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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mekatron » Tue Sep 04, 2012 2:34 pm

MINDVVIPE wrote:
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.


Give me a break... the dude's "purple" and has one eye (isn't there a children's song about that?)... total Froot Loop.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 2:35 pm

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Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.


Give me a break... the dude's "purple" and has one eye (isn't there a children's song about that?)... total Froot Loop.


:lol: Nicely done.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Tue Sep 04, 2012 3:47 pm

Now we're just waiting for a price? It's a week away. What's going on? I just want to play a game with nothing but 10 Grimlocks running around. I shall name mine "Robosaurus" in honor of the car crunching T-Rex monster truck sideshow.

Come on already with that price.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MasterSoundBlaster » Tue Sep 04, 2012 4:54 pm

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Okay this looks awesome. Finally glad we get all fully playble,gun shooting Dinobots!!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 4:57 pm

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MasterSoundBlaster wrote:Okay this looks awesome. Finally glad we get all fully playble,gun shooting Dinobots!!


I think it'd be cool if they added the shield and sword weapon combo, just to allow more variety here and there. Its fun picking up enemies and stabbing them, and all the other cool crap in dino mode too.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Gorechyld » Tue Sep 04, 2012 5:18 pm

This'll be awesome if Highmoon gets off their ass and fixes multiplayer on PC. Otherwise, meh, I already vowed never to pay for DLC from this company until they atone for their crimes with WFC and completely abandoning their fan bases pleas for patches, glitch fixes, balancing, ect.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MINDVVIPE » Tue Sep 04, 2012 5:23 pm

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Gorechyld wrote:This'll be awesome if Highmoon gets off their ass and fixes multiplayer on PC. Otherwise, meh, I already vowed never to pay for DLC from this company until they atone for their crimes with WFC and completely abandoning their fan bases pleas for patches, glitch fixes, balancing, ect.


Multiplayer on PC seems okay for me. What problems are you having? There is still the occasional mess up in matchmaking, and host migration is tedious and often breaks, returning you to the multiplayer menu.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Tue Sep 04, 2012 5:54 pm

Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Tue Sep 04, 2012 6:09 pm

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kwanzaabot wrote:Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!

Yeeeeeessss!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Stormrider » Tue Sep 04, 2012 6:45 pm

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Justanormalguy » Tue Sep 04, 2012 7:15 pm

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GetRightRobot wrote:With today's multi-platform release of High Moon Studios Transformers: Fall of Cybertron comes the first of, hopefully many downloadable content packs. This is currently available on the XBox 360, and Playstation 3 for $10.00USD or 800 ms points for XBox 360. Some pictures have been posted of Ultra Magnus, Perceptor, Wheeljack and Blast Off! Not only does this pack unlock these epic characters for multiplayer use, it also adds their parts to the customization menus! So if you need a Shattered Glass Ultra Magnus, here is your oppurtunity!

Also available, and exclusive to XBox are costumes and pets for your Avatar including Prime and Megatron disguises and pet Laserbeak and Grimlock! Check out the images below!

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Click any image to see the original posted by Angelwave over at TFW2005.com


Oh my gosh! That Grimlock is adorable! I'm totally gonna get all of them! I love Wheeljack the most.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Justanormalguy » Tue Sep 04, 2012 7:16 pm

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Stormrider wrote:Where's the love for Sludge?


Blur: Nowhere that's where.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Trikeboy » Tue Sep 04, 2012 7:29 pm

This post will contain Campaign mode spoilers



I really don't get the hate on Sludge. First, he is found deactivated in Campaign mode, then he got destroyed when the corosive materials destroyed everything. Now with the multiplayer, he gets the shaft again. However, Sludge appears in dino mode during the credits.

I never got the reason why Sludge was the dino to get the cut. A more logical choice would have been Slag. Since they couldn't use his name because of the meaning in the UK (pansies) they had to call him Slug. So instead of calling him Slug all through the game, they could have swapped him with Sludge and there we have proper named Dinobots as the main four.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mindmaster » Tue Sep 04, 2012 7:34 pm

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kwanzaabot wrote:Can't wait for the Dinobots DLC.

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Justanormalguy » Tue Sep 04, 2012 7:54 pm

Motto: "When it comes to war... or anything, always be yourself, no matter what."
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Trikeboy wrote:This post will contain Campaign mode spoilers



I really don't get the hate on Sludge. First, he is found deactivated in Campaign mode, then he got destroyed when the corosive materials destroyed everything. Now with the multiplayer, he gets the shaft again. However, Sludge appears in dino mode during the credits.

I never got the reason why Sludge was the dino to get the cut. A more logical choice would have been Slag. Since they couldn't use his name because of the meaning in the UK (pansies) they had to call him Slug. So instead of calling him Slug all through the game, they could have swapped him with Sludge and there we have proper named Dinobots as the main four.


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Trikeboy » Tue Sep 04, 2012 8:11 pm

Just mean how they thing people will complain because the Triceratops is called Slag. There is nothing wrong with it, it's just a name. Most of the UK fans and gamers would have been happy with the name Slag. Its just the softies of the UK that can't. It's a shame they had to change it. We survived the 80's with a Dinobot called Slag, I'm sure we can survive again.

Also, I'm drawing on the Beano for some terms :D


Also, people talking about the logic in having the Dinobots. There is no logic to them at all. Unless Shockwave observed Earth for millions of years before he implemented his plan, there is no way he can look at earth and see a Triceratops, Apatosaurus, Tyrannosaurus, Stegosaurus and Pterandon all at the same time. Lets suspend a little disbelief when talking about giant sentient robots please ;)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Twitchythe3rd » Tue Sep 04, 2012 9:55 pm

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The lack of Sludge is dissapointing, but the oppurtunity to run around as a robotic Tyrannosarus Rex more than makes up for it. Especially since I can color it purple. Yyyeeesssss.....
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Tue Sep 04, 2012 9:59 pm

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The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Tue Sep 04, 2012 10:33 pm

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Trikeboy wrote:Just mean how they thing people will complain because the Triceratops is called Slag. There is nothing wrong with it, it's just a name. Most of the UK fans and gamers would have been happy with the name Slag. Its just the softies of the UK that can't. It's a shame they had to change it. We survived the 80's with a Dinobot called Slag, I'm sure we can survive again.

Also, I'm drawing on the Beano for some terms :D


Also, people talking about the logic in having the Dinobots. There is no logic to them at all. Unless Shockwave observed Earth for millions of years before he implemented his plan, there is no way he can look at earth and see a Triceratops, Apatosaurus, Tyrannosaurus, Stegosaurus and Pterandon all at the same time. Lets suspend a little disbelief when talking about giant sentient robots please ;)


Haha this is exactly HOW it's been described that the Dinobots exist! Shockwave, while doing his experiments used his space bridge technology to look at other planets for ideas and saw prehistoric Earth with dinosaurs roaming the planet. From the way I understand things, WFC & FOC take place thousands, if not millions of years before our current time. Remember supposedly when they crash to Earth, they go into stasis for a while before awkening in modern times.

And I totally feel your pain with the whole "political correctness" of some of these name changes, it gets to a point where everything is going to offend someone ... But don't worry, it's not just the UK (in Slag's case yes)... The US is just as bad with the political correctness overboard! And I live in Vegas, where anything goes lol ... We still have it!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Noideaforaname » Tue Sep 04, 2012 11:29 pm

Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MGrotusque » Wed Sep 05, 2012 12:22 am

:-( no Sludge Image
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Wed Sep 05, 2012 12:47 am

Sabrblade wrote:The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).


Exactly. The Transformers haven't been robots in disguise for a looooong time. And if they were in disguise, well, they were never very good disguises.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 1:50 am

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Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.

But how many kids are going to know THAT much about history? To kids, dinosaurs are dinosaurs ... They know their favorites and that's enough. I mean if we're going for that close to historically accurate, well then I'm pretty sure we need to eliminate the Transformers themselves. Point is, no one is looking for a perfect explanation, all it takes is something believable and plausible ... So for most people, this story works.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby noctorro » Wed Sep 05, 2012 2:25 am

Wow, Dinobots in multiplayer.

I agree they need their own game mode, it would be way to imbalanced if they run around team deathmatch.
Only Swoop would be normal.

Will it be some sort of an Escalation mode?

I think the current Escalation is way to easy, ammo beacon and healer. When revived full health again. And only 15 waves.
Should be pushed back to 20 waves and a way longer cooldown for the healer/ammo beacon and no full health when revived, just points. Otherwise great mode :)

Now Bruticus in a multiplayer mode, how would that be done? 5 players for the individual modes, but who would control it when combined? Would be fun that every player has like 60 seconds, 5 minute Bruticus mode then back to 5 bots. And in an escalation mode.

I do hope High Moon milks the hell out of FOC, I need Arcee/Slipstream and all the other WFC bots that weren't in FOC. Just do it, I'll buy it all!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Megatron Wolf » Wed Sep 05, 2012 2:27 am

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couldnt figure out how to fit them in give me a break we all know they were intentionally kept out so you could do exactly this, put them as dlc charge us a stupid price for em so you can steal more of our money. And i guarantee you that the "dlc" is already on the disc and all your buying is an unlock patch. But anyway im sure these guys will make the multiplayer even more unbalanced than it already is, still say WFC had better online. Well WFC was a better game all around.
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