Oh... THIS IS A DIS-AS-TUUUURR!!!!
Anyway.
Ahem.
*Cough* *Cough*
Shadowman wrote:Blurrz wrote:343 Industries is basically Bungie. Most of the people at Bungie who worked on the Halo series moved over to 343 Industries. 343 is just Microsoft's branch of Halo, because Bungie wants to move on to other things other than Halo.
Whoops, I meant to add that into my post. Seems I got distracted by people not fully understanding the point I'm trying to make.
As stated before.
THIS IS A DIS-AS-TURRRRR!!!!
Treetop Maximus wrote:#Sideways# wrote:For instance, a game could have gotten 1,000,000 sales, but all of a sudden an uproar from the people who played it say that it stinks!
You can't look at the sales of the game to judge it, especially at the release of the game, because there will be just so many people who only watched the cinematic trailers and went "OOH" and didn't look the game up before they bought it, those are the people who drive the sales up, and thus nullifies the actual popularity of the game.
Treetop Maximus wrote:However, to the consumer, quality should be a factor when buying games. If you go by sales, 50 Cent: Bulletproof may seem like it's worth buying. Games like that are why it's not a good idea to buy something based on sales. If you buy based on quality, you won't make the mistake of buying that game.
So you basically just rephrased my words.
Huh.
I thought you said to judge the sales before buying...
Shadowman wrote:#Sideways# wrote:Lets hope that 343 doesn't ruin this franchise.
Shadowman wrote:Not Shadowman wrote:Shadowman does have a point, you must look at reviews before you look at sales.
For instance, a game could have gotten 1,000,000 sales, but all of a sudden an uproar from the people who played it say that it stinks!
You can't look at the sales of the game to judge it, especially at the release of the game, because there will be just so many people who only watched the cinematic trailers and went "OOH" and didn't look the game up before they bought it, those are the people who drive the sales up, and thus nullifies the actual popularity of the game.
So in short, I'm sure the big company who makes the game care enough to make a good story, but they only want to see dollar signs in their eyes in the longterm.
That's not my point at all. My point was that sales figures are what determine which games get sequels. I've said, a few times, that quality (Which is all subjective anyway) is irrelevant here.
Nothing I've said had anything to do with a game's actual quality, since
I'm not arguing that point.
Fixed.
Anyway, that is true, if you make a sequel to a
bad game, you get another
bad game, causing sales to go down, causing the game creators to go from:

to

causing the entire series never to be revamped for 13 years, and this causes
good games to have new, even
better sequels.
Sorry for not understanding before, it only took elaboration!