You're welcome kid. I learned everything I know from friends, and they learned it from perhaps the single greatest guru in this game. Circle is complete, Student is now the master, yadda yadda yadda.
Psychout wrote:No mention of Courage?
Courage is the main stat used to determine how often your minions make an action in a mission/arena battle of any kind, tactic or melee.
I mentioned it ya stoned git!
Grimloque wrote: Name_Violation wrote:
Grimloque wrote:Did I really pay all that to "step up" from <--moderate--heavy--> to <--light--moderate--heavy--very heavy-->? Are you sure it's as simple as that? In most games, the narrower damage band would make for the more expensive weapon--because, as noted, it is clearly the superior weapon.
yep. weapons arent exactly balanced in this game.
"Poor balance" seems a generous review of allowing a weapon to be significantly more effective than another one that costs nearly three times as much. But if that's the way it is, that's the way it is.
The game's balance is off because of how old it is and because there's no Admin or programmer to enable the Mods to tweek the weapons panel.
Also damage spread weapons at higher stat cost (IE firepower, skill, or a combination of both) do more damage than their weaker versions. For example a moderate to heavy damage weapon at 2 FP does more damage than one at 1 FP. The reason the good weapons sell out is simple. There's only a finite number of them now that the weapons store can't be updated and it's human nature to want the best possible weapons for your team. Your best bet to get better weapons as a newer player is to hit up people in your faction and ask if they can sell of spares. Co-ordinate this through msn, pm's, irc, etc. to make sure you get the gun you want. If you can't afford the gun ask for some cash to be fronted to you. Offer to pay it back if needed. Your factionmates will generally be happy to do this for you as it means you'll level faster and be able to back them up sooner.
Psychout wrote:Courage is the main stat used to determine how often your minions make an action in a mission/arena battle of any kind, tactic or melee.
Sure but--if I understand this correctly--CRG is only
tied to taking any action not particularly to whether or not you will transform during that action.
False. Courage is tied to how often you can attack. The more attacks the more chances an offensive tactic will activate. Offensive tactics include strafe and ram. High courage as a support skill along with their feeder skills and the tactics themselves at a high enough level make for more transformations/tactic use.