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kjeevah wrote:such silliness, come on, how many of you actually know anything about it.. sweeping statements like 'ilm is good at robots weta is good at organic stuff' are just silly
Zuko wrote:kjeevah wrote:such silliness, come on, how many of you actually know anything about it.. sweeping statements like 'ilm is good at robots weta is good at organic stuff' are just silly
Do you have proof otherwise? That's what each group tends to work on so of course they'll be typecast as such.
AbsumZer0 wrote:Zuko wrote:kjeevah wrote:such silliness, come on, how many of you actually know anything about it.. sweeping statements like 'ilm is good at robots weta is good at organic stuff' are just silly
Do you have proof otherwise? That's what each group tends to work on so of course they'll be typecast as such.
ILM does a ton of organic stuff. Far more than WETA probably, although WETA has only been around since '87 and their digital offshoot since '93. I'm sure WETA will add more robots to their credits in time but you have to remember WETA has only been a major player in the film industry since the Lord of the Rings trilogy. Before that they were pretty much relegated to syndicated television.
Examples of ILM's organic work:
-all Star wars films
-Eragon
-Pirates of the Caribbean 1-3
-The Chronicles of Narnia
-Mars Attacks
-Fire In the Sky
-Van Helsing
-the Hulk
-The League of Extraordinary Gentlemen
-Signs
-Harry Potter films
-Jurassic Park 1-3
-The Mummy, The Mummy Returns
-The Mask, Son of the Mask
-Men in Black 1 and 2
-Jumanji
-Congo
-Spawn
etc.
Ironhidensh wrote:I thought Weta did Narnia?
AbsumZer0 wrote:Ironhidensh wrote:I thought Weta did Narnia?
You're half-right. Both WETA and ILM worked on The Chronicles of Narnia, similar to the way they both worked on Eragon.
WETA Workshop (which is a seperate entity from WETA Digital) did the costumes, prosthetics, sets, etc. and designed/sculpted the maquettes that were the basis of the CGI creatures.
ILM used those maquettes as the basis of their cgi models and did all the animation and rendering.

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