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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby BeastProwl » Tue Sep 04, 2012 1:55 pm

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Weapon: Razor Tipped Wing Swords
so does this mean they fixed the colors?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby r3devi7 » Tue Sep 04, 2012 1:56 pm

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Depthcharge27 » Tue Sep 04, 2012 2:00 pm

Weapon: 16 Cannons
I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Tue Sep 04, 2012 2:07 pm

Motto: "I am an intellectual... not a jock."
Weapon: Saber Blade
Depthcharge27 wrote:I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Well, Swoop was a pre-order bonus for Australia.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Tue Sep 04, 2012 2:16 pm

Motto: ""God has mercy ... I don't!""
Weapon: Slingshot
Sabrblade wrote:
Depthcharge27 wrote:I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Well, Swoop was a pre-order bonus for Australia.

Yup, plus the heads are all unlockable by reaching level 25 with it's respective class (I've actually got Jazz's alt mode with Snarl's head ... looks hilarious, I love it!)

I can't wait for this DLC and to see how they balanced the alt modes correctly. Because, for instance, if Grimlock is as slow as he is in game, he's going to get torn to shreds! However if he's as fast as the other Titans, that's gonna look hilarious watching these guys run around ... it should be interesting to see how it's done. (Swoop is the easiest to bring into multiplayer).
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 2:32 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Imagine a team full of just Grimlocks, haha. So, I haven't really paid close enough attention: Do any of the customizations change the robot/vehicle speed? Or are they all fixed to the class type (i.e. titan, infiltrator, etc.)? Also, do the vehicles speed up over time? I hear the engine gearing up but I notice no difference in speed. They should work that in if that isn't already there in some minor way.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mekatron » Tue Sep 04, 2012 3:08 pm

Stupid Dinobots... do they REALLY think this is a "disguise"??
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 3:19 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mekatron » Tue Sep 04, 2012 3:23 pm

MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 3:29 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.
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