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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Wed Aug 22, 2012 2:30 pm

Weapon: Energo-Sword
Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.

In G1 the Dinobots were created on Earth by Wheeljack/Ratchet/Sparkplug. But in many (all?) of the comics there is a different story - especially in the more recent IDW stuff. My guess (I haven't played yet, stupid work) is that the game story takes a similar approach. I read some stuff a while back to support this, but it is "spoilery" so I won't mention it.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Wed Aug 22, 2012 3:20 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.
Simply put, this doesn't tie to any existing Generation 1 story. It's an all new story that pays homage to G1 in design aesthetics (similar to how animated was), but eventually leads into Transformers: Prime instead. The comic story "Rage of the Dinobots" takes place after this video game and leads directly into the not-yet-released third season of the Prime cartoon, bridging the gap between this game and the cartoon.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby mtma » Wed Aug 22, 2012 3:21 pm

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So Theorically my G2 Bruticus will have game accurate colors =D
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Down_Shift » Wed Aug 22, 2012 5:45 pm

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I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby sabrigami » Wed Aug 22, 2012 6:55 pm

Weapon: Semi-Automatic Rifle
Down_Shift wrote:I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.


I guess that does make sense. But it bothers me how they don't come out and say it. As someone mentioned before, there also seems to be the inability to choose any other characters per map. I guess I'm just bothered by the lack of info and the seemingly very limited choices on escalation. I'm worried what you see is what you get you know?

I guess if my quams do turn out to be true I can ave the MS points. I don't think these packs are getting any cheaper
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Wed Aug 22, 2012 10:57 pm

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And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 11:48 pm

Sodan-1 wrote:And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MasterSoundBlaster » Thu Aug 23, 2012 12:06 am

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Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 6:46 am

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MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby ricemazter » Thu Aug 23, 2012 7:13 am

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DecepticonFinishline wrote:I figured it would be made available later, I just assumed it would be available G2 Bruticus and no one else. Which would not have been a loss for me.

Also, Sharpshot = Hound?

I mean, I'm glad to be getting Hound, but why is he being called Sharpshot?

In any case, I was using the Slingshock weapon today, and so I'm glad to have that already. That's one thing I'm sure of.


Hound is probably still hound. Sharpshot is the new name of one of the insecticons (copy right reasons). He was previously shrapnel. Bombshell has also been changed to hardshell. Kickback still retains his old name though.
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