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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby gothsaurus » Wed Aug 22, 2012 10:29 am

Same here. Why no love for Sludge!? I'd gladly pay for him to complete the dinobot set. I hope they have more skins and maps coming down the road, and plan on completing the Dinobot set.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Wed Aug 22, 2012 10:49 am

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MarkNL » Wed Aug 22, 2012 10:59 am

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby craggy » Wed Aug 22, 2012 11:00 am

DecepticonFinishline wrote:
Also, Sharpshot = Hound?

I mean, I'm glad to be getting Hound, but why is he being called Sharpshot?

nopes. IIRC, Sharpshot is Shrapnel's new name.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Blurrz » Wed Aug 22, 2012 11:03 am

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Thwre's an awful lot of customization now that I don't really feel the need for more skins.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 22, 2012 11:12 am

Blurrz wrote:Thwre's an awful lot of customization now that I don't really feel the need for more skins.


I still want to see Arcee and Slipstream added back in. They said they took them out because of the customization. Those character's parts wouldn't work on other bots being male vs female bodytypes. I say screw it. Just make them available as full sets so people can still play as them.

I nominate Arcee, Slipstream, and Sludge to come with the first map pack DLC.

Not calling for them now, as we already have and are gettig so much, but maybe we can get some Wreckers characters in the third installment of the series.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby gothsaurus » Wed Aug 22, 2012 11:15 am

Yeah, I can't keep the insecticons straight now. They're all wonky. Snarkballs, Krankbark, and Blimpstick... Sharpstick, Kickbutt, and Bongstock... Spocksnacks, Krackrox, and Boobshock...
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Blurrz » Wed Aug 22, 2012 11:18 am

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I'm actually more jaded that I can't play as the femmes in Escalation, but alas, a minor gripe in an overall great execution of a video game.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Megatron Wolf » Wed Aug 22, 2012 11:45 am

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so instead of selling the retro pack on its own they include it in a DLC pack with other stuff effectively screwing over the people who preordered, and here i thought HMS was one of the good companies. And i like the lack of campaign DLC, if your going to get me to spend $10 on DLC it better add alot more than just a few characters for online. For $10 i can go and buy a full fledged game thatll actually have some value to it.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MARKPRIME » Wed Aug 22, 2012 11:48 am

What happen with sludge? i dont see him in the dino pack...
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Wed Aug 22, 2012 11:50 am

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MARKPRIME wrote:What happen with sludge? i dont see him in the dino pack...

Someone mentioned it might be explained in the campaign/story mode - which I have not played. PLEASE! Noone reveal any spoilers!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Fananga » Wed Aug 22, 2012 11:51 am

Yeah im a little pissed with this. In the UK you can get a basic copy of the game for £35. If you want the G1 Pre-Order bundle its £45.

If you dont bother with the pre-order its actually cheaper to just wait and get the DLC and you get all the extras too instead of buying them again.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Gorechyld » Wed Aug 22, 2012 12:39 pm

HighMoon, one of the GOOD companies? Now remind me, was this before or after they basically gave their consumer base the middle finger. And stopped responding to peoples pleas to fix the untold number of glitches and issues with multiplayer in WFC? Give it a couple months, I'm hoping more than 6 this time and lets see if they suddenly drop off the face of the earth. As for the skins, unless multiplayer really picks up on PC, and I get the feeling it won't, not even gonna waste my money on this.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby sabrigami » Wed Aug 22, 2012 12:40 pm

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Sooo... can these multiplayer dlc characters be played in escalation? I haven't really heard anything about it. I'm not buying these is I can't [-(
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 12:47 pm

Gorechyld wrote:HighMoon, one of the GOOD companies? Now remind me, was this before or after they basically gave their consumer base the middle finger. And stopped responding to peoples pleas to fix the untold number of glitches and issues with multiplayer in WFC? Give it a couple months, I'm hoping more than 6 this time and lets see if they suddenly drop off the face of the earth. As for the skins, unless multiplayer really picks up on PC, and I get the feeling it won't, not even gonna waste my money on this.


They are owned by Activision. They were expected to stop working on it when WFC stopped getting much traffic.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 12:48 pm

sabrigami wrote:Sooo... can these multiplayer dlc characters be played in escalation? I haven't really heard anything about it. I'm not buying these is I can't [-(


Unless they add maps to escalation for these characters, don't count on it. Maps are limited to 4 characters. It is unfortunate.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Hotrodimust » Wed Aug 22, 2012 1:01 pm

What sucks is you just can't buy a dlc pack to get them all you have to buy each head each chest each leg. It's so stupid and they are 80 MSP each why couldn't they just do one whole figure for 250 or something. No you have to buy 20 seperate dlc slots. And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 22, 2012 1:02 pm

I don't see why they wouldn't be playable in escalation. MP is MP. They most likely won't be playable in SP, though. The campaign is more single character specific for each level.

Were the DLC packs from WFC not playable in both Escalation and TDM/Conquest? That would answer the question.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 22, 2012 1:06 pm

Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.


I believe it's one of the main plot points of the story. It should be answered in the game or the numerous interviews with Matt Teiger. I'm only on Lvl 3 of the game, but I've heard several interviews why there are robot, space dinosaurs on Cybertron.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Hotrodimust » Wed Aug 22, 2012 1:12 pm

a Cobra Viper wrote:
Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.


I believe it's one of the main plot points of the story. It should be answered in the game or the numerous interviews with Matt Teiger. I'm only on Lvl 3 of the game, but I've heard several interviews why there are robot, space dinosaurs on Cybertron.

Ya I'm on level 5 I'm just about to met up with the Dino bots. I absolutely love this game once you start to play with other characters it gets even better. Power up the path maker I think it's called the first gun you get and the scrap maker. I like that this one is a little more challenging on hard than the first one
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Wed Aug 22, 2012 1:30 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.

In G1 the Dinobots were created on Earth by Wheeljack/Ratchet/Sparkplug. But in many (all?) of the comics there is a different story - especially in the more recent IDW stuff. My guess (I haven't played yet, stupid work) is that the game story takes a similar approach. I read some stuff a while back to support this, but it is "spoilery" so I won't mention it.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Wed Aug 22, 2012 2:20 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.
Simply put, this doesn't tie to any existing Generation 1 story. It's an all new story that pays homage to G1 in design aesthetics (similar to how animated was), but eventually leads into Transformers: Prime instead. The comic story "Rage of the Dinobots" takes place after this video game and leads directly into the not-yet-released third season of the Prime cartoon, bridging the gap between this game and the cartoon.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby mtma » Wed Aug 22, 2012 2:21 pm

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Down_Shift » Wed Aug 22, 2012 4:45 pm

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I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby sabrigami » Wed Aug 22, 2012 5:55 pm

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Down_Shift wrote:I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.


I guess that does make sense. But it bothers me how they don't come out and say it. As someone mentioned before, there also seems to be the inability to choose any other characters per map. I guess I'm just bothered by the lack of info and the seemingly very limited choices on escalation. I'm worried what you see is what you get you know?

I guess if my quams do turn out to be true I can ave the MS points. I don't think these packs are getting any cheaper
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