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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Wed Aug 22, 2012 11:50 am

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MARKPRIME wrote:What happen with sludge? i dont see him in the dino pack...

Someone mentioned it might be explained in the campaign/story mode - which I have not played. PLEASE! Noone reveal any spoilers!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Fananga » Wed Aug 22, 2012 11:51 am

Yeah im a little pissed with this. In the UK you can get a basic copy of the game for £35. If you want the G1 Pre-Order bundle its £45.

If you dont bother with the pre-order its actually cheaper to just wait and get the DLC and you get all the extras too instead of buying them again.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Gorechyld » Wed Aug 22, 2012 12:39 pm

HighMoon, one of the GOOD companies? Now remind me, was this before or after they basically gave their consumer base the middle finger. And stopped responding to peoples pleas to fix the untold number of glitches and issues with multiplayer in WFC? Give it a couple months, I'm hoping more than 6 this time and lets see if they suddenly drop off the face of the earth. As for the skins, unless multiplayer really picks up on PC, and I get the feeling it won't, not even gonna waste my money on this.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby sabrigami » Wed Aug 22, 2012 12:40 pm

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Sooo... can these multiplayer dlc characters be played in escalation? I haven't really heard anything about it. I'm not buying these is I can't [-(
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 12:47 pm

Gorechyld wrote:HighMoon, one of the GOOD companies? Now remind me, was this before or after they basically gave their consumer base the middle finger. And stopped responding to peoples pleas to fix the untold number of glitches and issues with multiplayer in WFC? Give it a couple months, I'm hoping more than 6 this time and lets see if they suddenly drop off the face of the earth. As for the skins, unless multiplayer really picks up on PC, and I get the feeling it won't, not even gonna waste my money on this.


They are owned by Activision. They were expected to stop working on it when WFC stopped getting much traffic.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 12:48 pm

sabrigami wrote:Sooo... can these multiplayer dlc characters be played in escalation? I haven't really heard anything about it. I'm not buying these is I can't [-(


Unless they add maps to escalation for these characters, don't count on it. Maps are limited to 4 characters. It is unfortunate.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Hotrodimust » Wed Aug 22, 2012 1:01 pm

What sucks is you just can't buy a dlc pack to get them all you have to buy each head each chest each leg. It's so stupid and they are 80 MSP each why couldn't they just do one whole figure for 250 or something. No you have to buy 20 seperate dlc slots. And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 22, 2012 1:02 pm

I don't see why they wouldn't be playable in escalation. MP is MP. They most likely won't be playable in SP, though. The campaign is more single character specific for each level.

Were the DLC packs from WFC not playable in both Escalation and TDM/Conquest? That would answer the question.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Wed Aug 22, 2012 1:06 pm

Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.


I believe it's one of the main plot points of the story. It should be answered in the game or the numerous interviews with Matt Teiger. I'm only on Lvl 3 of the game, but I've heard several interviews why there are robot, space dinosaurs on Cybertron.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Hotrodimust » Wed Aug 22, 2012 1:12 pm

a Cobra Viper wrote:
Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.


I believe it's one of the main plot points of the story. It should be answered in the game or the numerous interviews with Matt Teiger. I'm only on Lvl 3 of the game, but I've heard several interviews why there are robot, space dinosaurs on Cybertron.

Ya I'm on level 5 I'm just about to met up with the Dino bots. I absolutely love this game once you start to play with other characters it gets even better. Power up the path maker I think it's called the first gun you get and the scrap maker. I like that this one is a little more challenging on hard than the first one
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Wed Aug 22, 2012 1:30 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.

In G1 the Dinobots were created on Earth by Wheeljack/Ratchet/Sparkplug. But in many (all?) of the comics there is a different story - especially in the more recent IDW stuff. My guess (I haven't played yet, stupid work) is that the game story takes a similar approach. I read some stuff a while back to support this, but it is "spoilery" so I won't mention it.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Wed Aug 22, 2012 2:20 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.
Simply put, this doesn't tie to any existing Generation 1 story. It's an all new story that pays homage to G1 in design aesthetics (similar to how animated was), but eventually leads into Transformers: Prime instead. The comic story "Rage of the Dinobots" takes place after this video game and leads directly into the not-yet-released third season of the Prime cartoon, bridging the gap between this game and the cartoon.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby mtma » Wed Aug 22, 2012 2:21 pm

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So Theorically my G2 Bruticus will have game accurate colors =D
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Down_Shift » Wed Aug 22, 2012 4:45 pm

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I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby sabrigami » Wed Aug 22, 2012 5:55 pm

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Down_Shift wrote:I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.


I guess that does make sense. But it bothers me how they don't come out and say it. As someone mentioned before, there also seems to be the inability to choose any other characters per map. I guess I'm just bothered by the lack of info and the seemingly very limited choices on escalation. I'm worried what you see is what you get you know?

I guess if my quams do turn out to be true I can ave the MS points. I don't think these packs are getting any cheaper
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Wed Aug 22, 2012 9:57 pm

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And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 10:48 pm

Sodan-1 wrote:And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MasterSoundBlaster » Wed Aug 22, 2012 11:06 pm

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Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 5:46 am

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MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby ricemazter » Thu Aug 23, 2012 6:13 am

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DecepticonFinishline wrote:I figured it would be made available later, I just assumed it would be available G2 Bruticus and no one else. Which would not have been a loss for me.

Also, Sharpshot = Hound?

I mean, I'm glad to be getting Hound, but why is he being called Sharpshot?

In any case, I was using the Slingshock weapon today, and so I'm glad to have that already. That's one thing I'm sure of.


Hound is probably still hound. Sharpshot is the new name of one of the insecticons (copy right reasons). He was previously shrapnel. Bombshell has also been changed to hardshell. Kickback still retains his old name though.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Thu Aug 23, 2012 6:44 am

starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 6:53 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
Lord Onixprime wrote:
starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.


when i meant "their evil ways" i meant High moon.
ofcoarse i will totally forgive them if it was activision who forced them to milk...
maybe.

but could u enlighten me on how activision surpassed the EVIL of what is Capcoms murder of the blue bomber, spam of the ingame character-DLC needed character unlocks, And oh wait...i got EA mixed up with activision right? activision spams the COD card. nevermind
i got their names mixed up. so its Capcom and activision that are evil, with EA close behind.
still...DONT SUPPORT EVIL!!!
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Thu Aug 23, 2012 8:20 am

starwarrior1227 wrote:
Lord Onixprime wrote:
starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.


when i meant "their evil ways" i meant High moon.
ofcoarse i will totally forgive them if it was activision who forced them to milk...
maybe.

but could u enlighten me on how activision surpassed the EVIL of what is Capcoms murder of the blue bomber, spam of the ingame character-DLC needed character unlocks, And oh wait...i got EA mixed up with activision right? activision spams the COD card. nevermind
i got their names mixed up. so its Capcom and activision that are evil, with EA close behind.
still...DONT SUPPORT EVIL!!!


Marketing departments usually dictate DLC, which High Moon is subject to Activision's marketing department, and Acitivsion likes milk. A lot.

Marketing sometimes, in the conceiving of a game, literally chooses certain storyline (like say for instance in an RPG) and then decided that will be reserved for DLC later. Same with characters. Marketing will see that this, that and those are all popular with the target audience, and so they would make excellent DLC because they will be much more sought after.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 8:34 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
Lord Onixprime wrote:
starwarrior1227 wrote:
Lord Onixprime wrote:
starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.


when i meant "their evil ways" i meant High moon.
ofcoarse i will totally forgive them if it was activision who forced them to milk...
maybe.

but could u enlighten me on how activision surpassed the EVIL of what is Capcoms murder of the blue bomber, spam of the ingame character-DLC needed character unlocks, And oh wait...i got EA mixed up with activision right? activision spams the COD card. nevermind
i got their names mixed up. so its Capcom and activision that are evil, with EA close behind.
still...DONT SUPPORT EVIL!!!


Marketing departments usually dictate DLC, which High Moon is subject to Activision's marketing department, and Acitivsion likes milk. A lot.

Marketing sometimes, in the conceiving of a game, literally chooses certain storyline (like say for instance in an RPG) and then decided that will be reserved for DLC later. Same with characters. Marketing will see that this, that and those are all popular with the target audience, and so they would make excellent DLC because they will be much more sought after.


id figure i could blame activision.
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Thu Aug 23, 2012 9:21 am

Hotrodimust wrote:What sucks is you just can't buy a dlc pack to get them all you have to buy each head each chest each leg. It's so stupid and they are 80 MSP each why couldn't they just do one whole figure for 250 or something. No you have to buy 20 seperate dlc slots.


What are you talking about? The 5 character pack is only $10 on PSN. Is it set up differently on XBL? If you're talking about the body parts that cost something in multiplayer then it has nothing to do with any sort of real money. You earn credits along with XP to be spent in the character creation area.

I'm on PS3. Can someone with the game on XBL explain if it's not the same there? :???:
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