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Canon Autobot Profiles List

Character profiles used in the Dark Legacy.

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Canon Autobot Profiles List

Postby Gatkowski » Sun Feb 04, 2007 12:02 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
In this thread, the Autobot canon profiles will be stored, in alphabetical order, for easy use. Only Moderators should post / edit in this thread, please do not post here!
Last edited by Gatkowski on Sun Feb 04, 2007 12:59 pm, edited 1 time in total.
User avatar
Gatkowski
Headmaster
Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:04 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Afterburner

Allegiance: Autobot
Sub-Group: Technobots
Function: Gunner
Alt. Mode: Futuristic Motorcycle
Weapons: Laser-guided incendiary missiles, plasma pulse cannon, semi-automatic sonic pistol.
Height: 26 ft / 7.92m
Quote: "Following leaders leads nowhere."


Strength: 7
Intelligence: 6
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 8
Tech Skill: 5
Charisma: 3
Rank: 5

Profile: Quick to anger and even quicker to attack, Afterburner isn't one to wait around for orders. Confident his heavy armor protects him, he likes to turn up his speed and burst through enemy lines, firing away as he plunges through. But his defiance doesn't end there. He's generally uncooperative in every way and his nasty temper only makes things worse. He's a decidedly disruptive machine. Technobot Leader Scattershot is often compelled to take disciplinary measures and forcibly confine Afterburner for periods of time. This only intensifies Afterburner's hatred of authority, and of Scattershot in particular. Afterburner often takes off on his own and invariably gets into some kind of trouble unrelated to the Autobots' war with the Decepticons. Afterburner is a rebel with a cause, but one that he all too often chooses to ignore.

Abilities: In his vehicle mode, Afterburner uses solid rocket fuel packs to boost his speed up to 450 mph for several minutes at a time. A special adhesive substance secreted by his tires allows him to drive up all but the most slippery walls. He carries two laser-guided incendiary missiles and a rapid-fire plasma pulse cannon, which shoots discrete packets of energy that explode on contact. In robot mode, he uses a semi-automatic sonic blaster pistol with infrared sight. He combines with his fellow Technobots to form the giant robot known as Computron.

Weaknesses: Afterburner's impetuous, defiant nature usually works to his disadvantage. He often winds up in situations where he is clearly overmatched by his enemies. He occasionally runs out of fuel, a result of his careless nature. He sometimes goes on uncontrolled shooting binges that wind up harming him (from the powerful recoil of his weapons) more than his enemies. Often an isolated individual, Afterburner's defiant attitude limit his ability to be a team player.


Air Raid

Allegiance: Autobot
Sub-Group: Aerialbots
Function: Aerial Warrior
Alt. mode: Dogfighter Jet
Weapons: Torque Rifle/Heat Seeking Missiles
Height: 22ft / 6.7m
Quote: “If you look first, you may not leap.”


Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 6
Charisma: 7
Rank: 5"

Profile: Air Raid loves surprises. He prefers to suddenly streak into a cluster of Decepticons, whether they're airborne or on the ground, over shooting at them from long range. "That always sparks their wires a bit," he laughs. Of all the Aerialbots, his tactics are the most fearless, although some might call them rash and foolish. No matter- his gung-ho, wild-eyed personality legitimises either viewpoint. At the core of his actions is one goal that drives him above all else- he wants to have fun! And no matter what he's involved in, he achieves that goal- even in the middle of a war.

Abilities: Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.

Weaknesses: His reckless behaviour often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.



Arcee

Allegiance: Autobot.
Function: Warrior.
Alt. mode: Light Speeder.
Weapons: Electrical Disperser Rifle, Electro Sabre.
Height: 29ft / 9.15m
Quote: “Looks are always deceiving.“


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 6
Melee: 7
Tech Skill: 3
Charisma: 7
Rank: 7

Profile: Arcee is a Fembot of contradictions. Whilst kind, loyal and entirely dedicated to the well being of her friends she is also utterly merciless and entirely ruthless towards her enemies, the Decepticons. The shift in personality is seamless and, during the course of battle, can and will switch between one and the other without warning.

As an Autobot, you could not ask for a better and more trustworthy friend, as a Decepticon, at least you can be thankful for a swift death. She is not inherently malicious, nor violent, in nature, and would in fact be thankful if war ended tomorrow, but so long as the Decepticons remain hell bent of distributing their brand of genocide, Arcee is all to willing to return the favour.

During times of peace Arcee is often a morale officer within the Autobot ranks, helping those around her cope with the trials of a war torn world. Whilst understanding and often willing to listen Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up.

In the past Arcee, due to her more delicate frame in comparison to her male based counterparts, has often been underestimated and her value to the war effort easily dismissed. It is these perceptions she has, in recent years, cast off through example, and now, she never intends for her efforts to be so easily dismissed again.

Not by her colleagues and most certainly not by the Decepticons.


Abilities: Arcee is a solid all round warrior, preferring to be versatile instead of specialising in any one area. While she can not lay claim to fame in any one form of fighting style she is instead rarely at a loss in any combat situation.

Arcees armour is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her avoid enemy firepower rather than absorb it. She considers this a satisfactory state of affairs, afterall, it is far better than to get shot in the first place.

As a Light Speeder Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a Rifle that discharges and focused electrical bolt of energy with pin point accuracy. Also in her inventory she carries a finely crafted sabre. Whilst obviously acting as a bladed weapon the Sabre also carries an electrical charge of its own, allowing an additional extra punch against opponents with thicker armour.

Weaknesses: Arcee‘s frame is relatively fragile and, if caught in a crossfire can not, and will not, sustain much damage.
User avatar
Gatkowski
Headmaster
Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:09 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Beachcomber

Allegiance: Autobot
Function: Geologist
Sub-group: Minibot
Alternate Mode: Cybertronian Dune Buggy
Weapons: X-Ray Laser
Height: 16ft / 4.8m
Quote: “Know the conflict within before facing the conflict without.”


Strength: 3
Intelligence: 9
Dexterity: 9
Speed: 5
Endurance: 9
Courage: 6
Firepower: 3
Accuracy: 7
Melee: 2
Tech Skill: 10
Charisma: 8
Rank: 6

Profile: Warfare holds no interest for Beachcomber; he much prefers to take long, lone journeys into the vast expanses of desert wilderness and along the rugged coastal shores that occupy so much of the American landscape. Only in these places of such stark, natural beauty does he feel he can completely escape the conflict between the Autobots and Decepticons. Only in these places can he purge himself of the tensions that sometimes interfere with his operating efficiency, and relax. He's cool-headed, low-key, and personable; he's what Earthlings would refer to as "laid back." But despite his feelings to the contrary, he never shirks his responsibility to fight for the Autobot cause when called upon. Deep down he knows that until his side wins there is no true escape, no matter how far he travels into the desert.

Abilities: In vehicular mode, Beachcomber has a range of 800 miles and is capable of traveling over very rugged terrain. He's equipped with various magnetic, ionic, electrostatic, infrared, and sonic sensors, among others, which enable him to accurately determine the chemical composition of any terrain he visits, and he uses this ability to locate vital resources for the Autobots. In robot form, he has an unusually high agility, which makes him an elusive target.

Weaknesses: Mental stress can interfere with Beachcomber's performance, often making him vulnerable in combat situations. He's neither too strong as a robot nor too fast as a vehicle.



Blades

Alliegance: Autobot
Sub-Group: Protectobots
Function: Air-support
Alt-Mode: Cybertronian MEDIVAC-Like Helicopter / Bell UH-1V Iroqouis Helicopter (Earth Form)
Weapons: Photon Pistol, Twin Armor piercing "smart" Rocket-Launchers, Rotor Blades
Height: 22ft / 6.8m
Quote: "War's a dirty game- and I'm a dirty player!"


Strength: 7
Intelligence: 6
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 6
Melee: 8
Tech Skill: 7
Charisma: 6
Rank: 5

Profile: Underneath Blade's aerodynamically designed steel skin beats the engine of your basic street fighter. He would much prefer using his rotor assemply to slash through a horde of Decepticons than to fly. But his function keeps him in the air most of the time, and that really fires his fuel. Not only is he prevented from engaging his enemies in hand-to-hand combat, but he can only strike at them from long-range air attack, which he considers unsporting and cowardly. "If I'm gonna destroy someone, I want his fuel spurting all over me, not the ground below," says Blades. But this doesn't preclude Blades from doing his job and doing it well, a fact of which his fellow Protectobots are deeply appreciative.

Abilities: Blades can reach speeds of up to 400 mph and has a range of 1,200 miles in helicopter form. He carries twin rocket launchers that fire armor-piercing "smart" rockets, each of which seeks its target based on a computer image encoded within it. In robot mode, he carries a photon pistol that shoots light-bursts with the equivalent brightness of 5,000 watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded.

Weaknesses: In helicopter mode, Blades is ineffective in winds of more than 40 mph, and is liable to crash in winds of more than 60 mph. His rotor blades are prone to metal stress fractures if not checked after every 5,000 miles of usage.




Blaster

Allegiance: Autobots
Function: Communications
Alt. Mode: Cybertronian Light-armored Hover-tank
Weapons: Electro Scrambler Gun
Height: 33ft / 10.07m
Quote: "When the music is rockin, I'm rollin."


Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 2
Endurance: 8
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 10
Rank: 7

Profile: Blaster likes to turn it up loud. That goes for the way he does everything: fighting, talking, playing- living! If Blaster is involved, he makes his presence known. He is in the forefront of any situation. But aside from the things he normally does in the course of being an Autobot, he has a special passion: Rock 'n' Roll. His ability to monitor radio transmissions has exposed him to many Earthen musical styles, all of which he finds interesting. But it is rock music- good, hard and loud- that really sparks his circuits. He'd much rather be lost in the sound of a searing guitar solo than fight Decepticons. However, when called upon he will do what he must for the Autobot cause, albeit reluctantly at times. As Blaster likes to point out, "I hate changing channels in mid-song."

Abilities: Blaster can assume the form of a light-armored hover-tank, much like that of Soundwave's. In addition to performing the normal functions of a tank, he can receive radio signals on all frequencies. He can detect signals with power outputs as weak as a millionth of a watt. His ability to transmit radio signals up to 4000 miles makes him the communications center for the Autobots. In robot form he carries an electro-scrambler gun, which emits powerful waves of electromagnetic energy that disrupt the operations of all but the most heavily shielded electrical devices. In theory, the gun should interfere with the minute electrical impulses of the human nervous system, but Blaster has never used the gun on a human.

Weaknesses: Blaster's most obvious weakness is for rock 'n' roll. He will walk unwittingly into a trap for the promise of hearing some new tunes. Radio static has the effect of hampering his operation and even, if strong enough, knocking him out completely.



Bluestreak

Allegiance: Autobot
Function: Gunner
Alt. mode: Cybertronian Sports Car
Weapons: Twin shoulder mounted rocket launchers, Ion-charge disperser rifle
Height: 24ft / 7.32m
Quote: "I never met a Decepticon I didn't dislike"


Strength: 6
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 9
Courage: 3
Firepower: 9
Accuracy: 7
Melee: 5
Tech Skill: 6
Charisma: 7
Rank: 5

Profile: Conversations don't come easy when Bluestreak is around. His talent for incessant and often inane talk tends to drown out those close by, but at least his gregarious manner serves to lighten the otherwise grim situation of the Autobots. What is not widely known is the underlying reason for his endlesss droning: to hide the fact that he hates war. Despite his formidable weaponry and his blazing speed, he is basically not a warrior type. Autobot Commander Optimus Prime's faith in him helps sustain Bluestreak in the heat of battle. Optimus knows that Bluestreak will be forever haunted by the memory of his witnessing the total destruction of his city back on Cybertron by the Decepticons. He was the lone survivor. "There's some demons running loose inside that boy," says Hound, "and sometimes I think they grab hold of him and won't let him go."

Abilities: In automobile mode, Bluestreak is among the fastest Autobots. He can sustain speeds of up to 150 mph for more than 12 hours. Is a highly skilled marksman, was one of the best during the War on Cybertron and on Earth. In robot mode, he carries twin shoulder mounted rocket launchers, each capable of hurling a shell containing four independently targetable warheads. Each warhead possesses the concussive force equivalent of 150 lbs. of TNT. His ion-charge disperser rifle electrifies a line of particles in the air in the direction in which it is pointed. By its nature, its accuracy is limited, but it can shoot an electrified particle beam, resembling blue lightning, a distance of 12 miles and punch a 10 foot hole in a cinder-block wall. The electrical charge of a single bolt can be as high as 80,000 volts.

Weaknesses: As powerful and threatening as he is, Bluestreak can be completely undone at times by his disdain for combat and his reluctance to fight.



Blurr

Allegiance: Autobot
Function: Data Courier
Alt. mode: Hovercar
Weapons: Electro-Laser
Special Abilities: Due to a design quirk combined with an aerodynamic body frame, Blurr is capable of travelling in both forms at incredibly fast speeds.
Height: 27 ft / 8.1m
Quote: "The faster it is, the better I like it."


Strength: 7
Intelligence: 8
Dexterity: 10
Speed: 10
Endurance: 6
Courage: 8
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 7
Charisma: 8
Rank: 5

Profile: Blurr is the fastest Autobot in motion and in conversation. He talks non-stop and continuously - if no one tells him to put a sock in it. And he is a superior messenger because he can whisk information from one place to another so fast that he is a blur in motion - hence his name - and almost a blur in giving his report until he's told to slow it down to a thousand words a minute or something somebody can understand. He is rather nervous and high-strung... not unusual for an Autobot who sometimes seems to be part-thoroughbred Cybertronic race horse (if there were such a thing). But he is courageous and loyal and determined to do what's required whether or not it's dangerous.

Abilities: In robot mode, he carries an electro-laser that reverses the polarity of an enemy robot's microcircuits and leaves him motionless. His humanoid mode is built for speed- and he looks longer and leaner than most Autobots. When he's in his vehicular mode, he is a hovercar that routinely breaks the speed of sound and then some, leaving a trailing image as it hurtles across distances.

Weaknesses: The faster Blurr moves, the quicker he drains his energy. As a result, he is prone to losing focus in combat situations.



Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Cybetronian Armed Transport
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


Strength: 9
Intelligence: 3
Dexterity: 7
Speed: 4
Endurance: 9
Courage: 10
Firepower: 3
Accuracy: 5
Melee: 7
Tech Skill: 2
Charisma: 6
Rank: 5

Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment to for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength, Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.



Bumblebee

Allegiance: Autobots
Function: Espionage
Alt. mode: Volkswagen Beetle
Weapons: Laser Pistol
Height: 15ft / 4.6m
Special Abilities: Enhanced optic sensors, low fuel consumption
Quote: "The least likely can be the most dangerous."

Strength: 2
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 10
Firepower: 5
Accuracy: 8
Melee: 3
Tech Skill: 7
Charisma: 9
Rank: 7

Profile: Bumblebee is the Autobots' little brother. He's small, eager and at times can be a bit of a smart-mouth. Yet for all his wisecracks, he obviously idolizes the bigger robots, especially Optimus and Prowl. He is useful as a messenger and a spy; he can go where other vehicles would not dare because he does not look threatening. And his relatively small size occasionally enables him to use routes not available to the others. More than anything, Bumblebee wants to be accepted, and this sometimes causes him to take chances he shouldn't.

Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.

Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.
User avatar
Gatkowski
Headmaster
Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:10 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Chase

Allegiance: Autobot
Sub-group: Throttlebots
Function: Scout
Alt. mode: Hover turbo-race vehicle
Weapon: Laser pistol
Height: 17ft / 5.18m
Quote: “Hunters drive, targets park.”


Strength: 4
Intelligence: 6
Dexterity: 8
Speed: 8
Endurance: 4
Courage: 9
Firepower: 3
Accuracy: 4
Melee: 2
Tech Skill: 5
Charisma: 9
Rank: 6

Profile: Chase is impatient, overeager and usually ten miles down the road before the other Throttlebots have even shifted into gear. Has a bucket load of enthusiasm and is often found in a good mood. Will badger senior Autobots all day for an assignment. Loves to feel useful and often brags about his past victories and future conquests. This hides a low self-esteem problem where Chase feels he has to constantly prove himself to continue to be part of the Throttlebots. He is the most junior member of the team and is inexperienced compared to the others but he is very popular with them and Autobots in general. Chase can get bored very quickly when he isn’t out spying on Decepticons or doing something to keep himself occupied. The only thing that can compete with his speed in car mode is the speed at which he talks. The more excited he gets the faster he talks. He tends to use coarse and simple language that seems at odds with his flashy vehicle mode. He relies on his agility and speed to get him out of trouble. Has bagfuls of courage and is willing to risk himself again and again.

Abilities: Chase is the fastest Throttlebot and can cruise at over 240mph and has a top speed of 265mph (426kph). Has excellent vision and can see long distances in three directions in car mode, while in robot mode he is capable of spotting an object less than 3” in diameter from over 2 miles away. Possess an array of radar dishes positioned underneath his roof in car mode to track incoming missiles, jets and other airborne threats. These radar dishes allow him to make contact with orbiting satellites, bouncing signals off them to scan well beyond the horizon.

Weaknesses: Being overeager can lead him into positions where he endangers himself and the other Throttlebots; in fact they are usually trying to restrain Chase from acting too rashly. Cannot hold his own in a firefight or in hand-to-hand combat where his small size and lack of strength are a severe disadvantage. Prone to drive shaft and transmission problems, often caused by driving at top speed for too long.



Cliffjumper

Allegiance: Autobot
Sub-group: Minibot
Function: Warrior
Alt. mode: Cybertronian hover sportscar
Weapon: Glass Gas Gun
Height: ~ 4.57 m / 15 ft
Quote: “Strike first, strike fast, strike hard.”


Strength: 4
Intelligence: 4
Dexterity: 9
Speed: 7
Endurance: 4
Courage: 10
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 4
Charisma: 5
Rank: 5

Profile: "Let me at 'em" is Cliffjumper's usual response when the Autobots embark on a mission. His eagerness and daring have no equal among the Autobots. Optimus Prime knows this gung-ho trait is an expression of Cliffjumper's burning desire for vengeance on the Decepticons. Although he takes his work very seriously, Cliffjumper is full of good-natured bravado while he's doing it. He doesn't actively dislike Earth, but he considers its rough, uneven terrain a hindrance to his effectiveness, and too often is carelessly destructive. Often he is on the receiving end of a lecture from Optimus on caution and the protection of Earthen property.

Abilities: Cliffjumper is one of the fastest of the Autobots in his automobile mode and he makes a particularly effective target for drawing fire away from other Autobots, a job he relishes and seldom gets hurt doing. He can fire projectiles filled with what he calls "glass gas." On impact, this gas disrupts the microscopic crystalline structure of most metals, temporarily making the metal as brittle as common glass.

Weaknesses: Cliffjumper is prone to literal blow-outs in his automobile mode. He accelerates so quickly and recklessly that he is sometimes disabled before he goes 50 yards. his overeagerness can often lead him into dangerous situations that he's not prepared to handle. And sometimes if the wind is blowing toward him, he can fall victim to his own glass gas.



Cloudraker

Allegiance: Autobot
Function: Aerial Fighter
Alt. mode: Cybertronian Jet
Weapons: Gravity Rod Rifles
Height: 25ft / 7,6m
Quote: "Gravity is the chain that binds us all."


Strength: 6
Intelligence: 6
Dexterity: 8
Speed: 9
Endurance: 6
Courage: 07
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 4
Charisma: 5
Rank: 5

Profile: Cloudraker is a frustrated neurotic. Only a fraction of a moment older than his cloned twin, Fastlane, Cloudraker took on all the nagging responsibilities of an older sibling. He is definitely the less we adjusted of the duo, having some difficulties of easing up in a bunch, or getting to carry out a task he sees big. He's also extremely claustrophobic to the points that even being within the atmosphere of a planet is oppressive to him. Cloudraker always flies as high as he can, trying to reach excape velocity so he can get into space. Only there can he feel some relief from his phobia. But all in all, he is just as good-natured as his brother.

Abilities: In vehicle mode, Cloudraker is a supersonic jet fighter that is almost capable of escape velocity speeds. In both modes, he uses two gravity-rod rifles that diminish or increase the effects of gravity, causing objects to float or become immobile.

Weaknesses: Subject isn't designed for escaping a planet's gravity on his own, and he can sometimes break down and start a terrifying spiral when he tries.
Last edited by Gatkowski on Thu Feb 15, 2007 4:52 pm, edited 1 time in total.
User avatar
Gatkowski
Headmaster
Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:11 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Devcon

Allegiance: Autobot
Function: Bounty Hunter
Alt. mode: Space Cruiser
Weapons: Plasma Blaster
Height: 30ft / 9.7m
Quote: "I cannot let them escape, the Decepticons must be stopped at all costs."


Strength: 9
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 10
Courage: 10
Firepower: 8
Accuracy: 9
Melee: 10
Tech Skill: 6
Charisma: 4
Rank: 7

Profile: Devcon is the single Autobot who most haunts the offline processes of Decepticons throughout the Galaxy. He is one of the very few successful - and operational - bounty hunters from what remains of Autobot society on Cybertron. Devcon left Cybertron during the Third Great War, to pursue Decepticons who fled to sow seeds of conquest elsewhere. An introverted loner, Devcon has spent literally millions of years in the pursuit of Decepticon fugitives. He is doggedly determined to hunt them all down, one by one, and bring them to justice. Though Devcon is an Autobot of few words, it is quite clear that his actions speak for him.

Abilities: Devcon's strength is considerable, but it his endurance that has become legendary among the ranks of Decepticon fugitives. In the pursuit of his prey, it seems as if he is capable of functioning forever, with little or no need to rest and refuel. In actuality, Devcon's internal power circuitry is among the most efficient of all the Transformers. It enables him to conserve considerable amounts of energy over long periods- Devcon will often defeat his quarry simply by outlasting them. Devcon carries a powerful plasma blaster mounted on his right arm, capable of pulverizing a 6' x 6' x 6' concrete cube. The independently targetable laser cannon mounted on his head can hit a moving Decepticon from over two miles away. In his space cruiser mode, Devcon is capable of long-range interstellar flight. His top sublight speed is 45,000 mph.

Weaknesses: Due to his solitary lifestyle, Devcon has become increasingly disassociated from his fellow Autobots. Though an extremely formidable opponent, Devcon is uncomfortable working in groups, and is almost incapable of asking for help from others.



Doublecross

Allegiance: Autobot
Function: Supply Procurer
Alt. mode: Two-headed dragon
Weapons: 2 fusion-generated flamethrowers in mouths, rust-ray rifle
Special Abilities: Fuel efficient
Height: 25ft / 7.62m
Quote: “Decepticon destruction is my favorite sport…and mine, too.”


Strength: 1
Intelligence: 6
Dexterity: 5
Speed: 2
Endurance: 10
Courage: 9
Firepower: 6
Accuracy: 6
Melee: 7
Tech Skill: 6
Charisma: 2
Rank: 6

Profile: Although Doublecross has above-average skill at his actually job, he’s utterly unreliable in most other circumstances. His alternate mode was designed to allow each of his heads to process input individually to maximize efficiency, but an unexpected side effect of this was a split personality that now carries over even when Doublecross is in robot mode. Fellow Autobots are never sure “which” Doublecross they’re making an agreement with, and there is no guarantee the other personality will honor or even remember it. Many haven’t even noticed this defect yet and just assume Doublecross is inherently untrustworthy, which has prevented him from getting treatment. These problems don’t impede the ferocious and savage Doublecross as a warrior.

Abilities: Subject transforms into a monster form that can fly 80 miles per hour for over 800 miles. Each head in this mode has razor-sharp teeth and a fusion-generated flamethrower. In robot mode, subject wields a rust-ray rifle that corrodes enemy armor until it disintegrates. He is highly fuel-efficient but physically very weak.

Weaknesses: Subject’s split personality causes minor and major mishaps. Although he’s a fierce fighter, his lack of physical strength makes him vulnerable to an aggressive counterattack.
Last edited by Gatkowski on Thu Jul 19, 2007 2:31 am, edited 1 time in total.
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Gatkowski
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Strength: 9
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Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:13 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Elita One

Allegiance: Autobot
Function: Female Commander
Weapon(s): Pulse Blaster, Time Stopper
Alt Mode: Bugatti 16/4 Veyron
Height: 26ft / 7.92m
Quote: "I can deal with Decepticons. Elita One knows no fear."


Strength: 8
Intelligence: 10
Dexterity: 9
Speed: 7
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 9
Melee: 8
Tech Skill: 6
Charisma: 10
Rank: 9

Profile: Elita One has been known for her resourceful and fearless nature. For millennia, she has lead troops under her command to easy victories. As such, Elita One is an experienced leader and seasoned warrior, but has not let this affect her sense of compassion. In battle, she knows when to attack and when to withdraw, and how best to use the strengths of those under her command.

Abilities: Elita One, in addition to her leadership skills and knowledge of espionage, has one other tremendous skill: the ability to stop time. When used to its full effect, the manipulation of chronological energies fully depletes her and damages her systems beyond repair. Where this ability is only really understood by her creator, Alpha Trion, it has been successfully altered to where she can slow time incrementally, allowing her a faster reaction time. This ability, however, depletes her reserves, and so she only uses it when absolutely necessary. In her vehicle mode, she boasts over 1001 HP, a 7 speed transmission, a All-Wheel Drive drivetrain, and can reach speeds of over 400 MPH.

Weaknesses: Elita One's mind was left wide open to Prime, and so she has a difficult time blocking him from her mind. She behaves almost erratically in his presence. Her time-slowing abilities drain her energon incrementally, relative to the duration and frequency of use before refills. Use of her time-stopping ability is the equivalent of suicide.
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Gatkowski
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Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
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Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:14 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Fastlane

Allegiance: Autobot
Function: Road Warrior
Alt. mode: Cybertronian Dragster
Weapons: Sonic Boom Rifles
Height: 25ft / 7,6m
Quote: "Either you're out of my way, or the road ends for you here."


Strength: 6
Intelligence: 4
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 9
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 3
Charisma: 5
Rank: 5

Profile: Since Cloudraker assumed the role of a responsible older sibling, fastlane responded by going in the exact opposite direction. Whether by nature or environment, Fastlane has settled into the role of the thoughtless, immature youngster to balance out his clone brothers's carping and seriousness. Some believe that Cloudraker's nagging only facilitates Fastlane's foolishness, since he knows his clone brother is always on the looking out for him, Fastlane feels comfortable maintaining his irresponsible, thrill-seeking lifestyle. As part of his neverending quest for new kicks, Fastlane enjoys impersonating his identical brother while doing something embarassong. Not even Cloudraker can stay mad at him for long though. Despite his wild antics and reckless driving, Fastlane is good natured and likeable.

Abilities: Fastlane transforms into a dragster, with a mximum standard speed of 220 mph. Jet boosters allow his speed to increase to 550 mph, but only for 0.1004 breems. In both modes, Fastlane weilds two sonic boom rifles, each capable of shattering a square foot of steel. He possesses slightly above average strength.

Weaknesses: Reckless maneuvers often leave Fastlane in need of maintanance and even serious repairs.



First Aid

Function: Doctor
Subgroup: Protectobots
Alt. mode: Hover Van
Weapons: Photon Pistol, Dual-Barreled Decrystallizer Cannon
Height: 22ft / 6.7m
Quote: "An ounce of maintenance is worth a pound of cure."


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 4
Endurance: 6
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 9
Charisma: 7
Rank: 6

Profile: First Aid hates seeing a machine in pain- even if the machine itself is unaware that it's hurting. He's been known to fix broken street lamps and administer water to overheated cars on his travels. This often delays him in performing his normal duties, but his fellow Protectobots rarely take him to task over it. He's simply too compassionate! He's also overly cautious- he'll restrict an Autobot to the repair bay for a mere faulty directional signal. Although his comrades sometimes take issue with First Aid's judgment in such cases, they know the quiet, hard-working doctor is only looking out for their best interests, and that is a comforting thought.

Abilities: In vehicle form, First Aid can travel at 140 mph with a range of 500 miles. He carries a dual-barreled decrystallizer cannon which disrupts the crystalline structure of most metals, reducing their tensile strength and making them vulnerable to fracture. In robot mode, he carries a photon pistol that shoots light-bursts with the equivalent brightness of 5000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. Each of his fists can emit a high- temperature, narrow laser beam, which he uses for welding during surgical procedures.

Weaknesses: Other than his aforementioned tendency to be distracted, First Aid occasionally suffers from electrical system breakdowns, particularly when he uses his decrystallizer cannon. This sometimes leaves him unable to perform simple functions, such as turning on his lights, or worse, leaves him completely immobilized.



Fortress Maximus

Allegiance: Autobot
Function: High Commander
Alt. Mode: Battlestation, Mobile Battle Platform
Weapons:
• Photon laser guns
• Support weaponry: flak turrets, laser batteries, mortars, missile launchers
• Great sword
Height: 66ft / 20.11m
Quote: "Prepare for war, but strive for peace.“


Strength: 10
Intelligence: 10
Dexterity: 6
Speed: 10
Endurance: 10
Courage: 10
Firepower: 10
Accuracy: 9
Melee: 8
Tech Skill: 10
Charisma: 9
Rank: 9

Profile: Valiant, courageous, powerful beyond measure, Fortress Maximus is a warrior without compare, but one whose most fervent wish is never to have to fight again. All his early life, Fortress Maximus trained as an architect, becoming the creator of many of Cybertron's proudest monuments. With his ability to transform into vast construction bases, many of his creations were crafted by his own hand. So Fortress Maximus learned to build, not destroy. When war came, he did not hesitate to turn his gifts to the ways of combat, adapting one construction base into a repair bay, the other into a battle station. But as the war spread and he saw his constructions tumble and fall with countless lives lost in the process, he began to see how pointless and counter-productive battle was. He began to fight with only one aim in mind- to bring an end to the senseless conflict. He would fight, but only out of necessity, only to save other lives.

Without the need to lead the Autobots due to Optimus Prime never leaving Cybertron, Fortress Maximus's resolve has remained unchanged, though his advancement in the Autobot hierarchy has been slowed as a result of the unchanging situation. He has proved himself among the Autobot's greatest Captains, and recently lead many key assaults that have allowed the Autobots to reach the position of being poised to finally defeat the Decepticons. As a Commander, he leads the forces under his command in the hopes of finally bring an end to the conflict..

Personality: Fortress Maximus is an optimistic, compasionate leader whose longing for peace is held in check by tremendous force of will, as rash actions will never allow success. Not one for rushing into things, he puts himself across as a careful negotiator and mediator, taking the time to think things through as well as talk to all of those under his command. Few have cause to grumble under his even-handed, democratic leadership style. But underneath it all, there is a growing dispair and desperate hope. As the Autobots are in such a position of strength they may not have such a chance in a thousand vorns.

Abilities: In both robot and battle station mode, Fortress Maximus is a walking armory. Retractable pulse cannons (emitting a strong ion beam capable of disrupting and incapacitating internal circuits), twin automatic machine gun batteries (wrist mounted in robot mode), twin laser-guided mortars (in lower legs, robot mode), dual laser blasters (with a heat-seeking target lock system) and a fusion-powered photon rifle make his firepower second to none. His battle station is fully equipped with communication, detection and radar equipment, while his repair bay has extensive re-fit facilities for almost any Transformer and a wide range of spare parts. From either repair bay or battle station Fortress Maximus can operate two remote controlled vehicles, Gasket and Grommet, using them to supply instant battleground first aid/repairs or as offensive/defensive combat units. When in robot mode, Gasket and Grommet combine to form the radio controlled warrior/mechanic, Cog. Despite his size, Fortress Maximus is both very strong and very fast. Though seemingly awkward, his bulky configuration moves with well oiled ease. His greatest asset, though, is his vast intellect and capacity for instant tactical decisions. To him, crafting an attack is like blueprinting a structure and it's almost second nature.

Weaknesses: The many parts of Fortress Maximus, each requiring a portion of his concentration, sometimes leave the whole vulnerable to attack. When guiding Gasket and Grommet through a battlefield, he relies almost totally on automated defense systems to safeguard him from attack. If incapacitated in robot mode, Fortress Maximus has no choice but to utilize his second robot form, the much smaller and, infinitely more vulnerable Cog. Beyond these slight problems, Fortress Maximus has no known weaknesses.



Freeway

Allegiance: Autobot
Sub-group: Throttlebots
Function: Saboteur
Alt. mode: Hover cruiser
Weapon: Sonic landmines, magnetic homing grenades, rusting agents, laser pistol
Height: 17ft / 5.18m
Quote: "Words can cut deeper than steel."


Strength: 3
Intelligence: 6
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 7
Firepower: 3
Accuracy: 6
Melee: 2
Tech Skill: 4
Charisma: 7
Rank: 7

Profile: The Throttlebots’ self-appointed comedian. Specialises in insulting jokes, he’ll make fun of even the most highest ranking commanders and occasionally has to be gagged by the other Throttlebots before he lands himself in hot water. Unfortunately he cannot take what he dishes out. Freeway absolutely hates being made fun of and is liable to get exceedingly irritable and even angry when someone makes fun of him. Not the most popular Autobot around but he does works best as a part of a team and is most comfortable around with his fellow Throttlebots who have gotten used to Freeway's sense of humour. He makes use of his skills as a saboteur to also rain havoc with practical jokes. He uses these jokes as a form of blowing off steam from what is a rather stressful job sabotaging Decepticon equipment with often little support. Relies on tricks and dirty tactics in battle instead of brute force. Freeway absolutely despises the idea of a straight fight (often because he tends to lose those) and will usually find someway of bending things in his favour. He much prefers sneaking around behind enemy lines causing mischief than being on frontline combat duty. His boisterous nature can make him a liability on covert missions if he isn't told to shut up soon enough.

Abilities: Freeway’s car radio disguises a sophisticated radio intercept and decoding device. He uses this to pick up enemy radio broadcasts, de-code them and transmit erroneous ones instead to cause maximum confusion amongst the Decepticons. He’s an excellent saboteur, knowing most of the tricks of the trade and inventing a few himself. He’s armed with a plethora of equipment that he can use for a whole range of booby traps and disarming them. While Freeway is not the fastest of the Throttlebots he can still achieve a top speed of 180mph (290kph).

Weaknesses: Lack of strength and firepower means that he can rarely hold is own in a fire fight or hand-to-hand combat, without the aid of his fellow Throttlebots. Freeway has been known at times to laugh so hard at his own jokes that he blows internal circuits and disables himself. This can cause much merriment amongst those Bots who he had just been laughing at.
Last edited by Gatkowski on Thu Feb 15, 2007 4:53 pm, edited 2 times in total.
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Gatkowski
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Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:18 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Gears

Allegiance: Autobot
Function: Transport, Reconnaissance
Alt. mode: 4X4 Off-Road Vehicle
Weapons: Laser pistol
Height: 16ft / 4.9m
Quote: "Nobody wins a war, somebody loses."

Strength: 8
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 8
Courage: 8
Firepower: 3
Accuracy: 5
Melee: 6
Tech Skill: 7
Charisma: 4
Rank: 6

Profile: Gears is the complainer in the group: He absolutely hates the Earth and everything about it and he is eager to let the others know this. He is the type who finds fault in everything and everyone, even himself. That is one of the reasons Optimus Prime finds him useful: Gears is so sour-tempered that the rest of the Autobots cheer themselves up by trying to cheer him up. Only Optimus knows that Gears' complaining is mostly an act. Gears realizes his function is to force his companions to see what's good about a situation, and he performs accordingly.

Abilities: Gears has tremendous strength and endurance. He is often used to tote heavy loads for long distances. He will even carry several of his comrades to conserve fuel. He can launch himself to a height of 20 miles and then float back down to the ground by creating a compressed air cushion under his feet. This makes him an excellent reconnaissance agent and his ability to detect infrared wavelengths allows him to work night or day.

Weaknesses: Since Gears has limited maneuverability when launched, he makes an easy target if spotted. Although his sour personality is mostly an act, a reminder of his home planet, Cybertron, can often depress him and negatively affect his performance. He also fears that the war between Decepticons and Autobots won't be over until they are all smoking wrecks lying on the battlefield.



Getaway

Allegiance: Autobot
Function: Warrior
Alt. mode: Speeder
Weapons: Double-Barreled Plasma Shell Shotgun
Height: 28ft / 8.5m
Quote: "Run hot, but always keep your cool."

Strength: 4
Intelligence: 8
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 10
Firepower: 6
Accuracy: 8
Melee: 6
Tech Skill: 4
Charisma: 7
Rank: 7

Profile: Getaway is an escape artist without equal. He uses a combination of finesse and logic to get himself out of the stickiest situations. His ability to keep his cool even under the most extreme conditions is legendary. This reputation was born on the battlefield, one such circumstance becoming known as the Armornecking Incident: Getaway was leading a routine patrol on the Titanium Turnpike on Cybertron when he and his fellow Autobots momentarily paused to witness a spectacular traffic accident on the other side of the highway. While the Autobots were armornecking (the Cybertronic term for slowing down to see an accident), a troop of Decepticons that had secretly staged the accident swooped down upon them and attacked. The ambush left the Autobots in tatters, leaking fuel and leaving body parts all over the road. Getaway had all four tires blown out, lost vision in his right headlights and most of his left, and lost the use of his plasma-shell shotgun. Despite his condition and the Decepticon barrage, he cooly and cleverly led a tactical retreat to the nearby Polyhex Toll Plaza. The Autobots paid their energon tolls and went through. But, as Getaway suspected, the Decepticons weren't carrying the proper change and tried to pass without paying. This activated the toll gate security system, which snared the Decepticons before they could leave, giving the Autobots the advantage they needed to defeat the Decepticons and Getaway his well-deserved reputation.

Abilities: Getaway is a master military strategist. In vehicle mode his 600 horsepower racing engine allows him to reach speeds of 500 miles per hour. He is equipped with bullet-proof windows and shell-resistant battle armor. His range is 1200 miles. An on-board computerized navigational system allows him to plot a long-range course in advance, so that he can give his attention to other matters as he travels. He is armed with a double-barrelled plasma-shell shotgun.

Weaknesses: Getaway is one of the toughest Autobots on the road today. He has no specific weaknesses aside from being slightly on the lacking side of physical strength.



Grapple

Allegiance: Autobot
Function: Architect
Alt. Mode: Crane truck
Weapons: Arc-welder Rifle, Rockets
Height: 27ft / 8.23m
Motto: “Beauty is in everything except war.”


Strength: 8
Intelligence: 8
Dexterity: 3
Speed: 3
Endurance: 4
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 3
Tech Skill: 9
Charisma: 6
Rank: 7

Profile: On Cybertron his buildings were considered to be works of art. His architectural designs are no less short of brilliant. Grapple has always had a skill for architecture and is the Autobot’s foremost architect. On Earth, Grapple has taken to studying Human architecture from all the many cultures. He has looked into Gothic, Classical and even modern industrial for inspiration. Grapple keeps electronic pads full of ideas for future designs and pictures of interesting buildings. However he knows his buildings are limited by the necessities of war.

He is very proud of his work, striving for beauty and quality, he takes satisfaction in the completion of buildings he has designed. However when his buildings are destroyed Grapple takes it very hard, often going into a deep brooding depression that can last a long time. He dislikes war and looks towards a time when one of his buildings can stand without fear of being blown up in an air raid.

Abilities: Grapple considers his best ability to design magnificent structures that will stand a test of time and a direct missile strike. He is quite strong and in crane mode he can lift a 35 ton object and position it with precision and grace. He is armed with a high-temperature arc-welder rifle, which he mainly uses for construction but will, when he has to, turn it upon Decepticons. It sends out a stream of infrared energy that can slice or fuse his target whether that is a Decepticon or a wall joint. He can launch explosive rockets 4.5 miles from his wrist sockets. Grapple has a top speed of 58mph.

Weaknesses: The depressions Grapple suffers when a building he designed is destroyed takes a toll on the architect. He will often end up doing little more than nothing while depressed, sitting in his quarters all alone. During these depressing times he is very hard to motivate until he comes back out of them when he gets a flash of inspiration for a new design. While Grapple is reasonably strong he isn’t good in hand-to-hand combat and is quite slow. Lacking durability, Grapple also suffers from breakdowns while he is in vehicle mode.



Grimlock

Allegiance: Autobot
Sub-Group: Dynobots
Function: Dynobot Commander
Alt. mode: Cybertronian Tank
Weapons: Energo sword, self loading rocket launcher, twin triple side mount laser cannons in alt mode
Height: 36ft / 11m
Quote: “Among the winners, there is no room for the weak.”


Strength: 10
Intelligence: 8
Dexterity: 06
Speed: 03
Endurance: 10
Courage: 10
Firepower: 08
Accuracy: 08
Melee: 10
Tech Skill: 05
Charisma: 09
Rank: 09

Profile: [From the datatracks of Optimus Prime, Autobot Commander] Of all my soldiers, Grimlock concerns and interests me most. He is a frighteningly effective warrior and an efficient commander who is utterly dedicated to those under his command. I often wonder if he wouldn’t be more suited to lead the Autobots through this messy war, considering his battlefield experience and willingness to make difficult and ruthless military decisions. He certainly seems to think he would make a better leader than I. Grimlock constantly flouts my authority, and that attitude is reflected in his troops, who act more like a gang than a military unit. His infuriating attempts to draw me into a conflict with him have almost succeeded on several occasions, and other Autobots sometimes wonder why I tolerate his antagonistic demeanor. I see great possibilities for Grimlock, but I also understand why he is not yet suited to lead the Autobots. The very things that make him a better “soldier” than I am, his mercilessness and contempt for the weak, are the tools of our enemies. We must not become the Decepticons in order to beat them. I hope Grimlock will someday realize this as well.

Abilities: Grimlock is an intelligent and skilled military commander; his courage is second to none. He is the most powerful of all the Dynobots, each of whom is a powerhouse. Some say Grimlock is as strong as I am, perhaps even stronger. In all honesty, I must admit that I am not eager to test that theory. In tank mode, Grimlock is capable of ramming through most obstacles and opponents, a method of attack he prefers to his laser cannons. In robot mode, he remorselessly wields an energo-sword and a self-loading rocket launcher that fires both explosive plasma and shrapnel rounds.

Weaknesses: Grimlock’s arrogance sometimes affects his judgment, putting him in over his head. Aside from a lack of speed in tank mode, Grimlock has no physical weaknesses. A recurring viral glitch in Grimlock’s vocal processors often gives him a characteristic speech impediment; this may actually be a benefit as this and his impulsive nature make opponents underestimate his intelligence.



Groove

Allegiance: Autobot
Sub-Group: Protectobots
Function: Scout
Alt. mode: Cybertronian Motorcycle
Weapons: Photon Pistol, Twin Vaporators
Height: 22ft / 6.7m
Quote: "War is always a problem, never a solution."


Strength: 4
Intelligence: 9
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 7
Rank: 6

Profile: A full fuel tank, clear skies, and open road - that's all Groove wants out of life. He's relaxed and easygoing, the kind of robot that is typically happy no matter where he is or who he's with. He doesn't like staying in any one place too long, so his attachments are short-lived. But he considers every new experience enriching, so he'd just as soon move on to the next one anyway. Although he's basically a loner, Groove never forgets he's an essential member of the Protectobots team in their struggle against the Decepticons. But he detests violence of any sort, and often finds it difficult to reconcile his pacifist beliefs with his sense of responsibility to his comrades. Certain that war is not the answer, he endlessly roams Earth's highways, hoping to find out what is the answer.

Abilities: In motorcycle mode, Groove can reach speeds of 140 miles per hour, with a range of 800 miles. He's extremely maneuverable. He carries twin vaporators, which shoot fine mists of various oxidizing, freezing, and corrosive liquids. The mists are emitted in a concentrated beam, so that Groove can target the vaporators on particularly vulnerable areas, such as joints and circuit connections, to disable his prey. In robot mode, Groove uses a photon pistol that shoots light bursts with the equivalent brightness of 5,000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. He combines with his fellow Protectobots to form the giant robot known as Defensor.

Weaknesses: When under attack, Groove is often reluctant to fight back as he seeks a non-violent response. This sometimes puts him in considerable danger.
Last edited by Gatkowski on Sun Aug 05, 2007 12:21 pm, edited 2 times in total.
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Gatkowski
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Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 04, 2007 12:24 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
HardHead

Allegience: Autobot
Function: Ground Assault
Alt. Mode: Cybertronian Tank
Weapons: Shatterblasters (X2), 120mm Laser-guided Cannon
Height: 33ft / 10m
Quote: "It's either MY way - or NO way!"


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Strength: 9"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Intelligence: 6"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Dexterity: 5"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Speed: 5"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Endurance: 9"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>10</td><td><IMG src="/images/spacer_red.gif" width=100% height=5 border=0 alt="Courage: 10"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Firepower: 8"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Accuracy: 8"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>03</td><td><IMG src="/images/spacer_red.gif" width=30% height=5 border=0 alt="Tech Skill: 3"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Charisma: 5"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Rank: 6"></td></tr></table>

Profile: The only way to get Hardhead to follow advice is to persuade him he came up with the idea himself. He knows only one way to do anything- his way. He's as stubborn as a Buick with a six year old battery on a cold winter's morning. He doesn't talk too much, but when he does he's usually brief and to the point, never sparing the emotions of others. Some would say he's businesslike, others would say rude. Soldiering is his life; on the battlefield, he's just as stubborn as anywhere else. Retreat is a dirty word to him- he'll fight until there's nothing left of his enemy... or himself.

Created during the Second Golden age, Hardhead is one of the few Autobots to actually come from a military background. However with few threats and fewer battles, most of his time was spent on guard duty, a job Hardhead grew to dispise but put up with. However, when the decepticons rose up and began the second Great war, Hardhead suddenly found himself back in business. Under Optimus Prime's leadership, Hardhead has become significently more confident in the Autobot way of doing things compared to versions from other realities, appreciating Prime's understanding on the situation they find themselves in.

Abilities: In tank mode, Hardhead has a maximum road speed of 155 mph. He's impervious to most armor-piercing artillery and is resistant to most thermal and electromagnetic beam weapons. His range is 450 miles. He carries a 120mm laser-guided cannon that shoots a variety of incendiary, sonic and explosive shells. In robot mode, he uses two shatterblasters, guns that shoot diamond-hard crystal shards that can shred a foot-thick steel wall with one burst. His tank mode exhaust gases can melt the finish of any vehicle or robot following too closely behind him.

Weaknesses: Although resistant to most exterior fire, Hardhead often suffers internal injuries from the recoil of his own weapons. His stubbornness has often been his downfall in many battles, often leading to battleplans being ruined and whilst he has rarely been deactivated, has prevented his advancement into the higher echelons of the faction.


<hr>

Hot Rod

Allegiance: Autobots
Function: Cavalier
Alt. mode: Race Car
Weapons: Electrostatic Discharger Rifle
Height: 28ft / 8.54m
Quote: “My actions speak louder than words.”


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Strength: 6"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Intelligence: 5"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Dexterity: 7"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Endurance: 8"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>10</td><td><IMG src="/images/spacer_red.gif" width=100% height=5 border=0 alt="Courage: 10"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Accuracy: 7"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Melee: 5"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Tech Skill: 6"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Rank: 6"></td></tr></table>

Profile: Hot Rod has always been a radical, of sorts; he is considered hot-headed, can be a little impulsive, and tends to act before he thinks, yet his heart seems to be in the right place. As a relatively young Autobot, in the sense of his more recent construction and newer version of emote-programming, he has always felt second-rate around his peers. Yet, instead of succumbing to the depression of his feelings, Hot Rod has vowed to rise to the occasion, to prove that he can do great things that others can respect; it is even his hope that, in many years to come, he will have the same renown associated to his name as Optimus Prime.

Very much the rebel, Hot Rod has the tendency to be a rule-bender; and while he does break rules, and often takes actions of his own ingenuity (often to painful result), Hot Rod has slowly started learning that sometimes the best way is the commanded way… however, despite his rational datapulses, he still tries to prove his own worth by taking the initiative. This often leads to Hot Rod taking action, without prior thought or planning, and can tend toward getting both him, and his friends, in trouble…

Yet, when danger presents itself, Hot Rod has no partiality of fear or retreat, proving that, despite his age, he is one of the bravest and most honorable among the Autobots.

In a short amount of time, Hot Rod has become close with a portion of Autobots; especially the old, mentor-like bot, Kup. While Hot Rod respects the bot with all the admiration of an eager aficionado, much like he does with Optimus Prime, the speedster cannot help but find himself annoyed at the constant Kup lectures and passages of wisdom. None-the-less, Hot Rod tends to humor the old bot, knowing that sometimes when he speaks, and when the speedster pays attention, there is some important information to be heard.

So, whether it is in robot, or automotive mode, Hot Rod is sometimes hotheaded, but is always a well-meaning, admirable lad, who is popular with those that know him.

Abilities: Hot Rod is an efficient marksman, with a preference toward the use of firearms. He has primarily focused his offensive capabilities toward utilizing his Electrostatic Discharger Rifle; and while Hot Rod is quite able in its use, he understands that constant practice will only increase his aptitude for his weapon of choice, and in time he hopes to become as accomplished a marksman as Optimus Prime.

Consequently Hot Rod’s hand-to-hand skill has suffered, and while he can defend himself suitably against a single opponent of slightly increased skill, he has a severely limited understanding of the more physical aspects of combat.

Despite his adolescent status within the Autobots, Hot Rod has shown a seemingly natural, well placed leadership quality about him, despite his impulsive actions that most others put down to both inexperience and excitable courage. At the same time, Hot Rod has a very high sense of honor, and tends to take the moral high ground on mostly any situation, despite the circumstances that surround it.

Due to his primary transformation mode, that of a Race Car, Hot Rod is quite often chosen to serve as an Autobot scout. With the mixture of both his speed, and ability to rapidly navigate at increased ground-based velocities, he is a natural choice for the role. He has been programmed with high-sensory impulse datastreams, which effectively allows him to perceive his surroundings at any speed, whether it be fast or slow.

Weaknesses: Being a racing vehicle by nature means that Hot Rod has a expected proclivity toward acting hastily, without much forethought. He is very impulsive, as well as stubbornly head-strong, which means Hot Rod quite often finds himself in all manner of circumstances, all with varying degrees of risk. It seems to be purely luck, or perhaps his allies’ skills in rescuing him that he manages to survive the situations he does.


<hr>

Hot Spot

Allegiance: Autobot
Subgroup: Protectobots
Function: Protectobot Leader
Alt. mode: (Cybertron) Rescue hovercraft, (Earth) Mitsubishi Fuso Fire Truck
Weapons: Fireball Cannon, lasers, Water Canon
Height: 33ft / 10.05m
Quote: "The hotter it is, the better I like it."


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Strength: 9"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Intelligence: 7"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Dexterity: 7"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>04</td><td><IMG src="/images/spacer_red.gif" width=40% height=5 border=0 alt="Speed: 4"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Endurance: 9"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Courage: 9"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Accuracy: 6"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Tech Skill: 8"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Charisma: 8"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"

Abilities: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.

Weaknesses: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.


<hr>

Huffer

Allegiance: Autobot
Function: Construction Engineer
Alt. mode: Cybertronian Mini-Truck
Weapons: Laser pistol
Special Abilities: Arm sensors to test various materials, some of which he uses in construction, for various properties such as tensile strength, heat resistance, elasticity, etc.
Height: 12ft / 3.6m
Quote: "Molecular structure is the key to success."


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Strength: 8"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Intelligence: 8"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Dexterity: 5"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Endurance: 7"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Courage: 8"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>04</td><td><IMG src="/images/spacer_red.gif" width=40% height=5 border=0 alt="Firepower: 4"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>03</td><td><IMG src="/images/spacer_red.gif" width=30% height=5 border=0 alt="Accuracy: 3"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>02</td><td><IMG src="/images/spacer_red.gif" width=20% height=5 border=0 alt="Melee: 2"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Tech Skill: 9"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Charisma: 5"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Rank: 6"></td></tr></table>

Profile: Bumblebee says Huffer looks at the world "through sludge-colored windshields." Huffer is dour. He says very little and when he does speak, it's usually to grumble. Huffer's pessimism extends even to his job specialty. He'll grumble that it can't be done and then build the most complex mechanized fortress imaginable. Sometimes it seems he can whip up a suspension bridge out of bobby pins and glue. When the war was at its worst and Autobot evacuation seemed certain, Huffer personally constructed a prototype ship from Wheeljack‘s (or maybe Grapple‘s, he was never sure) secret design called ‘The Ark’ to be used. But when the evacuation was called off, the ship was soon locked away and never used. Huffer finds it a personal insult that his hard-work was never properly used. Huffer isn't too sociable, but in any sort of difficulty he is absolutely reliable.

Abilities: A complex system of sensors in his arms allows Huffer to test various materials, some of which he uses in construction, for various properties such as tensile strength, heat resistance, elasticity, etc. Although lacking weapons, he is extremely strong and can lift 40,000 pounds. His mathematical and geometrical abilities exceed those of all the other Autobots and help him in his construction designs.

Weaknesses: Huffer is prone to severe bouts of depression as a result of his being placed into situations not to his liking. At these times he is ofen inconsolable and of little value to the other Autobots.
User avatar
Gatkowski
Headmaster
Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sun Feb 11, 2007 2:58 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Impactor

Allegiance: Autobots
Function: Warrior
Alt. mode: Drill Tank
Weapons: Shoulder-mounted Laser Cannon, Hand-mounted Harpoon Launcher (Also workable as a melee weapon), Blaster Rifle
Height: 30ft / 9.1m
Quote: "Give it all you've got and remember to wreck and rule!"


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Strength: 8"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Intelligence: 7"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Dexterity: 5"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Speed: 5"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Endurance: 7"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Courage: 8"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Accuracy: 8"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Tech Skill: 5"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Charisma: 8"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Rank: 6"></td></tr></table>

Profile: Impactor's lived every day of the war since it began and it's been going so long that he cannot remember any detail of his life pre-war. He remembers that he was an Iaconian Gladiator, but that is all. When the war broke out, he quickly joined the Autobot military and rose through the ranks as a fine, capable and dangerous soldier. When Decepticon rule of the Planet was almost total, Impactor and a squad of hand-picked soldiers known as the Wreckers went guerrilla and through a series of deadly attacks and raids became known as a force to be reckoned with.

Impactor is a warrior first and leader second, he may not be as wise as Optimus Prime or as powerful as Ultra Magnus (and he wouldn't want to be.) Impactor has no real concern over metaphysical things like Matrix's and Ancient God's, he only sees the next battle ahead of him. If he believes that the battle will lead to a slaughter of Autobots, he will refuse to have himself or anybody in his unit or under his command get killed.

To many, he is seen to be in love with fighting and not too concerned about the big picture. Impactor's thoughts about the future are about letting as many men survive until the next battle and to the next, and then the next.

Abilities: Impactor transforms into a slow moving Drill Tank with a top speed of 110 mph. The shoulder mounted cannon transforms into the tank cannon. His right arm contains a spiked harpoon which can be fired on a non-conductive cable with a range of 15 meters.

Weaknesses: The shoulder mounted cannon cannot move or aim in robot mode and thus Impactor has to position himself to aim it. Due to the harpoon, he has only one hand. Due to his experience and skill, Impactor is very much to try and take command of a situation and may cause conflict with certain commanding officer.


<hr>

Inferno

Allegiance: Autobots
Function: Search and Rescue
Alt Mode: Fire Truck
Weapons: Surface to Air Missiles
Height: 28ft / 8.53m
Motto: "Where there's smoke, there's me."


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Strength: 9"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Intelligence: 6"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Dexterity: 5"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>04</td><td><IMG src="/images/spacer_red.gif" width=40% height=5 border=0 alt="Speed: 4"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Endurance: 9"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Courage: 9"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Firepower: 6"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Accuracy: 7"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Tech Skill: 6"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Rank: 5"></td></tr></table>

Profile: "The hotter things get, the better I like it!" When Inferno says this, he's not merely referring to fires. His love for combat increases with its intensity as well, a fact appreciated by both friend and foe alike. Although his primary role is search and rescue, performing it usually takes him into the heat of battle where he is often distracted into participating. If Optimus Prime has any complaint about Inferno, it's that he doesn't stick to his assigned task. But that's because he wants to do too much, not too little, and Optimus can't really complain about that.

Abilities: In vehicular mode, Inferno has all the capabilities of a normal fire truck. In robot mode, Inferno's strength is among the greatest of the Autobots. His ceramic-plated armored skin makes him resistant to temperatures of up to 8000 C. His extinguisher rifle not only shoots a stream of flame-suppressing foam, but can also stop beams of various types of electromagnetic radiation with its own energy-damping beam. By detaching his hands, he can use his forearms to launch short-range surface-to-air missiles.

Weaknesses: Inferno isn't too good at following orders, which can lead to problems in performing his job as well as on the battlefield. His particular configuration makes him one of the least mobile of the Autobots when he's in robot mode.


<hr>

Ironhide

Allegiance: Autobots
Function: Security
Alt. mode: 8-Wheeled Assault Vehicle
Weapons: Liquid-Spewing Rifle (uses as a turret in vehicle mode)
Special Abilities: None
Height: 30ft / 9.1m
Quote: "High tech circuitry is no replacement for guts.“


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Strength: 7"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Intelligence: 7"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>04</td><td><IMG src="/images/spacer_red.gif" width=40% height=5 border=0 alt="Dexterity: 4"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>03</td><td><IMG src="/images/spacer_red.gif" width=30% height=5 border=0 alt="Speed: 3"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Endurance: 9"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>10</td><td><IMG src="/images/spacer_red.gif" width=100% height=5 border=0 alt="Courage: 10"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Accuracy: 6"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Tech Skill: 7"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Charisma: 6"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: Ironhide’s been there and back more times than he can remember or cares to admit. He’s one of the oldest of the Autobots, getting old even as the war began, but he’s still pretty feisty. Ironhide prefers to communicate his intentions through actions rather than words and he can’t abide those “young punks” who talk a good game, but never follow through. Time, and conflict has taken its toll, and he’s seen better days physically, but Ironhide is still renowned for his toughness and determination. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic, in addition to overall security, Ironhide acts as a personal bodyguard to Optimus Prime and anyone who’s threatened by Decepticon violence. He does so not just because of his formidable defencive skills but also of a deeply held desire to safeguard all life—Transformer or otherwise. Ironhide attempts to hide his softer side by his crotchety demeanour, but Optimus Prime isn’t fooled.

Abilities: Ironhide possesses great physical strength and an above average intelligence. His super-dense trithyllium is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks. Although his whole body is armoured, the armour is densest in his front section, and a large face shield protects him and whoever he maybe guarding. He carries a rifle that can shoot his choice of liquid chemicals up to 1,000 feet, this rifle becomes a turret in his vehicle mode. He carries a variety of cartridges including super-heated metal, a self-igniting petrochemical spray, and liquid nitrogen among others. Ironhide is a skilled warrior and security specialist. His armoured assault vehicle mode can travel over difficult terrain and can reach speeds of 60 mph.

Weaknesses: Ironhide isn’t getting younger, Ratchet is spending more and more time replacing worn parts. He is also one of the slowest Autobots, and his attitude towards the “young upstarts” sometimes creates unneeded tension in the ranks.
Last edited by Gatkowski on Fri Jul 20, 2007 4:14 pm, edited 2 times in total.
User avatar
Gatkowski
Headmaster
Posts: 1,068
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

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Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Thursday, May 16th, 2013