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DOTM review

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Re: DOTM review

Postby MINDVVIPE » Mon Jun 27, 2011 10:38 pm

Motto: "One look from me and you've lost"
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vegetacron wrote:
- Ammo. I hate having to manage ammo, unless its like a super gatling gun or super rocket launcher. Otherwise, it sucks and just adds an element of blah to the whole thing.

- Control - Whenever im runnin around multiplayer and trying to melee someone down, i accidently mash my LS a little to hard and BAM! I transform into WTFIMDEAD mode.

- Multiplayer - I know im terrible at it, but when i blow a full clip on someone and they 2 shot me, i just don't get that nor will i ever get it because it happens in just about EVERY multiplayer game i play, so meh.

- Artstyle - Its awesome, but in multiplayer, its a real bitch to see an enemy unless your sites are trained on them. I like the gaming philosphy that "if its red, its dead" - we need red name tags on enemies, unless they are stealthed, because they blend into the backdrop waaaaay too easy. I know this aspect will change with the earth backdrop and all, but if they make a "WFC: The Rodimus Years", i'd like tosee that changed,



I can understand your qualms, pal. I too have found it annoying to accidentally transform, and run out of ammo too quickly. I sort of change my strategy to account for that, but the accidental transform just means you got to discipline yourself to not get overly energized, haha... easier said than done, right?

As for people killing you too fast, I chalk that up to lag and CHEATERS... if you notice a certain player is consistently REALLY easily killing you, hes probably executing a multitude of cheats. Lag Switching means he will appear choppy, jumping around the place a bit. Theres another type (i forget what its called) where you can basically traverse the entire game map being invincible, (or more accurately, spectating). ONLY when coming out of this mode to fire is when he is prone to being attacked, as his game presence is now turned 'on' in the game.
Do what I do, refuse to play with suspected cheaters...quit the match over and over till you find a better one, or host your own. These problems are also cross-platform, so no one is safe. As for not seeing enemies, thats kinda rough... I don't find that problem so much myself, but I can understand how it might happen, plus playing on PC means I can remove the FPS limiter.
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Re: DOTM review

Postby Pot Bot » Tue Jun 28, 2011 2:32 pm

Weapon: Electro-Sword
Well ive finally got my hands on the DOTM game.....and, well what can i say..........i think its the shortest game ive played......ever!

I started it at 4pm and 4 an a bit hours later, finished. I know i have some of the acheivments to get, but c'mon!

It was an okish game, but i think its clear the lack of time the studio had to make it, WFC was brilliant (imo) this is above average.

One big pile of goodness over wfc was the lack of dodge a boss then shoot the middle bit.
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Re: DOTM review

Postby rey1 » Mon Jul 25, 2011 4:07 am

The game was so cool. But sad to say for its short gameplay mode.
Well anyways its a cool and awesome game...
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Re: DOTM review

Postby WANTED WES » Mon Jul 25, 2011 3:55 pm

Jet Ramming is pretty cheap. I'm glad you mentioned that on here cause I saw it other night. I couldn't figure out what this jet did to make my health go down in 2 hits when he was in Jet mode. Now it makes sense. Will keep a lookout for that and maybe do some Jump up in the air Melee spin attack before they hit me. A Dash would probably get you out of the way quickly as well.
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