Mission Types
Posted: Sun May 27, 2012 12:17 pm
Bare with me on this, because it's a little indirect.
While I was loading my TFs into missions, I happened to glance over and see my incomplete Metroplex sitting there in Mobile Fortress mode and it made me think of something. You guys remember some of the old, I mean really old, missions? The ones where the mission text wasn't just "This is (blank), opposing faction is doing something. Help me fight them." But things like "This is (scientist), we've found a large source of an unstable but powerful new energy source, I request all (faction)s responding to have some form of experience in dealing with such things" and then having a minimum Intel requirement of 2 or three, something like that.
I don't remember immediately what happened to them, though I think they were dropped because people were maxing out certain stats and then taking only those mission that called for them.
Well, three things came together in my mind to form an idea;
1. My G1 Metroplex is, as said, incomplete.
2. Those older missions.
3. The 'Defend Ratchet while he repairs Omega Supreme' stage in War For Cybertron.
The resulting idea?
"Autobots; This is Metroplex. I am trapped in Battlestation mode and my drive systems are disabled, Scamper and Six-Gun units are down and Slammer is heavily damaged. Requesting back-up and a repair team for immediate response."
"Six-Shot to Decepticon forces; Metroplex will soon be dealt with permanently. Continue assault and deal accordingly with any Autobots that get in our way. Whatever happens, Metroplex must fall."
And the catch is that TFs on either side with Repair have a random chance of Repairing (or technically 'Sabotaging' in the Decepticons' case) Metroplex instead of one of their own allies. For gaming purposes, Metroplex would probably be a Level 10 Autobot that starts the mission at %50 health and instead of just 'All Autobots are defeated' and 'All Decepticons are defeated', the Autobots could also win if Metroplex reachs 100% health and the Decepticons could if he drops to 0%.
Of course, to keep things balanced, it would either have to be a 1-11 mission or Metroplex would have to be a noncombatant somehow. The biggest problem I see is that, as cool as it sounds (to me at least), it would be such a pain to program and... is anyone even handling the game programming right now?
While I was loading my TFs into missions, I happened to glance over and see my incomplete Metroplex sitting there in Mobile Fortress mode and it made me think of something. You guys remember some of the old, I mean really old, missions? The ones where the mission text wasn't just "This is (blank), opposing faction is doing something. Help me fight them." But things like "This is (scientist), we've found a large source of an unstable but powerful new energy source, I request all (faction)s responding to have some form of experience in dealing with such things" and then having a minimum Intel requirement of 2 or three, something like that.
I don't remember immediately what happened to them, though I think they were dropped because people were maxing out certain stats and then taking only those mission that called for them.
Well, three things came together in my mind to form an idea;
1. My G1 Metroplex is, as said, incomplete.
2. Those older missions.
3. The 'Defend Ratchet while he repairs Omega Supreme' stage in War For Cybertron.
The resulting idea?
"Autobots; This is Metroplex. I am trapped in Battlestation mode and my drive systems are disabled, Scamper and Six-Gun units are down and Slammer is heavily damaged. Requesting back-up and a repair team for immediate response."
"Six-Shot to Decepticon forces; Metroplex will soon be dealt with permanently. Continue assault and deal accordingly with any Autobots that get in our way. Whatever happens, Metroplex must fall."
And the catch is that TFs on either side with Repair have a random chance of Repairing (or technically 'Sabotaging' in the Decepticons' case) Metroplex instead of one of their own allies. For gaming purposes, Metroplex would probably be a Level 10 Autobot that starts the mission at %50 health and instead of just 'All Autobots are defeated' and 'All Decepticons are defeated', the Autobots could also win if Metroplex reachs 100% health and the Decepticons could if he drops to 0%.
Of course, to keep things balanced, it would either have to be a 1-11 mission or Metroplex would have to be a noncombatant somehow. The biggest problem I see is that, as cool as it sounds (to me at least), it would be such a pain to program and... is anyone even handling the game programming right now?