Blurrz wrote:Haha, love it.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Blurrz wrote:Haha, love it.
You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.
Shadowman wrote:Blurrz wrote:Haha, love it.
You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.
jON3.0 wrote:Shadowman wrote:Blurrz wrote:Haha, love it.
You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.
yes, yes, it's very difficult to see the hours of stop-motion animation and special effects and editing that it takes to make only 10 seconds of footage. it took only a few minutes to make the credits. the credits were important because it's only fair to those who helped with it. not to mention, my friend kyle actually voices the English version of Ryu in the Street Fighter games and was kind enough to record a few words for me. try it sometime. it's not easy to create a stop-motion video.
Blurrz wrote:Shadowman wrote:Blurrz wrote:Haha, love it.
You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.
Awww, did someone have a bad day?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.
jON3.0 wrote:Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.
Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer.
Tweezy wrote:jON3.0 wrote:Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.
Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer.
You're right, doing decent animation is far from easy. However, any animator worth their salt will tell you that in this business 10 seconds of quality animation will get you more work than 5 hours of mediocre animation. Difficulty is never an excuse for poor quality.
jON3.0 wrote:Tweezy wrote:jON3.0 wrote:Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.
Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer.
You're right, doing decent animation is far from easy. However, any animator worth their salt will tell you that in this business 10 seconds of quality animation will get you more work than 5 hours of mediocre animation. Difficulty is never an excuse for poor quality.
It was harder than I thought to get the animation fairly smooth while at the same time maintaining that low-animation that old videogames use. My biggest gripe is that the Mario figures have no leg articulation. That bugs me. I was hoping to have their legs in motion while walking. :/
Tweezy wrote:Easily rectified, just take it into flash and make the joints a symbol set. It might not be in the spirit of true stop motion, but it'll get the job done. Alternatively if you're willing to do a bit of learning and you can't afford adobe software there's always calico monkey or even the Gimp. I've never used calico monkey before, so I cannot speak on it's quality, but Gimp should do just about everything Photoshop does. (and Photoshop does do animation)
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