InsecticonSlave wrote: I really dig the idea of only kills from you're hunter alt counting; definitely makes it that much harder and more deserving.
Do not like idea.
1: I earned my hunters license through deploying my team. The Headhunters accept bounties, and they pass them off to the commanders of the teams, if you look at your teams profile, it says you are the commander, not X character. You are the one decided to send your characters after the mark after all.
2: For those who have a specific character in command of their team, they mostly build teams that work together for their backstory. While some people like characters who work counter to their groups benefit (kinda like how a vast majority of the movie decepticons are all about stompy stompy and not thinky thinky) not all of us do.
3: Killing a whole team for a majority of the HMW players is challenging enough. Killing that whole team with 1 specific character isn't going to liven up the hunting, it's going to handicap the hunting. It not so much that it's a bad idea, it's just ineffective with the current bounty selection. If we limited a bounty to 1-2 characters per team per bounty, sure, it works pretty well.
4: While I feel it runs counter to the long (unoffical) history of bounty hunting in HMW, it's ultimately up to the staff to change the offical way the hunts are handled.
5: Unrelated, but if we're going to use the alts of canonical hunters for the heads to be collected by would be hunters, there's going to be a long long list of possible alts just for the Maximals and Predacons.
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