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my version of g1 Ultra Magnus

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my version of g1 Ultra Magnus

Postby Lord Bacon » Wed Jan 11, 2006 3:44 am

Image

and a comparison shot...

Image[/QUOTE]
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Postby Ramrider » Wed Jan 11, 2006 3:58 am

Oooo... that's nice. How posable is it? It looks like the arms have a fair bit of articulation, but I'm not sure about the legs. Any chance we can see it from some other angles? And can he still transform?
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Postby Lord Bacon » Wed Jan 11, 2006 4:02 am

he does not transform. the back has no panels, so i won't show it until i get it done. the arms have the same articulation for now. the legs are very poseable.
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Postby Lord Bacon » Wed Jan 11, 2006 4:50 am

Image
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Postby Lord Bacon » Wed Jan 11, 2006 4:53 am

Image
Image
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Postby Skullgrin140 » Wed Jan 11, 2006 6:44 am

Really Awsome. Masterpeice Ultra Magnus! pity he cant transform though :cry:
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Postby Lord Bacon » Wed Jan 11, 2006 7:52 am

a little taller...
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Postby Lord Bacon » Wed Jan 11, 2006 12:12 pm

plz rate this kitbash, scale of 1-10.

thanks.
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Postby Lord Bacon » Wed Jan 11, 2006 12:28 pm

Asphalt wrote:Once you put the backs of his legs on as a giant LOC statue he is at least a 9.5. AS a transformer though since he doesnt transform it would be much lower. Still looks awesome though. I would display him with much pride. My biggest criticism is that the shoulder cannons appear very small compared to the rest of him. His head also looks a little small, like he is missing his lower job. But as he is far beyond my ability, no reason to take my criticism too critically.


i lost the original cannons, so i had to improvise. i do need to trim the post the head is on, its too tall, and the led's take up space. the back of magnus needs a lot of work. currently, the back is the chest of wing gundam. i used that figure for the joints, chest, and legs.

thanks for the input!
Image
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Postby Lord Bacon » Wed Jan 11, 2006 12:43 pm

Asphalt wrote:No problem, It really looks good, its just a few minor proportion issues.


yeah, i feel like he has ape arms. too long. the legs could be longer, but as he is, he is the same height as mp prime.
Image
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Postby Lord Bacon » Wed Jan 11, 2006 12:51 pm

Asphalt wrote:When the arms are bent they dont both me. He does feel a bit top heavy to me. A little more thickness in the lower legg maybe.


i plan on adding panels to the inner legs. they are hollow. everything is together w/ jb weld, so its as solid as it gets.

does anyone have a hi res scan of magnus' decal sheet? i need to resize them for my custom.
Image
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Postby ImperiaxPrime » Wed Jan 11, 2006 1:13 pm

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If you think about it, he should be taller than Prime, or at least be the same height at the shoulder line. So you could beef up those legs a bit and not have to worry about being out of scale.
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Postby Lord Bacon » Wed Jan 11, 2006 1:15 pm

ImperiaxPrime wrote:If you think about it, he should be taller than Prime, or at least be the same height at the shoulder line. So you could beef up those legs a bit and not have to worry about being out of scale.

should i make the thighs longer or give him some blocks on the bottom of his feet to stand on?
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Postby Lord Bacon » Wed Jan 11, 2006 1:22 pm

thanks. it might be a day or to before i work on it any more. kinda exhausted, i did that start to finish in 12 hours.
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Postby Lord Bacon » Wed Jan 11, 2006 7:43 pm

Image

thats the only in progress pic i took, other than the work on the decals and legs you see in earlier posts.
Image
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Postby Lord Bacon » Wed Jan 11, 2006 8:25 pm

yeah. it took suprisiingly little effort.
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Postby wldchld0783_338 » Wed Jan 11, 2006 9:41 pm

its quite amazing how compatible Gundams and TF's are... they work so well together, youd think that someone from bandai went to hasbro during the process of both lines at once, and gave every one ideas as to how to merge them all together.
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Postby RavageX-9 » Fri Jan 13, 2006 12:30 am

I think for his neck, it could stand to be thicker. maybe as big as the head that normally fits inside the helmet.
I definately think his shoulder joints shouldn't stick out so much.
the thighs look a little too rounded. I like the fact that they're not red though.
you could consider if you're doing more work on it, to do a new face.
you could make it transformable by having the thighs split in half or something.
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Postby Primus_feather » Fri Jan 13, 2006 1:48 am

He looks good, really good considering what he came from, BUT when comparing his arm length to his body length, I noticed something. He Has No Waist! it goes from torso to legs if you split that up with a diffined waist he'd look worlds better. Just some thoughts.
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Postby Lord Bacon » Fri Jan 13, 2006 4:53 am

update: waist is now more defined w/ blue paint, arms are set in, and faction symbols added.
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Postby STPrime » Fri Jan 13, 2006 9:19 am

i was just about to make a comment about the waist. it made a big difference. my only advice is to add a blue strip across the top of the boot. it'll break up the white of the leg with the front of the boot. if you do that, you won't need to do anything else imop.
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Postby TM divebomb » Fri Jan 13, 2006 10:01 am

This looks ace, I second the commet on something to break the white of the legs, but it does look v cool. It is a shame it doesn't transform but its a really nice mix of styles that work well
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Postby Cyclone_X_2075 » Fri Jan 13, 2006 12:50 pm

he lookslike a small masterpiece, or maybe even a Robotmaster ;) (tried to use a RMConvoy as the cab?)
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Postby Primus_feather » Fri Jan 13, 2006 10:01 pm

As much as it pains me to suggest this i think some Gundam Front leg flaps would help the look if him. Most ARMOURED Bots dont walk around with their hips joints exposed and unpretected.

And by add a waist I mean ADD one, his torsos length is too short that or his arms ar too long, He's kinda suffering from "Truck NOT Munky!!" Syndrome.
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Postby RavageX-9 » Sun Jan 15, 2006 5:35 am

Nice improvements with the waist painted and hip flaps and narrower shoulders and filled in lower-legs.

Primus_Feather wrote:As much as it pains me to suggest this i think some Gundam Front leg flaps would help the look if him. Most ARMOURED Bots dont walk around with their hips joints exposed and unpretected.

And by add a waist I mean ADD one, his torsos length is too short that or his arms ar too long, He's kinda suffering from "Truck NOT Munky!!" Syndrome.

but his legs were too short before. the under-side of the groin is supposed to be about halfway from the floor to the top of the head. (optional, but usually not counting "helmets") it's usually a good idea to make the legs at LEAST as tall as the top half of the figure. taller if you want it more heroic. shorter if you want it more squat and dwarf-like.

also, the reason his hip joints look "exposed", is because they're round. If they were flat in the front, it would look more normal. Those thighs are just too rounded. even the tapering towards the knees looks too smooth and organic.

I think adding to this is his shoulders being lower than they were before. (which I mentioned already) the wrists are supposed to be at groin height.
looking at least at the movie, Magnus doesn't have anything to split up the white between his upper and lower legs. he also doesn't have red on the inside of his lower legs. *shrug* I do sorta like the cartoon adaptation of his chest design though.
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