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Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Sun Mar 31, 2013 5:28 am
by Jelze Bunnycat
Professor Smooth wrote:Arrived in the mail from Amazon this afternoon. It arrived in great shape, but check out how they "padded" the box. ;)

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That's not a joke. :)


Yeah, I'd say that's typical Amazon.com fashion :lol:

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 03, 2013 2:38 am
by Burn
He has arrived ...

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 03, 2013 7:36 pm
by Johndoe4880
alot of people have been Stating these problems with the new Fortress Maximus reissue

So the current list of known issues with the Fortress Maximus reissue includes:

0. Red guns on left hand are improperly installed so that they face backwards (fixable: unscrew the hand assembly, flip the gun and reassemble).

1. Cerebros has very tight leg joints (fixable: loosen the screw and/or shave off some plastic).

2. Cog has 2 left arms.

3. The holes to plug in Gasket's guns are susceptible to stress marks.

4. Fort Max's left hand doesn't have the extra circular holder in the fist to hold his weapons.

5. Bottom of Spike's feet has mould flash, making him unstable (fixable: shave off the excess flash).

6. Fort Max has a defective left hip ratchet.

7. Cannon on left leg is loose and is prone to popping out easily.

8. Spike is missing his arms.

9. Missing one or more weapons.

10. Smudged blue paint on the central die-cast panel.

11. Loose knee joints on Spike.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 03, 2013 8:13 pm
by Johndoe4880
also 11. Loose knee joints on Spike.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 03, 2013 8:33 pm
by Johndoe4880
prototype33 wrote:Are the Eyes stickers uppose to be already applied?


was told that there not stickers that there panted on not sure if thats true or not.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 03, 2013 9:47 pm
by Sabrblade
Johndoe4880 wrote:
prototype33 wrote:Are the Eyes stickers uppose to be already applied?


was told that there not stickers that there panted on not sure if thats true or not.
His eyes are painted, but he also comes with his original eye stickers on the decal sheet.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Thu Apr 04, 2013 1:44 am
by Arucard
Thankfully the only QA issue I noticed with mine was the missing styrofoam insert, which I wouldn't have even known about without the Japanese twitter images. Made me happy to go through that list and check each one, the only ones I haven't are the stress marks, because I haven't put weapons in any fists yet.

Edit:
Spoke too soon. Add number 12, red plastic insert in the tower half without the green window protrudes by a couple of mm, making it difficult to keep the tower halves together. Fix: Tighten the screws holding the red plastic in until it no longer protrudes.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Thu Apr 04, 2013 8:28 am
by Johndoe4880
The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

also some one said that some of there Cerebros stickers tech spec are crooked and looks terrible.

like pictured below.

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Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Fri Apr 05, 2013 8:01 am
by ScottyP
Sadly, I am also in this thread to give a heads up on a QC problem. I particularly have two glaring ones, and another minor one:

- Cog's gun is missing. Checked every little compartment, no dice. Got two Cerebros swords instead. Trying to work it out with the retailer - but if you wanna trade, hit me up!

- Right eye tampo wasn't put on correctly and bubbled a bit, making it look like someone took a key to his eye. The stickers will correct it, but still. I like the look of the tampos more, it's a shame.

- Minor one: middle red ramp in base mode doesn't stay put while transforming. You can peg it back in easily, but it really doesn't swing back to either position, just kind of have to reattach it.

Me = ;_;

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Fri Apr 05, 2013 9:01 pm
by Sabrblade
Burn wrote:He has arrived ...
How is yours? Any QC issues to note?

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Sun Apr 07, 2013 1:10 pm
by Sabrblade
Also, all you guys who have reported QC issues, from which retailers did you all get your Fort Maxes?

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Sun Apr 07, 2013 1:33 pm
by Optimus21577
And this is a prime example of why you should never mess with an early release.
QC issues out the yen yang! :HEADHURTS:
I will gladly wait for the 4 I ordered from TF Source to arrive.
Hopefully the issues reported are rare though, this fi costs to much to be
dishing out stuff that's not not even as good as the Repro's, like the Scorponok everyones buzzing about, lol.
Regardless, we finally got another shot at Fort Max, thanks Takara!
David
:BOT:

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Sun Apr 07, 2013 2:42 pm
by Burn
Sabrblade wrote:
Burn wrote:He has arrived ...
How is yours? Any QC issues to note?


Should have read this thread first. :lol:

Nothing noticeable like what others have reported. Got mine from RobotKingdom.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Mon Apr 08, 2013 8:57 pm
by Johndoe4880
here is a updated list.

0. Red guns on left hand are improperly installed so that they face backwards (fixable: unscrew the hand assembly, flip the gun and reassemble).

1. Cerebros has very tight leg joints (fixable: loosen the screw and/or shave off some plastic).

2. Cog has 2 left arms.

3. The holes to plug in Gasket's guns are susceptible to stress marks.

4. Fort Max's left fist is missing the plug insert to hold his weapons.

5. Bottom of Spike's feet has mold-flash, making him unstable (fixable: shave off the excess flash).

6. Fort Max has a defective left hip ratchet.

7. Cannon on left leg is loose and is prone to popping out easily.

8. Spike is missing his arms.

9. Missing one or more weapons.

10. Smudged blue paint on the central die-cast panel.

11. Loose knee joints on Spike and/or a difficult (tight) insertion into Cerebros' body.

12. The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

13. Eye tampographs on Fort Max's face appear "bubbly" and/or Cerebros' chest tech spec sticker is askew.

14. Right-side chest door has slightly warped hinge tabs, though it functions correctly.

http://www.tfw2005.com/boards/transform ... ax-63.html

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Mon Apr 08, 2013 9:09 pm
by Sabrblade
From which online retailer did you get yours from?

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Tue Apr 09, 2013 7:51 am
by Arucard
A bit sad. On closer examination, my Cerebros had a very tight knee joint, and I had to remove his knee sticker to get to the screw. I had to shave off some plastic to fix it, but I can see major plastic stress inside his lower leg under the knee from where it bends in going over each lump on the knee. It's even visible on the outside in a couple of places. I can also the the 'catch' that stops Fort Max's visor in head mode from flopping down is showing a lot of plastic stress.

I don't think I can afford to keep transforming him if I want him to last :(

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Tue Apr 09, 2013 8:26 am
by Sabrblade
To those who are reporting these QC issues, where did you guys get you Fort Maxes? Which retailer did you buy them from?

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Tue Apr 09, 2013 2:37 pm
by Cliff Jumper
Sabrblade just to let you know I have not had any QC issues with mine. I've taken a look at my Fort Max (got it a day eariler then my brother :P ) and I have not seen any problems. I've transformed him into each mode three times no problems other than a tight left hip joint. I unscrewed Cerebros' left leg worrying the tightness was causing problems and nothing but a little plastic flash which I just scraped out. Other than that my only real complaint is I'm not playing with him as I type this :) I got mine from BigBadToyStore.com

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Tue Apr 09, 2013 7:57 pm
by Flux Convoy
Cliff Jumper wrote:Sabrblade just to let you know I have not had any QC issues with mine. I've taken a look at my Fort Max (got it a day eariler then my brother :P ) and I have not seen any problems. I've transformed him into each mode three times no problems other than a tight left hip joint. I unscrewed Cerebros' left leg worrying the tightness was causing problems and nothing but a little plastic flash which I just scraped out. Other than that my only real complaint is I'm not playing with him as I type this :) I got mine from BigBadToyStore.com

I'm glad you aren't having any issues with yours. My question to you is, was the box double taped? I'm curious to know if it was one of the ones checked over for QC issues. Mine is coming from BBTS too, it's coming much more slowly though. ;)
:BOT:

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Tue Apr 09, 2013 8:42 pm
by Cliff Jumper
Flux Convoy wrote:
Cliff Jumper wrote:Sabrblade just to let you know I have not had any QC issues with mine. I've taken a look at my Fort Max (got it a day eariler then my brother :P ) and I have not seen any problems. I've transformed him into each mode three times no problems other than a tight left hip joint. I unscrewed Cerebros' left leg worrying the tightness was causing problems and nothing but a little plastic flash which I just scraped out. Other than that my only real complaint is I'm not playing with him as I type this :) I got mine from BigBadToyStore.com

I'm glad you aren't having any issues with yours. My question to you is, was the box double taped? I'm curious to know if it was one of the ones checked over for QC issues. Mine is coming from BBTS too, it's coming much more slowly though. ;)
:BOT:


Mine was double taped as was my older brother (who I'm talking to now). We both had the same minor problems, tight left leg on Cerebros, tight left hip joint on Fort Max for first couple of transformations, a little plastic flash on Spike, and the left sliding launcher on the white ramp is looser then the right one.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Tue Apr 09, 2013 10:21 pm
by Flux Convoy
Cliff Jumper wrote:Mine was double taped as was my older brother (who I'm talking to now). We both had the same minor problems, tight left leg on Cerebros, tight left hip joint on Fort Max for first couple of transformations, a little plastic flash on Spike, and the left sliding launcher on the white ramp is looser then the right one.

Good to know. The issues you listed seem to be the easiest to manage fixing. Thanks for the info.
:BOT:

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 10, 2013 4:55 am
by Johndoe4880
the Qc problems that are listed. are from a mix of venders.

also too too the orignal has tight joints.

here is the review of the oringal. this is not me reviewing him.

http://www.youtube.com/watch?v=M1j3ddWYjrQ

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 10, 2013 5:22 am
by Johndoe4880
Also too if you would like you can upgrade your cerbrous figure.

to where he looks like either the g1 cartoon (us) or the headmasters (japanesse)cartoon. also too you get a sword.

this will cost you between 40-50 + shipping dollars.

here are the links if your instrested.

http://www.bigbadtoystore.com/bbts/prod ... ode=retail

http://tfsource.com/products/view/product_id/3430

here are the pictures and a review.

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Review

http://www.youtube.com/watch?v=FS9mAYwZAhk

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 10, 2013 6:43 am
by Johndoe4880
he current list of known issues (both minor and major) with the Fortress Maximus reissue includes:


0. Red guns on left hand are improperly installed so that they face backwards (fixable: unscrew the hand assembly, flip the gun and reassemble).

1. Cerebros has very tight leg joints (fixable: loosen the screw and/or shave off some plastic).

2. Cog has 2 left arms.

3. The holes to plug in Gasket's guns are susceptible to stress marks.

4. Fort Max's left fist is missing the plug insert to hold his weapons.

5. Bottom of Spike's feet has mold-flash, making him unstable (fixable: shave off the excess flash).

6. Fort Max has a defective left hip ratchet.

7. Leg cannons are loose and prone to popping out easily or making worrisome "snapping" sounds when raised.

8. Spike is missing his arms.

9. Missing one or more weapons.

10. Smudged or chipped blue paint on the central die-cast panel.

11. Loose knee joints on Spike and/or a very difficult (tight) insertion into Cerebros' body.

12. The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

13. Eye tampographs on Fort Max's face appear "bubbly" and/or Cerebros' chest tech spec sticker is askew.

14. Right-side chest door has slightly warped hinge tabs, though it functions correctly.

15. Cerebros in tower mode is a very difficult (tight) insertion into Fort Max's chest, requiring him to be first stood up and then bent down to fit in place.

16. The Fort Max face on Cerebros's back has a dent on its forehead from being jostled around inside the box.

17. Fort Max's big gun is loose when pegged in and pops out easily if jostled.

18. The red launchers attached to Fort Max's white ramps are susceptible to stress marks.

19. Cerebros's fists are tight and do not flip open easily. (fixable: loosen the screw and/or shave off some plastic).

20. Cog is susceptible to stress marks where his gun-arms attach in vehicle mode.

Re: In Hand Images Of Encore Fortress Maximus

PostPosted: Wed Apr 10, 2013 7:11 am
by Johndoe4880
Some one Posted this on facebook.

witch i thought was cool.

This is how one of our customer bring back his Fort Max

Image