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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Blurrz » Thu Aug 23, 2012 1:33 pm

Motto: "The Wreckers. Weird brain bullets. Impossible odds... It doesn't get much better than this."
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You can buy the DLC parts individually (the ones you want for) for 80 MS each, or the entire set for everything, at 800 MS.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Thu Aug 23, 2012 1:54 pm

That's weird, but if you only want 1 of the characters... Well, that's even more weird. Who wouldn't want all of them?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 10:00 pm

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
Blurrz wrote:You can buy the DLC parts individually (the ones you want for) for 80 MS each, or the entire set for everything, at 800 MS.

OOOOOOOOOOOOOOoooooooooooo.
thanks for the clear up!
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LOL.

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Fri Aug 24, 2012 9:39 am

Motto: "Motive is a universal weakness."
Lord Onixprime wrote:
Sodan-1 wrote:And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.


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My bad. I missed the images at the start of the thread. I only saw the compilation image of all three DLC packs.

I know others have basically said as much but I'd like to reiterate something:-

To those who have taken issue with these DLC packs i.e. their cost, value for money, timing, essentially mooting pre-order bonuses (and for the record, I am one of those people); the blame does not lie with High Moon Studios. HMS creates the content, but the decisions of when, what form and for how much the content is distributed ultimately rests with Activision. It's them whom you should take issue with. I know it's hard to contain our love of Transformers but if you don't buy it, don't support it, they won't repeatedly bend us over the barrel like this.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Fri Aug 24, 2012 9:55 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
To those who have taken issue with these DLC packs i.e. their cost, value for money, timing, essentially mooting pre-order bonuses (and for the record, I am one of those people); the blame does not lie with High Moon Studios. HMS creates the content, but the decisions of when, what form and for how much the content is distributed ultimately rests with Activision. It's them whom you should take issue with. I know it's hard to contain our love of Transformers but if you don't buy it, don't support it, they won't repeatedly bend us over the barrel like this.[/quote]


My biggest issue is with the mooting of preorder bonuses. i even knew they were gonna do this again since they did the samething with ALL THE PREORDER EXCLUSIVE CHARACTER UNLOCKS for WFC preorders at amazon and the like.
their timing screams milk but i wont bitch(much).
depending on how many maps we get with each pack, should decide if i were to get a pack or not. i honestly think that 60USD is a fair trade for the disk itself(and the content in it) so charging for DLC isnt much of a concern to me, so long as there is enough content in it to justify the price.
(EX: $5 = all characters in that pack but no new maps with it
$10 = all character in that pack with atleast 3 NEW multi. maps and 1 escalation map.)
just my opinion.(i still hate milking though)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Fri Aug 24, 2012 11:57 am

I think $10 is just a bit too much for 5 characters. We'll see what the Dinobots are going to be when they are released. They'll most likely be $15 as I can see some maps coming with them by that time.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby megatronUZ_prime » Tue Aug 28, 2012 11:18 am

call me crazy but i have alredy seen some1 using swoop in his dino form ... any one else seen him???
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Tue Aug 28, 2012 11:33 am

Weapon: Energo-Sword
Swoop was one of the pre-order bonuses - in Australia I think?
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Let us pick up arms and join the battle :twisted:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 29, 2012 11:53 am

Iron Prime wrote:Swoop was one of the pre-order bonuses - in Australia I think?


Yep. This is what makes me hopeful that the Dinobots will all be available in MP. Swoop is available in MP.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby El Duque » Tue Sep 04, 2012 1:36 pm

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
The Verge has posted some new screenshots and information on the upcoming Transformers: Fall of Cybertron DLC "Dinobot Desctruction Pack". The pack allows players to access Grimlock, Swoop, Slug, and Snarl in multiplayer. This DLC pack will be available on September 11th. The full article can be found by clicking here.

We had looked into putting the Dinobots in multiplayer very early on when we knew they would be in the main game," he said. "We had to make the call halfway through the project that they would not be in the competitive multiplayer.

"They have a different animation system, their rigs are different, and we didn't know how we would fit them into the carefully balanced set of archetypes (cars, trucks, tanks, and planes)," he explained. "They didn't fit any of those classes, and we couldn't make a fifth class and have it be just the Dinobots.



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