Sabrblade wrote:xyl360 wrote:That's my point, the bots aren't the characters at all, the heads are
! It's like Power Rangers and such where the main focus is on the actual human characters who "drive" the Zords/giant robots, not the giant robot bodies they inhabit/use. That's what the Japanese Transector concept was all about (as you rightly pointed out) and that's what I'd like to see for Headmasters because it makes the most sense to me (a headless body with a personality always seemed kinda weird to me unless you're in Sleepy Hollow
).
So basically you'd have armies of "head" bots who are the good guys and the bad guys and they use these transforming vehicles/whatever as their weapons to fight their war and it just so happens that these vehicles they use (and steal from one another, hence the head-swapping) transform into robots who they control by transforming into their heads.
Think Diaclone, it's a lot like that.
But it's the
big toys (Deluxes/Voyagers/Leaders/etc.) that are what Hasbro markets the most. The big toys are what they want to sell. If the heads are the main characters, then that would turn Hasbro's marketing strategy upside-down and inside-out on itself since that's essentially saying for them to market Cyberverse toys over the more bigger, more-expense-to-make main line toys, and where's the profit to be made in doing that?
You think so? You don't think that the kids will go all Exosquad on them and want a "bot body"/vehicle for every single head they own
? I know they would. I know I would. I also know that I'd even want to use duplicates of the same body with different heads on both sides (something that can't happen with current lines since Autobots is Autobots and Decepticons is Decepticons
).
Kids love stuff like this. It's like Pokémon etc. where you "gotta catch em' all", and while I LOATHE Pokémon, I understand and respect the concept from a marketing point of view. It's centered around collecting, and that's exactly what this sort of line and flexibility would encourage.
They could even go full on Diaclone style by making some transforming vehicles that do not turn into robots (i.e. Dia Train, Cosmo Roller etc. or similar to the Actionmasters vehicles) that the little head dudes can use strictly as vehicles and battle platforms. It's a way of unifying the entire minicon/master concept in a way that drastically increases the playability of all the components involved. Instead of a single robot/vehicle with a single head that can be popped off and transformed into a robot, you have little head bots with tons of playsets and vehicle/robot bodies in a multitude of sizes (they can do the bots in different scales assuming they can still do them so that the heads don't look too out of scale with them when combined).
I think it would work personally, but I guess there's no way of knowing unless it actually happens.