Nemesis Maximo wrote:Shell-forming bothers me, and unless it's got a great robot mode or is a high profile character, i'll pass. Not that we see to much shell-forming these days.
I'm actually OK with the type of shellforming where the shell parts at least form something aesthetically pleasing in robot mode. Armor plating, dorsal wings, hip scabbards, even oversized pauldrons to a degree... things which could conceivably be worked with so they don't restrict the robot's range of motion excessively. A less common example might be RiD Prowl's doors, which form 'draped' hip and upper-leg armor in a casual stance - but as they're balljointed, they can be moved as necessary to avoid getting in the way of leg movement.