Blurrz wrote:Down_Shift is a god...
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
The Happy Locust wrote:Sheep man's a bit odd but that faux box art is bitchin'. protoman just looks kickass in those images.
Blurrz wrote:Down_Shift is a god...
Down_Shift wrote:It was cool when they did it for 9 but I feel like they've wasted the chance to make a new X or a new Maverick Hunter for PSP
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
It Is Him wrote:After I read the article in Nintendo Power (last week I think?), I went back and replayed Mega Man 9. It's a lot more fun now that I know to expect some elements of the game to be unfairly cheap.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
The Happy Locust wrote:It Is Him wrote:After I read the article in Nintendo Power (last week I think?), I went back and replayed Mega Man 9. It's a lot more fun now that I know to expect some elements of the game to be unfairly cheap.
Honestly, number 9 didn't seem as hard as everyone claimed. Yes, I died, but no more than playing MM2 or 3. And the boss battles are jokes once you find the weaknesses. In fairness, that does pretty much describe Mega Man games as a whole.
It Is Him wrote:The Happy Locust wrote:It Is Him wrote:After I read the article in Nintendo Power (last week I think?), I went back and replayed Mega Man 9. It's a lot more fun now that I know to expect some elements of the game to be unfairly cheap.
Honestly, number 9 didn't seem as hard as everyone claimed. Yes, I died, but no more than playing MM2 or 3. And the boss battles are jokes once you find the weaknesses. In fairness, that does pretty much describe Mega Man games as a whole.
I don't think the game is hard if you're willing to use energy tanks or learn the layout of the stages. The game is cheap because a few of the pitfalls required unusually long jumps, and in a handful of areas, the enemies were placed to intentionally frustrate players. There was also that puzzle in the first stage of the Wily castle which required using Rush at specific times.
But you know what they say about opinions.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:It Is Him wrote:The Happy Locust wrote:It Is Him wrote:After I read the article in Nintendo Power (last week I think?), I went back and replayed Mega Man 9. It's a lot more fun now that I know to expect some elements of the game to be unfairly cheap.
Honestly, number 9 didn't seem as hard as everyone claimed. Yes, I died, but no more than playing MM2 or 3. And the boss battles are jokes once you find the weaknesses. In fairness, that does pretty much describe Mega Man games as a whole.
I don't think the game is hard if you're willing to use energy tanks or learn the layout of the stages. The game is cheap because a few of the pitfalls required unusually long jumps, and in a handful of areas, the enemies were placed to intentionally frustrate players. There was also that puzzle in the first stage of the Wily castle which required using Rush at specific times.
But you know what they say about opinions.
This is Capcom, when have they ever made a game that doesn't frustrate everyone? They don't know what 'fair' is.
Duke of Luns wrote:Shadowman wrote:It Is Him wrote:The Happy Locust wrote:It Is Him wrote:After I read the article in Nintendo Power (last week I think?), I went back and replayed Mega Man 9. It's a lot more fun now that I know to expect some elements of the game to be unfairly cheap.
Honestly, number 9 didn't seem as hard as everyone claimed. Yes, I died, but no more than playing MM2 or 3. And the boss battles are jokes once you find the weaknesses. In fairness, that does pretty much describe Mega Man games as a whole.
I don't think the game is hard if you're willing to use energy tanks or learn the layout of the stages. The game is cheap because a few of the pitfalls required unusually long jumps, and in a handful of areas, the enemies were placed to intentionally frustrate players. There was also that puzzle in the first stage of the Wily castle which required using Rush at specific times.
But you know what they say about opinions.
This is Capcom, when have they ever made a game that doesn't frustrate everyone? They don't know what 'fair' is.
Yeah, MM 9 was frustrating. I got to the Wily Castle and just gave up for a few months, mostly cause I got an X-Box. But last week I finally saddled up and beat the game after reading about MM 10. Good feeling too, cause it kind of recaptured that old Mega Man magic for me. I'll definitely beat the game again sometime.
Also, Nintendo Power mentioned a "third playable character" from the outset. Who could that be, Duo maybe?
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Roadbuster wrote:there's been talk that the third playable char will be Bass, which would be fitting since he does exist during that time, making his 8-bit debut. We've already seen what he would look like in 8-bit if you get to the final fights in MM9.
UltraPrimal wrote:While I do love Megaman from my childhood, I find that they are too hard now in my old age.
It Is Him wrote:Came home from work to find out Megaman 10 was released today, which surprised me, I thought it wasn't coming out for another 9 days.
Quick thoughts: I don't think the difficulty is ramped as high as Mega Man 9. The stages are quirky and fun, just as we probably expected (Blade's Man stage is really cool!). I can't comment much on the Robot Masters, though. I took down Sheep Man first, and by sheer luck (pun intended), every subsequent boss I faced was weak against the last boss I fought.
The challenges are now different. There are two different types: ones where you have to complete the game, and ones that are more like mini-games. I haven't checked out the minigame ones yet, but they could add a lot of replay value.
8 bit wrote:It Is Him wrote:Came home from work to find out Megaman 10 was released today, which surprised me, I thought it wasn't coming out for another 9 days.
Quick thoughts: I don't think the difficulty is ramped as high as Mega Man 9. The stages are quirky and fun, just as we probably expected (Blade's Man stage is really cool!). I can't comment much on the Robot Masters, though. I took down Sheep Man first, and by sheer luck (pun intended), every subsequent boss I faced was weak against the last boss I fought.
The challenges are now different. There are two different types: ones where you have to complete the game, and ones that are more like mini-games. I haven't checked out the minigame ones yet, but they could add a lot of replay value.
Wow! I had no idea it was coming out today! Where have I been? Good thing I have some unspent Microsoft points.
BTW It Is Him, I just caught your previous post from January about the NES Darkwing Duck game. That's a sweet game. You should also check out Duck Tales and Chip & Dale Rescue Rangers for the NES. Capcom and Disney made some good games back in the day.
Duke of Luns wrote:Shadowman wrote:It Is Him wrote:The Happy Locust wrote:It Is Him wrote:After I read the article in Nintendo Power (last week I think?), I went back and replayed Mega Man 9. It's a lot more fun now that I know to expect some elements of the game to be unfairly cheap.
Honestly, number 9 didn't seem as hard as everyone claimed. Yes, I died, but no more than playing MM2 or 3. And the boss battles are jokes once you find the weaknesses. In fairness, that does pretty much describe Mega Man games as a whole.
I don't think the game is hard if you're willing to use energy tanks or learn the layout of the stages. The game is cheap because a few of the pitfalls required unusually long jumps, and in a handful of areas, the enemies were placed to intentionally frustrate players. There was also that puzzle in the first stage of the Wily castle which required using Rush at specific times.
But you know what they say about opinions.
This is Capcom, when have they ever made a game that doesn't frustrate everyone? They don't know what 'fair' is.
Yeah, MM 9 was frustrating. I got to the Wily Castle and just gave up for a few months, mostly cause I got an X-Box. But last week I finally saddled up and beat the game after reading about MM 10. Good feeling too, cause it kind of recaptured that old Mega Man magic for me. I'll definitely beat the game again sometime.
Also, Nintendo Power mentioned a "third playable character" from the outset. Who could that be, Duo maybe?
GEEWUN wrote:the third playable character IS Bass...
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