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G1 Cyclonus

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G1 Cyclonus

Postby Cyberpath » Fri Nov 23, 2012 8:45 pm

Hi, is there a point to his detachable arms?
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Re: G1 Cyclonus

Postby MGrotusque » Fri Nov 23, 2012 9:00 pm

Good question. The logic escapes me as well.
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Re: G1 Cyclonus

Postby Breakdown 2099 » Fri Nov 23, 2012 10:22 pm

I've been thinking the same thing since 1986. Who knows? Maybe it was an assembly thing, maybe it's there so Galvatron can rip it off and beat him up with it?
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Re: G1 Cyclonus

Postby fenrir72 » Fri Nov 23, 2012 11:26 pm

Motto: "Power to the strong and the right!"
Weapon: Plasma Cannon
Always wondered about that too.
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Re: G1 Cyclonus

Postby JelZe GoldRabbit » Sat Nov 24, 2012 8:00 am

Motto: "The only good is knowledge, and the only evil is ignorance."
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His arms detach? :shock:
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Re: G1 Cyclonus

Postby Cyberpath » Sun Nov 25, 2012 5:57 pm

A mystery then.

JelZe: they do, and it's somewhat annoying. His alt. mode is pretty awesome though; I took him out of the drawer and put him on top of the satellite receiver.
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Re: G1 Cyclonus

Postby Breakdown 2099 » Sun Nov 25, 2012 9:28 pm

I've had a look around and despite them being mentioned on his instructions, nobody seems to know. I want to know damn it! :lol:
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Re: G1 Cyclonus

Postby Cyberpath » Mon Nov 26, 2012 5:38 am

It serves no purpose really. I came to the conclusion that it was probably a design oversight.
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Re: G1 Cyclonus

Postby zappatton2 » Mon Nov 26, 2012 5:53 am

I HAVE G1 Cyclonus, and I had no idea his arms detatch! Guess I'll have to post this in the "things you had no idea of" thread.
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Re: G1 Cyclonus

Postby Cyberpath » Mon Nov 26, 2012 3:39 pm

A little more obvious with my Cyclonus because they kept falling off before I stuck some paper in there.

But speaking of "things I had no idea of" -- I never had this toy as a kid, a friend gave him to me years ago when he was "spring cleaning." And I always thought that he lost his fists (like 1984 'formers) it's only fairly recently that I noticed he has "built in" fists.
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Re: G1 Cyclonus

Postby SentinelA » Tue Nov 27, 2012 5:17 pm

Cyberpath wrote:A little more obvious with my Cyclonus because they kept falling off before I stuck some paper in there.

But speaking of "things I had no idea of" -- I never had this toy as a kid, a friend gave him to me years ago when he was "spring cleaning." And I always thought that he lost his fists (like 1984 'formers) it's only fairly recently that I noticed he has "built in" fists.


That's okay, it took me years to figure out that Kup had feet that could be pulled down. And I just learned recently that Swoop's arms extend.
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Re: G1 Cyclonus

Postby zappatton2 » Wed Nov 28, 2012 6:10 am

I pulled out my Cyclonus last night just to see if I could take the arms off, but mine don't seem to be detatchable. I say seem, because I wasn't going to force it, I was just curious. I have a feeling if I did get them off, he'd develop the same problem of them falling off all the time.
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Re: G1 Cyclonus

Postby Optimus Eeyore » Wed Nov 28, 2012 6:50 pm

Weapon: Saber Blade
I thought it was just the Targetmaster version.
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