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HMW v1 End Tournament Ideas

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: HMW v1 End Tournament Ideas

Postby Kaijubot » Tue Dec 09, 2008 4:43 am

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Psychout wrote:Throw them out there guys, everything will be considered.


Give me six hours. I'll try and jog my memory while I'm at work.

Edit:

Six and a bit hours later...


Disclaimer 1: What follows is equal parts creativity, influence, boredom inspired insanity and wild ambition.

Disclaimer 2: Storylines, I can do. Tournaments, less so. I suck at organising stuff and don't have the time to arrange/plan the whole thing myself. If anyone likes these ideas enough to want to see it happen they'd need to be willing to help organise it.

Now for some meat, as it were.

Part I:

The Predacon warlord Magmatron has a plan that will ensure a total victory for the Predacons with a single keystroke. All he needs is a power source. At the same time, Megatron disappears. Seizing the opportunity, Starscream takes over the Decepticons and launches an assault directly at the Autobot capital Iacon. The city is quickly surrounded and cut off.

Optimus Prime, away from Iacon inspecting the Maximal front, leads reinforcments back to the Iacon but before they arrive someone triggers one of the mecha-forming systems dormant under Cybertron's surface. Autobot forces are scattered and Prime is MIA.

Leo Prime observes this disaster and takes an elite taskforce into the depths of Cybertron to investigate. Meanwhile, the Maximal forces strike at Predacon holdings to create a diversion for Leo Prime and his team.

This would be the longest part of a 3 part storyline. Each faction has a main goal (Seize/Defend Iacon, Hold/Take the Frontline) and a story related "sidequest" (Hunt for Megatron, Locate Prime, Capture the Power Source, Investigate the Depths). Idealy, each side quest puts the faction up against one of the other Generations sides, so if the main fight is Bot vs Cons, the Bot sidequest would go against the Preds/Maximals. Depending on who wins which advances the storyline in certain directions.

Part II would reveal the true goals and motivations of certain factions, while Part III would obviously deal with the various end games and such, while the storyline results in either a set up for the start of v2 or the destruction of Cybertron.

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Re: HMW v1 End Tournament Ideas

Postby Redimus » Tue Dec 09, 2008 5:25 pm

Motto: "Better than Michael Bay..."
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I dont want to give too much away, becuase I dont want to spoil anything, but the (very) basic idea we had for a structure is as such:

The fifth army from the our last tournie is up to it's old tricks, drivern by something unknown. The verious leaders of the 4 factions have seen enough, and all delcare members of the firth faction to be executed on sight.

Phase 1
Cue alt hunt where a yet to be specified number of charecters (some created especilly for this, some exisiting charecters in the fanhood (that may well include other commander's charecters should any be offered)) will be the targets. This by and large will be an individual commander competition, but may also provide a head start for for the most successful faction in the second phase.

Phase 2
The outlawing and hunting of the fifth faction completly fails to halt their advance, and spured on by something mysterious, they declare war on all Cybertronians. All the factiosn will need to work together to combat the fifth faction's threat. But will the opotunity to win over the other factions and finally end the cival war interfere with the battle to save cybertron?
Only time will tell.


--------------------------------------------------------

Now quite how we achive this is still up to debate, and depends on verious things. But we're confident that we can run it in one form or another.

Also, this will not be the red and jeep show. As with anything I have ever been envolved in, we encourage any aspiring writers (with our guidence) to do their part, we really want fan charecters other than our own involed, we simply cannot run anything like this without players helping run it all, and frankly, we'de be very naive and/or arrogent to think that just cuase we have an idea we absolutly love, that other players cant add ideas which would add a whole new lever to it's awesomeness.

As well as the actual tournie, we are hoping to do some short stories and possibly mosaic style comics (if we can find a willing HMW player who is handy with photoshop or other art programs) to act as a build up/useful information/a little bit of additional fun in the run up to the tournie.

At this stage, as long as it dosnt starkly contradict the basic premis, any and all ideas are welcome.
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Re: HMW v1 End Tournament Ideas

Postby Psychout » Tue Dec 09, 2008 6:37 pm

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I think we have makings of an extremely good tourney here.
Burn wrote:Do a number of the different styles we've developed over the years. Hunts, Scalpings, Bracketing, all of which culminate in a week long traditional style tournament.


Both Kaiju and Red's stories are very compatable, one has created a great story for a war and the others have created a unique side game that could run alongside it with a few modifications.

And if it helps, I can dust off the warmap I created a while back. Modify it for 4 factions and it could be useful...
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Tue Dec 09, 2008 7:16 pm

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The only thing i would say Psych is, it can be the best event in the world, with all the bells and whistles. But people can only participate in so many things at once, we dont want too much going on at once, and we dont want it to last too long either.
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Re: HMW v1 End Tournament Ideas

Postby Psychout » Tue Dec 09, 2008 7:38 pm

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The War Machine tourney proved it can be done though, and im thinking of about 2 weeks overall, but all this will remain open to debate for a while yet.
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Tue Dec 09, 2008 7:58 pm

Motto: "Better than Michael Bay..."
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I cant remember why, but I didnt really partake in the warmachine thing. Wasnt it one thing at a time though?

(Dont get me wrong, I obviously expect more than one thing to be running at a time in this, it's become standard to have a main tournie and a mini game runing symaltainiously, but not much more than that in one go.)
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Re: HMW v1 End Tournament Ideas

Postby slip » Tue Dec 09, 2008 11:35 pm

Motto: "Do you still believe in all the things that you stood by before?
Are you out there on the front lines or at home keeping score?"
Just a couple thoughts if we ran this for two weeks we could break this up into a big send off. Say week one we have three two day tournies,hunts what ever Each one has a point spread say like 50 then a week for JP and Red to run a tounie.

So we have a 100 points total, I think we could use Tam's scoring system for individual factions to grade overall preformance other then just a single event win.

Also the first week could be tied in to the main story of the final weeks event.
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Re: HMW v1 End Tournament Ideas

Postby Jeep? » Wed Dec 10, 2008 12:42 pm

Basically, how I see this is as a large umbrella term under which we can set several events and tournaments. Without revealing too much, I can say that the main thrust of it will be very similar to the G2 comics stories, with all-out war, a faction that's everyone's enemy, and a Big Evil that rivals even Liege Maximo and/or The Swarm.
Over a three week period, we could tie any number of events into this, having them run into each other perhaps - if there are point awarded to the top 3 places for each individual event a final tally oculd announce the best player of the tournament, as well as the winning faction overall. I would only be wanting to run the event which is directly related to the story (and I'll probably need as much help as I can get), but anything else is free game for everyone to do what they want.
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Re: HMW v1 End Tournament Ideas

Postby Chaoslock » Wed Dec 10, 2008 1:18 pm

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Is it too late to add an old-style Scavenger Hunt to it too?
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Re: HMW v1 End Tournament Ideas

Postby Absolute Zero » Wed Dec 10, 2008 2:24 pm

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I wouldn't count on a lot of autobot participation if they run from Pred missions because of Merc/Loki challenging a much higher autobot frightens them, imagine what a tournament would do. They'd need their brown pants.
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Re: HMW v1 End Tournament Ideas

Postby Wingspan » Wed Dec 10, 2008 2:58 pm

Motto: "Death is not the end."
Jeep? wrote:Good stuff

What about incorporating a Bot/Con and Max/Pred as initial tourneys? The Max/Pred has some good backing, and in terms of storyline I could imagine the Bot/Con leading up to their shutdown, the Max/Pred leading to the re-awakening following the comet, and for logistics we run them simultaneously.

Once done a 4-way can occur with the supporting events (hunts, rivalries, etc.) to build to the "Common Evil" as the final blowout. It's like you've all been saying but incorporating another tourney thread which has been discussed previously for the ~Jan/Feb timeframe.

Thinking about the above - it's almost telling the whole history of V1... Bot vs. Con, Beast vs. Beast, 4-way insanity, 'It's Godzilla, let's fight together!!', *BOOM*

edit: I also volunteer to help write / storyboard / build outlines. To be blunt, establishing and managing the framework of stories that would be involved would likely be a strong suit and I could also contribute as needed.
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Re: HMW v1 End Tournament Ideas

Postby Psychout » Wed Dec 10, 2008 6:25 pm

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How about this as a format:

0) we drop a huge hint about the final battle.
1) A warm-up hunt, plenty of options to choose from...
2) The real war, 4 factions vs 4 factions.
3) Endgame, The hidden threat reveals itself and the cybertronians have to fight not only to save thier faction, but also to save their planet...


Kaiju's idea balances the canon aspect of the game really nicely and will definately build up interest, Red and Jeep's story will also work very well alongside it.

As Jeep (and Red) have proven themselves in the past, they will be taking the last part of this epic, but do we have any bot volounteers to write their factions side of the final story if we give them a loose breif?
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Wed Dec 10, 2008 7:07 pm

Motto: "Better than Michael Bay..."
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Is there any reason we cant have parts 2 and 3 running symaltainiously? Even if they are scored by seperate people? A 2 week epic tournie with everybody against everybody, I cant see a better sendoff.
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Re: HMW v1 End Tournament Ideas

Postby Psychout » Thu Dec 11, 2008 7:32 am

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That's pretty much exactly how id expect it to go down.
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Thu Dec 11, 2008 10:54 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Awesome sauce.
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Re: HMW v1 End Tournament Ideas

Postby Jeep? » Thu Dec 11, 2008 11:16 am

At this time I would like to propose the name "End of Days" for it.
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Thu Dec 11, 2008 11:21 am

Motto: "Better than Michael Bay..."
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I second this.
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Re: HMW v1 End Tournament Ideas

Postby Kaijubot » Thu Dec 11, 2008 11:25 am

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In my head I've been going with Heavy Metal War: Omega.
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Re: HMW v1 End Tournament Ideas

Postby Jeep? » Thu Dec 11, 2008 6:23 pm

Also good. Do we have any other suggestions before we put it to a show of hands?
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Thu Dec 11, 2008 8:11 pm

Motto: "Better than Michael Bay..."
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Omega? Care to explain?
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Re: HMW v1 End Tournament Ideas

Postby Wingspan » Thu Dec 11, 2008 8:23 pm

Motto: "Death is not the end."
Fearless Echoes wrote:Omega? Care to explain?

Alpha / Omega; Beginning / End
Sometimes it pays to be a religious nut :p

Other random bursts (some funny, some serious):
HMW: Return of the King
HMW: End Times
HMW: The Final Chapter
HMW: Beginning's End (or End's Beginning...)
HMW: We're all gonna die
HMW: Finale
HMW: Resolution
HMW: The Cost of Peace
HMW: War & Peace
HMW: The Final Nut Kicking
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Thu Dec 11, 2008 8:30 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
HMW: Extinction
HMW: Dark Storm
HMW: The Last Stand

Or maybe...

Never fear, weary soldier, your work is nearly through, your time is nearly come, for soon it shall be done...
The Last Battle.
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Re: HMW v1 End Tournament Ideas

Postby Nickolai » Fri Dec 12, 2008 12:36 am

Weapon: Battle Blades
"When All Are One"
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Re: HMW v1 End Tournament Ideas

Postby Kaijubot » Fri Dec 12, 2008 2:48 am

Motto: "No one escapes retribution."
Weapon: Energy Blades
The idea I came up with had four or five endings that would end the war permanantly storyline-wise, as well as being the end-cap for v1, so Omega seemed fitting. Also, as well as the combined simplicity and pretentiousness of the name it fits one of the main inspirations behind the story I came up with.
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Re: HMW v1 End Tournament Ideas

Postby Redimus » Fri Dec 12, 2008 8:33 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
We've only come up with 2 endings... or 8 endings, depending on how you look at it! lol.
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Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
Twincast / Podcast #346:
"Gas Station Jamboree"
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Posted: Saturday, March 23rd, 2024

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