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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Justanormalguy » Tue Sep 04, 2012 8:15 pm

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GetRightRobot wrote:With today's multi-platform release of High Moon Studios Transformers: Fall of Cybertron comes the first of, hopefully many downloadable content packs. This is currently available on the XBox 360, and Playstation 3 for $10.00USD or 800 ms points for XBox 360. Some pictures have been posted of Ultra Magnus, Perceptor, Wheeljack and Blast Off! Not only does this pack unlock these epic characters for multiplayer use, it also adds their parts to the customization menus! So if you need a Shattered Glass Ultra Magnus, here is your oppurtunity!

Also available, and exclusive to XBox are costumes and pets for your Avatar including Prime and Megatron disguises and pet Laserbeak and Grimlock! Check out the images below!

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Click any image to see the original posted by Angelwave over at TFW2005.com


Oh my gosh! That Grimlock is adorable! I'm totally gonna get all of them! I love Wheeljack the most.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Justanormalguy » Tue Sep 04, 2012 8:16 pm

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Stormrider wrote:Where's the love for Sludge?


Blur: Nowhere that's where.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Trikeboy » Tue Sep 04, 2012 8:29 pm

This post will contain Campaign mode spoilers



I really don't get the hate on Sludge. First, he is found deactivated in Campaign mode, then he got destroyed when the corosive materials destroyed everything. Now with the multiplayer, he gets the shaft again. However, Sludge appears in dino mode during the credits.

I never got the reason why Sludge was the dino to get the cut. A more logical choice would have been Slag. Since they couldn't use his name because of the meaning in the UK (pansies) they had to call him Slug. So instead of calling him Slug all through the game, they could have swapped him with Sludge and there we have proper named Dinobots as the main four.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mindmaster » Tue Sep 04, 2012 8:34 pm

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Iron Prime wrote:
kwanzaabot wrote:Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!

Yeeeeeessss!


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Justanormalguy » Tue Sep 04, 2012 8:54 pm

Motto: "When it comes to war... or anything, always be yourself, no matter what."
Weapon: Semi-Automatic Rifle
Trikeboy wrote:This post will contain Campaign mode spoilers



I really don't get the hate on Sludge. First, he is found deactivated in Campaign mode, then he got destroyed when the corosive materials destroyed everything. Now with the multiplayer, he gets the shaft again. However, Sludge appears in dino mode during the credits.

I never got the reason why Sludge was the dino to get the cut. A more logical choice would have been Slag. Since they couldn't use his name because of the meaning in the UK (pansies) they had to call him Slug. So instead of calling him Slug all through the game, they could have swapped him with Sludge and there we have proper named Dinobots as the main four.


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Trikeboy » Tue Sep 04, 2012 9:11 pm

Just mean how they thing people will complain because the Triceratops is called Slag. There is nothing wrong with it, it's just a name. Most of the UK fans and gamers would have been happy with the name Slag. Its just the softies of the UK that can't. It's a shame they had to change it. We survived the 80's with a Dinobot called Slag, I'm sure we can survive again.

Also, I'm drawing on the Beano for some terms :D


Also, people talking about the logic in having the Dinobots. There is no logic to them at all. Unless Shockwave observed Earth for millions of years before he implemented his plan, there is no way he can look at earth and see a Triceratops, Apatosaurus, Tyrannosaurus, Stegosaurus and Pterandon all at the same time. Lets suspend a little disbelief when talking about giant sentient robots please ;)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Twitchythe3rd » Tue Sep 04, 2012 10:55 pm

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The lack of Sludge is dissapointing, but the oppurtunity to run around as a robotic Tyrannosarus Rex more than makes up for it. Especially since I can color it purple. Yyyeeesssss.....
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Tue Sep 04, 2012 10:59 pm

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The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).
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This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Diem wrote:Sabrblade is an incredible font of information, especially on the more obscure continuities.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Tue Sep 04, 2012 11:33 pm

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Trikeboy wrote:Just mean how they thing people will complain because the Triceratops is called Slag. There is nothing wrong with it, it's just a name. Most of the UK fans and gamers would have been happy with the name Slag. Its just the softies of the UK that can't. It's a shame they had to change it. We survived the 80's with a Dinobot called Slag, I'm sure we can survive again.

Also, I'm drawing on the Beano for some terms :D


Also, people talking about the logic in having the Dinobots. There is no logic to them at all. Unless Shockwave observed Earth for millions of years before he implemented his plan, there is no way he can look at earth and see a Triceratops, Apatosaurus, Tyrannosaurus, Stegosaurus and Pterandon all at the same time. Lets suspend a little disbelief when talking about giant sentient robots please ;)


Haha this is exactly HOW it's been described that the Dinobots exist! Shockwave, while doing his experiments used his space bridge technology to look at other planets for ideas and saw prehistoric Earth with dinosaurs roaming the planet. From the way I understand things, WFC & FOC take place thousands, if not millions of years before our current time. Remember supposedly when they crash to Earth, they go into stasis for a while before awkening in modern times.

And I totally feel your pain with the whole "political correctness" of some of these name changes, it gets to a point where everything is going to offend someone ... But don't worry, it's not just the UK (in Slag's case yes)... The US is just as bad with the political correctness overboard! And I live in Vegas, where anything goes lol ... We still have it!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Noideaforaname » Wed Sep 05, 2012 12:29 am

Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.
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