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NEW Character Applications

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Re: NEW Character Applications

Postby Ember » Tue Feb 14, 2012 5:30 pm

Motto: "I'm not psycho...I just like psychotic things."
Psychout wrote:I wasn't actually going to have changes between the two, a character like this has to have an Achilles heel somewhere. I guess I can add a few variations in though...
(have also altered the wording at the end of the sample post slightly.)

Punch/Counterpunch

Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."


Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 08
Charisma: 7
Rank: (7 on techspecs)

Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Robot/Altmode - Autobot: Punch's Autobot robot mode is distinctive. Slightly taller than an average Autobot he makes a point of hunching down, concious of his differences in all things, not just height. His torso is a deep yellow bearing an Autobot badge proudly in the centre with black appendages, wheels, helmet and fists, but his visored face has a weary look in its eyes. His detailing is blue, however these patches are kept few and far between due to his willingness to hide his alter ego even from most of the Autobots, and only the few visible altmode parts, an altmode he can rarely as an Autobot use for fear of being discovered, lest he show any hint of his life as a doublespy.
His Autobot-version altmode of a Cybertronian hovercar is sleek, blue in colour but lacks any kind of faction identification. Designed to look basic, simple and functional, Punch tries to avoid using it as much as possible due to its obvious similarity to his Decepticon counterparts far flashier but still identical version.

Robot/Altmode - Decepticon Disguise: Counterpunch's robot mode is as similar to Punch as Drag Strip is to Mirage, or Breakdown is to Sideswipe. Shining blue from face to foot, with a black helmet and upper legs, Counterpunch just exudes arrogance and insecurity. His paintwork is polished to a gleam at all times and constantly inspected in any reflective surface, partly to keep up his Decepticon persona's appearance and partly to ensure that there is absolutely no chance of his Autobot side being discovered by accident. His face is covered by a blast shield over the lower half and a visor over the top, an attempt to ensure no emotion can betray him, and he utilises various hydraulic techniques to attempt to appear even taller when in this disguise.
Counterpunch's Decepticon altmode follows the styling of his robot mode, the same blue in colour but a massive vulgar spoiler protrudes out the back, the arches over his repulsors have been customised and widened to a ridiculous degree, his windows are blacked-out, his lights are amplified and shine with a blue-neon tint, the underside of the car has strip lighting and the exhaust cans on the back could shatter a window from a mile away - this altmode screams vanity and every effort imaginable has been made ensure that the same vehicle mode as possessed by Punch persona looks as different as you can imagine to when he is undercover. (Not to mention the stereo...)

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.



Sample Post:
"GET OUT OF MY WAY!!!" Counterpunch yelled as he put his foot to the chestplate of the sentry outside the Kaon jail cell and shoved viciously. "I do not need your permission to visit MY captee!" The stunned sentry wasn't paid enough to stand in the way of crazy types like Counterpunch, and Punch knew it. In no hurry to get back up, he just waved the short tempered 'con in, still stunned from the blow. "You never saw me, got that??!" Using his Photon cannon to emphasise the point, he kicked dirt at the sentry and strode off into the jail complex laughing.

He checked to see that the coast was clear and he was safe from the cameras, and switched to his Autobot mode. It had been a while since he needed to change, but this was unavoidable. Disabling the cameras in Gamma-wing is an easy enough task, and I can blame it on this sentry's incompeten... No, no. That's Counterpunch talking - that is not me. I will do this properly so no one gets hurt, I do enough damage as my alter ego as it is. He thought back to the sentry he had just abused, and felt a pang of guilt that he had actually quite enjoyed it. That guard is going to get disassembled after this regardless, I'd be doing him a favour if just killed... No! That's not ME! He opened up the prisoner weapons locker and pulled out a familiar gun, fiddled with its settings, checked the coast was still clear and used it to destroy the security system, taking most of the lights with it. Perfect, now lets go and see what state he is in...

Unable to assume his identifiable altmode as even this prisoner - one of his oldest friends - didn't know who both sides of him were, he retained his Autobot robot form and sprinted down the corridor to cell G-477 and entered the code he had stolen weeks ago from a drunken Seeker over some spiked energon ale. To his huge relief, it worked and a battered mech lay half dead in the far corner.

"Hound, its me, Punch. HOUND! Come on, wake up, you have to get out of here!" He threw a handful of fast-charge energon cubes to his friend who just stared unbelievingly at his saviour. Hound tried to mumble a few words of thanks but gave up and quickly drank the energon. "...woah woah, careful, you're still weak. Shush! Don't worry about how I got here, just take your rifle and this keycard, go two floors down to the lowest security wing. Counterpunch is on shift so you should easily defeat him, use the door on the east side. Its unguarded and if you can assume altmode then you should easily get away. Hurry!! You only have another 36.5 minutes before they restore the power. Ill go on ahead and meet you at Outpost Epsilon-6 tonight. NOW GO!!"

He gave Hound a few shoves to get him moving and made sure he was on his way then sprinted off ahead of him, re-assuming his Decepticon persona once he was far enough away. Even if Hound was up to full speed, Punch was still faster and he had more than enough time to overpower the door sentries, take their place and allow Hound to defeat his alter ego. He knew it was going to hurt, but it had to be done, he couldn't let Hound be executed... but what if I was to actually prevent Hound from escaping... I'd be a hero, maybe even able to get close to command and then who knows what information I would be able to get for the Autobots, but... is that REALLY an acceptable risk..?


Man, who knew the offspring of Tracks, Sunny and Blaster could be so, so tormented! HA! Approved. Have fun with him...but not too much.
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Ember
RPG Moderator
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Re: NEW Character Applications

Postby Marcus Rush » Fri Feb 17, 2012 4:35 pm

Weapon: Automatic Acid-Pellet Gun
Ultra Magnus
Allegiance: Autobot
Function: City Commander
Alt. mode: Cybertronian Car Carrier / Earth Multiple Level Car Carrier
Weapons: Heavy Laser Rifle, Arm-mounted Missile Launchers
Special Abilities: Apex Armor
Height: 36ft / 11.6m
Quote: "Consistency is victory."

Strength: 9
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 10
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 10
Tech Skill: 7
Charisma: 9
Rank: 9

Holomatter Avatar: Magnus’s avatar is a thick black hair that is cropped short and held in place with heavy combing. Olive Skinned Human Male around the age of 45. Has a cleanly groomed yet thick black beard face and wears sun glasses. He is dressed with a flannel shirt and long blue jeans. Think Al from Home Improvement

Profile: Ultra Magnus is one of Optimus Prime's oldest and most trusted friends. In the waning days of the Golden Age, Optimus was a humble archivist named Orion Pax, and Magnus was a soldier in the Autobot Security Force. While his comrade was following in the footsteps the Elder Alpha Trion, Magnus was the prize protégé of Sentinel Prime. He studied strategy and tactics, history, martial arts, and many other subjects at the feet of the Autobot leader. He was a natural; excelling in whatever his mentor chose to teach. There were whispers that Sentinel was grooming Magnus as his successor, but he paid them no heed.

Yet when Sentinel Prime fell to Megatron, it was not Ultra Magnus that was chosen. Optimus Prime became the new leader of the embattled Autobots. While as surprised as anyone else at Orion Pax’s elevation, Magnus supported his friend completely. He helped bring the Autobot Command around to the new Prime’s side. He performed valiantly at every turn, fulfilling the potential Sentinel Prime had seen in him. While a natural leader, it seemed he was content simply to serve.

The truth was more complicated. When Optimus was selected over him to lead, it was a confirmation of every doubt and fear Magnus had ever had. He was unworthy. Feeling sure he had no business leading, Ultra Magnus dedicated himself to simply being the best soldier in the Autobots. Let Optimus lead; he would see this war won, or die trying.

[From the Datatracks of Optimus Prime, Autobot Supreme Commander] Infinitely reliable, fair, and completely trustworthy, Ultra Magnus is an Autobot to whom I'd not only entrust my own life, but the lives of my soldiers as well. The problem is that while I offer that trust without hesitation, my brother continues to doubt his own abilities. He'd prefer to follow orders and work on a strictly tactical level - which he always does brilliantly, improvising things on the battlefield that the most skilled military planners could only dream of imitating. Magnus is instinctively a better leader than most who've groomed themselves for the role over a lifetime, and everyone who's ever served alongside him knows that...the only problem is convincing him to believe it, too.

Abilities: Magnus has incredible strength, endurance, and intelligence. He is an accomplished soldier, and tactician, not to mention a field commander without equal. He is considered one of the greatest masters of the ancient martial art of Diffusion. Magnus wears a suit of Apex Armor, among the finest ever produced. He is rarely seen without it. This armor is equipped with two missile launchers, each capable of hitting a target at a distance of 10 miles. Additionally, he wields a powerful laser rifle. They are all usable in both modes. In vehicular mode, he consists of two modules. Magnus himself becomes a white tractor unit capable of reaching speeds of nearly 200 miles per hour. His Apex Armor becomes a vehicle transport trailer capable of carrying several mid-sized vehicular Autobots.

Weaknesses: When he doesn't allow his self-doubt to cripple him, Magnus has no known weaknesses. He just needs to learn that those doubts are an indulgence he must sacrifice in order to truly lead.

Sample Post:

Magnus watched the waves of saline hydrogen oxide molecules race back towards their collective mass before once again being extruded upon the shores of silicate particles. The roar of audio static was replaced with the tidal crash of the water upon the near by rocks of Pacifica's Devil Slide Basin. The chill of the sea water caressing his exterior armor was dulled by the transfer of sensor data towards the extension of visual receptors. From a military aspect, the sight was one of vulnerability. But Ultra Magnus was not here for military motives.

It was a place he could come to calm his mind amid the chaos of the universe around him. He had been dispatched on an investigation of some remote Decepticon signal when Megatron had ordered the attack on the Ark-19. A battle that he should have been recalled to coordinate and help turn from a stalemate to a victory. Add to that, perhaps supplanting that was that of the news he had received. He had not afforded himself the luxury of grief upon hearing that his brother had been lost. There was no time for it. The Autobots were in dire need of structure and leadership. And while he knew full well that he wasn't capable of offering any of those qualities, Ultra Magnus was confident he alone could offer time until such things were determined.

"Are you alright Commander?" A smaller blue soldier called out from a higher ledge. His massive battery on his shoulder on constant vigil while the officer afforded himself one of the few moments of personal reflection. "You haven't moved for quite a while. The tidal forces are shifting in this region of the planet."

"I thank you for your concern."

"Think they have established a new chain of command... I mean... Err. I am sorry Commander. I didn't mean to bring up such a fresh wound."

Magnus chuckled almost lifelessly. "Its alright soldier. Whether they have or not. I doubt they will inform us until our scheduled check in interval."

"True Sir, But aren't you concerned that they will lean more heavily towards your presence as the next Supreme Commander, I mean given your past experiences and..."

Magnus's mirth failed as he looked up towards the blue soldier. "They won't choose me. I'm not worthy."
Marcus Rush
Matrix Keeper
Posts: 8855
Joined: Mon Jun 23, 2003 8:16 pm
Strength: 6
Intelligence: 10
Speed: 5
Endurance: 7
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Re: NEW Character Applications

Postby Ember » Sun Feb 19, 2012 5:58 pm

Motto: "I'm not psycho...I just like psychotic things."
Marcus Rush wrote:Ultra Magnus
Allegiance: Autobot
Function: City Commander
Alt. mode: Cybertronian Car Carrier / Earth Multiple Level Car Carrier
Weapons: Heavy Laser Rifle, Arm-mounted Missile Launchers
Special Abilities: Apex Armor
Height: 40ft / 12.2m
Quote: "Consistency is victory."

Strength: 9
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 10
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 10
Tech Skill: 7
Charisma: 9
Rank: 9

Holomatter Avatar: Magnus’s avatar is a thick black hair that is cropped short and held in place with heavy combing. Olive Skinned Human Male around the age of 45. Has a cleanly groomed yet thick black beard face and wears sun glasses. He is dressed with a flannel shirt and long blue jeans. Think Al from Home Improvement

Profile: Ultra Magnus is one of Optimus Prime's oldest and most trusted friends. In the waning days of the Golden Age, Optimus was a humble archivist named Orion Pax, and Magnus was a soldier in the Autobot Security Force. While his comrade was following in the footsteps the Elder Alpha Trion, Magnus was the prize protégé of Sentinel Prime. He studied strategy and tactics, history, martial arts, and many other subjects at the feet of the Autobot leader. He was a natural; excelling in whatever his mentor chose to teach. There were whispers that Sentinel was grooming Magnus as his successor, but he paid them no heed.

Yet when Sentinel Prime fell to Megatron, it was not Ultra Magnus that was chosen. Optimus Prime became the new leader of the embattled Autobots. While as surprised as anyone else at Orion Pax’s elevation, Magnus supported his friend completely. He helped bring the Autobot Command around to the new Prime’s side. He performed valiantly at every turn, fulfilling the potential Sentinel Prime had seen in him. While a natural leader, it seemed he was content simply to serve.

The truth was more complicated. When Optimus was selected over him to lead, it was a confirmation of every doubt and fear Magnus had ever had. He was unworthy. Feeling sure he had no business leading, Ultra Magnus dedicated himself to simply being the best soldier in the Autobots. Let Optimus lead; he would see this war won, or die trying.

[From the Datatracks of Optimus Prime, Autobot Supreme Commander] Infinitely reliable, fair, and completely trustworthy, Ultra Magnus is an Autobot to whom I'd not only entrust my own life, but the lives of my soldiers as well. The problem is that while I offer that trust without hesitation, my brother continues to doubt his own abilities. He'd prefer to follow orders and work on a strictly tactical level - which he always does brilliantly, improvising things on the battlefield that the most skilled military planners could only dream of imitating. Magnus is instinctively a better leader than most who've groomed themselves for the role over a lifetime, and everyone who's ever served alongside him knows that...the only problem is convincing him to believe it, too.

Abilities: Magnus has incredible strength, endurance, and intelligence. He is an accomplished soldier, and tactician, not to mention a field commander without equal. He is considered one of the greatest masters of the ancient martial art of Diffusion. Magnus wears a suit of Apex Armor, among the finest ever produced. He is rarely seen without it. This armor is equipped with two missile launchers, each capable of hitting a target at a distance of 10 miles. Additionally, he wields a powerful laser rifle. They are all usable in both modes. In vehicular mode, he consists of two modules. Magnus himself becomes a white tractor unit capable of reaching speeds of nearly 200 miles per hour. His Apex Armor becomes a vehicle transport trailer capable of carrying several mid-sized vehicular Autobots.

Weaknesses: When he doesn't allow his self-doubt to cripple him, Magnus has no known weaknesses. He just needs to learn that those doubts are an indulgence he must sacrifice in order to truly lead.

Sample Post:

Magnus watched the waves of saline hydrogen oxide molecules race back towards their collective mass before once again being extruded upon the shores of silicate particles. The roar of audio static was replaced with the tidal crash of the water upon the near by rocks of Pacifica's Devil Slide Basin. The chill of the sea water caressing his exterior armor was dulled by the transfer of sensor data towards the extension of visual receptors. From a military aspect, the sight was one of vulnerability. But Ultra Magnus was not here for military motives.

It was a place he could come to calm his mind amid the chaos of the universe around him. He had been dispatched on an investigation of some remote Decepticon signal when Megatron had ordered the attack on the Ark-19. A battle that he should have been recalled to coordinate and help turn from a stalemate to a victory. Add to that, perhaps supplanting that was that of the news he had received. He had not afforded himself the luxury of grief upon hearing that his brother had been lost. There was no time for it. The Autobots were in dire need of structure and leadership. And while he knew full well that he wasn't capable of offering any of those qualities, Ultra Magnus was confident he alone could offer time until such things were determined.

"Are you alright Commander?" A smaller blue soldier called out from a higher ledge. His massive battery on his shoulder on constant vigil while the officer afforded himself one of the few moments of personal reflection. "You haven't moved for quite a while. The tidal forces are shifting in this region of the planet."

"I thank you for your concern."

"Think they have established a new chain of command... I mean... Err. I am sorry Commander. I didn't mean to bring up such a fresh wound."

Magnus chuckled almost lifelessly. "Its alright soldier. Whether they have or not. I doubt they will inform us until our scheduled check in interval."

"True Sir, But aren't you concerned that they will lean more heavily towards your presence as the next Supreme Commander, I mean given your past experiences and..."

Magnus's mirth failed as he looked up towards the blue soldier. "They won't choose me. I'm not worthy."


I see you utilized Tas' profile for him, very good. As per our discussions, I did a bit of editing to it so it fits better with the background that we've already established for he and Prime.

After the little teaks made I see no obvious reason to deny the app. His background is taken care of as is the behind-the-scenes info that you, SmokescreenGT and I have put into place. Just be sure to mention at some point that he had been contacted by Prowl and told of the situation concerning Prime.

Consider him Approved
User avatar
Ember
RPG Moderator
Posts: 2111
Joined: Wed Jul 28, 2004 4:43 pm

Re: NEW Character Applications

Postby Brinakron » Wed Feb 22, 2012 4:32 pm

Motto: ""One's first duty is to oneself; one's next is to one's comrades.""
Weapon: Automatic Machine Gun
Name: Cherokee
Allegiance: Autobots
Function: Medical Engineer
Alt. mode: Armored Transport (something along the lines of a Rheinmetall Yak, for example)
Weapons: Tri-barreled heavy machine gun; Vibro-tomahawk
Height: 28 ft. (8.54 m)
Quote: “Right! What’s yer problem?”

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 4
SPEED: 3
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 8
ACCURACY: 8
MELEE: 5
TECH SKILL: 9
CHARISMA: 5
RANK:


Profile:

An Autobot to the core, Cherokee has been serving honorably with his brethren since the very beginning of the conflict. Before the war, Cherokee was a respected engineer, known for dabbling in medical work and enjoying life’s simple pleasures. Not much has changed. He’s still an amiable, if grizzled, old ‘Bot, who enjoys his work and is the consummate “make do”-er. You’ll never find him complaining, even when he’s pinned down behind enemy lines with a queue of a half-dozen injured allies waiting to be repaired. He’ll be working away, patching them up as quickly as he can, grinning and joking the whole time. This can sometimes be disconcerting or annoying, but ‘Kee doesn’t mean anything by it. He’s just happy to be doing his part, and whether that means tech work, medical work, or crushing some cranials, he puts a hundred-and-ten percent into it every time.

However, there is a darker side to the generally cheerful and easygoing ‘Bot. He rarely shows it, and its appearance is only extremely seldom triggered. However, those few Autobots who have seen it tend not to feel quite the same way about Cherokee afterwards; those Decepticons who do are often too dead to feel much of anything.

Abilities:

Subject is relatively slow in all forms. Maximum speed in alternate form is 50 mph, with a range of approximately 350 miles. Said alternate form is of an armored transport vehicle, containing enough room to house up to 4 creatures of human size, or one ton of cargo.

Subject has high strength and armor ratings. Armor is resistant to most average attack capabilities, though not impenetrable.

Subject’s main weapon is a heavy machine gun. The weapon has three barrels, which rotate as the weapon is fired. Energy is supplied through cut-resistant wires attached to subject’s back; ammunition is carried in a compartment attached to the weapon. Fires armor-piercing slugs at 300 rounds per minute, with a range of 1.5 miles (2.4 km). Subject is unable to move quickly while firing weapon, which attaches to his back when not in use.

Subject also proficient in the use of hand-weaponry, which he rarely employs, and long-range rifles, which he occasionally carries for longer field missions.

Subject also carries a vibro-tomahawk. The weapon is 9 feet long and the head vibrates very quickly when activated; this, combined with the durable material of the weapon, makes it very effective in close combat. Subject employs very basic, almost debased, forms of Metallikato in combat, though nowhere near to the ability of a true practitioner.

Subject’s avatar is that of a middle-aged male of Scandinavian descent, with short, reddish blonde hair and a medium-length, grizzly beard; it appears wearing combat boots, cargo pants, a black combat vest, a flak jacket, Kevlar gloves, and a brown baseball-style cap. Subject is said to carry a human weapon for the avatar’s use—unconfirmed.

Weaknesses:

Subject is rather slow and is not agile, especially in alternate form. Armor, while strong, is not impenetrable. Subject is also large, making it an easy target. While the subject carries a powerful weapon and is a skilled marksman, it is not truly a warrior, and is not as well-suited to close combat as many Transformers. It also has no weapons capabilities in its alternate form.

Sample Post:

The Autobot commander paced back and forth as the dropship, one of the few the force had left, sped toward the insertion point. Cherokee admired his grace and ability to do this—it was severely crowded in the cabin as almost two dozen Autobots prepared for landing. The Commander was also going over the situation and tactics being used.

“A large group of Cybertronians has landed on this planet and is decimating native life in the region. We believe they’re Decepticons, though the possibility of Neutrals is always there. Our job is to go in and negate the threat—that means attempts at negotiation, and if that fails, we capture them. Shoot to drop and incapacitate, not kill. Understand?”

Cherokee nodded along with the others. He was the largest Bot in the group, taller even than the commander, and when they stood to prepare for insertion, he towered over some of the smaller members of the team. He retrieved his gun from his back with one arm, then stood, ready, by the door.

The missile hit just as the doors began to open.

Instantly, three ‘Bots were killed as the explosion drove shrapnel into their chests and cranials. Cherokee saw four more take heavy hits to their upper bodies, and one had his leg sheared off by fragments of metal. Without a thought, he opened fire out the doors, his machinegun blasting projectiles out onto the planet surface. He wasn’t really aiming for anyone, though he noticed the ‘Con who had apparently fired the missile, judging from the smoking weapon balanced on his shoulder, take a glancing hit to the cranial and drop over sideways; Cherokee was just trying to lay down some suppressing fire, so the rest of the team could hit the dirt and find cover.

Soon enough, Cherokee and the commander were the only ones left on the shuttle, the injured having been carried down in firemech’s lifts. “Kee! I need you to get those soldiers stabilized, we’ll hold fire!”

“Right!” Cherokee held off on his fire just long enough for he and the commander to jump from the shuttle to the planet’s ground. It was dusty, and hard-packed, and Cherokee instinctively rolled forward as he hit, hearing an energy bolt fly past him. He stood, fired a few shots toward what he thought was its source, then dove to the side to land behind a rock. “If you lot can keep ‘em from comin’, I’ve got our guys!”

Without waiting for a reply, Cherokee sprinted from cover to cover, firing only occasionally and in short bursts, both to conserve ammunition and because it slowed him down. He wasn’t particularly fast to begin with, but he was faster this way than in his alternate form, and besides, his transport didn’t have weapons. It would be too dangerous to try and transform in this environment.

Just as Cherokee reached the wounded, he saw a small silver mech take a hit from a ‘Con’s scattergun. Veering precariously, Cherokee lost his balance as he tried to reach the small Autobot. He hit the ground heavily; his machinegun dropped; and the ‘Con stepped forward and placed its foot on the Autobot’s throat.

Cherokee scrambled to his feet and launched himself forward. The ‘Con turned to see him and its eyes went wide, just before Cherokee slammed into its midsection, taking it to the earth. He drew his vibro-tomahawk and attempted to drive it through one of the ‘Con’s arms, but he wasn’t quick or skilled enough, and the ‘Con knocked it from his hand and headbutted him.

Stunned, Cherokee reeled back and sensed the ‘Con pick up the weapon. Without thinking, Cherokee grabbed the welding torch from his field kit, activated it, and waved it at the approaching ‘Con. The Decepticon screamed, ultra-hot gases blasting into its face, then fell silent just as quickly when the smaller, silver Autobot delivered a punch to the back of its neck. The ‘Con dropped the sword and crumpled to the earth.

Cherokee deactivated the torch and replaced it on his belt. He grabbed his ax and sheathed that as well. Then he grabbed the silver mech to look at his injury. “Right!” He said after a moment, raising his optics to meet the other ‘Bot’s. “What’s yer name, son?”

“Sprints,” the other Bot said, and then it turned and lived up to its namesake as it darted off back into the fray.

Cherokee shook his head. “Durn youngins, gonna get ‘emselfs killed afore they know it.” Then he jogged off toward the queue of wounded that he knew would be waiting behind some cover.
Brinakron
Mini-Con
Posts: 33
Joined: Sun Oct 23, 2011 8:31 pm
Strength: 5
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 6
Courage: 8
Firepower: 6
Skill: 5

Re: NEW Character Applications

Postby Ember » Thu Feb 23, 2012 4:29 pm

Motto: "I'm not psycho...I just like psychotic things."
Brinakron wrote:Name: Cherokee
Allegiance: Autobots
Function: Medical Engineer
Alt. mode: Armored Transport (something along the lines of a Rheinmetall Yak, for example)
Weapons: Tri-barreled heavy machine gun; Vibro-tomahawk
Height: 28 ft. (8.54 m)
Quote: “Right! What’s yer problem?”

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 4
SPEED: 3
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 8
ACCURACY: 8
MELEE: 5
TECH SKILL: 9
CHARISMA: 5
RANK:


Profile:

An Autobot to the core, Cherokee has been serving honorably with his brethren since the very beginning of the conflict. Before the war, Cherokee was a respected engineer, known for dabbling in medical work and enjoying life’s simple pleasures. Not much has changed. He’s still an amiable, if grizzled, old ‘Bot, who enjoys his work and is the consummate “make do”-er. You’ll never find him complaining, even when he’s pinned down behind enemy lines with a queue of a half-dozen injured allies waiting to be repaired. He’ll be working away, patching them up as quickly as he can, grinning and joking the whole time. This can sometimes be disconcerting or annoying, but ‘Kee doesn’t mean anything by it. He’s just happy to be doing his part, and whether that means tech work, medical work, or crushing some cranials, he puts a hundred-and-ten percent into it every time.

However, there is a darker side to the generally cheerful and easygoing ‘Bot. He rarely shows it, and its appearance is only extremely seldom triggered. However, those few Autobots who have seen it tend not to feel quite the same way about Cherokee afterwards; those Decepticons who do are often too dead to feel much of anything.

Abilities:

Subject is relatively slow in all forms. Maximum speed in alternate form is 50 mph, with a range of approximately 350 miles. Said alternate form is of an armored transport vehicle, containing enough room to house up to 4 creatures of human size, or one ton of cargo.

Subject has high strength and armor ratings. Armor is resistant to most average attack capabilities, though not impenetrable.

Subject’s main weapon is a heavy machine gun. The weapon has three barrels, which rotate as the weapon is fired. Energy is supplied through cut-resistant wires attached to subject’s back; ammunition is carried in a compartment attached to the weapon. Fires armor-piercing slugs at 300 rounds per minute, with a range of 1.5 miles (2.4 km). Subject is unable to move quickly while firing weapon, which attaches to his back when not in use.

Subject also proficient in the use of hand-weaponry, which he rarely employs, and long-range rifles, which he occasionally carries for longer field missions.

Subject also carries a vibro-tomahawk. The weapon is 9 feet long and the head vibrates very quickly when activated; this, combined with the durable material of the weapon, makes it very effective in close combat. Subject employs very basic, almost debased, forms of Metallikato in combat, though nowhere near to the ability of a true practitioner.

Subject’s avatar is that of a middle-aged male of Scandinavian descent, with short, reddish blonde hair and a medium-length, grizzly beard; it appears wearing combat boots, cargo pants, a black combat vest, a flak jacket, Kevlar gloves, and a brown baseball-style cap. Subject is said to carry a human weapon for the avatar’s use—unconfirmed.

Weaknesses:

Subject is rather slow and is not agile, especially in alternate form. Armor, while strong, is not impenetrable. Subject is also large, making it an easy target. While the subject carries a powerful weapon and is a skilled marksman, it is not truly a warrior, and is not as well-suited to close combat as many Transformers. It also has no weapons capabilities in its alternate form.

Sample Post:

The Autobot commander paced back and forth as the dropship, one of the few the force had left, sped toward the insertion point. Cherokee admired his grace and ability to do this—it was severely crowded in the cabin as almost two dozen Autobots prepared for landing. The Commander was also going over the situation and tactics being used.

“A large group of Cybertronians has landed on this planet and is decimating native life in the region. We believe they’re Decepticons, though the possibility of Neutrals is always there. Our job is to go in and negate the threat—that means attempts at negotiation, and if that fails, we capture them. Shoot to drop and incapacitate, not kill. Understand?”

Cherokee nodded along with the others. He was the largest Bot in the group, taller even than the commander, and when they stood to prepare for insertion, he towered over some of the smaller members of the team. He retrieved his gun from his back with one arm, then stood, ready, by the door.

The missile hit just as the doors began to open.

Instantly, three ‘Bots were killed as the explosion drove shrapnel into their chests and cranials. Cherokee saw four more take heavy hits to their upper bodies, and one had his leg sheared off by fragments of metal. Without a thought, he opened fire out the doors, his machinegun blasting projectiles out onto the planet surface. He wasn’t really aiming for anyone, though he noticed the ‘Con who had apparently fired the missile, judging from the smoking weapon balanced on his shoulder, take a glancing hit to the cranial and drop over sideways; Cherokee was just trying to lay down some suppressing fire, so the rest of the team could hit the dirt and find cover.

Soon enough, Cherokee and the commander were the only ones left on the shuttle, the injured having been carried down in firemech’s lifts. “Kee! I need you to get those soldiers stabilized, we’ll hold fire!”

“Right!” Cherokee held off on his fire just long enough for he and the commander to jump from the shuttle to the planet’s ground. It was dusty, and hard-packed, and Cherokee instinctively rolled forward as he hit, hearing an energy bolt fly past him. He stood, fired a few shots toward what he thought was its source, then dove to the side to land behind a rock. “If you lot can keep ‘em from comin’, I’ve got our guys!”

Without waiting for a reply, Cherokee sprinted from cover to cover, firing only occasionally and in short bursts, both to conserve ammunition and because it slowed him down. He wasn’t particularly fast to begin with, but he was faster this way than in his alternate form, and besides, his transport didn’t have weapons. It would be too dangerous to try and transform in this environment.

Just as Cherokee reached the wounded, he saw a small silver mech take a hit from a ‘Con’s scattergun. Veering precariously, Cherokee lost his balance as he tried to reach the small Autobot. He hit the ground heavily; his machinegun dropped; and the ‘Con stepped forward and placed its foot on the Autobot’s throat.

Cherokee scrambled to his feet and launched himself forward. The ‘Con turned to see him and its eyes went wide, just before Cherokee slammed into its midsection, taking it to the earth. He drew his vibro-tomahawk and attempted to drive it through one of the ‘Con’s arms, but he wasn’t quick or skilled enough, and the ‘Con knocked it from his hand and headbutted him.

Stunned, Cherokee reeled back and sensed the ‘Con pick up the weapon. Without thinking, Cherokee grabbed the welding torch from his field kit, activated it, and waved it at the approaching ‘Con. The Decepticon screamed, ultra-hot gases blasting into its face, then fell silent just as quickly when the smaller, silver Autobot delivered a punch to the back of its neck. The ‘Con dropped the sword and crumpled to the earth.

Cherokee deactivated the torch and replaced it on his belt. He grabbed his ax and sheathed that as well. Then he grabbed the silver mech to look at his injury. “Right!” He said after a moment, raising his optics to meet the other ‘Bot’s. “What’s yer name, son?”

“Sprints,” the other Bot said, and then it turned and lived up to its namesake as it darted off back into the fray.

Cherokee shook his head. “Durn youngins, gonna get ‘emselfs killed afore they know it.” Then he jogged off toward the queue of wounded that he knew would be waiting behind some cover.


He looks really solid. Buuuuut that name. I don't know, it's a bit too human like. It might be a better idea to, maybe, find something more transformer-y/Cybertronian-y.
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Ember
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Re: NEW Character Applications

Postby Brinakron » Thu Feb 23, 2012 4:56 pm

Motto: ""One's first duty is to oneself; one's next is to one's comrades.""
Weapon: Automatic Machine Gun
Roger that! Yeah, that was the one thing I was really worried about... Here's another name.

Name: Dustspark
Allegiance: Autobots
Function: Medical Engineer
Alt. mode: Armored Transport (something along the lines of a Rheinmetall Yak, for example)
Weapons: Tri-barreled heavy machine gun; Vibro-sword
Height: 28 ft. (8.54 m)
Quote: “Right! What’s yer problem?”

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 4
SPEED: 3
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 8
ACCURACY: 8
MELEE: 5
TECH SKILL: 9
CHARISMA: 5
RANK:

Profile
:

An Autobot to the core, Dustspark has been serving honorably with his brethren since the very beginning of the conflict. Before the war, Dustspark was a respected engineer, known for dabbling in medical work and enjoying life’s simple pleasures. Not much has changed. He’s still an amiable, if grizzled, old ‘Bot, who enjoys his work and is the consummate “make do”-er. You’ll never find him complaining, even when he’s pinned down behind enemy lines with a queue of a half-dozen injured allies waiting to be repaired. He’ll be working away, patching them up as quickly as he can, grinning and joking the whole time. This can sometimes be disconcerting or annoying, but “Duster” doesn’t mean anything by it. He’s just happy to be doing his part, and whether that means tech work, medical work, or crushing some cranials, he puts a hundred-and-ten percent into it every time.

However, there is a darker side to the generally cheerful and easygoing ‘Bot. He rarely shows it, and its appearance is only extremely seldom triggered. However, those few Autobots who have seen it tend not to feel quite the same way about Dustspark afterwards; those Decepticons who do are often too dead to feel much of anything.

Abilities:

Subject is relatively slow in all forms. Maximum speed in alternate form is 50 mph, with a range of approximately 350 miles. Said alternate form is of an armored transport vehicle, containing enough room to house up to 4 creatures of human size, or one ton of cargo.

Subject has high strength and armor ratings. Armor is resistant to most average attack capabilities, though not impenetrable.

Subject’s main weapon is a heavy machine gun. The weapon has three barrels, which rotate as the weapon is fired. Energy is supplied through cut-resistant wires attached to subject’s back; ammunition is carried in a compartment attached to the weapon. Fires armor-piercing slugs at 300 rounds per minute, with a range of 1.5 miles (2.4 km). Subject is unable to move quickly while firing weapon, which attaches to his back when not in use.

Subject also proficient in the use of hand-weaponry, which he rarely employs, and long-range rifles, which he occasionally carries for longer field missions.

Subject also carries a vibro-tomahawk. The weapon is 9 feet long and the head vibrates very quickly when activated; this, combined with the durable material of the weapon, makes it very effective in close combat. Subject employs very basic, almost debased, forms of Metallikato in combat, though nowhere near to the ability of a true practitioner.

Subject’s avatar is that of a middle-aged male of Scandinavian descent, with short, reddish blonde hair and a medium-length, grizzly beard; it appears wearing combat boots, cargo pants, a black combat vest, a flak jacket, Kevlar gloves, and a brown baseball-style cap. Subject is said to carry a human weapon for the avatar’s use—unconfirmed.

Weaknesses:

Subject is rather slow and is not agile, especially in alternate form. Armor, while strong, is not impenetrable. Subject is also large, making it an easy target. While the subject carries a powerful weapon and is a skilled marksman, it is not truly a warrior, and is not as well-suited to close combat as many Transformers. It also has no weapons capabilities in its alternate form.

Sample Post:

The Autobot commander paced back and forth as the dropship, one of the few the force had left, sped toward the insertion point. Dustspark admired his grace and ability to do this—it was severely crowded in the cabin as almost two dozen Autobots prepared for landing. The Commander was also going over the situation and tactics being used.

“A large group of Cybertronians has landed on this planet and is decimating native life in the region. We believe they’re Decepticons, though the possibility of Neutrals is always there. Our job is to go in and negate the threat—that means attempts at negotiation, and if that fails, we capture them. Shoot to drop and incapacitate, not kill. Understand?”

Dustspark nodded along with the others. He was the largest Bot in the group, taller even than the commander, and when they stood to prepare for insertion, he towered over some of the smaller members of the team. He retrieved his gun from his back with one arm, then stood, ready, by the door.

The missile hit just as the doors began to open.

Instantly, three ‘Bots were killed as the explosion drove shrapnel into their chests and cranials. Dustspark saw four more take heavy hits to their upper bodies, and one had his leg sheared off by fragments of metal. Without a thought, he opened fire out the doors, his machinegun blasting projectiles out onto the planet surface. He wasn’t really aiming for anyone, though he noticed the ‘Con who had apparently fired the missile, judging from the smoking weapon balanced on his shoulder, take a glancing hit to the cranial and drop over sideways; Dustspark was just trying to lay down some suppressing fire, so the rest of the team could hit the dirt and find cover.

Soon enough, Dustspark and the commander were the only ones left on the shuttle, the injured having been carried down in firemech’s lifts. “Duster! I need you to get those soldiers stabilized, we’ll hold fire!”

“Right!” Dustspark held off on his fire just long enough for he and the commander to jump from the shuttle to the planet’s ground. It was dusty, and hard-packed, and Dustspark instinctively rolled forward as he hit, hearing an energy bolt fly past him. He stood, fired a few shots toward what he thought was its source, then dove to the side to land behind a rock. “If you lot can keep ‘em from comin’, I’ve got our guys!”

Without waiting for a reply, Dustspark sprinted from cover to cover, firing only occasionally and in short bursts, both to conserve ammunition and because it slowed him down. He wasn’t particularly fast to begin with, but he was faster this way than in his alternate form, and besides, his transport didn’t have weapons. It would be too dangerous to try and transform in this environment.

Just as Dustspark reached the wounded, he saw a small silver mech take a hit from a ‘Con’s scattergun. Veering precariously, Dustspark lost his balance as he tried to reach the small Autobot. He hit the ground heavily; his machinegun dropped; and the ‘Con stepped forward and placed its foot on the Autobot’s throat.

Dustspark scrambled to his feet and launched himself forward. The ‘Con turned to see him and its eyes went wide, just before Dustspark slammed into its midsection, taking it to the earth. He drew his vibro-sword and attempted to drive it through one of the ‘Con’s arms, but he wasn’t quick or skilled enough, and the ‘Con knocked it from his hand and headbutted him.

Stunned, Dustspark reeled back and sensed the ‘Con pick up the weapon. Without thinking, Dustspark grabbed the welding torch from his field kit, activated it, and waved it at the approaching ‘Con. The Decepticon screamed, ultra-hot gases blasting into its face, then fell silent just as quickly when the smaller, silver Autobot delivered a punch to the back of its neck. The ‘Con dropped the sword and crumpled to the earth.

Dustspark deactivated the torch and replaced it on his belt. He grabbed his sword and sheathed that as well. Then he grabbed the silver mech to look at his injury. “Right!” He said after a moment, raising his optics to meet the other ‘Bot’s. “What’s yer name, son?”

“Sprints,” the other Bot said, and then it turned and lived up to its namesake as it darted off back into the fray.

Dustspark shook his head. “Durn youngins, gonna get ‘emselfs killed afore they know it.” Then he jogged off toward the queue of wounded that he knew would be waiting behind some cover.
Brinakron
Mini-Con
Posts: 33
Joined: Sun Oct 23, 2011 8:31 pm
Strength: 5
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 6
Courage: 8
Firepower: 6
Skill: 5

Re: NEW Character Applications

Postby Ember » Thu Feb 23, 2012 5:00 pm

Motto: "I'm not psycho...I just like psychotic things."
Brinakron wrote:Roger that! Yeah, that was the one thing I was really worried about... Here's another name.

Name: Dustspark
Allegiance: Autobots
Function: Medical Engineer
Alt. mode: Armored Transport (something along the lines of a Rheinmetall Yak, for example)
Weapons: Tri-barreled heavy machine gun; Vibro-sword
Height: 28 ft. (8.54 m)
Quote: “Right! What’s yer problem?”

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 4
SPEED: 3
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 8
ACCURACY: 8
MELEE: 5
TECH SKILL: 9
CHARISMA: 5
RANK:

Profile
:

An Autobot to the core, Dustspark has been serving honorably with his brethren since the very beginning of the conflict. Before the war, Dustspark was a respected engineer, known for dabbling in medical work and enjoying life’s simple pleasures. Not much has changed. He’s still an amiable, if grizzled, old ‘Bot, who enjoys his work and is the consummate “make do”-er. You’ll never find him complaining, even when he’s pinned down behind enemy lines with a queue of a half-dozen injured allies waiting to be repaired. He’ll be working away, patching them up as quickly as he can, grinning and joking the whole time. This can sometimes be disconcerting or annoying, but “Duster” doesn’t mean anything by it. He’s just happy to be doing his part, and whether that means tech work, medical work, or crushing some cranials, he puts a hundred-and-ten percent into it every time.

However, there is a darker side to the generally cheerful and easygoing ‘Bot. He rarely shows it, and its appearance is only extremely seldom triggered. However, those few Autobots who have seen it tend not to feel quite the same way about Dustspark afterwards; those Decepticons who do are often too dead to feel much of anything.

Abilities:

Subject is relatively slow in all forms. Maximum speed in alternate form is 50 mph, with a range of approximately 350 miles. Said alternate form is of an armored transport vehicle, containing enough room to house up to 4 creatures of human size, or one ton of cargo.

Subject has high strength and armor ratings. Armor is resistant to most average attack capabilities, though not impenetrable.

Subject’s main weapon is a heavy machine gun. The weapon has three barrels, which rotate as the weapon is fired. Energy is supplied through cut-resistant wires attached to subject’s back; ammunition is carried in a compartment attached to the weapon. Fires armor-piercing slugs at 300 rounds per minute, with a range of 1.5 miles (2.4 km). Subject is unable to move quickly while firing weapon, which attaches to his back when not in use.

Subject also proficient in the use of hand-weaponry, which he rarely employs, and long-range rifles, which he occasionally carries for longer field missions.

Subject also carries a vibro-tomahawk. The weapon is 9 feet long and the head vibrates very quickly when activated; this, combined with the durable material of the weapon, makes it very effective in close combat. Subject employs very basic, almost debased, forms of Metallikato in combat, though nowhere near to the ability of a true practitioner.

Subject’s avatar is that of a middle-aged male of Scandinavian descent, with short, reddish blonde hair and a medium-length, grizzly beard; it appears wearing combat boots, cargo pants, a black combat vest, a flak jacket, Kevlar gloves, and a brown baseball-style cap. Subject is said to carry a human weapon for the avatar’s use—unconfirmed.

Weaknesses:

Subject is rather slow and is not agile, especially in alternate form. Armor, while strong, is not impenetrable. Subject is also large, making it an easy target. While the subject carries a powerful weapon and is a skilled marksman, it is not truly a warrior, and is not as well-suited to close combat as many Transformers. It also has no weapons capabilities in its alternate form.

Sample Post:

The Autobot commander paced back and forth as the dropship, one of the few the force had left, sped toward the insertion point. Dustspark admired his grace and ability to do this—it was severely crowded in the cabin as almost two dozen Autobots prepared for landing. The Commander was also going over the situation and tactics being used.

“A large group of Cybertronians has landed on this planet and is decimating native life in the region. We believe they’re Decepticons, though the possibility of Neutrals is always there. Our job is to go in and negate the threat—that means attempts at negotiation, and if that fails, we capture them. Shoot to drop and incapacitate, not kill. Understand?”

Dustspark nodded along with the others. He was the largest Bot in the group, taller even than the commander, and when they stood to prepare for insertion, he towered over some of the smaller members of the team. He retrieved his gun from his back with one arm, then stood, ready, by the door.

The missile hit just as the doors began to open.

Instantly, three ‘Bots were killed as the explosion drove shrapnel into their chests and cranials. Dustspark saw four more take heavy hits to their upper bodies, and one had his leg sheared off by fragments of metal. Without a thought, he opened fire out the doors, his machinegun blasting projectiles out onto the planet surface. He wasn’t really aiming for anyone, though he noticed the ‘Con who had apparently fired the missile, judging from the smoking weapon balanced on his shoulder, take a glancing hit to the cranial and drop over sideways; Dustspark was just trying to lay down some suppressing fire, so the rest of the team could hit the dirt and find cover.

Soon enough, Dustspark and the commander were the only ones left on the shuttle, the injured having been carried down in firemech’s lifts. “Duster! I need you to get those soldiers stabilized, we’ll hold fire!”

“Right!” Dustspark held off on his fire just long enough for he and the commander to jump from the shuttle to the planet’s ground. It was dusty, and hard-packed, and Dustspark instinctively rolled forward as he hit, hearing an energy bolt fly past him. He stood, fired a few shots toward what he thought was its source, then dove to the side to land behind a rock. “If you lot can keep ‘em from comin’, I’ve got our guys!”

Without waiting for a reply, Dustspark sprinted from cover to cover, firing only occasionally and in short bursts, both to conserve ammunition and because it slowed him down. He wasn’t particularly fast to begin with, but he was faster this way than in his alternate form, and besides, his transport didn’t have weapons. It would be too dangerous to try and transform in this environment.

Just as Dustspark reached the wounded, he saw a small silver mech take a hit from a ‘Con’s scattergun. Veering precariously, Dustspark lost his balance as he tried to reach the small Autobot. He hit the ground heavily; his machinegun dropped; and the ‘Con stepped forward and placed its foot on the Autobot’s throat.

Dustspark scrambled to his feet and launched himself forward. The ‘Con turned to see him and its eyes went wide, just before Dustspark slammed into its midsection, taking it to the earth. He drew his vibro-sword and attempted to drive it through one of the ‘Con’s arms, but he wasn’t quick or skilled enough, and the ‘Con knocked it from his hand and headbutted him.

Stunned, Dustspark reeled back and sensed the ‘Con pick up the weapon. Without thinking, Dustspark grabbed the welding torch from his field kit, activated it, and waved it at the approaching ‘Con. The Decepticon screamed, ultra-hot gases blasting into its face, then fell silent just as quickly when the smaller, silver Autobot delivered a punch to the back of its neck. The ‘Con dropped the sword and crumpled to the earth.

Dustspark deactivated the torch and replaced it on his belt. He grabbed his sword and sheathed that as well. Then he grabbed the silver mech to look at his injury. “Right!” He said after a moment, raising his optics to meet the other ‘Bot’s. “What’s yer name, son?”

“Sprints,” the other Bot said, and then it turned and lived up to its namesake as it darted off back into the fray.

Dustspark shook his head. “Durn youngins, gonna get ‘emselfs killed afore they know it.” Then he jogged off toward the queue of wounded that he knew would be waiting behind some cover.


Ah, much better. Consider him yours. Approved. Rank 6 Oh! And everyone can call him Dusty! lol
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Ember
RPG Moderator
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Re: NEW Character Applications

Postby Foxfire13795 » Thu Feb 23, 2012 10:07 pm

Motto: ""Use your head, or you just might lose it.""
Weapon: Energy Shurikens
Umbra

Allegiance: Autobot :BOT:
Function: Reconnaissance
Alternate Modes: Motorcycle (With an Obsidian and Azure swirling pattern.)
Weapons:Compact Wrist Blades, Tranquilizer Laser Gun
Height: 21ft (6.405m)
Quote: "Seeing without being seen, knowing without being known. The art of a shadow is this."


Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 7
Firepower: 4
Accuracy: 6
Melee: 9
Tech Skill: 5
Charisma: 7
Rank: (Moderator's Decision, however, I would be interested on rising through the ranks slowly. As an earn your stripes sort of thing, but I understand if this wouldn’t exactly make sense.)


Profile:

In the early stages of the war, Umbra was forced to choose her side in the war. She was always deeply sympathetic toward the Autobot cause. However, her dearest friend chose to side with the nefarious Decepticons. It is for this reason that she delayed in enlisting with the Autobots. Umbra desperately sought to maintain her neutrality, but as the fall of Cybertron became imminent, she joined the Autobot cause. Umbra was dispatched on a solo assignment and, as fate would have it, she encountered her dear friend. By this time, the Decepticon set of morals had sown the seeds of corruption within him. Umbra pleaded with her former friend, but, in the end, he moved swiftly to extinguish Umbra's spark. In self-defense, Umbra combated her former friend. Umbra had the upper hand in close combat, skilled in diffusion at the time, and brought her friend down without any lethal harm to his systems. However, the terrain they had fought upon was unstable and a section gave way. Umbra immediately sprang to aid her former friend, but with a snarl, he batted her away, obviously thinking that this movement was another attack. As Umbra sprawled backwards, she flew clear of the unstable section and watched with horror as her friend fell to his doom.

The war carried on, however, and Umbra was faced with anguish and guilt with each new day of the war. She blamed herself deeply for what had happened. Several vorns later, Umbra found herself on another reconnaissance mission. It took her to one of the most Primus forsaken, bitterly cold planets that she had ever come across. She completed her task with the utmost efficiency, identifying if any Decepticon activity was present and waited for transport at the specified rendezvous point. The transport never came. Umbra could never be sure of the cause because, in the eons to come, she would be in stasis. As a last desperate resort to prevent total system failure, Umbra put herself into stasis. She was found a few stellar cycles later by an Autobot salvage ship. The Autobots aboard sought to deliver Umbra to a medic that could tend to her, seeing as a salvage ship crew would have little to do with critical cases such as Umbra. It was not to be. The salvage ship was sighted by a Decepticon destroyer. The Autobots on board placed Umbra inside an escape pod and jettisoned her away. The Autobots proceeded to evacuate shortly before their ship was boarded and the Decepticons seized all cargo. Umbra floated aimlessly through the vast expanse of space for eons more until her pod was gripped by the gravity of a particular blue and green planet...

Umbra's personality contrasts sharply with her experiences. She tends to be light-hearted and friendly, accented occasionally by her sarcastic comments. Umbra has a good sense of humor and is easy to get along with. Underneath it all, the pain of her past does cause her to be forlorn at times but never in front of her comrades. Umbra has perfected her technique of diffusion over the years, becoming a true practitioner of the art. She warmly embraces Optimus Prime’s ideals in particular and tends to be as pacifistic as one can be in a war, but this won’t stop her from accomplishing her mission.

Abilities:

As a reconnaissance agent, Umbra is well practiced in the art of seeing without being seen. She can blend into her surroundings as easily as she can melt away within a crowd. She's outfitted with a small cloaking device both breaks up her image, making her seem to melt into the shadows, and masks any signs of heat or life. (I will make allowances in stats for any stat point penalties for this, just tell me how much.)

In her alternate form, Umbra can reach speeds from 150 mph to 199 mph. She is capable of carrying one or possibly two human passengers if needed.

Umbra's armor is slightly above standard issue, able to take a decent amount of attacks before ultimately failing. Her armor cannot withstand armor piercing rounds however.

Two compact blades are easily hidden slightly beneath Umbra's armor. They fold out from her forearms and can be detached or worn like guards. The blades are curved slightly with a wicked edge and are as long as Umbra's forearm if not as wide. These serve as Umbra's main weapons in close combat, mixing in the practice of diffusion with the blades. Umbra's ability in diffusion is close to that of a master after the long hours spent honing her skills day in and day out.

Umbra's secondary weapon is comprised of a small laser gun. The laser's frequency is adjusted so that, if aimed directly at an opponent at full power, it will stun or incapacitate them depending on their armor's durability and damage. Umbra may also fire it at the ground, which will also provide enough of a blast to upset an opponent's balance or momentarily daze or stun them. Umbra primarily uses this early or late into combat.

Umbra's human avatar is a fair woman in her mid-twenties. The woman has long, flowing black hair and piercing yellow-green eyes. The woman most often wears a full body suit and helmet, so that her face is concealed most of the time.

Weaknesses:

While a formidable opponent in close combat, Umbra is weak at long range battle. Her only ranged weapon is her laser gun, and it was never meant to deal damage effectively over a long distance. In such cases, Umbra will often employ her speed or stealth to disengage. Her reaction to pitched combat involving heavy weaponry is similar, though she would never desert her post if ordered to maintain it.

Sample Post:

Under the harsh white light of the dwarf star circling the icy blue planet that Umbra found herself on, Umbra felt herself almost overcome by the dazzling glare of the light, which was intensified a thousand-fold by the ice that coated the planet. Umbra grumbled inaudibly to herself, mentally cursing this infernal icy planet. Her dark coloring would make her obvious to anyone looking in her general direction. However, that didn’t pose much of a threat to her mission. Umbra was equipped with a cloaking device that changed her color scheme and broke up her image. This let her melt away into the background easily. No, the real issue was actually the subzero temperatures. These were potentially lethal to any Cybertronian exposed for too long. Umbra would need to finish her assignment swiftly, but she couldn’t afford not to be thorough.

Activating her cloaking device, Umbra set off through the wilderness switching to thermal optics. Any heat signatures from living Cybertronians would appear as a bright blaze like the stars in the night sky. After several cycles of searching, Umbra was nearly ready to call this planet free of Decepticon influence. She’d been assigned a certain sector of the planet to comb through. Umbra had been employing the classic search patterns taught to her while she was in training but to no avail. She still had time for one more sweep before she would have to head for the rendezvous point for pick up.

Umbra marked her current position. She swiftly transformed into her alternate mode and moved outward at a ninety degree angle, scanning the area around her for any signs of Decepticon activity. She saw nothing. After approximately five miles, Umbra stopped, marked her location once more, and set off at another ninety degree angle. She continued this pattern until she arrived at her initial starting point, having seen nothing. Umbra repeated this square search pattern several times. A sweep usually consisted of five or six of these.

Umbra sighted something odd on her fifth repetition of the search pattern. She immediately froze while she identified the object. She knew that movement would attract attention, and the main rule with silent movement was to freeze. Dashing for cover was the beginner’s mistake. Even if her quarry seemed to be looking right at her, Umbra could stay motionless and go unnoticed. This has its limitations, but Umbra could adjust for them.

Further analysis of the object revealed that it was a type of metallic alloy, non-living. Umbra relaxed and moved over to the object curiously. It looked like a piece of armor, though it was twisted and torn. It was black, and there was something oddly familiar about it…Suddenly, it hit Umbra. She broke out into a wide smile and laughed at herself. On one of her earlier sweeps, she had fallen into a deep crevice within the ice. A long ice stalagmite had almost impaled her shoulder, tearing through the armor there. Umbra had climbed out of the crevice and had discarded the mutilated piece of armor. This is where it must’ve landed.

Umbra glances around once more, taking in the rest of her surroundings, and decided that it was high time she get off this frostbitten planet. Transforming stiffly into her vehicular form, Umbra tore off at top speed for the rendezvous point. She arrived within just a few kliks. A sheer cliff with an overhang stood just a few meters off. Umbra walked toward it and sat down, reclining easily against the ice. It was cold but no colder than it had been trudging around in the open.

A few breems passed, and Umbra found herself growing impatient. The set time had come and gone. She wanted to get off this Primus forsaken planet as soon as possible. There was nothing she could do but wait though. Umbra decided to occupy herself by practicing her diffusion technique. The movements cleared her mind and soothed her growing impatience. Soon enough, a cycle had passed and Umbra had gone through the fundamentals of diffusion twice. Growling anxiously with frustration, she sat down again and detached one of her wrist blades. She dug a piece of ice out of the ground and set to work carving it idly. She made the Autobot emblem out of it, which took her a few breems to do.

Umbra set the icy emblem down and looked up anxiously toward the stars. Impatience was growing into anxiety. In a few more cycles, she would be faced with the unspeakable thought of going offline. Her spark extinguished in a matter of mere cycles. Umbra forced herself to remain calm however. It wouldn’t do to lose her cool. She smiled weakly at her own joke. Humor always brought a little light to a dire situation.

More cycles passed. Umbra’s condition began to deteriorate quickly. To conserve energon, Umbra sat still. Memories of the past floated up from the dim recesses of Umbra’s central processors. Memories of when she first joined the Autobots and the pride had she felt at being among their number. Jokes shared between comrades. The bitter battles against the Decepticons. The burning spires of Iacon when Cybertron fell. The look on his face…as he fell to his doom. Her friend. Her closest friend. Why? Why had he joined the Decepticons? Umbra shook herself out of her reverie. It did no good to dwell on the past.

Umbra realized with a start that she had no idea how much time had passed while lost in her memories. She immediately checked her energon levels. They were at critical levels. She couldn’t wait any longer, or her systems would begin to fail. As she set into motion the protocol that would activate a deep stasis, Umbra reflected with sorrow that she may never awaken to see her friends and comrades again. She initiated the stasis sequence and reclined against the icy cliff. She could feel it as the individual systems within her shut down one by one. Umbra let out a resigned sigh. She only wished…that she could fight alongside…the Autobots…once…more.

SYSTEM ENTERING STASIS.

User avatar
Foxfire13795
Minibot
Posts: 130
Joined: Mon Jul 25, 2011 10:35 pm
Strength: 5
Intelligence: 7
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby Delta Magnus » Fri Feb 24, 2012 5:25 am

Motto: "Do a barrel roll!"
Weapon: Railgun
OK, this might seem a bit weird, a male fan playing as a female transformer, but oh well.

Chromia

Allegiance: Autobots
Sub-group: None
Function: Weapons Specialist
Alternate Modes: Mazda 8
Weapons: Gauss shotgun, combat knife.
Special Abilities: Regenerating health (slow)
Height: 25ft/ 0m
Quote: “Either get in gear or get out of the way.”


Strength: 5
Intelligence: 5
Dexterity: 6
Speed: 5
Endurance: 5
Courage: 5
Firepower: 7
Accuracy: 4
Melee: 5
Tech Skill: 4
Charisma: 6
Rank: 4


Profile: A pretty, but tough-as-nails bot, Chromia is what most people would call trigger-happy. She's far too comfortable with her enormous gauss shotgun in hand, and seems to enjoy nothing more than blowing Decepticons to pieces of scrap metal. No small wonder, then, that she finds a kindred spirit in Ironhide.

Abilities: Chromia possesses little in the way of abilities, preferring to rely on brute force and courage. However, she does have a Nanocon conduit, which repairs her armour and systems during combat. Her main skills, however, lie in her resilience and enormous weapon.

Weaknesses: Chromia is not the most accurate of bots, preferring to blast away in the general direction of the enemy. She also doesn’t care much for sophisticated technology, and as such has low tech skill. Indeed, her own weapon is positively ancient, and dates back before the Great War. However, her biggest vice is undoubtedly her sheer aggression. She does not take prisoners, and if given half a chance, will dash in the direction of the enemy, shotgun blazing.


Need time to think of bit of fiction.
What my tombstone will read: "Transformed and rolled out."
Delta Magnus
Micromaster
Posts: 50
Joined: Sat Nov 05, 2011 10:24 am
Strength: 7
Intelligence: 6
Speed: 4
Endurance: 8
Rank: 7
Courage: 7
Firepower: 9
Skill: 5

Re: NEW Character Applications

Postby Ember » Fri Feb 24, 2012 4:47 pm

Motto: "I'm not psycho...I just like psychotic things."
Foxfire13795 wrote:Umbra

Allegiance: Autobot :BOT:
Function: Reconnaissance
Alternate Modes: Motorcycle (With an Obsidian and Azure swirling pattern.)
Weapons:Compact Wrist Blades, Tranquilizer Laser Gun
Height: 21ft (6.405m)
Quote: "Seeing without being seen, knowing without being known. The art of a shadow is this."


Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 7
Firepower: 4
Accuracy: 6
Melee: 9
Tech Skill: 5
Charisma: 7
Rank: (Moderator's Decision, however, I would be interested on rising through the ranks slowly. As an earn your stripes sort of thing, but I understand if this wouldn’t exactly make sense.)


Profile:

In the early stages of the war, Umbra was forced to choose her side in the war. She was always deeply sympathetic toward the Autobot cause. However, her dearest friend chose to side with the nefarious Decepticons. It is for this reason that she delayed in enlisting with the Autobots. Umbra desperately sought to maintain her neutrality, but as the fall of Cybertron became imminent, she joined the Autobot cause. Umbra was dispatched on a solo assignment and, as fate would have it, she encountered her dear friend. By this time, the Decepticon set of morals had sown the seeds of corruption within him. Umbra pleaded with her former friend, but, in the end, he moved swiftly to extinguish Umbra's spark. In self-defense, Umbra combated her former friend. Umbra had the upper hand in close combat, skilled in diffusion at the time, and brought her friend down without any lethal harm to his systems. However, the terrain they had fought upon was unstable and a section gave way. Umbra immediately sprang to aid her former friend, but with a snarl, he batted her away, obviously thinking that this movement was another attack. As Umbra sprawled backwards, she flew clear of the unstable section and watched with horror as her friend fell to his doom.

The war carried on, however, and Umbra was faced with anguish and guilt with each new day of the war. She blamed herself deeply for what had happened. Several vorns later, Umbra found herself on another reconnaissance mission. It took her to one of the most Primus forsaken, bitterly cold planets that she had ever come across. She completed her task with the utmost efficiency, identifying if any Decepticon activity was present and waited for transport at the specified rendezvous point. The transport never came. Umbra could never be sure of the cause because, in the eons to come, she would be in stasis. As a last desperate resort to prevent total system failure, Umbra put herself into stasis. She was found a few stellar cycles later by an Autobot salvage ship. The Autobots aboard sought to deliver Umbra to a medic that could tend to her, seeing as a salvage ship crew would have little to do with critical cases such as Umbra. It was not to be. The salvage ship was sighted by a Decepticon destroyer. The Autobots on board placed Umbra inside an escape pod and jettisoned her away. The Autobots proceeded to evacuate shortly before their ship was boarded and the Decepticons seized all cargo. Umbra floated aimlessly through the vast expanse of space for eons more until her pod was gripped by the gravity of a particular blue and green planet...

Umbra's personality contrasts sharply with her experiences. She tends to be light-hearted and friendly, accented occasionally by her sarcastic comments. Umbra has a good sense of humor and is easy to get along with. Underneath it all, the pain of her past does cause her to be forlorn at times but never in front of her comrades. Umbra has perfected her technique of diffusion over the years, becoming a true practitioner of the art. She warmly embraces Optimus Prime’s ideals in particular and tends to be as pacifistic as one can be in a war, but this won’t stop her from accomplishing her mission.

Abilities:

As a reconnaissance agent, Umbra is well practiced in the art of seeing without being seen. She can blend into her surroundings as easily as she can melt away within a crowd. She's outfitted with a small cloaking device both breaks up her image, making her seem to melt into the shadows, and masks any signs of heat or life. (I will make allowances in stats for any stat point penalties for this, just tell me how much.)

In her alternate form, Umbra can reach speeds from 150 mph to 199 mph. She is capable of carrying one or possibly two human passengers if needed.

Umbra's armor is slightly above standard issue, able to take a decent amount of attacks before ultimately failing. Her armor cannot withstand armor piercing rounds however.

Two compact blades are easily hidden slightly beneath Umbra's armor. They fold out from her forearms and can be detached or worn like guards. The blades are curved slightly with a wicked edge and are as long as Umbra's forearm if not as wide. These serve as Umbra's main weapons in close combat, mixing in the practice of diffusion with the blades. Umbra's ability in diffusion is close to that of a master after the long hours spent honing her skills day in and day out.

Umbra's secondary weapon is comprised of a small laser gun. The laser's frequency is adjusted so that, if aimed directly at an opponent at full power, it will stun or incapacitate them depending on their armor's durability and damage. Umbra may also fire it at the ground, which will also provide enough of a blast to upset an opponent's balance or momentarily daze or stun them. Umbra primarily uses this early or late into combat.

Umbra's human avatar is a fair woman in her mid-twenties. The woman has long, flowing black hair and piercing yellow-green eyes. The woman most often wears a full body suit and helmet, so that her face is concealed most of the time.

Weaknesses:

While a formidable opponent in close combat, Umbra is weak at long range battle. Her only ranged weapon is her laser gun, and it was never meant to deal damage effectively over a long distance. In such cases, Umbra will often employ her speed or stealth to disengage. Her reaction to pitched combat involving heavy weaponry is similar, though she would never desert her post if ordered to maintain it.

Sample Post:

Under the harsh white light of the dwarf star circling the icy blue planet that Umbra found herself on, Umbra felt herself almost overcome by the dazzling glare of the light, which was intensified a thousand-fold by the ice that coated the planet. Umbra grumbled inaudibly to herself, mentally cursing this infernal icy planet. Her dark coloring would make her obvious to anyone looking in her general direction. However, that didn’t pose much of a threat to her mission. Umbra was equipped with a cloaking device that changed her color scheme and broke up her image. This let her melt away into the background easily. No, the real issue was actually the subzero temperatures. These were potentially lethal to any Cybertronian exposed for too long. Umbra would need to finish her assignment swiftly, but she couldn’t afford not to be thorough.

Activating her cloaking device, Umbra set off through the wilderness switching to thermal optics. Any heat signatures from living Cybertronians would appear as a bright blaze like the stars in the night sky. After several cycles of searching, Umbra was nearly ready to call this planet free of Decepticon influence. She’d been assigned a certain sector of the planet to comb through. Umbra had been employing the classic search patterns taught to her while she was in training but to no avail. She still had time for one more sweep before she would have to head for the rendezvous point for pick up.

Umbra marked her current position. She swiftly transformed into her alternate mode and moved outward at a ninety degree angle, scanning the area around her for any signs of Decepticon activity. She saw nothing. After approximately five miles, Umbra stopped, marked her location once more, and set off at another ninety degree angle. She continued this pattern until she arrived at her initial starting point, having seen nothing. Umbra repeated this square search pattern several times. A sweep usually consisted of five or six of these.

Umbra sighted something odd on her fifth repetition of the search pattern. She immediately froze while she identified the object. She knew that movement would attract attention, and the main rule with silent movement was to freeze. Dashing for cover was the beginner’s mistake. Even if her quarry seemed to be looking right at her, Umbra could stay motionless and go unnoticed. This has its limitations, but Umbra could adjust for them.

Further analysis of the object revealed that it was a type of metallic alloy, non-living. Umbra relaxed and moved over to the object curiously. It looked like a piece of armor, though it was twisted and torn. It was black, and there was something oddly familiar about it…Suddenly, it hit Umbra. She broke out into a wide smile and laughed at herself. On one of her earlier sweeps, she had fallen into a deep crevice within the ice. A long ice stalagmite had almost impaled her shoulder, tearing through the armor there. Umbra had climbed out of the crevice and had discarded the mutilated piece of armor. This is where it must’ve landed.

Umbra glances around once more, taking in the rest of her surroundings, and decided that it was high time she get off this frostbitten planet. Transforming stiffly into her vehicular form, Umbra tore off at top speed for the rendezvous point. She arrived within just a few kliks. A sheer cliff with an overhang stood just a few meters off. Umbra walked toward it and sat down, reclining easily against the ice. It was cold but no colder than it had been trudging around in the open.

A few breems passed, and Umbra found herself growing impatient. The set time had come and gone. She wanted to get off this Primus forsaken planet as soon as possible. There was nothing she could do but wait though. Umbra decided to occupy herself by practicing her diffusion technique. The movements cleared her mind and soothed her growing impatience. Soon enough, a cycle had passed and Umbra had gone through the fundamentals of diffusion twice. Growling anxiously with frustration, she sat down again and detached one of her wrist blades. She dug a piece of ice out of the ground and set to work carving it idly. She made the Autobot emblem out of it, which took her a few breems to do.

Umbra set the icy emblem down and looked up anxiously toward the stars. Impatience was growing into anxiety. In a few more cycles, she would be faced with the unspeakable thought of going offline. Her spark extinguished in a matter of mere cycles. Umbra forced herself to remain calm however. It wouldn’t do to lose her cool. She smiled weakly at her own joke. Humor always brought a little light to a dire situation.

More cycles passed. Umbra’s condition began to deteriorate quickly. To conserve energon, Umbra sat still. Memories of the past floated up from the dim recesses of Umbra’s central processors. Memories of when she first joined the Autobots and the pride had she felt at being among their number. Jokes shared between comrades. The bitter battles against the Decepticons. The burning spires of Iacon when Cybertron fell. The look on his face…as he fell to his doom. Her friend. Her closest friend. Why? Why had he joined the Decepticons? Umbra shook herself out of her reverie. It did no good to dwell on the past.

Umbra realized with a start that she had no idea how much time had passed while lost in her memories. She immediately checked her energon levels. They were at critical levels. She couldn’t wait any longer, or her systems would begin to fail. As she set into motion the protocol that would activate a deep stasis, Umbra reflected with sorrow that she may never awaken to see her friends and comrades again. She initiated the stasis sequence and reclined against the icy cliff. She could feel it as the individual systems within her shut down one by one. Umbra let out a resigned sigh. She only wished…that she could fight alongside…the Autobots…once…more.

SYSTEM ENTERING STASIS.



A good start, but the stat penalty for the cloak will be 7 points. From the looks of their current distribution, and her profile, it'll be difficult to shave those points and still keep her true to what you've established. You should take some time to figure out how you'd like to distribute the stat points and still keep the cloak.

Of course you can drop the cloak altogether. In that case you would have to drop her melee to 8 and raise her tech skill to 6.

Give it some thought and then repost her.
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Transformers Japanese DVD Collection
Twincast / Podcast #46
Twincast / Podcast #46:
"Winding Down"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Sunday, May 20th, 2012