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AGENT FOWLER is the government's reluctant liaison to the "talking scrap piles," as the surly Agent refers to them. Cantankerous, slightly slovenly, and borderline over-the-hill for a field agent, Fowler does not relish his assignment and constantly questions the AUTOBOTS' ability to handle the DECEPTICON threat to Earth (not to mention their judgment in allowing the Teens to be a part of it). He would prefer to handle the DECEPTICONS on his own terms and with the might of the military, but ultimately he knows the AUTOBOTS are humanity's best defense against the evil DECEPTICONS -- even if he'll never say so out loud.
Conditioned to battle and hardship by her years spent hunting rare creatures across the depths of space, AIRACHNID is a primed and powerful warrior. She has returned to the service of MEGATRON after her long absence determined to prove herself as a leader - no matter who she has to destroy to do it.
ARCEE is an accomplished, street smart and powerful fighter with little patience for those who don't know their way around a battlefield. Luckily, BUMBLEBEE is as skilled as any other warrior in the AUTOBOT army. Set loose on the streets of the big city with their human partners RAF and JACK, they're an unstoppable team in the defense of the planet.
BREAKDOWN is more than happy to take any mission MEGATRON assigns him - especially if it means a chance to take on BULKHEAD. The two big bruisers have had beef for a long time, but BREAKDOWN means for it to end on Earth, once and for all.
In spite of his massive strength, and the skill with which he uses it, BULKHEAD is not a born fighter. He prefers the simple things in life to the fury and confusion of battle. But he also knows that until the DECEPTICONS are defeated once and for all, simple peace will remain out of reach.
BUMBLEBEE is the AUTOBOT who's been on planet Earth the longest. So he knows humans best, which helps explains why he's so serious about looking after RAFAEL ESQUIVEL. 'Bee's' voicebox was damaged on CYBERTRON, so he 'talks' in bleeps and blurts. He may make mistakes, but he's always eager to please OPTIMUS PRIME.
Few AUTOBOTS are as fierce as CLIFFJUMPER. The DECEPTICONS long ago learned to fear the loudmouthed warrior for the incredible skill with which he wields his battle hammer.
"JACK" is 16, lives with his single mother and is still trying to find himself and fit in. He spends most afternoons working the drive-thru window at the local burger joint in order to save up money to buy his first motorcycle...that is, until ARCEE becomes his guardian AUTOBOT Suddenly, JACK gets a killer bike AND big sister all rolled into one. Though he might be a little reluctant about it, JACK often ends up assuming the leadership role amongst the Teens and ends up being the voice of reason, practicality and safety...just as long as he doesn't need to impress a girl, in which case all of that stuff goes right out the window.
Once his weapons are thoroughly tested and proven safe, KNOCK OUT keeps the best ones for himself. He boosts their power output, adds a few personal touches, and then takes them out into the field to see what sort of damage he can do.
With the power of DARK ENERGON coursing through his circuitry, MEGATRON gains a diabolical control over the reanimated wrecks of fallen robots. He exercises this new ability with complete ruthlessness, returning AUTOBOTS and DECEPTICONS alike to terrifying half life as relentless TERRORCONS.
A 15-year old female exchange student from Japan, though you wouldn't know it from talking with her since she's so fully absorbed American pop culture. MIKO is a free spirit who dresses in exuberant punk clothes, and doesn't care what people think or say about her eccentric appearance. It's only natural that the one with the interest in 'speed metal' would instantly bond with the AUTOBOT who's the most 'heavy metal': BULKHEAD. Miko is a thrill seeker and pretty fearless, though not always in a good way; she often gets the Teens into dangerous situations and improvises crazy solutions that only complicate matters. She's always well-meaning, though; and no matter what, she always has JACK'S and RAF'S backs.
OPTIMUS PRIME has seen MEGATRON use DARK ENERGON before, but never like this, and never with such total command of its abilities. He knows that he must put a stop to this evil before its corruption forever taints the Earth, and before its power overwhelms his small team of AUTOBOTS.
Hispanic high school freshman RAF is quiet, shy and often the most frightened by the dangerous situations presented by the Teens' involvement with the AUTOBOTS. All of that disappears the moment RAF spies any form of software-driven technology, when he becomes instantly engaged and enters "the zone." This comes in handy around AUTOBOT Central Command since RATCHET's knowledge of human technology is lacking. RAF'S savant-like prowess with computers might also be why he's the only human who unerringly understands his AUTOBOT partner, BUMBLEBEE - and often serves as his translator. RAF'S skills in front of a computer screen often end up saving both the humans AND the AUTOBOTS' hides.
ust because RATCHET chooses to avoid fighting doesn't mean he never learned how. His intimate knowledge of anatomy allows him to strike with surgical precision, making a fight against him a very painful losing proposition.
Buried for ages, sealed in a state of low function that was not quite stasis lock, SKYQUAKE waited for the day his lord MEGATRON might need him. He has the power to shake the very world to its foundation. The AUTOBOTS will learn to feel terror once again at the hands of SKYQUAKE.
SOUNDWAVE is absolutely devoted to MEGATRON. He uses his ability to intercept any electronic transmission to ensure the supremacy of his leader, and the eventual victory of the DECEPTICONS over the AUTOBOTS.
STARSCREAM hasn't survived this long simply by running away every time he might lose a fight. Every retreat is a calculated risk, designed to fulfill a greater purpose. It is often when his enemies believe they are winning that STARSCREAM turns and finishes them off.
Every VEHICON knows how likely he is to be dismantled - either by the AUTOBOTS, or by a DECEPTICON commander in need of spare parts. Danger is just part of life for them, and they welcome it. To a VEHICON, happiness is loyalty to MEGATRON and a warm blaster cannon.
Few DECEPTICONS have ever heard of WHEELJACK, but that's mostly because those that do learn about him don't survive long. He strikes from the shadows, with speed and overwhelming force, and then fades away into space.