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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Fri Aug 24, 2012 10:57 am

I think $10 is just a bit too much for 5 characters. We'll see what the Dinobots are going to be when they are released. They'll most likely be $15 as I can see some maps coming with them by that time.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby megatronUZ_prime » Tue Aug 28, 2012 10:18 am

call me crazy but i have alredy seen some1 using swoop in his dino form ... any one else seen him???
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Tue Aug 28, 2012 10:33 am

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Swoop was one of the pre-order bonuses - in Australia I think?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 29, 2012 10:53 am

Iron Prime wrote:Swoop was one of the pre-order bonuses - in Australia I think?


Yep. This is what makes me hopeful that the Dinobots will all be available in MP. Swoop is available in MP.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby El Duque » Tue Sep 04, 2012 12:36 pm

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The Verge has posted some new screenshots and information on the upcoming Transformers: Fall of Cybertron DLC "Dinobot Desctruction Pack". The pack allows players to access Grimlock, Swoop, Slug, and Snarl in multiplayer. This DLC pack will be available on September 11th. The full article can be found by clicking here.

We had looked into putting the Dinobots in multiplayer very early on when we knew they would be in the main game," he said. "We had to make the call halfway through the project that they would not be in the competitive multiplayer.

"They have a different animation system, their rigs are different, and we didn't know how we would fit them into the carefully balanced set of archetypes (cars, trucks, tanks, and planes)," he explained. "They didn't fit any of those classes, and we couldn't make a fifth class and have it be just the Dinobots.



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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby BeastProwl » Tue Sep 04, 2012 12:55 pm

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so does this mean they fixed the colors?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby r3devi7 » Tue Sep 04, 2012 12:56 pm

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Depthcharge27 » Tue Sep 04, 2012 1:00 pm

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I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Tue Sep 04, 2012 1:07 pm

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Depthcharge27 wrote:I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Well, Swoop was a pre-order bonus for Australia.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Tue Sep 04, 2012 1:16 pm

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Sabrblade wrote:
Depthcharge27 wrote:I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Well, Swoop was a pre-order bonus for Australia.

Yup, plus the heads are all unlockable by reaching level 25 with it's respective class (I've actually got Jazz's alt mode with Snarl's head ... looks hilarious, I love it!)

I can't wait for this DLC and to see how they balanced the alt modes correctly. Because, for instance, if Grimlock is as slow as he is in game, he's going to get torn to shreds! However if he's as fast as the other Titans, that's gonna look hilarious watching these guys run around ... it should be interesting to see how it's done. (Swoop is the easiest to bring into multiplayer).
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 1:32 pm

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Imagine a team full of just Grimlocks, haha. So, I haven't really paid close enough attention: Do any of the customizations change the robot/vehicle speed? Or are they all fixed to the class type (i.e. titan, infiltrator, etc.)? Also, do the vehicles speed up over time? I hear the engine gearing up but I notice no difference in speed. They should work that in if that isn't already there in some minor way.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mekatron » Tue Sep 04, 2012 2:08 pm

Stupid Dinobots... do they REALLY think this is a "disguise"??
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 2:19 pm

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Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mekatron » Tue Sep 04, 2012 2:23 pm

MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 2:29 pm

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Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mekatron » Tue Sep 04, 2012 2:34 pm

MINDVVIPE wrote:
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.


Give me a break... the dude's "purple" and has one eye (isn't there a children's song about that?)... total Froot Loop.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 2:35 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.


Give me a break... the dude's "purple" and has one eye (isn't there a children's song about that?)... total Froot Loop.


:lol: Nicely done.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Tue Sep 04, 2012 3:47 pm

Now we're just waiting for a price? It's a week away. What's going on? I just want to play a game with nothing but 10 Grimlocks running around. I shall name mine "Robosaurus" in honor of the car crunching T-Rex monster truck sideshow.

Come on already with that price.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MasterSoundBlaster » Tue Sep 04, 2012 4:54 pm

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Okay this looks awesome. Finally glad we get all fully playble,gun shooting Dinobots!!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 4:57 pm

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MasterSoundBlaster wrote:Okay this looks awesome. Finally glad we get all fully playble,gun shooting Dinobots!!


I think it'd be cool if they added the shield and sword weapon combo, just to allow more variety here and there. Its fun picking up enemies and stabbing them, and all the other cool crap in dino mode too.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Gorechyld » Tue Sep 04, 2012 5:18 pm

This'll be awesome if Highmoon gets off their ass and fixes multiplayer on PC. Otherwise, meh, I already vowed never to pay for DLC from this company until they atone for their crimes with WFC and completely abandoning their fan bases pleas for patches, glitch fixes, balancing, ect.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 5:23 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Gorechyld wrote:This'll be awesome if Highmoon gets off their ass and fixes multiplayer on PC. Otherwise, meh, I already vowed never to pay for DLC from this company until they atone for their crimes with WFC and completely abandoning their fan bases pleas for patches, glitch fixes, balancing, ect.


Multiplayer on PC seems okay for me. What problems are you having? There is still the occasional mess up in matchmaking, and host migration is tedious and often breaks, returning you to the multiplayer menu.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Tue Sep 04, 2012 5:54 pm

Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Tue Sep 04, 2012 6:09 pm

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kwanzaabot wrote:Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!

Yeeeeeessss!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Stormrider » Tue Sep 04, 2012 6:45 pm

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