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Dark Of The Moon's Visual Effects By The Numbers

Discuss anything and everything related to the Transformers Live Action Films franchise, which are directed by Michael Bay. Transformers 3 is scheduled to be released on July 1st, 2011. Check out our Live Action Film section here.

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Dark Of The Moon's Visual Effects By The Numbers

Postby LOST Cybertronian » Fri Jul 08, 2011 12:26 am

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The Hollywood Reporter has published an interesting article about the visual effects of Dark Of The Moon and 5 things you should know. For those of you interested in the numbers and effort that goes into your favorite shots. They talk about the driller and how it was seven times more complicated than Optimus Prime and how the driller tearing up a Chicago skyscraper was one of the most complex visual effect ILM has overseen. ILM's Scott Farrar explains the five things you should know and throws a little secret sauce in the mix.

1. The Driller consists of 70,051 parts. By contrast, Optimus Prime, the head Autobot, has just 10,108 parts. Due to the complexity of the Driller, and the fact that he lays waste to a skyscraper, only a few artists working with ILM's most powerful desktop machines were able to load the shots where the machine takes on the building. And they sometimes waited nearly an hour for the files to load.


2. Massive computing power was needed so that the Driller could destroy the skyscraper: Rendering is the process of calculating the information in a CG file for final video output -- essentially by turning numbers into images. It took a staggering 288 hours per frame to render the Driller along with the photoreal CG building that includes all those reflections in its glass.


3. Stereo 3D added to the complexity. At the time of the live-action shoot, choices were made about the interocular distance, which is the distance between the centers of the lenses of the two cameras. “We take the same information,” Farrar said. “We copy that exactly.” ILM rendered a left eye, then a right eye image. The VFX team viewed the shot in 3D, then refined and repeated as needed.


4. For a last push on the final weekend of work, ILM’s entire render farm was used for Transformers 3. ILM calculates that that added up to more than 200,000 rendering hours per day -- or the equivalent of 22.8 years of render time in a 24-hour period.


5. A final injection of “Secret Sauce” was used to improve the theatrical experience. Because some 3D movies look dark or soft when projected, Farrar said, “We did make sure things are as bright as possible; Michael (Bay) called up theater owners to make sure they keep the lamps bright in the theaters.” Plus, he added, “We also added a kind of secret sauce to make everything a little sharper, because we know that through the steps, no matter what, when you get to the final screening things tend to go less sharp.”


The article can be viewed here.
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby radgravimus » Fri Jul 08, 2011 12:46 am

That's frickin' AMAZING! "secret sauce" nice.
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby BIGGUY007 » Fri Jul 08, 2011 12:50 am

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HOLY COW!!! That's impressive.

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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby Treetop Maximus » Fri Jul 08, 2011 1:47 am

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Wow! Thanks for sharing this. I thought there was always a computer out there that could do this kind of stuff really fast, but I guess technology hasn't come as far as I thought. :BANG_HEAD:
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby all_the_primes » Fri Jul 08, 2011 1:52 am

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:shock: ............:APPLAUSE: nuff said.
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby First-Aid » Fri Jul 08, 2011 2:03 am

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Having just seen the movie for the 3rd time (in 3D all times), I have to say that ILM did an exceptional job. I have always hated 3D...even back to the original red/cyan 3D that was popular for a brief time in the mid 1980's. However, this movie- whether or not you like it- has Oscar-caliber 3D effects. I have never seen the like. I want to extend my sincerest and most heartfelt congratulations and thanks to the good folks at ILM for all of their work to make this a top-notch product. They are truly the best in the business by a generous margin. Well done, lads! Well done indeed!
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby Cyberion » Fri Jul 08, 2011 5:16 am

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I want to know what workstations they used. I'm sure no one will cough that info up, but I'd LOVE to know what the hardware, OS, and Apps were used to accomplish this. :BOT:
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby guarayakha » Fri Jul 08, 2011 7:14 am

First-Aid wrote:Having just seen the movie for the 3rd time (in 3D all times), I have to say that ILM did an exceptional job. I have always hated 3D...even back to the original red/cyan 3D that was popular for a brief time in the mid 1980's. However, this movie- whether or not you like it- has Oscar-caliber 3D effects. I have never seen the like. I want to extend my sincerest and most heartfelt congratulations and thanks to the good folks at ILM for all of their work to make this a top-notch product. They are truly the best in the business by a generous margin. Well done, lads! Well done indeed!


Agreed. Even if the story is crap, there's no denying that the 3d and SFX were top-notch, and just plain crazy. There's just so much going on in a shot, yet you can still make out the tiny details in it.
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby Cyberion » Fri Jul 08, 2011 8:41 am

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Is there even another special effects shop out there who does this sort of thing? Every TV show or movie that has any special effects that I've seen, had ILM as the effects shop listed. Clearly with this film, the ramped it up to a level I don't think anyone can match.
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Re: Dark Of The Moon's Visual Effects By The Numbers

Postby NatsumeRyu » Fri Jul 08, 2011 10:27 am

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Cyber_Tek wrote:I want to know what workstations they used. I'm sure no one will cough that info up, but I'd LOVE to know what the hardware, OS, and Apps were used to accomplish this. :BOT:

I know they used Maya for the first two films, so I assume they used it for DoTM as well.
And as a general rule, 3D apps don't like Macs, so you can pretty much rule that out. When the discs are released with special features, we can scout the videos for any shots of their computer screens and recognize some stuff from there.

Also, I didn't stay to look, but usually if a certain company provides workstations for the project, they're in the credits (like HP, which seems to be pretty popular for 3D workstations for some reason).

As for specific hardware...yeah, I'm sure you'd be hardpressed to find all of that right off the bat somewhere. Anyone know anyone who worked on DoTM? LOL. Or ask these interviewers to see if they can pry the info from ILM. heheh.
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