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HMW: Noticed the mission changes yet?

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Moderators: crazyfists, Psychout, Sustain, Burn

Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Jan 16, 2009 9:22 pm

Absolute Zero wrote:From what I have gathered talking to people on the boards Burn, I'm one of the few people who liked you before you became a mod. That doesn't mean I dislike you now, just that I'm begining to understand some people's problems with you, so please don't think I'm trying to start a fight with you.


And as i've always said, if people have a problem with me, then they should discuss it with me.

I'm the first to admit i'm an arsehole, but I don't hide either. If people have a problem with me then come out and say it instead of talking to others about it.

If checking on the boards for feedback instead of just making the changes had been done, I think that would have been a big help.


errrrr dude, it was based on forum feedback. The way Psychout put forward his case to OS it seemed to me he'd pretty much been trawling the boards looking for said feedback.

Is there any chance of allowing some switches,


Probably have to get back to you on that one. I suspect however the answer might be "it might not be worth it with HMW2 rolling out soon".

Personally, I think it is a necessity to pull off Endgame successfully.

But yeah, like I said, wait and see. We got it newsified so hopefully some of the more inactive players will see it and come back.
"If you news it, they will come"
Okay that was bad.
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Re: HMW: Noticed the mission changes yet?

Postby Wingspan » Fri Jan 16, 2009 9:37 pm

Motto: "Death is not the end."
Con v Pred - worth the loss (1.5x base XP), logical outcome given participants, everyone was rather bloodied even if they survived

If 4v4 G1vBeast continue to proceed along these lines, I'd advocate increasing their frequency. Everything else has been otherwise said.... I think.
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Jan 16, 2009 9:48 pm

Weapon: Viper Pistol
Burn wrote:
Absolute Zero wrote:From what I have gathered talking to people on the boards Burn, I'm one of the few people who liked you before you became a mod. That doesn't mean I dislike you now, just that I'm begining to understand some people's problems with you, so please don't think I'm trying to start a fight with you.


And as i've always said, if people have a problem with me, then they should discuss it with me.

I'm the first to admit i'm an arsehole, but I don't hide either. If people have a problem with me then come out and say it instead of talking to others about it.


The only problem is actually with me. When I'm down and depressed, your normal arseness combined with your modship comes across to me in my low mood where everyone hates me anyway as you're taking a giant combat boot and trying to stomp out anyone who doesn't agree with you. I reconize the problem is me though, which is why I took time off from the boards.

If checking on the boards for feedback instead of just making the changes had been done, I think that would have been a big help.


errrrr dude, it was based on forum feedback. The way Psychout put forward his case to OS it seemed to me he'd pretty much been trawling the boards looking for said feedback.


I don't think the lack of Maximals playing the game was ever brought up in feedback. They have more commanders then the Preds by 2:1, but we're more active then them by 7:1. They need active commanders.

Is there any chance of allowing some switches,


Probably have to get back to you on that one. I suspect however the answer might be "it might not be worth it with HMW2 rolling out soon".

Personally, I think it is a necessity to pull off Endgame successfully.

But yeah, like I said, wait and see. We got it newsified so hopefully some of the more inactive players will see it and come back.
"If you news it, they will come"
Okay that was bad.


I remember when Seibs did the switch from Bot to Con. 20+ commanders switched, took what? An hour or two? Find out who's willing to switch. Hell, I'd join the Maximals now if I could since they really need the help. All it would take is a thread up, wouldn;t even have to be up for more then a day. People sign up, switch over. Once you know who wants to switch, it makes it faster and easier.
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Jan 16, 2009 9:53 pm

Absolute Zero wrote:The only problem is actually with me. When I'm down and depressed, your normal arseness combined with your modship comes across to me in my low mood where everyone hates me anyway as you're taking a giant combat boot and trying to stomp out anyone who doesn't agree with you. I reconize the problem is me though, which is why I took time off from the boards.


Been there, experienced that.

I'm not going to tell you what you need to do to deal with it because quite frankly, when it comes to depression, everybody's different. What works for one isn't going to work for another.

But believe me, recognising it yourself is a big plus.

I don't think the lack of Maximals playing the game was ever brought up in feedback. They have more commanders then the Preds by 2:1, but we're more active then them by 7:1. They need active commanders.


And hopefully having this change newsified will bring them back.

If it doesn't, then yeah, we'll definitely have to look into swapping some folks over otherwise it's really going to screw up anything we do for Endgame.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Jan 16, 2009 10:04 pm

Weapon: Viper Pistol
Burn wrote:
Absolute Zero wrote:The only problem is actually with me. When I'm down and depressed, your normal arseness combined with your modship comes across to me in my low mood where everyone hates me anyway as you're taking a giant combat boot and trying to stomp out anyone who doesn't agree with you. I reconize the problem is me though, which is why I took time off from the boards.


Been there, experienced that.

I'm not going to tell you what you need to do to deal with it because quite frankly, when it comes to depression, everybody's different. What works for one isn't going to work for another.

But believe me, recognising it yourself is a big plus.

I don't think the lack of Maximals playing the game was ever brought up in feedback. They have more commanders then the Preds by 2:1, but we're more active then them by 7:1. They need active commanders.


And hopefully having this change newsified will bring them back.

If it doesn't, then yeah, we'll definitely have to look into swapping some folks over otherwise it's really going to screw up anything we do for Endgame.



Even if they do, we're still going to need to get some commanders over to the beasties to make it a more fair fight.
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Warrior's Code wrote:You're the fighter you've got the fire
The spirit of a warrior, the champion's heart
You fight for your life because the fighter never quits
You make the most of the hand you're dealt
Because the quitter never wins

SPL Round 1: Second Place
Autbot Treasure Hunt: Winner
Hunt the Renegades: Winner

Dead in One-XBLive
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Absolute Zero
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Fri Jan 16, 2009 10:05 pm

Motto: "You don't know peace until you've had suffering"
Weapon: Double Venom Lasers
Still not seeing any bots and con missions.

Free XP I guess :lol:
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Jan 16, 2009 10:38 pm

Weapon: Viper Pistol
original sin wrote:Still not seeing any bots and con missions.

Free XP I guess :lol:


Seen one and we lost. The lack of maximals is worse then all the losses.
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Warrior's Code wrote:You're the fighter you've got the fire
The spirit of a warrior, the champion's heart
You fight for your life because the fighter never quits
You make the most of the hand you're dealt
Because the quitter never wins

SPL Round 1: Second Place
Autbot Treasure Hunt: Winner
Hunt the Renegades: Winner

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Re: HMW: Noticed the mission changes yet?

Postby Raphael Prime » Fri Jan 16, 2009 11:33 pm

Weapon: Energy Shurikens
I have yet to see a 4v4 against G1 factions, have gotten about maybe 18 Pred missions since this has started this evening.

I would agree to maybe see if increasing the chance to spawn BWvG1 missions at a slightly higher rate. I did ask for BWvBW missions, but it's slightly higher of an occurance than i thought it would be. I will say it's a great start, hopefully when the new missions are put in this will even out just a little bit more.

Thanks again Psychout and thank you OS.
"With my teeth locked down, i can see the blood, of a thousand men who have come and gone, now we grieve cause now is gone, things were good when we were young, is it safe to say, c'mon c'mon, was it right to leave, c'mon c'mon, will i ever learn, c'mon c'mon"-Von Bondies - 'C'mon C'mon'
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Re: HMW: Noticed the mission changes yet?

Postby Wingspan » Sat Jan 17, 2009 12:17 am

Motto: "Death is not the end."
Thanks are a good thing.

Outnumbering us in a mission though - wow - that deserves a cookie. :P So much for quick-win-right-back-in-again?
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Sat Jan 17, 2009 12:23 am

Motto: "You don't know peace until you've had suffering"
Weapon: Double Venom Lasers
Did someone throw water on them :shock:
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