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Game Progress Thread

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Re: Game Progress Thread

Postby The Happy Locust » Thu Nov 08, 2012 12:58 am

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Ezio's jaunt to Constantinople ends with a forsaken prize, a bowing out of Ottoman politics, but an Italian redhead. So overall, a plus. :x

Incidentially, I found what Shadowman was referring to earlier. One of the developers stated that Ezio and Altair are both Desmond's ancestors, but are from different sides of the family. Distant cousins, basically. Can't say I agree with this interpretation but the producers have made it canon so can't exactly argue. Oh well. Moving on.
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Re: Game Progress Thread

Postby Wigglez » Thu Nov 15, 2012 9:31 pm

Motto: "I refuse to breathe the breath of the failure!"
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Resident Evil 5
I recently as in just yesterday, I finally have RE5 and this is the gold edition so it has all of the DLC with it and started playing it. I beat the first chapter. And about to go into chapter 2.
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Re: Game Progress Thread

Postby Shadowman » Thu Nov 15, 2012 10:51 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Wigglez wrote:Resident Evil 5
I recently as in just yesterday, I finally have RE5 and this is the gold edition so it has all of the DLC with it and started playing it. I beat the first chapter. And about to go into chapter 2.


Related note: I just tried the demo for RE6. It is pimp as hell. Leon's level was the best, it brought back traditional Zombies, as well as putting more focus on dark, creepy atmosphere. Chris's level was even more action-y then 4 and 5, and Jake--you know what, screw it, Sherry's level was cool just for being able to play as Sherry. (She went from a scared little kid to a hot blonde not afraid to jump up and kick a zombie in the face) Definitely going to pick up the full game, once I'm done saving up for Borderlands 2.
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Re: Game Progress Thread

Postby SKYWARPED_128 » Thu Nov 15, 2012 11:34 pm

Weapon: Null-Ray Rifle
Shadowman wrote:
Wigglez wrote:Resident Evil 5
I recently as in just yesterday, I finally have RE5 and this is the gold edition so it has all of the DLC with it and started playing it. I beat the first chapter. And about to go into chapter 2.


Related note: I just tried the demo for RE6. It is pimp as hell. Leon's level was the best, it brought back traditional Zombies, as well as putting more focus on dark, creepy atmosphere. Chris's level was even more action-y then 4 and 5, and Jake--you know what, screw it, Sherry's level was cool just for being able to play as Sherry. (She went from a scared little kid to a hot blonde not afraid to jump up and kick a zombie in the face) Definitely going to pick up the full game, once I'm done saving up for Borderlands 2.


You should definitely buy RE6. I just finished all the levels, and am currently playing through to unlock skills and save skill points. It's got it's own issues (mostly limited to QTE's, forced camera angles and the fact that enemies continue to approach and attack the player even during a cutscene) but it's certainly an awesome game.

Four story lines and seven players to choose from, each with their own unique set of weapons.

IMO, its a definite improvement from RE5, although Mercenaries has gotten much tougher than RE5's. Enemies get more and more aggressive and numerous as your combo chain grows, and you can't use any of the techniques learned from RE5 Mercenaries game. You can't do quick reloads from inventory while climbing stairs since the menu's been redone, and no thanks to the physical gauge, you can't do endless physical attack anymore).

There's separate list of skill points to buy just for Mercenaries, but they're not half as useful as the ones available in campaign.

In short, much better campaign mode, but unnecessarily tough Mercenaries mode.
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Re: Game Progress Thread

Postby Shadowman » Thu Nov 15, 2012 11:51 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
SKYWARPED_128 wrote:forced camera angles


If it wasn't a problem is the first five games... ;)

Which reminds me, I have to pick up Code Veronica on PSN as well...
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Re: Game Progress Thread

Postby SKYWARPED_128 » Fri Nov 16, 2012 12:27 am

Weapon: Null-Ray Rifle
Shadowman wrote:
SKYWARPED_128 wrote:forced camera angles


If it wasn't a problem is the first five games... ;)


Hahah, you'd think that. :D

The forced camera angles this time around also happen during QTE's, and can get downright disorienting the first few playthroughs.
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Re: Game Progress Thread

Postby Wigglez » Sun Nov 18, 2012 7:51 pm

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
I've played the demo for 6 also. I like how you can move and shoot. And I also have to get CVX. There's still a number of games I have played in the RE franchise. Umbrella Chronicles, Darkside Chronicles, Outbreak 1 and 2 and CVX. I've played Dead Aim though. Alot of people don't know about the FPS Resident Evil.
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Re: Game Progress Thread

Postby Shadowman » Sun Nov 18, 2012 9:28 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Honestly the ability to move and shoot wasn't something I particularly cared about. if they patched the game to remove it, fine. I didn't need to move and shoot when fighting Tyrants, or Birkin, or Mr. X, or Nemesis, or Saddler, or Wesker. I mean, it's useful for scanning around corners, but otherwise, not a tactic I really needed.
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Re: Game Progress Thread

Postby Wigglez » Sun Nov 18, 2012 11:05 pm

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
Shadowman wrote:Honestly the ability to move and shoot wasn't something I particularly cared about. if they patched the game to remove it, fine. I didn't need to move and shoot when fighting Tyrants, or Birkin, or Mr. X, or Nemesis, or Saddler, or Wesker. I mean, it's useful for scanning around corners, but otherwise, not a tactic I really needed.

Sure it's not really needed. But it's a thing I like about it.
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Re: Game Progress Thread

Postby SKYWARPED_128 » Mon Nov 19, 2012 4:46 am

Weapon: Null-Ray Rifle
Shadowman wrote:Honestly the ability to move and shoot wasn't something I particularly cared about. if they patched the game to remove it, fine. I didn't need to move and shoot when fighting Tyrants, or Birkin, or Mr. X, or Nemesis, or Saddler, or Wesker. I mean, it's useful for scanning around corners, but otherwise, not a tactic I really needed.


The worst thing is that it makes absolutely no difference in actual gameplay. You move too slowly to dodge enemy fire. It does look nice and dramatic as you enter a room while aiming, though.

Honestly, I don't even know why they bothered implementing it. Quick dodging is the only effective way to avoid lunges and boss attacks.
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