rubble he leaves in his wake. Nothing delights his optics more than the sight of tumbled buildings and scorched earth, and nothing excites his olfactory sensors more than the aroma of burnt Autobot. Though most of the Insecticons pride themselves on their cunning and innovative tactics, Ransack is much more direct in his approach and follows two simple maxims: if it stands in between you and your prey, destroy it; if it doesn’t stand between you and your prey, destroy it anyway. This method of hunting down Autobots is not quiet or clean, but Ransack doesn’t much care. It gets the job done, and the resulting square kilometers of destruction resulting are a beautiful thing to Ransack. Besides, the other Insecticons are around to help Ransack when subtlety, stealth, and smarts are required.

Abilities: Possessing impressive strength and durability, especially for a Transformer his height and mass, Ransack is arguably the most combat-oriented Insecticon. In addition to allowing him to leap up to two hundred times his own length, Ransack’s powerful legs can crack reinforced steel like plywood with a single kick, and he is capable of generating sonic vibrations that shatter audio receptors and ferroconcrete alike. Adding to his firepower in robot mode is a powerful concussion blaster cannon, and he protects himself with a highly reflective, energy-absorbent shield. In both modes he can generate intense blasts of electricity from his antennae, up to and even exceeding a magnitude of eighty kilovolts.

Weaknesses: Ransack is powerful but not terribly precise. His warrior skills are quite average, and given that his usual tactic is to simply blast away until there’s only wreckage, he can get into quite a bit of trouble when faced with opponents who possess strength as well as savvy. Compared to most of his Insecticon brethren, he is not very smart or subtle, and to a large degree depends on them for guidance.
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Cryhavok
RPG Admin
Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Chop Shop

Postby Cryhavok » Sat Dec 04, 2010 11:29 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Chop Shop

Allegiance: Decepticon
Sub-Group: Insecticons
Function: Infiltrator
Alt. mode: Stag Beetle
Weapons: Pincers, Photon Cannon, Distruptor Spear
Height: 21ft / 6,04m
Quote: "I don't take prisoners, just spare parts.“


Strength: 07
Intelligence: 08
Dexterity: 08
Speed: 04
Endurance: 05
Courage: 07
Firepower: 06
Accuracy: 08
Melee: 07
Tech Skill: 10
Charisma: 06
Rank: 05


Profile: Chop Shop is so sly and skilled that his comrades still haven't recognized his secret. Regularly finding their quearters ransacked, many Decepticons openly wonder what daring Autobot manages to routinely infiltrate their base and take their valuables. Chop Shop wonders out loud right along with them, but inside he's always laughing - he's the unrepentant kleptomaniac responsible. The other Decepticons don't suspect him because he's even compelled to take his own stuff, so it looks like he's been victimized too. He always has to find come up with a new excuse on the fly for why he's later found using someone else's missing rifle or Energon dispenser, but the thrill of getting caught only makes it much more exciting for Chop Shop. The greater the challenge of getting something, the more greedy and daring Chop Shop wants to take it for himself.

Abilities: Chop Shop has great intelligence and above-average strength that allows him to carry up to 50 tons. He is the most skilled thief among the Transformers, and is an expert at infiltration and bypassing security systems. In insect mode, he flies at speeds up to 195 mph thanks to his dual jets. His razor sharp pincers can slice through steel, and he has two precision lasers in his mouth. In robot mode, he carries a photon cannon and a distruptor spear that can short out most security devices.

Weaknesses: Subject's kleptomania is difficult to control and can put him in awkward dangerous situations. His comrades are starting to suspect his activities.
User avatar
Cryhavok
RPG Admin
Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Barrage

Postby Cryhavok » Sat Dec 04, 2010 11:32 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Barrage

Allegiance: Decepticon
Sub-group: Insecticons
Function: Gunner
Alt. mode: Rhinoceros Beatle
Weapon: Sonic Rifle
Height: 21ft / 6.04m
Quote: “Nothing left standing means nothing left to change.“


Strength: 03
Intelligence: 08
Dexterity: 08
Speed: 03
Endurance: 07
Courage: 10
Firepower: 09
Accuracy: 08
Melee: 07
Tech Skill: 06
Charisma: 05
Rank: 05


Profile: When Barrage is deployed onto the battlefield, the other Decepticons warily step back and let him go to work. Barrage is a thorough and merciless warrior who keeps firing long after the battle has been won militarily. When resistance crumbles and the enemy starts to retreat, he’ll shoot fleeing forces in the back and then start picking off any wounded Autobots left behind on the battlefield. Once there are no survivors, he’ll keep his onslaught going until the landscape itself is charred and ruined. Barrage knows no fear, and kindness is an alien concept to him. He does everything in his power to crush any glimmer of hope his foes may have, and he expects the same from everyone around him; he once shot a Decepticon guard for offering medical assistance to a critically wounded Autobot prisoner. Unsurprisingly, Barrage is not very popular with his comrades-in-arms.

Abilities: Subject is a highly skilled gunner and adequate sniper. In insect mode, he can fire non-stop energy bolts from his multiple gun mounts. His antenna can shoot powerful photon blasts. In this mode, he can fly at 140 mph for approximately 500 miles. In robot mode, he wields an energo-sword and a sonic machine gun that shoots rapid-fire bursts of concentrated sound.

Weaknesses: Although heavily armed, Barrage is very slow and is relatively weak physically.
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Cryhavok
RPG Admin
Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Venom

Postby Cryhavok » Sat Dec 04, 2010 12:13 pm

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Venom

Allegiance: Decepticon
Sub-group: Insecticon
Function: Psychological warfare
Alternate Modes: Cicada
Weapons: Stinger, electro-blaster rifle, energo-scythe
Special Abilities: Able to produce and inject various chemicals to poison, enhance or control others.
Height: 21ft/6.4m
Quote: “Friends are more dangerous than enemies.”


Strength: 03
Intelligence: 09
Dexterity: 08
Speed: 03
Endurance: 06
Courage: 09
Firepower: 08
Accuracy: 09
Melee: 07
Tech Skill: 09
Charisma: 08
Rank: 08


Profile: Venom will use his powers against even other Decepticons, to both manipulate and harm - because he is paranoid of everyone and everything, particularly his own Insecticons. If he wasn't so busy trying to unravel imaginary conspiracies against him, the ruthless and brilliant Venom could become so much more. Needless to say, the way his paranoia makes him to act, doesn't make him many friends, nor allies. Nor it leaves him time polish his plans to perfection, which infuriates the perfectionistic Venom to no degree, which serves only to fuel his deranged paranoia.

Abilities: Subject is incredibly intelligent and skilled. He is an expert in psychology and tactics, although he is less skilled in cognitive realm than Bombshell. In insect mode, he ca fly at 15 mph for 300 miles. His stinger utilizes a laser cutter capable of punching through up to an inch of steel but can't produce enough heat to cut through some stronger metals. Once inserted, the stinger can pump any number of toxins into its target, from corrosive acids that can wreak havoc inside Transformer's innards to energon disruptives that can force another Transformer to fall into statis. His powers are perhaps even more sinister when used against organic life. He can produce and inject powerful neurotoxins that can be used to poison, paralyze, enhance or control organic life. In robot mode, he wield an electro-blaster rifle and an energo-scythe.

Weaknesses: Subject is physically weak and slow. His paranoia and inability to trust anyone, particularly his troops can work against him.
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Cryhavok
RPG Admin
Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Bombshell

Postby Insidious » Mon Dec 06, 2010 6:24 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Name: Bombshell
Allegiance: Decepticons.
Quote: “The mind is my play pen.”
Function: Psychological Warfare
Alt mode(s): Rhinoceros Beetle
Weapons (if any): Cerebro Shell Stinger, Head Mounted Mortar, Sub Machine gun
Height: 21ft/6.04m

STRENGTH: 05
INTELLIGENCE: 08
DEXTERITY: 7
COURAGE: 05
SPEED: 04
FIREPOWER: 06
ACCURACY: 08
MELEE: 05
ENDURANCE: 05
TECH SKILL: 09
CHARISMA: 06
RANK: 06

History/Profile: Whether it refers to an Autobot or a Decepticon, Bombshell's credo carries the same awful meaning-once he sinks his stinger into someone's head, it's unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon a favorite under any Decepticon commander. Bombshell's interest in his victim doesn't end with mere control of his mind: Given his cruel sense of humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.

Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate organic populations. He then uses his stinger to inject a tiny "cerebro-shell" into a sentient’s head. The micro-circuited device travels through the sentient’s internal fluids until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain's conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell's stinger is used in much the same way against other robots' high function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim's head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.


Weakness(es): Successful removal of one of Bombshell's cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.
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Insidious
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Kickback

Postby Longshot » Sun Dec 12, 2010 6:00 pm

Motto: "Feed them to the Sharkticons!"
Name: Kickback
Allegiance: Decepticon
Sub-group: Insecticons/Decepticon Intelligence
Function: Espionage
Alt. mode: Locust
Weapons: Sub-Machine Gun
Special Abilities: None
Height: 21 ft / 6.4 m
Quote: “Friend is another word for fool.”


Strength: 3
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 10
Rank: 7

Profile: Kickback is as charming a mechanoid as you’ll ever meet—but it’s a charm rooted in an uncommonly cruel cleverness. The singular purpose of any friendship that this Insecticon begins is to dig up embarrassing facts about the other robot or person so that Kickback can influence his “friend” into doing his bidding. Organics are particularly suceptible to his seductive talents, but even Autobots have been known to succumb. The only thing Kickback enjoys more than these unwilling double agents is destroying them after he’s exhausted their usefulness.

Abilities: In his insect mode, Kickback can use his powerful leg modules ot propel him to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, a single kick can punch a hole in a quarter-inch steel plate. In robot form, he can use his wings to fly at speeds up to 30 mph for distances up to 100 miles. He carries a sub-machine gun that can shoot up to 300 rounds per minute of armor-piercing titanium coated bullets.

Weaknesses: Kickback’s lack of weaponry makes him extremely vulnerable in insect mode. The nature of his leaping and flying abilities hampers his mobility in even
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