Psychout wrote:Character being tried out for the Convergence timeline, profile taken from Dark Legacy Archive.
Punch/Counterpunch
Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."
Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 08
Charisma: 7
Rank: (7 on techspecs)
Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.
As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.
Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.
Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
Sample Post:
"GET OUT OF MY WAY!!!" Counterpunch yelled as he put his foot to the chestplate of the sentry outside the Kaon jail cell and shoved viciously. "I do not need your permission to visit MY captee!" The stunned sentry wasn't paid enough to stand in the way of crazy types like Counterpunch, and Punch knew it. In no hurry to get back up, he just waved the short tempered 'con in, still stunned from the blow. "You never saw me, got that??!" Using his Photon cannon to emphasise the point, he kicked dirt at the sentry and strode off into the jail complex laughing.
He checked to see that the coast was clear and he was safe from the cameras, and switched to his Autobot mode. It had been a while since he needed to change, but this was unavoidable. Disabling the cameras in Gamma-wing is an easy enough task, and I can blame it on this sentrys incompeten... No, no. That's Counterpunch talking - that is not me. I will do this properly so no one gets hurt, I do enough damage as my alter ego as it is. He thought back to the sentry he had just abused, and felt a pang of guilt that he had actually quite enjoyed it. That guard is going to get disassembled after this regardless, I'd be doing him a favour if just killed... No! That's not ME! He opened up the prisoner weapons locker and pulled out a familiar gun, fiddled wiht its settings, checked the coast was still clear and used it to destroy the security system, taking most of the lights with it. Perfect, now lets go and see what state he is in...
Unable to assume his identifiable altmode as even this prisoner - one of his oldest friends - didn't know who both sides of him were, he retained his Autobot robot form and sprinted down the corridor to cell G-477 and entered the code he had stolen weeks ago from a drunken Seeker over some spiked energon ale. To his huge relief, it worked and a battered mech lay half dead in the far corner.
"Hound, its me, Punch. HOUND! Come on, wake up, you have to get out of here!" He threw a handful of fast-charge energon cubes to his friend who just stared unbelievingly at his saviour. Hound tried to mumble a few words of thanks but gave up and quickly drank the energon. "...woah woah, careful, you're still weak. Shush! Don't worry about how I got here, just take your rifle and this keycard, go two floors down to the lowest security wing. Counterpunch is on shift so you should easily defeat him, use the door on the east side. Its unguarded and if you can assume altmode then you should easily get away. Hurry!! You only have another 36.5 minutes before they restore the power. Ill go on ahead and meet you at Outpost Epsilon-6 tonight. NOW GO!!"
He gave Hound a few shoves to get him moving and make sure he was on his way and sprinted off ahead of him, re-assuming his Decpeticon persona once he was far enough away. Even if Hound was up to full speed, Punch was much faster and had more than enough time to overpower the door sentries, take their place and allow Hound to defeat his alter ego. He knew it was going to hurt though, but it had to be done, he couldn't let Hound be executed... but what if I was to actually prevent hound from escaping... I'd be a hero here, maybe even get close to the command and then who knows what information I would be able to get for the Autobots... but is that an acceptable risk..?
Sent you a PM concerning the resident double agent.



