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HMW2 Trailer

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Re: HMW2 Trailer

Postby neliz » Fri Feb 13, 2009 3:11 am

It would create "classes" much like any rpg, with ranged attackers, close combat, medics, maybe "stealthy/sneak" etc. but implementation of that should be beneficial on a level beyond what it is now. with experience being able to increase your proficiency with said tactic automatically instead of you dumping points in it..
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Re: HMW2 Trailer

Postby Psychout » Fri Feb 13, 2009 4:17 am

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Judging from the tests so far, I think we can safely say that repair has been um... repaired.
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Re: HMW2 Trailer

Postby CheshiredaCat » Fri Feb 13, 2009 4:36 am

As the top pred i only think it is fair that u let me in on the beta so i can test it for my fellow preds.
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Re: HMW2 Trailer

Postby Psychout » Fri Feb 13, 2009 4:43 am

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Nice try, felix. :lol:
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Re: HMW2 Trailer

Postby Redimus » Fri Feb 13, 2009 5:10 am

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Kickyourassacons wrote:Its hard to to get people to want to have a repair character because he doesn't produce much xp.


You're clearly doing it wrong. My medic rocks, Ask Wingspan. Of course, you do need allies with some endurence.

CheshiredaCat wrote:As the top pred i only think it is fair that u let me in on the beta so i can test it for my fellow preds.


As by far the biggest loud mouth in the preds, I declare that I should be allowed on the testing team! :P
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Re: HMW2 Trailer

Postby Burn » Fri Feb 13, 2009 5:15 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
I was talking to OS earlier and he said he'll probably add a few more beta testers. IN JULY! bwahahahahaha ... suckers for reading this small near invisible text ... and those who didn't!
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Re: HMW2 Trailer

Postby neliz » Fri Feb 13, 2009 7:13 am

Burn wrote:I was talking to OS earlier and he said he'll probably add a few more beta testers. IN JULY! bwahahahahaha ... suckers for reading this small near invisible text ... and those who didn't!


Cool.. does it go by number? I remember asking publicly first in the first hmwv2 facts thread :grin:
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Re: HMW2 Trailer

Postby Omega Sentinel » Fri Feb 13, 2009 9:20 am

Burn wrote:I was talking to OS earlier and he said he'll probably add a few more beta testers. IN JULY! bwahahahahaha ... suckers for reading this small near invisible text ... and those who didn't!

I did? :shock:
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Re: HMW2 Trailer

Postby Jeep? » Fri Feb 13, 2009 9:28 am

You also said I can have your car.
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Re: HMW2 Trailer

Postby Omega Sentinel » Fri Feb 13, 2009 9:38 am

Jeep? wrote:You also said I can have your car.

I did?? :shock:

My RX-8?? :shock: :shock:
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Re: HMW2 Trailer

Postby Jeep? » Fri Feb 13, 2009 9:55 am

Yep. If it helps, you're getting my old boots.
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Re: HMW2 Trailer

Postby Judge Chuckachu » Fri Feb 13, 2009 10:19 am

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And my AXE!
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Re: HMW2 Trailer

Postby Editor » Fri Feb 13, 2009 11:42 am

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Re: HMW2 Trailer

Postby devast8or » Fri Feb 13, 2009 12:09 pm

Congratulations General Solo...it appears you have a team ready to deploy to the southern region of Endor.
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Re: HMW2 Trailer

Postby Black Eyes » Fri Feb 13, 2009 12:49 pm

Psychout wrote:
Blackstreak wrote:My question is in regards to weapon wielding. What benefit is there to wielding only one weapon? Obviously wielding 2 gives you more attacks, and wielding a 2-hander may potentially give more damage. This is typically how it should work anyways. So why would I NOT want to dual or 2-H wield?


Each indivdual shot will cost you energon, which will be scarce. You wouldn't want to blow it all on bullets if you'll need it to cover your CR costs.


So does this mean how we earn energon/exp will be diffrent come V2..or will it be a similar to the current version?
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Re: HMW2 Trailer

Postby Psychout » Fri Feb 13, 2009 1:17 pm

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Yes... and no.

You'll still be able to plunder it from the corpses of your fallen enemies like you do now, but as energon has a much bigger part to play in the new game there will be lots of other ways gain, and spend, your energon.
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Re: HMW2 Trailer

Postby Absolute Zero » Fri Feb 13, 2009 2:05 pm

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Fearless Echoes wrote:
Kickyourassacons wrote:Its hard to to get people to want to have a repair character because he doesn't produce much xp.


You're clearly doing it wrong. My medic rocks, Ask Wingspan. Of course, you do need allies with some endurence.

CheshiredaCat wrote:As the top pred i only think it is fair that u let me in on the beta so i can test it for my fellow preds.


As by far the biggest loud mouth in the preds, I declare that I should be allowed on the testing team! :P


And I just had a birthday this week. I asked for it for a birthday present! >.< All I got was the beast wars source book, Dinobot, Smokescreen, Spotlight Revalation TPB and animated Jetfire/Jetstorm. And I paid for all those myself. Oh, and Lego Star Wars Rogue Shadow ship. Paid for that too.
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Re: HMW2 Trailer

Postby Burn » Fri Feb 13, 2009 3:09 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Omega Sentinel wrote:
Burn wrote:I was talking to OS earlier and he said he'll probably add a few more beta testers. IN JULY! bwahahahahaha ... suckers for reading this small near invisible text ... and those who didn't!

I did? :shock:

Provided you get it released by July!

If you don't ... then we're in trouble.

Bloody fineprint, should've said December 2015. :P
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Re: HMW2 Trailer

Postby Deephaze » Fri Feb 13, 2009 3:41 pm

Is there any truth to the rumor than HMW2 uses the duke nukem forever engine?
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Re: HMW2 Trailer

Postby Darth Trader » Fri Feb 13, 2009 3:47 pm

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Omega Sentinel wrote:
Burn wrote:I was talking to OS earlier and he said he'll probably add a few more beta testers. IN JULY! bwahahahahaha ... suckers for reading this small near invisible text ... and those who didn't!

I did? :shock:


So, that's a no then?
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Re: HMW2 Trailer

Postby Burn » Fri Feb 13, 2009 3:50 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
I was joking, only OS would know if he needs to add more beta testers or not.
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Re: HMW2 Trailer

Postby neliz » Fri Feb 13, 2009 5:12 pm

OF the beta testers, how many are there of every faction, is it like 10 cons and 1 bot so that when v2 starts we know where the knowledge lies?
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Re: HMW2 Trailer

Postby Absolute Zero » Fri Feb 13, 2009 5:19 pm

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neliz wrote:OF the beta testers, how many are there of every faction, is it like 10 cons and 1 bot so that when v2 starts we know where the knowledge lies?


From what I've been able to tell, the beta testers are the moderators.
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Re: HMW2 Trailer

Postby Psychout » Fri Feb 13, 2009 5:35 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
There is a handful of testers from each faction, more than just the staff, and if OS needs more then he will ask them.
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Re: HMW2 Trailer

Postby Chaoslock » Fri Feb 13, 2009 5:42 pm

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Consider this post as volunteering when testers will be needed. Image
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