Page 1 of 1

High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Mon Jul 16, 2012 12:25 pm
by El Duque
We have a couple of interviews with High Moon Studios' Dave Cravens from SDCC 2012. The main focus of each is the customization aspect, but other features all touched on as well. Interviews from Coin-Op TV and GamerLiveTV embedded below.




Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Mon Jul 16, 2012 12:33 pm
by PrymeStriker
Heterochromia iridum in red eye formation! Gaaaah!

Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Mon Jul 16, 2012 1:00 pm
by UltraPrimal
Sheesh! What a terrible interview. The guy interviewing probably knows nothing about Transformers. Especially with questions like, "Can I make my Transformer change genders?" and "Can I make my Transformer look like an anime character?". The High Moon guy should have just said, "No. What's wrong with you?". :HEADHURTS:

Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Mon Jul 16, 2012 4:41 pm
by ChZuck
I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.

Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Mon Jul 16, 2012 7:40 pm
by Deadput
hey did anyone see that the name of the ratchet head choice is called mercenary which is strange it should be called medic

Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Mon Jul 16, 2012 7:48 pm
by Autobot_Roadrash
That must have been an annoying interview with those bright lights and those dumb questions.

That high moon dev has a LOT of patience!

Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

PostPosted: Tue Jul 17, 2012 7:31 am
by craggy
ChZuck wrote:I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.

yeah, I'm a little surprised that they're making it out to be some awesome new feature, when what it is in reality, is a fix for the biggest bug in the last game.