by vegetacron » Mon Jun 27, 2011 7:54 pm
- Weapon: Spinning Augers
Ya know, i kinda agree with both sides in regards to WFC.
My issues with WFC were the following:
- Story mode was AWESOME! but too short. I kind of expected this since this is the first game in a series. I really expect that this engine put into a 2.0 mode will have alot more content, because this was a first time game for this studio and Hasbro's relationship with them. Now that things have proved profitable, i think we can see a bigger budget and a longer game.
- Ammo. I hate having to manage ammo, unless its like a super gatling gun or super rocket launcher. Otherwise, it sucks and just adds an element of blah to the whole thing.
- Control - Whenever im runnin around multiplayer and trying to melee someone down, i accidently mash my LS a little to hard and BAM! I transform into WTFIMDEAD mode.
- Multiplayer - I know im terrible at it, but when i blow a full clip on someone and they 2 shot me, i just don't get that nor will i ever get it because it happens in just about EVERY multiplayer game i play, so meh.
- Artstyle - Its awesome, but in multiplayer, its a real bitch to see an enemy unless your sites are trained on them. I like the gaming philosphy that "if its red, its dead" - we need red name tags on enemies, unless they are stealthed, because they blend into the backdrop waaaaay too easy. I know this aspect will change with the earth backdrop and all, but if they make a "WFC: The Rodimus Years", i'd like tosee that changed,
If DOTM is smaller, its probably due to them not having much time to work on it right after WFC is done, so i'll probably wait for it to hit the $20 bargin bin before i buy it.
I want to see what they do after all this and im hoping its longer, better, and it fixes some of the small issues i had with it.