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In Hand Images Of Encore Fortress Maximus

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Re: In Hand Images Of Encore Fortress Maximus

Postby Sabrblade » Wed Apr 03, 2013 9:47 pm

Motto: "FOR THE EARTH!!!"
Weapon: Saber Blade
Johndoe4880 wrote:
prototype33 wrote:Are the Eyes stickers uppose to be already applied?


was told that there not stickers that there panted on not sure if thats true or not.
His eyes are painted, but he also comes with his original eye stickers on the decal sheet.
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: In Hand Images Of Encore Fortress Maximus

Postby Arucard » Thu Apr 04, 2013 1:44 am

Thankfully the only QA issue I noticed with mine was the missing styrofoam insert, which I wouldn't have even known about without the Japanese twitter images. Made me happy to go through that list and check each one, the only ones I haven't are the stress marks, because I haven't put weapons in any fists yet.

Edit:
Spoke too soon. Add number 12, red plastic insert in the tower half without the green window protrudes by a couple of mm, making it difficult to keep the tower halves together. Fix: Tighten the screws holding the red plastic in until it no longer protrudes.
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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Thu Apr 04, 2013 8:28 am

The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

also some one said that some of there Cerebros stickers tech spec are crooked and looks terrible.

like pictured below.

Image

Image
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Re: In Hand Images Of Encore Fortress Maximus

Postby ScottyP » Fri Apr 05, 2013 8:01 am

Weapon: Battle Blades
Sadly, I am also in this thread to give a heads up on a QC problem. I particularly have two glaring ones, and another minor one:

- Cog's gun is missing. Checked every little compartment, no dice. Got two Cerebros swords instead. Trying to work it out with the retailer - but if you wanna trade, hit me up!

- Right eye tampo wasn't put on correctly and bubbled a bit, making it look like someone took a key to his eye. The stickers will correct it, but still. I like the look of the tampos more, it's a shame.

- Minor one: middle red ramp in base mode doesn't stay put while transforming. You can peg it back in easily, but it really doesn't swing back to either position, just kind of have to reattach it.

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Re: In Hand Images Of Encore Fortress Maximus

Postby Sabrblade » Fri Apr 05, 2013 9:01 pm

Motto: "FOR THE EARTH!!!"
Weapon: Saber Blade
Burn wrote:He has arrived ...
How is yours? Any QC issues to note?
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: In Hand Images Of Encore Fortress Maximus

Postby Sabrblade » Sun Apr 07, 2013 1:10 pm

Motto: "FOR THE EARTH!!!"
Weapon: Saber Blade
Also, all you guys who have reported QC issues, from which retailers did you all get your Fort Maxes?
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: In Hand Images Of Encore Fortress Maximus

Postby Optimus21577 » Sun Apr 07, 2013 1:33 pm

And this is a prime example of why you should never mess with an early release.
QC issues out the yen yang! :HEADHURTS:
I will gladly wait for the 4 I ordered from TF Source to arrive.
Hopefully the issues reported are rare though, this fi costs to much to be
dishing out stuff that's not not even as good as the Repro's, like the Scorponok everyones buzzing about, lol.
Regardless, we finally got another shot at Fort Max, thanks Takara!
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Re: In Hand Images Of Encore Fortress Maximus

Postby Burn » Sun Apr 07, 2013 2:42 pm

Sabrblade wrote:
Burn wrote:He has arrived ...
How is yours? Any QC issues to note?


Should have read this thread first. :lol:

Nothing noticeable like what others have reported. Got mine from RobotKingdom.
Image

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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Mon Apr 08, 2013 8:57 pm

here is a updated list.

0. Red guns on left hand are improperly installed so that they face backwards (fixable: unscrew the hand assembly, flip the gun and reassemble).

1. Cerebros has very tight leg joints (fixable: loosen the screw and/or shave off some plastic).

2. Cog has 2 left arms.

3. The holes to plug in Gasket's guns are susceptible to stress marks.

4. Fort Max's left fist is missing the plug insert to hold his weapons.

5. Bottom of Spike's feet has mold-flash, making him unstable (fixable: shave off the excess flash).

6. Fort Max has a defective left hip ratchet.

7. Cannon on left leg is loose and is prone to popping out easily.

8. Spike is missing his arms.

9. Missing one or more weapons.

10. Smudged blue paint on the central die-cast panel.

11. Loose knee joints on Spike and/or a difficult (tight) insertion into Cerebros' body.

12. The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

13. Eye tampographs on Fort Max's face appear "bubbly" and/or Cerebros' chest tech spec sticker is askew.

14. Right-side chest door has slightly warped hinge tabs, though it functions correctly.

http://www.tfw2005.com/boards/transform ... ax-63.html
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Re: In Hand Images Of Encore Fortress Maximus

Postby Sabrblade » Mon Apr 08, 2013 9:09 pm

Motto: "FOR THE EARTH!!!"
Weapon: Saber Blade
From which online retailer did you get yours from?
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: In Hand Images Of Encore Fortress Maximus

Postby Arucard » Tue Apr 09, 2013 7:51 am

A bit sad. On closer examination, my Cerebros had a very tight knee joint, and I had to remove his knee sticker to get to the screw. I had to shave off some plastic to fix it, but I can see major plastic stress inside his lower leg under the knee from where it bends in going over each lump on the knee. It's even visible on the outside in a couple of places. I can also the the 'catch' that stops Fort Max's visor in head mode from flopping down is showing a lot of plastic stress.

I don't think I can afford to keep transforming him if I want him to last :(
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Re: In Hand Images Of Encore Fortress Maximus

Postby Sabrblade » Tue Apr 09, 2013 8:26 am

Motto: "FOR THE EARTH!!!"
Weapon: Saber Blade
To those who are reporting these QC issues, where did you guys get you Fort Maxes? Which retailer did you buy them from?
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: In Hand Images Of Encore Fortress Maximus

Postby Cliff Jumper » Tue Apr 09, 2013 2:37 pm

Motto: "I wanna boot some Decepticon right in his turbocharger!"
Weapon: Glass Gas Gun
Sabrblade just to let you know I have not had any QC issues with mine. I've taken a look at my Fort Max (got it a day eariler then my brother :P ) and I have not seen any problems. I've transformed him into each mode three times no problems other than a tight left hip joint. I unscrewed Cerebros' left leg worrying the tightness was causing problems and nothing but a little plastic flash which I just scraped out. Other than that my only real complaint is I'm not playing with him as I type this :) I got mine from BigBadToyStore.com
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Re: In Hand Images Of Encore Fortress Maximus

Postby Flux Convoy » Tue Apr 09, 2013 7:57 pm

Motto: "Chaos... is coming!..."
Cliff Jumper wrote:Sabrblade just to let you know I have not had any QC issues with mine. I've taken a look at my Fort Max (got it a day eariler then my brother :P ) and I have not seen any problems. I've transformed him into each mode three times no problems other than a tight left hip joint. I unscrewed Cerebros' left leg worrying the tightness was causing problems and nothing but a little plastic flash which I just scraped out. Other than that my only real complaint is I'm not playing with him as I type this :) I got mine from BigBadToyStore.com

I'm glad you aren't having any issues with yours. My question to you is, was the box double taped? I'm curious to know if it was one of the ones checked over for QC issues. Mine is coming from BBTS too, it's coming much more slowly though. ;)
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Re: In Hand Images Of Encore Fortress Maximus

Postby Cliff Jumper » Tue Apr 09, 2013 8:42 pm

Motto: "I wanna boot some Decepticon right in his turbocharger!"
Weapon: Glass Gas Gun
Flux Convoy wrote:
Cliff Jumper wrote:Sabrblade just to let you know I have not had any QC issues with mine. I've taken a look at my Fort Max (got it a day eariler then my brother :P ) and I have not seen any problems. I've transformed him into each mode three times no problems other than a tight left hip joint. I unscrewed Cerebros' left leg worrying the tightness was causing problems and nothing but a little plastic flash which I just scraped out. Other than that my only real complaint is I'm not playing with him as I type this :) I got mine from BigBadToyStore.com

I'm glad you aren't having any issues with yours. My question to you is, was the box double taped? I'm curious to know if it was one of the ones checked over for QC issues. Mine is coming from BBTS too, it's coming much more slowly though. ;)
:BOT:


Mine was double taped as was my older brother (who I'm talking to now). We both had the same minor problems, tight left leg on Cerebros, tight left hip joint on Fort Max for first couple of transformations, a little plastic flash on Spike, and the left sliding launcher on the white ramp is looser then the right one.
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Re: In Hand Images Of Encore Fortress Maximus

Postby Flux Convoy » Tue Apr 09, 2013 10:21 pm

Motto: "Chaos... is coming!..."
Cliff Jumper wrote:Mine was double taped as was my older brother (who I'm talking to now). We both had the same minor problems, tight left leg on Cerebros, tight left hip joint on Fort Max for first couple of transformations, a little plastic flash on Spike, and the left sliding launcher on the white ramp is looser then the right one.

Good to know. The issues you listed seem to be the easiest to manage fixing. Thanks for the info.
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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Wed Apr 10, 2013 4:55 am

the Qc problems that are listed. are from a mix of venders.

also too too the orignal has tight joints.

here is the review of the oringal. this is not me reviewing him.

http://www.youtube.com/watch?v=M1j3ddWYjrQ
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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Wed Apr 10, 2013 5:22 am

Also too if you would like you can upgrade your cerbrous figure.

to where he looks like either the g1 cartoon (us) or the headmasters (japanesse)cartoon. also too you get a sword.

this will cost you between 40-50 + shipping dollars.

here are the links if your instrested.

http://www.bigbadtoystore.com/bbts/prod ... ode=retail

http://tfsource.com/products/view/product_id/3430

here are the pictures and a review.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Review

http://www.youtube.com/watch?v=FS9mAYwZAhk
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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Wed Apr 10, 2013 6:43 am

he current list of known issues (both minor and major) with the Fortress Maximus reissue includes:


0. Red guns on left hand are improperly installed so that they face backwards (fixable: unscrew the hand assembly, flip the gun and reassemble).

1. Cerebros has very tight leg joints (fixable: loosen the screw and/or shave off some plastic).

2. Cog has 2 left arms.

3. The holes to plug in Gasket's guns are susceptible to stress marks.

4. Fort Max's left fist is missing the plug insert to hold his weapons.

5. Bottom of Spike's feet has mold-flash, making him unstable (fixable: shave off the excess flash).

6. Fort Max has a defective left hip ratchet.

7. Leg cannons are loose and prone to popping out easily or making worrisome "snapping" sounds when raised.

8. Spike is missing his arms.

9. Missing one or more weapons.

10. Smudged or chipped blue paint on the central die-cast panel.

11. Loose knee joints on Spike and/or a very difficult (tight) insertion into Cerebros' body.

12. The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

13. Eye tampographs on Fort Max's face appear "bubbly" and/or Cerebros' chest tech spec sticker is askew.

14. Right-side chest door has slightly warped hinge tabs, though it functions correctly.

15. Cerebros in tower mode is a very difficult (tight) insertion into Fort Max's chest, requiring him to be first stood up and then bent down to fit in place.

16. The Fort Max face on Cerebros's back has a dent on its forehead from being jostled around inside the box.

17. Fort Max's big gun is loose when pegged in and pops out easily if jostled.

18. The red launchers attached to Fort Max's white ramps are susceptible to stress marks.

19. Cerebros's fists are tight and do not flip open easily. (fixable: loosen the screw and/or shave off some plastic).

20. Cog is susceptible to stress marks where his gun-arms attach in vehicle mode.
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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Wed Apr 10, 2013 7:11 am

Some one Posted this on facebook.

witch i thought was cool.

This is how one of our customer bring back his Fort Max

Image
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Re: In Hand Images Of Encore Fortress Maximus

Postby Sabrblade » Wed Apr 10, 2013 2:48 pm

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Weapon: Saber Blade
Johndoe4880 wrote:the Qc problems that are listed. are from a mix of venders.
Okay, so, any idea which vendors these are? One that we can exclude is BBTS, since they only just recently got their first orders sent out.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: In Hand Images Of Encore Fortress Maximus

Postby alldarker » Thu Apr 11, 2013 2:16 am

Motto: "Vi Veri Veniversum Vivus Vici"
Weapon: Vibro-Force Gun
I don't think the vendors are to blame, and I don't even think the QC problems are in specific batches of FM. The QC problems are mostly incidental: execpt for one or maybe two of the problems mentioned (tight legs on Cerebros) they do not seem to be universal: almost all of the problems were only mentioned by one poster each.
I've said it before: I'm pretty sure that back in 1987 the original Fortress Max's had the same kinds of incidental QC-problems as mentioned here: except back then there was no option to be so vocal about sharing these problems with the world (no internet).
By the way, TFSource and BBTS are and will be shipping out from the same batch as all the others: it's just that their stock took a while to get to the US and some of their stock (again, all from the same batch) has been taking it's sweet time cruising across the Pacific to the US. The vendors that have been shipping their stock out are the Japan- and Hong Kong-based vendors (HLJ, AE, RK, EtoysJapan, to name a few) with quick access to the factory stock.
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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Thu Apr 11, 2013 4:07 am

i happen to agree.

some of the venders are mostly from japan, tf source, robot kingdom, HLJ. i don't Know about bbts. heard about others too.

bbts is from usa.

i haven't got mine yet.

i tried to get a better deal from robot kingdom. they included a coin and a headphone jack of fort max. witch was $299.99 + shipping. i got a better deal with bbts. becasue of shipping was over 125 dollars making fort max 419 when bbts it was only 350 with shipping and all.

i have to wait late April early may for mine.

some one posted this. this is from hlj

Yeah you really have no idea how big this thing is until you own one or see it in-person. Yikes! I don't get the "cheap" feeling for the plastic like some others have, but then again I've never had a good feel for that.

Wow though. Goddamn.



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Re: In Hand Images Of Encore Fortress Maximus

Postby Johndoe4880 » Thu Apr 11, 2013 4:10 am

also too someone said they got there cerbrous figure but it had two right legs.

However, upon a closer inspection i noticed Cerebros came with two right legs

Im gonna contact HLJ right now, but knowing them i might end keeping the figure anyway :-(


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Re: In Hand Images Of Encore Fortress Maximus

Postby Arucard » Sat Apr 13, 2013 7:33 pm

I had the floppy helipad issue as well, but fixed it this morning.

There's a white plastic catch inside the diecast pare of the helipad, that's supposed to catch on a protruding piece of grey plastic at the hinge, but it wasn't. I first tried extending the grey plastic with nail varnish, but no joy.

I disassembled the helipad to get at the diecast connector, then unscrewed the white plastic. Be careful when you do this, there's a strong spring in there, so push in the rotating red tab the entire time you're unscrewing and removing.

The catch on the white plastic had been bent inwards just enough so the top of the bit that should protrude was level with where the base should be instead. I put a hairdryer with a flat focusing attachment thing right up against the catch. The plastic heated up enough to become malleable, and the force of the air was enough to bend it without my intervention, but I did help it along the way just to make sure, and to heat it for as short a time as necessary.

Once I was happy it was straight, I put it back in, and tested it a few times before screwing back on the helipad. Now I have a helipad that can support its own weight against gravity.
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