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Games that made you feel

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

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Re: Games that made you feel

Postby Artakha Prime » Sat Dec 04, 2010 6:15 am

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GTA: San Andreas has a quite deep storyline, as well as realistic, so it kind of touched me when i finished the last mission.
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Re: Games that made you feel

Postby Me, Grimlock! » Sun Jan 09, 2011 3:07 am

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Dead Rising 2. The ending where you're unable to prevent Chuck's daughter from turning into a zombie. Start the video at 34 seconds. Dude lost his wife in a zombie outbreak. Now he has nothing left. You have to feel for him.
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Re: Games that made you feel

Postby Counterpunch » Mon Jan 10, 2011 1:37 pm

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FF13 is probably the best example I can think of.
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Re: Games that made you feel

Postby Shadowman » Mon Jan 10, 2011 2:32 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Counterpunch wrote:FF13 is probably the best example I can think of.


Which is amazing, considering that 13 is pretty bad in terms of storytelling. Not the worst (1 and 2 had little more than an excuse plot, and X-2 just plain sucked) but pretty far behind every other game in the series.

Also, FEAR. Jesus Pancake-Flipping Christ FEAR. I've played through it several times. Each time, I start with "Well I'm sure this time it won't be as scary because I know where everything is so it shouldn't scare me that much. Kind of like the Doom games, right?" WRONG! Turns out, even the crap I know is coming still scares the crap out of me. The tagline for the second game was "Fear Alma Again." I don't think that's a very good tagline, because it implies that at some point I stopped fearing Alma.
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Re: Games that made you feel

Postby Counterpunch » Tue Jan 11, 2011 10:58 am

Motto: "...and I used to be such a nice guy."
Weapon: Jawbreaker Cannon
Shadowman wrote:
Counterpunch wrote:FF13 is probably the best example I can think of.


Which is amazing, considering that 13 is pretty bad in terms of storytelling. Not the worst (1 and 2 had little more than an excuse plot, and X-2 just plain sucked) but pretty far behind every other game in the series.


I am well beyond over hearing 13 derided as being a bad game, having a poor story, etc etc.

The number of people I can identify as having recited the litany of FF13 bashing and having actually gone far enough into the game to have an opinion on it I can count on one hand. Was it a mass consumption Final Fantasy? Yes. Big F'ing deal. Every FF has been different from the beginning and each game provides a completely different feel. I question people every time they say 13 isn't a "True" FF game because the series can't even correctly or consistently define itself.

FF13 had character development, showed emotional build up, employed a good amount of careful, NOT heavy handed foreshadowing (looking at you X), and placed characters in a final situation where there was no right answer. It wasn't clean and it wasn't neat and at the end, things were lost. The setting and tone, scope and evolution of the story was well plotted even if the gameplay was linear (I don't think the story could have evolved on a group of fugitives if it had been open-world). The music framed the whole thing well.

So, no. It's not "amazing" that I would find the game and story to be something worthwhile. From Snow's false bravado proving to be something he's actually thought out, to Lightning showing regret and reconnecting to her humanity, to Sazh breaking down into a suicidal wreck, Hope being a terrible whiny emo baby and being forced to grow up, and Vanille being a really bad person hiding behind a smile; all of the characters contribute to a worthwhile story.

Honestly, the only one who's kind of off is Fang and the whole thing there is that she doesn't know who she is and as a result consistently makes bad decisions regarding people who should be her friends.

If you did somehow meant in your response that I am unable to recognize good story telling or that I haven’t played enough or varied games to know better, then take the pseudo intellectualism and shove it.

However,

I'm not entirely sure you meant to be snide in your response to me. If you didn’t, then consider this simply a response to your statement and no hard feelings.
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Re: Games that made you feel

Postby Shadowman » Tue Jan 11, 2011 11:46 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
No, I didn't mean it as a snide remark or anything. I just feel 13 is, as far as Final Fantasy games go, very subpar. (I made it to Orphan's Cradle, mind you)
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Re: Games that made you feel

Postby JetOptimus23 » Tue Jan 11, 2011 7:30 pm

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Uncharted 2.

At the end, when Nate & Elena are arguing over whether he cried after he thought she died, it was a heartwarming, charming ending, and left me feeling damp eyed.
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Re: Games that made you feel

Postby Amelie » Tue Jan 11, 2011 10:47 pm

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[color=deeppink]Vandal Hearts II. I don't think I've ever played a game before with such richness, depth and believeable characters combined with some real thought into the storyline and the analogies it draws up.


The ending where you become mayor and live with Rosaly is my fave. I love the Joshuas speech about heroism, saying that he isn't the hero of the war because heros don't kill others.
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Re: Games that made you feel

Postby Grahf » Fri Jan 14, 2011 8:02 pm

Motto: "The only cure for stupidity is death."
For me its the obligatory death of Aerith in FFVII. Say what you will about the game, but that scene was handled perfectly, all the way down to the depressing music during the Jenova fight shortly after.
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Re: Games that made you feel

Postby Insidious » Fri Jan 21, 2011 4:46 pm

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FFVIII is one that comes clearly to mind for me. Like FFVII before it, there was a solid relationship being built, while all this calamity was going on in the world around them.

I remember one scene where Squall had to carry Rinoa piggy-back across this bridge that seemed like it would never end. That sequence definitely made me feel good...just about everything, people, the world, etc. And all from a little video game.

There have been others, in other games, but as video games go, that's one that leaps to the forefront for me.
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