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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MGrotusque » Wed Sep 05, 2012 12:22 am

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Wed Sep 05, 2012 12:47 am

Sabrblade wrote:The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).


Exactly. The Transformers haven't been robots in disguise for a looooong time. And if they were in disguise, well, they were never very good disguises.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 1:50 am

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Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.

But how many kids are going to know THAT much about history? To kids, dinosaurs are dinosaurs ... They know their favorites and that's enough. I mean if we're going for that close to historically accurate, well then I'm pretty sure we need to eliminate the Transformers themselves. Point is, no one is looking for a perfect explanation, all it takes is something believable and plausible ... So for most people, this story works.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby noctorro » Wed Sep 05, 2012 2:25 am

Wow, Dinobots in multiplayer.

I agree they need their own game mode, it would be way to imbalanced if they run around team deathmatch.
Only Swoop would be normal.

Will it be some sort of an Escalation mode?

I think the current Escalation is way to easy, ammo beacon and healer. When revived full health again. And only 15 waves.
Should be pushed back to 20 waves and a way longer cooldown for the healer/ammo beacon and no full health when revived, just points. Otherwise great mode :)

Now Bruticus in a multiplayer mode, how would that be done? 5 players for the individual modes, but who would control it when combined? Would be fun that every player has like 60 seconds, 5 minute Bruticus mode then back to 5 bots. And in an escalation mode.

I do hope High Moon milks the hell out of FOC, I need Arcee/Slipstream and all the other WFC bots that weren't in FOC. Just do it, I'll buy it all!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Megatron Wolf » Wed Sep 05, 2012 2:27 am

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couldnt figure out how to fit them in give me a break we all know they were intentionally kept out so you could do exactly this, put them as dlc charge us a stupid price for em so you can steal more of our money. And i guarantee you that the "dlc" is already on the disc and all your buying is an unlock patch. But anyway im sure these guys will make the multiplayer even more unbalanced than it already is, still say WFC had better online. Well WFC was a better game all around.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Wed Sep 05, 2012 4:12 am

Frankly, I'll be happy as long as the T-Rex alt mode is balanced with the other Titan characters.

The point is we're not playing as Grimlock, but rather a rank-and-file soldier of our own creation. So forcing us into melee only and the whole "build up rage to transform" thing doesn't need to happen, as far as I'm concerned.

Just give us Titans who can turn into T-Rexes. 8)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby joevill » Wed Sep 05, 2012 7:48 am

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Anyone think we will get Bruticus next?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Ironhide/Starscream » Wed Sep 05, 2012 10:08 am

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I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby El Duque » Wed Sep 05, 2012 10:17 am

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Our friends at Activision dropped by with an official announcement for the upcoming Transformers: Fall of Cybertron "Dinobot Destruction Pack" DLC. Download yours on September 11th!


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Now that fans have experienced the epic single-player campaigns and multiplayer modes of TRANSFORMERS: FALL OF CYBERTRON, we wanted to let you know that the team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing Fall of Cybertron community.

We are thrilled to announce that the legendary DINOBOTS will be playable in online multiplayer modes with the "Dinobot Destructor Pack," set to launch next week for the Xbox 360, PlayStation 3 and PC.

The DLC pack will include the following characters, which includes their full body + individual body parts for use in the multiplayer character creator.

  • GRIMLOCK (T-rex)
  • SLUG (Triceratops)
  • SNARL (Stegosaurus)
  • SWOOP (Pteranodon)


The TRANSFORMERS: FALL OF CYBERTRON "Dinobot Destructor Pack" will launch on September 11th. For more information, fans can visit http://www.facebook.com/TransformersGame or http://www.TransformersGame.com.

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 10:28 am

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Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Noideaforaname » Wed Sep 05, 2012 10:48 am

Are these guys going remain predominately silver no matter what color scheme you pick?

Bubbah wrote:But how many kids are going to know THAT much about history?

Any kid that has any kind of knowledge dinosaurs should know that really basic dinosaur fact. I mean, hell, the show Dinosaur Train has dinosaurs travel through time to meet other dinosaurs!
Then again, popular culture tends to lump anything extinct as "dinosaurs" (pterosaurs, Dimetrodon, mammoths, cave men, etc.), and to FoC's credit it does rather nicely put together a lot of weird TF story elements in a reasonable, better-than-most fashion.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Sep 05, 2012 11:20 am

Ugh. Still no price given? Is it safe to assume it will only be $10 per the previous DLC? I'm glad the body parts will be available in the character creation section.

Now we just need Arcee, Slipstream, and all the other WfC characters that didn't make it to the sequel to be made available. Just throw 'em in the full character set section and be done with it. At least then we could use them if we wanted. The models are already made, guys. Come on.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 11:36 am

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Noideaforaname wrote:Are these guys going remain predominately silver no matter what color scheme you pick?

Bubbah wrote:But how many kids are going to know THAT much about history?

Any kid that has any kind of knowledge dinosaurs should know that really basic dinosaur fact. I mean, hell, the show Dinosaur Train has dinosaurs travel through time to meet other dinosaurs!
Then again, popular culture tends to lump anything extinct as "dinosaurs" (pterosaurs, Dimetrodon, mammoths, cave men, etc.), and to FoC's credit it does rather nicely put together a lot of weird TF story elements in a reasonable, better-than-most fashion.

Haha yeah pop culture loves to generalize! And honestly, I didn't even know there was such a huge time difference between some of the different dinosaur species until I was in high school. So growing up, I just knew that dinosaurs were dinosaurs and that they all lived together at the same time ... Look at the Land Before Time movies. And to be honest, it's sad talking to kids these days about things they "should know", everything for them pop culture and technology. A lot of things dealing with history, they're clueless about. But that's the type of rant that could go on for months haha.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mindmaster » Wed Sep 05, 2012 2:36 pm

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Bubbah wrote:
Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.


25 September. Kickback's chassis is the Scientist, Bombshell (calling them by their G1 names as it should be, don't correct me) is most likely a Titan class chassis (considering Hound's chassis, which will be released alongside the Insecticons, is labeled as a Destroyer. My proof is in the multiplayer trailer) and Shrapnel might end up as an Infiltrator or a Scientist (he does have wings on his insectoid mode).
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 3:41 pm

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Mindmaster wrote:
Bubbah wrote:
Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.


25 September. Kickback's chassis is the Scientist, Bombshell (calling them by their G1 names as it should be, don't correct me) is most likely a Titan class chassis (considering Hound's chassis, which will be released alongside the Insecticons, is labeled as a Destroyer. My proof is in the multiplayer trailer) and Shrapnel might end up as an Infiltrator or a Scientist (he does have wings on his insectoid mode).

Lol ... No worries, call 'em whatever you like, I've gotten used to using both names by now. I thought I saw somewhere that 2 of the Insecticons were going to be Scientist class. But I wonder if there's any basis as to who will be what class by looking at the unlockable heads. Each class has a bug themed head, just like they have a Dinobot head.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Trikeboy » Wed Sep 05, 2012 9:30 pm

Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.


Thanks Noideaforaname, that was what I was meaning about dinosaurs. The way I under stand the WfC/FoC is that space bridge technology is old but for a time it's usage fell out of common use and so Cybertron was cut off from the rest of the robot inhabited worlds. They only got the ability to use the space bridges in WfC. Unless FoC takes place millions of earth years after WfC, there is no way that Shockwave could have emulated those five dinosaurs.

To date, only two continuities have plausable origins for the dinobots. The G1 show and Animated. In G1, they were created after they arrived on earth after they found fossils of dinosaurs. Their intelligence was explained by them not being fully Cybertronian and Wheeljack couldn't make them as intelligent as Cybertronians. Why they didn't take the Dinobots to Vector Sigma after it was discovered like they did the Arialbots isn't explained. In Animated, they are animatronic dinosaurs that get life from the shards of the Allspark. They are able to gain robot modes too but they didn't have large brain capacity.

However, I look past the innacuarcies and don't let them distract me from the show/comic/game. I saves the headache, trust me.

One last note, I love your name Noideaforaname :)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Wed Sep 05, 2012 10:52 pm

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There's not much in the way of dlc that I actually look forward to getting a hold of. I can tell you that this is one of those few.

I'm still pissed Sludge isn't going to be included. They've gone to so much trouble making this special Dinobot pack, why not bump the player count up to five? All I can to Sludge's absence being explained in the single player game is you can still play as Zeta Prime in FoC for crying out loud.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Homerjay14522 » Thu Sep 06, 2012 7:40 pm

Trikeboy wrote:
Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.


Thanks Noideaforaname, that was what I was meaning about dinosaurs. The way I under stand the WfC/FoC is that space bridge technology is old but for a time it's usage fell out of common use and so Cybertron was cut off from the rest of the robot inhabited worlds. They only got the ability to use the space bridges in WfC. Unless FoC takes place millions of earth years after WfC, there is no way that Shockwave could have emulated those five dinosaurs.

To date, only two continuities have plausable origins for the dinobots. The G1 show and Animated. In G1, they were created after they arrived on earth after they found fossils of dinosaurs. Their intelligence was explained by them not being fully Cybertronian and Wheeljack couldn't make them as intelligent as Cybertronians. Why they didn't take the Dinobots to Vector Sigma after it was discovered like they did the Arialbots isn't explained. In Animated, they are animatronic dinosaurs that get life from the shards of the Allspark. They are able to gain robot modes too but they didn't have large brain capacity.

However, I look past the innacuarcies and don't let them distract me from the show/comic/game. I saves the headache, trust me.

One last note, I love your name Noideaforaname :)


What I am thinking, is the Space Bridge makes a hole in Space and Time, since they are linked. So it is possible that in Shockwave's experiments, he looked at Earth at different times. And according to some of the files you hear on the Grimlock level, he brought some of the Dinos back, probably initially to test the stability of the bridge, but then for new form ideas.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Shadowblade_DW » Thu Sep 06, 2012 8:37 pm

Homerjay14522 wrote:
What I am thinking, is the Space Bridge makes a hole in Space and Time, since they are linked. So it is possible that in Shockwave's experiments, he looked at Earth at different times. And according to some of the files you hear on the Grimlock level, he brought some of the Dinos back, probably initially to test the stability of the bridge, but then for new form ideas.


Plus the ancients had already done extensive research of earth, stored in the ruins Cliffjumper explored could have filled in some gaps.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby El Duque » Mon Sep 10, 2012 8:05 pm

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Excited for tomorrow's big DLC release for Transformers: Fall of Cybertron, the "Dinobot Destruction Pack"? Seibertron.com has posted a preview clip of Grimlock, Swoop, Slug, and Snarl in action on our YouTube channel at http://youtube.seibertron.com. The "Dinobot Destruction Pack" will be available for PS3, Xbox 360, and PC tomorrow. Check out the embedded video below.

Activision wrote:The team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing TRANSFORMERS: FALL OF CYBERTRON multiplayer community.

To celebrate, here is a brand new trailer with an in-game look at the new characters in action:



Here is a breakdown of the three DLC packs, all of which are available for the Xbox 360, PlayStation 3 and PC.

AVAILABLE NOW - Dinobot Destructor Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
GRIMLOCK (T-rex)
SLUG (Triceratops)
SNARL (Stegosaurus)
SWOOP (Pteranodon)

AVAILABLE NOW - Multiplayer Havoc Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
ULTRA MAGNUS
WHEELJACK
BLAST OFF
ZETA PRIME
PERCEPTOR

AVAILABLE SEPT. 25 - Massive Fury Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator. Also includes the following single-player campaign items.
KICKBACK (Flying Insecticon)
SHARPSHOT (Flying Insecticon)
HARDSHELL (Beetle Tank Insecticon)
G1 RETRO OPTIMUS PRIME
AUTOBOT HOUND
Single-Player campaign items:
G2 BRUTICUS (character skin)
G1 SHOCKWAVE BLAST CANNON (weapon)
G1 MEGATRON PISTOL GUN (weapon)

The price for each pack is 800 Microsoft points or $9.99 for PlayStation and PC gamers. For more information, fans can visit www.facebook.com/TransformersGame or www.TransformersGame.com.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Mon Sep 10, 2012 9:55 pm

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Hmm, looks like they balanced the speed of the Dino modes nicely. I can't wait to play this tomorrow! Beast War Megatron here I come haha
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Twitchythe3rd » Mon Sep 10, 2012 10:01 pm

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Bubbah wrote:Hmm, looks like they balanced the speed of the Dino modes nicely. I can't wait to play this tomorrow! Beast War Megatron here I come haha


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Fires_Of_Inferno » Mon Sep 10, 2012 10:16 pm

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"G4TV has posted a preview clip of Grimlock, Swoop, Slug, and Snarl in action."


:lol: :lol: :lol:

Looks awesome! I need to get this quick!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby DarkStar » Mon Sep 10, 2012 11:22 pm

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Tiny Dinobots, cute :)

I like Grimlord mold. From the front, he's smaller than a tank = harder to hit and don't get in the way of friendly shots.
I lives to see the DECEPTICONS victorious!!

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby mob_fisto » Mon Sep 10, 2012 11:24 pm

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I can't wait!!! Wonder if it will hit at midnight??? I can't wait a couple of hours!!!
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