Psychout wrote:So, opinions please people...
Are you sure...?
The whole thing gives me an overall "meh" feeling. It's like the original game, but with more numbers. I don't necessarily construe that as an improvement.
There's something about alt modes and spark points that just seem totally counter-intuitive to me. First, that transforming from a robot warrior into a slowly accelerating, difficult-to-maneuver Earth vehicle (aka a semi-truck) has any advantage at all doesn't make sense. This is a limitation on the gameplay itself I think, as it reserves itself almost entirely to combat, so aspects of alt modes that would be beneficial outside of combat are either not going to make sense or are going to be omitted.
Second, there's never been any inherent cost to a transformation other than the time to do it and perhaps some exertion comparable maybe to walking up a short flight of stairs. In the lore, transforming was actually a method of conserving energy; not expending it.
It sounds like Spark Points are going to be used like "Mana Points," or "Magic Points," or "Action Points," or whatever tub-o-resource the game uses. Can't say I'm excited about this. I was disappointed in HMW1 that alt modes did nothing aside from random special attacks. Spark Points say to me that alt modes are just going to be represented by "So-and-so transforms into a whats-it and does a special attack!" Except now there's an MP cost.
I always wanted to see my transformers transform and... well, stay that way. If you have a strategic advantage as a fighter jet strafing the battlefield (no, not that strafing), why would you bother with robot mode? I feel like there's a lot of design space missing.