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by RogueDeathangel » Fri Jul 30, 2010 3:49 am
whacko wrote:We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans...
So instead of fixing the persistent connection problems, constantly being dropped from games, getting kicked from games because a host quits and almost constantly joining a game only immediately getting told "Your connection to the host has timed out" and getting kicked back to the main menu, the Developers "listen to fans" by playing Xbox and doing a double XP weekend.
Gee thanks.
How about releasing another patch that fixes some connection issues, or balances the weapons so half of them aren't worthless.
If I sound bitter know it is because I wanted this game to be so good, and it took me a month of putting up with stuff that was fixed in most games in 1998 in order for me to realize what little bit of good game that was in there wasn't worth the trouble of finding it through all the problems.
Pretty sure it's almost impossible to change ALL of the network code with a patch.
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by WANTED WES » Fri Jul 30, 2010 9:03 am
Well for me personally, I'm still only playing this game and enjoying it immensely online. I play Conquest solely with Scientist and I looked forward to getting double XP this weekend. Obviously I'm pretty average player compared to most online but I have my moments.
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by Artakha Prime » Fri Jul 30, 2010 2:55 pm
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Still wish they had listened to ME!
if you read this, get a life.
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by Tellisk » Sat Jul 31, 2010 7:23 pm
Yeah. I actually enjoy the MP modes a lot. Countdown to Extinction is incredible fun. But every time I do well (or even if I don't which happens just as often), the host seems to be one of the guys on the other team and never has a problem quitting. I'm with everyone else on here and wish they'd add host migration.
I heard a rumor they were working on a patch that would at least prevent you from losing all your XP when a host drops, but I e-mailed the address on High Moon's website (turned out to be dead) and contacted Activision via their support boards. My only response from Activision was that they had no info on this and to check transformersgame.com for updates (site hasn't been updated since release as far as I can tell).
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by Shadowblade_DW » Sat Jul 31, 2010 8:34 pm
Tellisk wrote:Yeah. I actually enjoy the MP modes a lot. Countdown to Extinction is incredible fun. But every time I do well (or even if I don't which happens just as often), the host seems to be one of the guys on the other team and never has a problem quitting. I'm with everyone else on here and wish they'd add host migration.
I heard a rumor they were working on a patch that would at least prevent you from losing all your XP when a host drops, but I e-mailed the address on High Moon's website (turned out to be dead) and contacted Activision via their support boards. My only response from Activision was that they had no info on this and to check transformersgame.com for updates (site hasn't been updated since release as far as I can tell).
I can tell you today I made a lvl during a match and the host quit before the end. I checked and had not lost the lvl. I notice the Saving to HD before a disconnect message lately.

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by Shadowman » Sat Jul 31, 2010 9:44 pm
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Shadowblade_DW wrote:Tellisk wrote:Yeah. I actually enjoy the MP modes a lot. Countdown to Extinction is incredible fun. But every time I do well (or even if I don't which happens just as often), the host seems to be one of the guys on the other team and never has a problem quitting. I'm with everyone else on here and wish they'd add host migration.
I heard a rumor they were working on a patch that would at least prevent you from losing all your XP when a host drops, but I e-mailed the address on High Moon's website (turned out to be dead) and contacted Activision via their support boards. My only response from Activision was that they had no info on this and to check transformersgame.com for updates (site hasn't been updated since release as far as I can tell).
I can tell you today I made a lvl during a match and the host quit before the end. I checked and had not lost the lvl. I notice the Saving to HD before a disconnect message lately.
Yep. Your experience saves if the match ends, or if you get disconnected. It won't save Challenge Bonuses, though, and it won't save anything if you quit.
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by Blurrz » Sun Aug 01, 2010 12:11 am
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I'm basically getting 9000+ XP every game in Conquest with this XP Weekend thing... the opponent's aren't as good as they usually are on non-weekend days..
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by Tyrannotaur » Sun Aug 01, 2010 1:19 am
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The entire night tonight I got put in on sided games. Mostly 5 or 6 vs 2 or 3. If I was on the side with 2 or 3 we barely got 25 points, and if I was on the side with 5 or 6 we destroyed the other team with a 300 point lead. Why is it making such one sided teams when there are enough people to make semi even teams? Really annoying.
Nearly got my scout to 25. Well 19 is pretty close.
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by SalvidonBlak » Sun Aug 01, 2010 5:20 am
made 25 with my leader class last night around 7:00.
they were lv 5 when i logged in thurs.
lowest score all day was like 6000.
my top score was 12100 in a game of conquest. dont think i can top that.
really wish they still gave you an xp count per game after 25... makes me feel like i shouldnt be playing once i hit max.
would love to see some DLC of higher level cap.
" 'Or Else' seems like a stupid f*king thing to say to someone like me."
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by Heavy B » Sun Aug 01, 2010 8:18 am
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ive been playing conquest all weakend, and have been levaling up like CRAZY. 300 points for capturing a power node.

Psycho Warrior wrote: Heavy B, the man who can open armor plating with his bare ass. To fight a bear no less.
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