GuyIncognito wrote:I would argue that it doesn't count as a new character if they just take an existing character, change some of the details in its bio, and give it a new look. Many of those "new characters" you listed were really just new takes on existing characters.
Astrotrain's a great example. TFCC Astrotrain wasn't a new character. It's still Astrotrain.
There was no Astrotrain in the Unicron Trilogy beforehand, nor were there any of the Animated characters they released (though, I'll admit I forgot about The Motor Master already existing pre-BotCon 2011, so scratch him off). And the exact nature of all the SG characters is to be the polar opposites of their namesakes.
Are you suggesting that all the Unicron Trilogy, Animated, and SG characters are the same people as those who share their names? A new name isn't a devout requirement for a new character to be made.
Mkall wrote:Don't forget Flak, although I suppose a character with the same name exists as a Micromaster. Whether that's intended or not I'm not sure.
Flak was originally gonna be colored like his G1 Micromaster self, but Hasbro wouldn't let Fun Pub use those colors since Hasbro had already released Universe Overload with G1 Flak's colors. I think it might be safe to say that Wings Universe Flak is meant to be G1 Flak pre-Micromaster body.
JelZe GoldRabbit wrote:
GuyIncognito wrote:How is 2005 Buzzclaw new, when Hasbro made Buzzclaw with the same mold in 1998? It's not like Fun Pub came up with the idea for Buzzclaw out of thin air. They might have altered the character to fit a new continuity, but they didn't create the character.
Prove the in-fiction
link between BW Buzzclaw, and Timelines Buzzclaw, then I'll yield. Namesakes aren't exactly uncommon in any continuity you know?
Exactly. Plus, 2005 Buzzclaw is a G1 character, existing before the era that BW Buzzclaw would exist in.
Bio comparison:BW Buzzclaw
Part mantis, part lizard, Buzzclaw has all of the makings of a ferocious but sly warrior. In beast mode Buzzclaw crushes his enemies with spiny pincers and venomous mandibles while a powerful tail lashes out to land his surprised prey on their backside. As a flying robot Buzzclaw generates lethal ion discs from his forearm-mounted stilettos, paralyzing his victims and rendering them helpless. Generally stoic and silent, when it comes to the business of battle, Buzzclaw is arrogant, resourceful, and intent on the job at hand.
Strength - 6
Intelligence - 7
Speed - 5
Endurance - 5
Rank - 3
Courage - 5
Firepower - 5
Skill - 9
"Mercy is a luxury afforded only to the weak."
Profile: Buzzclaw is one of the few remaining members of the ancient Insecticon clan, a group of powerful Transformer warriors dating back to the beginnings of the Great Wars. He is brash, loud and obnoxious. However, he is also dedicated to helping Deathsaurus bring the Decepticon Empire back as a major power in the galaxy. He sees this as an opportunity to practice his own brand of brutality on the population of planets everywhere. His past as a warrior in the gladatorial pits of Polyhex have afforded him skill and preference for hand-to-hand combat. He relishes the feeling of an enemy's body going limp at death in his hands or claws.
Abilities: Buzzclaw is trained in various forms of hand-to-hand combat and has spent eons using those skills in battle. His insectoid beast form allows him to use his skills in both modes, each allowing him to utilize different weapons. As a beast, he can use his claws and mandibles to tear enemies apart. In robot mode he uses his wrist mounted claws and shield in combat. Like all Insecticons, he has an innate ability to create clones out of himself from existing raw materials in his immediate vicinity, however the ability has become diluted over time as he has changed his exo-structures. It is this ability that Deathsaurus hopes to unlock from his genetic code.
Weakness: Buzzclaw's over-reliance on hand-to-hand combat makes him vulnerable in situations requiring more artilery-based solutions.
Strength - 8
Intelligence - 7
Speed - 6
Endurance - 9
Rank - 4
Courage - 9
Firepower - 3
Skill - 8