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HMW2 Trailer

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Re: HMW2 Trailer

Postby Symbiote Spiderman14 » Tue Feb 10, 2009 1:24 pm

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The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.
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Re: HMW2 Trailer

Postby Mogwai Prime » Tue Feb 10, 2009 1:40 pm

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Omega Sentinel wrote:http://www.youtube.com/watch?v=4xbrKnASHAk


Sorry the quality is kind of bad. Best I could do with a short amount of time.


I can attest to the CPU scramble! I just kicked my own @$$!!! Psychout I owe you one :P
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Re: HMW2 Trailer

Postby Chaoslock » Tue Feb 10, 2009 1:47 pm

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So, there will be a tactic that makes Kremzeek out of an enemy? I want a permanent stasus of those on one of my cons! :twisted:
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Re: HMW2 Trailer

Postby Omega Sentinel » Tue Feb 10, 2009 1:53 pm

Symbiote Spiderman14 wrote:The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.

Spark points do not inhibit play. You can ironbot in the new game, you will just have to do it without your alt modes if you decide not to let your spark rest.
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Re: HMW2 Trailer

Postby devast8or » Tue Feb 10, 2009 2:03 pm

Omega Sentinel wrote:
Symbiote Spiderman14 wrote:The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.

Spark points do not inhibit play. You can ironbot in the new game, you will just have to do it without your alt modes if you decide not to let your spark rest.

...and iron-botting is working just fine in the new universe :grin:
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Re: HMW2 Trailer

Postby Judge Chuckachu » Tue Feb 10, 2009 2:07 pm

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OS -> :APPLAUSE: Seriously. :APPLAUSE:

And now with the bottom kissing over...I assume the beast factions will be working the same just cosmetically different?
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Re: HMW2 Trailer

Postby Kickyourassacons » Tue Feb 10, 2009 3:13 pm

Will there be an area where you could check your indepth stats on your individual characters? Similar to what the "XP Games" are but have it done automatically. I really like to see how my guys are doing but it happens once a week and the VERY generous Fearless Echoes pulls the work. I feel guilty asking for the breakdowns. It would be cool if the game did all this work instead of a single individual. Maybe even count the hours the person is playing. To see if your team is performing really well or are you crunching in the time to make up for the poor performance.
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Re: HMW2 Trailer

Postby Omega Sentinel » Tue Feb 10, 2009 3:31 pm

Kickyourassacons wrote:Will there be an area where you could check your indepth stats on your individual characters? Similar to what the "XP Games" are but have it done automatically. I really like to see how my guys are doing but it happens once a week and the VERY generous Fearless Echoes pulls the work. I feel guilty asking for the breakdowns. It would be cool if the game did all this work instead of a single individual. Maybe even count the hours the person is playing. To see if your team is performing really well or are you crunching in the time to make up for the poor performance.

Yes. May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
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Re: HMW2 Trailer

Postby neliz » Tue Feb 10, 2009 3:50 pm

Kickyourassacons wrote:To see if your team is performing really well or are you crunching in the time to make up for the poor performance.


Hey, don't get personal!
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Re: HMW2 Trailer

Postby Redimus » Tue Feb 10, 2009 4:00 pm

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Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.


This is good news, it means there might still be a place for my services! (I do it becuase I enjoy it, and whilst I would fully understand if my service was rendered suplus to requirments, I would miss having something like that to do.)
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Re: HMW2 Trailer

Postby King Slick » Tue Feb 10, 2009 4:35 pm

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This really is getting interesting. Do I continue to run with seintient clankers, or join with the pointer ears against the oversized savages. I only have so much free time. So...I grab the quiver with my fore and middle finger and my thumb...aim at the target and...*arrow hits Wheelie in the right optic servo* Whoops. My vision is far from being as sharp as one of them pointy ears.

*Sees Grimlock ready to suffer from a serious case of rage* Gulp! Twilghter! I NEED YOU KNOW! *leaps onto a Helfeiger and rides off in a hurry from an angey robo-Rex*
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Re: HMW2 Trailer

Postby Kickyourassacons » Tue Feb 10, 2009 5:33 pm

Fearless Echoes wrote:
Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.


This is good news, it means there might still be a place for my services! (I do it becuase I enjoy it, and whilst I would fully understand if my service was rendered suplus to requirments, I would miss having something like that to do.)


I think I share the same feelings as the rest of the 51 other people that you help out :APPLAUSE: I am sure though that when HMW2 releases you will have another opportunity to create a stats tracker of some sort. I am still amazed that you can keep track of all of us and post our scores every week :APPLAUSE: I didn't want to replace you, I just thought this was turning out to be a burden. But my thoughts were wrong as you enjoy this task.

Also thanks OS for the answer
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Re: HMW2 Trailer

Postby Darth Trader » Tue Feb 10, 2009 6:00 pm

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Kickyourassacons wrote:
Fearless Echoes wrote:
Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.


[color=red] I am still amazed that you can keep track of all of us and post our scores every week :APPLAUSE: I didn't want to replace you, I just thought this was turning out to be a burden. But my thoughts were wrong as you enjoy this task.

Also thanks OS for the answer


Red is apparently a glutton for punishment. :grin:
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Re: HMW2 Trailer

Postby Redimus » Tue Feb 10, 2009 6:04 pm

Motto: "Better than Michael Bay..."
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Yes. I am, lol.
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Re: HMW2 Trailer

Postby Down_Shift » Tue Feb 10, 2009 6:59 pm

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Lookin' good bitches, lookin' good.
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Re: HMW2 Trailer

Postby Pariah » Tue Feb 10, 2009 7:25 pm

hmmmm... link not working for me. I must smell. Cant wait though :)
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Re: HMW2 Trailer

Postby Ouroboros » Tue Feb 10, 2009 9:34 pm

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Is this worth breaking my recent bout of silence? I reckon so! Good work OS, can't wait to see the thing up and running!

This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
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Re: HMW2 Trailer

Postby neliz » Wed Feb 11, 2009 2:01 am

Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?


Mission structure is totally different so the number of players will have less of an effect.
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Re: HMW2 Trailer

Postby Starlock » Wed Feb 11, 2009 8:47 am

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neliz wrote:
Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?


Mission structure is totally different so the number of players will have less of an effect.



I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
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Re: HMW2 Trailer

Postby Omega Sentinel » Wed Feb 11, 2009 8:56 am

Starlock wrote:
neliz wrote:
Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?


Mission structure is totally different so the number of players will have less of an effect.



I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
I've said this for a long time...Balance is the fault of a game, not the players.

The game will have built in functions to make each side playable and missions will be different. On top of that, missions will only be a part of what you can do.
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Re: HMW2 Trailer

Postby Black Eyes » Wed Feb 11, 2009 5:33 pm

Look'n good OS....can't frig'n wait to actually play it!

I'm diggin pretty much everything your doing with V2.0, it looks like it will be much more open to customizing your Transformers which will be great :grin:

After seeing the teaser and now the trailer I've got a bazzillion questions running through my head...but I'm sure they will be answered in due time :mrgreen:
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Re: HMW2 Trailer

Postby Starlock » Wed Feb 11, 2009 10:49 pm

Weapon: Gattling Gun
Omega Sentinel wrote:
Starlock wrote:
neliz wrote:
Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?


Mission structure is totally different so the number of players will have less of an effect.



I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
I've said this for a long time...Balance is the fault of a game, not the players.

The game will have built in functions to make each side playable and missions will be different. On top of that, missions will only be a part of what you can do.


I think people be naming their children after you :P
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Re: HMW2 Trailer

Postby Blackstreak » Thu Feb 12, 2009 5:30 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
My question is in regards to weapon wielding. What benefit is there to wielding only one weapon? Obviously wielding 2 gives you more attacks, and wielding a 2-hander may potentially give more damage. This is typically how it should work anyways. So why would I NOT want to dual or 2-H wield?

BTW, I had pretty much quit playing HMW for the typical reasons of not really standing a chance w/ there being an overpowering of Decepticons versus Autobots. But this has got me excited.
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Re: HMW2 Trailer

Postby Psychout » Thu Feb 12, 2009 6:51 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
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Blackstreak wrote:My question is in regards to weapon wielding. What benefit is there to wielding only one weapon? Obviously wielding 2 gives you more attacks, and wielding a 2-hander may potentially give more damage. This is typically how it should work anyways. So why would I NOT want to dual or 2-H wield?


Each indivdual shot will cost you energon, which will be scarce. You wouldn't want to blow it all on bullets if you'll need it to cover your CR costs.
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Re: HMW2 Trailer

Postby Kickyourassacons » Thu Feb 12, 2009 8:10 pm

Will there be a repair tactic? and if so will there be a xp gain for the % you repair, like ram? Its hard to to get people to want to have a repair character because he doesn't produce much xp. This would create a "Team" battle and not individual performance.
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