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How can we liven up the Bounty Hunting?

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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Wed Feb 18, 2009 5:17 pm

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Rankings wise, N_V makes a good suggestion for totalling up the score, but the result should be divided by your average level, a L2 decking and L3 should be worth more than a L3 v L3.

Name_Violation wrote:the only broblem with the weapon idea is weapons aren't effective any more. any char with 5 or higher str doesnt use weapons, punch/kick is better damage.
True, but once you get to 5frp, the weapon takes over again. Im not sure how many of you can use a 5frp character though.

Absolute Zero wrote:I fully support making it harder to get the Hunters License [...] With 13-14 hunters now, It'd probably be a good time to start doing that.
We have 14 now, we should get them to collect 8 opposition hunters.
I'd suggest taking the heads of the top characters of each team but not everyone plays top-to-bottom so their order may change. Do you guys want to nominate a particualar character they must beat or shall we just let them beat any of your team?


As for the hunters star, feel free to be creative guys, I only made what I did as a suggestion. Deaths Head was hugely popular over here AZ, did the US series have any defined bounty hunter characters?
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Re: How can we liven up the Bounty Hunting?

Postby The Chronic » Wed Feb 18, 2009 6:05 pm

Do you guys want to nominate a particualar character they must beat or shall we just let them beat any of your team?

I say out of the top 6 or so, dont wan't to make it too hard or too easy

As for the hunters star, feel free to be creative guys, I only made what I did as a suggestion. Deaths Head was hugely popular over here AZ, did the US series have any defined bounty hunter characters?
I doubt you'll get something to better represent a bounty hunter than Deaths Head, with the possible exception of Fetts head
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Re: How can we liven up the Bounty Hunting?

Postby Absolute Zero » Wed Feb 18, 2009 7:37 pm

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Psychout wrote:
Absolute Zero wrote:I fully support making it harder to get the Hunters License [...] With 13-14 hunters now, It'd probably be a good time to start doing that.
We have 14 now, we should get them to collect 8 opposition hunters.
I'd suggest taking the heads of the top characters of each team but not everyone plays top-to-bottom so their order may change. Do you guys want to nominate a particualar character they must beat or shall we just let them beat any of your team?


For mine, I'd say either Exia or Rikou.


As for the hunters star, feel free to be creative guys, I only made what I did as a suggestion. Deaths Head was hugely popular over here AZ, did the US series have any defined bounty hunter characters?


Deaths Head wasn't terribly popular over here, though Deaths Head 2 made it state side, and had some pretty good art, it fizzled out after the first arc with the X-Men ended.

I don't remember any bounty hunters in the comics, however, crazy idea I just had, how about we use all four faction symbols? There are plenty of Bot/Con and Pred/Max ones with a | between the two halves, how about using a X and having part of each symbol in the quarters? This way instead of tying it to one specific character, it ties to all 4 factions.

For showing rank, depending on how the ranks going to work, it can be something simple like military bars/stripes (though I think swords would be a better way for the hunters) or a number/letter system showing it off. D-C-B-A-S is the more or less standard.
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Re: How can we liven up the Bounty Hunting?

Postby xxxpathogenz » Wed Feb 18, 2009 8:09 pm

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Personally, as an emblem, I'd use that skullish thing that Boba Fett had one of his shoulder pads. But that's just me... but I do like AZ's idea of using all four faction signs.

Here's an idea I had; I haven't read everything here, so if this has already been said disregard it. All of us here are probably swimming in energon, and therefore don't need to be paid in full for collected bounties. I propose that we be allowed to hunt in groups, splitting the bounty appropriately afterwards. This would definitely reduce the time needed to gut a full team. With bounties on Sustain, Jeep?, Conjurous, and Crazyfists it's not like we're pwning nOObs here.

Alt modes and weapons sound like good rewards to me and I really dig the idea of a hunters board for us to get together. But wouldn't that almost make us a clan? Then again, I'm of thought that we should be working together, not against one another (don't know why that's in my head).

EDIT: I say we nominate our top 3 guys
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Re: How can we liven up the Bounty Hunting?

Postby Raphael Prime » Wed Feb 18, 2009 9:28 pm

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If you ask me, some of, if not THE best, hunter's in Sci-Fi is Predator. So i would look at them a little and agree with some sort of 'trophy' for claiming a bounty. They took skulls...we could take scrap metal? exo-skeleton?

As for the 'badge' you made Psychout, i think it looks good. Only thing i'm not fond of are the sheriff looking star points. What about a...i'm drawing a blank on the actual word...but like you are looking at a head through a sniper scope.

Bounty price, i think they are fine as they are right now. Because it still encourages the newer players to put one out that they can actually afford. Having a price that more people can afford would be better to generate more bounties overall.

Participation in those bounties, why not institute automatic bonuses? Say the bounty lasts 1 month/4 weeks. If you claim the bounty in the first week you are awarded a 75k bonus. Within the 2nd week, a 50k bonus. Within the 3rd week, 25k bonus. Final week, no bonus.


Unlikely to happen, but i as well think the G1 vs Beast missions should get some tweaking to make it easier for more missions for cross generation hunters to hunt the other generation.

Giving out licenses, what about the top 4 bots from 3 teams? That way you still only have to take down 12 people to get in, but it gets harder by having to get the top 4 only from a team.

I'll leave my 2 cents at this point for now.
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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Thu Feb 19, 2009 7:30 am

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Lets not get too hung up on an emblem here. Fact is, we need to keep it as 'Transformers' as possible, so I'm still looking at Deaths Head - the most recognisable 'hunter' in TF canon. Unless you guys find a TF replacement, we'll still be using him.

As for sorting the game out, this may help.
Here is the plan as it stands for HMW2 (with spoilers removed). Please bear in mind that this is still in the concept stage, so any part of this is subject to change with little notice.
How Im planning the game for HMW2 wrote:Using an NPC 'Shop' (Agency) set up, anyone can 'buy' a bounty based on a list of criteria; commander, individual, team, alt, faction, level, etc.

- The full cost of a contract is paid in full upon purchase
- The agency ALWAYS takes 5% as a fee
- Contract remains open indefinitely, but will have a 'expected by' date.
- All active contracts will be listed in the agency
- There will be an option for the target to 'buy off' the contract for 110% of the bought price
- Client can withdraw incomplete contracts minus a further 20% fee


Targets with active contracts on their heads to be marked as such in battles. (Full details to be confirmed.)


The completing Hunter collects a % of the total paid by the client, depending on how clean the kill was. There will be a 25% penalty to collections that are:
- After the 'expected by' date
- Lack flair, i.e. the hunter dies in the collecting mission
- Collected by an 'Unlicensed' hunter

So you could lose as much as 80% of the original bounty if you are unlicensed, late and get killed in the mission - but skilled, fast, licensed hunters could easily earn the maximum 95%.

All penalties and agency fees will be channelled into bounties run by the agency that are game related, or rewarded challenges between the licensed hunters.



The reason I have written the above out is that im trying to find a way to get this idea reflected in whats left of V1. Currently the jobs aren't coming in and those that are seem to be very difficult to collect.

Is that a fair assessment, and if so, what can we do to sort it out?


Established issues are:
Bounties need to be made more simple to place/collect
- New bounties need to be be news'd
- Set up a showcase on how the bounties work
- Cheaper bounties on single characters encouraged

More flexibility in the times/payments/requirements
- Remove minimum time clause and replace with 'penalty for going over time'
- Payments to be set to a level-based scale
- Method of acquiring licence changed.

More incentive/rewards for the hunters to actually hunting targets
- Badges (we don't need no stinking badges!)
- Rewards actually being paid.
- Custom weapons and alts when available

Did I miss anything?
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Re: How can we liven up the Bounty Hunting?

Postby The Chronic » Thu Feb 19, 2009 8:08 am

Did I miss anything?

Only the Hunters lodge and our fancy Heavey Metal Hunter titles
- be good if their were ranks, regular, medium and elite -huntmaster?

I think you covered everything else meantioned so far


all that stuff about V2

Im liking these plans, as for implimenting them it would mean either the huntmasters or the bounty setter have go through the logs and check if you died, other than that it should be easy to check if you have a liecence and if you made the bounty in time then just get a calculator for a bit of maths to work out the final pay

what i have to ask is will any of these planned changes affect current bountys?
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Re: How can we liven up the Bounty Hunting?

Postby neliz » Thu Feb 19, 2009 8:27 am

great work Psych, I wish I had more time to elaborate but work is asking more of my attention.
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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Thu Feb 19, 2009 8:52 am

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Cheers guys, like I said this is still in concept but most, if not all, will be in the new game somewhere.

Chronic, have added your points below, but I think rankings will have to wait til we can get business going properly first though.

Chronic wrote:
all that stuff about V2

Im liking these plans, as for implimenting them...
Without giving too much away, it will be far easier to tell if you survived a mission or not in HMW2. There is also a high chance of this sort of stuff being auto-detected and the payment amounts auto calculated, only requiring a member of staff to double check and authorise the payment at the end.

Chronic wrote:what i have to ask is will any of these planned changes affect current bountys?
No, they will stay as they are.

So, we have the revised list:

1) Bounties need to be made more simple to place/collect
- New bounties need to be be news'd
- Set up a showcase on how the bounties work
- Cheaper bounties on single characters encouraged
- Clarification regarding un-licensed collections

2) More flexibility in the times/payments/requirements
- Remove minimum time clause and replace with 'penalty for going over time'
- Payments to be set to a level-based scale
- Method of acquiring licence changed.

3) More incentive/rewards for the hunters to actually hunt targets
- Badges (we don't need no stinking badges!)
- Rewards actually being paid.
- Custom weapons and alts when available
- Private BH forum & related user titles

Anyone want to add anything else?
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Re: How can we liven up the Bounty Hunting?

Postby Chaoslock » Thu Feb 19, 2009 9:12 am

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Just remembered: The fact that only or not only Bounty Hunters can hunt for the bounties isn't clarified yet in the BH topic description.
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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Thu Feb 19, 2009 9:32 am

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I've updated that in the big sticky and ill add it to the list.
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Re: How can we liven up the Bounty Hunting?

Postby Zordon » Thu Feb 19, 2009 10:07 am

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iv been reading through everyone's ideas and suggestions and have a couple of ideas myself,

firstly, how about as soon as you get confirmed as a bounty hunter you get a bounty posted on your whole team that can be claimed only by your new opposition "peers", the longer you go without being claimed the higher your "rank" this will of course be relevant to how much you play, when you play and the system you use to pick the guys to play (my second top guy would be my hardest target to find as i always try to play my top guy and bottom five)

secondly, how about a 3 on 3 battle royal mini torny just between the hunters, bascialy the first team to post all 36 of the other teams 3 members win (either prize or braggin rights). we could use our own faction forums for back-up and tactical support and post and consolidate kills in there too. we could then report back in here (in another thread) every once in a while for some smack talk/winding the other team up. i think on the maximal side there is at least myself, Windstalker and Raphael prime that would give any 3 pred teams a good run for their money. :P
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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Thu Feb 19, 2009 10:22 am

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These are great ideas Zordon, but out of the 14 graduates we have are 5 cons, 5 preds, 3 maximals and only 1 Autobot, so I'm not really sure how we can make that balance currently.

If we can get 2 more bots on board then this would work nicely. neliz, as the sole Autobot here (although Electron did drop in), you got any suggestions on how to encourage the bots to join in?
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Re: How can we liven up the Bounty Hunting?

Postby neliz » Thu Feb 19, 2009 10:46 am

Though my previous attempt at bounty hunting failed miserably (over at ASF) I pitched this idea a couple of weeks after the reset

PostPosted: Sat Oct 11, 2008 4:00 pm
Bounty and headhunting.
Want someone killed? someone wants your head fed to a Sharkticon? let us know and we can aid you with your kill or provide some covering fire.


That's what I pitched there and got the attention of 4 people. :(

Though I'll try to get more 'Bots on board as my new Position seems much improved over my old situation.

:o)
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Re: How can we liven up the Bounty Hunting?

Postby Electron » Thu Feb 19, 2009 10:49 am

Psychout wrote:If we can get 2 more bots on board then this would work nicely. neliz, as the sole Autobot here (although Electron did drop in), you got any suggestions on how to encourage the bots to join in?


sorry guys didn't know it was just hunters who where supposed to post

i feel that the next two bots who mite get there licences would be hoistimus or randall.K.orten

i would be lieing if i sed i didnt try and get my licence, as i began to take down Gs's team from the end of the scalp hunt amnesty , managed to get half his team then he decided to slow down, so my chances and my interest declined

if there are any cons who play alot and want me to have a crack of there team, i'd happily engage in all out war

jus lookin for a worthy target reli


as for attracting bots, you've seen iacon its a graveyard, the majority of bots are jus players not posters
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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Thu Feb 19, 2009 11:05 am

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Electron wrote:sorry guys didn't know it was just hunters who where supposed to post

No no no! Quite the opposite dude, I want to get as many non-licensed guys to join in as possible, maybe they will have some new ideas or can tell us whats stopping them from joining.

I know the bots are more quiet players than posters, but I'm still hoping to find a way to get them more involved. neliz, if you want ill PM you a few tips that we use to keep Darkmount lively and fun and you can see if you want to use them?
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Re: How can we liven up the Bounty Hunting?

Postby Halo » Thu Feb 19, 2009 11:06 am

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Expanding on the idea of Zordon, something else I think might be interesting would be some kind of tournament or something of all the hunters, regardless of faction, versus everyone else.

Or at least, I'd like to team up sometimes with hunters of other factions for bounties. I think it'd be interesting, to say the least.
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Re: How can we liven up the Bounty Hunting?

Postby neliz » Thu Feb 19, 2009 11:42 am

Psychout wrote:I know the bots are more quiet players than posters, but I'm still hoping to find a way to get them more involved. neliz, if you want ill PM you a few tips that we use to keep Darkmount lively and fun and you can see if you want to use them?


Bring 'm on!
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Re: How can we liven up the Bounty Hunting?

Postby The Chronic » Thu Feb 19, 2009 12:07 pm

Idea just poped into my head
what about if the tatget can get the bounty setter before someone gets him then it nullifys the bounty or something along those lines
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Re: How can we liven up the Bounty Hunting?

Postby Absolute Zero » Thu Feb 19, 2009 1:37 pm

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Sorry for resurrecting a old post, but I forgot to reply to it before. ;_;

Psychout wrote:Gambling/Betting. I was thinking of trying to run one before, basically put your energon where you mouth is type thing.
That's an interesting idea. Ill have a think and see if we can use this.
Would you be willing to trial it in a week or so's time?
[/quote]

So, you'd have your think, any decission, and what do you mean would I be willing to trial it? Participate or run/set up?
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Re: How can we liven up the Bounty Hunting?

Postby Raphael Prime » Thu Feb 19, 2009 5:13 pm

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Psychout wrote:Lets not get too hung up on an emblem here. Fact is, we need to keep it as 'Transformers' as possible, so I'm still looking at Deaths Head - the most recognisable 'hunter' in TF canon. Unless you guys find a TF replacement, we'll still be using him.



Well when i brought up the Predator i was kinda rambling a bit i think, my bad.
Those plans for V2 i would say are impressive and i look forward to them if/when they do get implemented into the game.

I like Zordon's idea as well of a mini tourney of sorts between hunters. But since there is only 1 Autobot hunter, what if we went for objectives instead of a 3-on-3 sort of way. Say like a couple objectives was stasis another hunter in a mission with ram, another with strafe, another with a weapon, another with brawling, and other sorts like that. You included Arena needed and you got 8 with possibly 4 wild card kills.
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Re: How can we liven up the Bounty Hunting?

Postby Zordon » Thu Feb 19, 2009 5:48 pm

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Raphael Prime wrote:
Psychout wrote:Lets not get too hung up on an emblem here. Fact is, we need to keep it as 'Transformers' as possible, so I'm still looking at Deaths Head - the most recognisable 'hunter' in TF canon. Unless you guys find a TF replacement, we'll still be using him.



Well when i brought up the Predator i was kinda rambling a bit i think, my bad.
Those plans for V2 i would say are impressive and i look forward to them if/when they do get implemented into the game.

I like Zordon's idea as well of a mini tourney of sorts between hunters. But since there is only 1 Autobot hunter, what if we went for objectives instead of a 3-on-3 sort of way. Say like a couple objectives was stasis another hunter in a mission with ram, another with strafe, another with a weapon, another with brawling, and other sorts like that. You included Arena needed and you got 8 with possibly 4 wild card kills.



i like where this train of thought is going Raphael, we could use this as a sorta initiation after getting your license, each faction have a list of about 12 tasks from easy to hard.

sorta like a mini treasure hunt they are always fun to do (never really got many but the randomness of some of the things to get was fun) like take down a non-animal pred/maxi with a strafe, perform more than 3 rams against another bounty hunter in one mission/arena take down anything classed as a flying TF with a kick etc etc.

The possibilities of fun and randomness could be fun :???: :???: .

we could chip in 3/4 ideas each across the whole bounty hunter "team" put them in a pot pick out 12 at random then who ever can claim them first gets "a badge of honor".

with the badge of honor they can choose to either set the next tasks/torny/treasure hunt themselves or put it out to the open field again.
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Re: How can we liven up the Bounty Hunting?

Postby Psychout » Thu Feb 19, 2009 7:11 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
I missed this earlier:
Electron wrote:jus lookin for a worthy target reli
UK/European timezone eh?
Chaoslock, Chronic? (& Halo & GS if you see him) Ive got 50K here for whichever one of you collects Electron's team before he can gain his licence.
If he wins, he gets the 50K and Im pretty sure you dont want that to happen. :twisted:


Chronic wrote:what about if the tatget can get the bounty setter before someone gets him then it nullifys the bounty or something along those lines
Nice. Taking the hunter out first cancells the bounty. Yeah, we can add that. Maybe even take out the client too if its a public contract?

Absolute Zero wrote:So, you'd have your think, any decission, and what do you mean would I be willing to trial it? Participate or run/set up?
Can you pm me what you had in mind? Im intrigued, but have logisitical concerns.


Halo wrote:I'd like to team up sometimes with hunters of other factions for bounties.
Raph and Zordon wrote:...initiation after getting your license...
This is pretty much exactly what I am after.

If ALL of you guys want to quickly come up with an 'initiation challenge' between you im more than happy to add it into what we've got planned, its your game. The Maximals and Predacons will be a little busy in the next few days though, so give me some initial suggestions and ill see what I can do...
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Re: How can we liven up the Bounty Hunting?

Postby Absolute Zero » Thu Feb 19, 2009 7:44 pm

Weapon: Corrosive Slime Shooter
Initiation challenges need to be something challenging, yet reasonable. Asking a level 1 to take down GS for instance isn't going to really be something you can expect them to do. Maybe taking leader alt modes? Preds have to take down a mammoth, lion, and ape, Maximals have to take down a T-Rex, dragon, and either the multi-dino alt or the 3 alts that make that up. It's not nessicarily hard, but it's also not nessicarily easy. Aside from the cons having to take down a Prime alt. Those are everywhere.
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Re: How can we liven up the Bounty Hunting?

Postby Raphael Prime » Thu Feb 19, 2009 9:51 pm

Weapon: Energy Shurikens
Psychout wrote:
Chronic wrote:what about if the tatget can get the bounty setter before someone gets him then it nullifys the bounty or something along those lines
Nice. Taking the hunter out first cancells the bounty. Yeah, we can add that. Maybe even take out the client too if its a public contract?



What if taking out the client resulted in the bounty getting reversed. Say the bounty Name_Violation placed on me i had taken him down; the bounty got flipped and was then on him, and still had to pay the bill if someone else claimed his team?
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