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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

Moderators: Devastron, Insidious, Ember, Cryhavok

Re: NEW Character Applications

Postby Ember » Tue Mar 20, 2012 9:35 pm

Motto: "I'm not psycho...I just like psychotic things."
Wreck 'n Rule wrote:SO I think I'm gonna drop or kill or NPC or whatever to Saferoute, and try my hand at Red Alert. I figure Inferno could use some company. Plus, you never know when someone might try to sneak onto the Ark-22 :-$

The original tech spec gives him a speed of 3, but since he's supposed to be fast I put in an 8.


Red Alert

Allegiance: Autobot
Function: Security Director
Alternate Modes: Lamborghini Countach modified to a fire chief's car
Weapons: Shoulder-mounted Rocket Launcher, High-energy Particle Beam Rifle
Special Abilities: High Sensory Perception, able to trigger an electronic alarm in other Autobots
Height: 28ft/ 8.5m
Quote: “Caution can never be overused.”


Strength: 5
Intelligence: 7
Dexterity: 6
Speed: 8
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 6
Tech Skill: 6
Charisma: 4
Rank: 5


Holomatter Avatar: Red Alert's avatar is based on Agent Fox Mulder from the television series The X-Files. He is dressed in a formal fire chief's uniform.

Profile:
Paranoia is the character trait that makes Red Alert as good as he is at his job. Nothing escapes his notice- a whiff of smoke, a whisper of crackling electricity, a faint scent of fuel exhaust. Anything, no matter how small, that triggers his sensory circuitry directs his thoughts immediately to the expectation of trouble. Most of his comrades find his edgy, driven nature unwelcome presence among their ranks, but they all appreciate his dedication to his duty. "He may have a few wires crossed in his logic center," says Inferno, "but at least his optical sensors are looking straight ahead."


Abilities:
Red Alert can trigger an electronic alarm on each of his fellow Autobots. His sensory perception is excellent. His visual acuity is such that he can pinpoint a 2 cm microchip at 1200 feet. He can hear a pin drop- at a distance of 1.4 miles! And his olfactory module can detect odors as weak as 2 parts per million. In vehicular mode he is among the fastest of the Autobots. In robot mode he carries a shoulder-mounted rocket launcher that has a 25-mile range, and a high-energy particle beam rifle.

Weaknesses:
Red Alert's paranoia and nervousness make him succeptible to rash judgments. Consequently, his actions can be injurious to both himself and his fellow Autobots, if he's not careful.

Sample Post:

"I'm not crazy, there has to be something. There has to be something!", Red Alert asserted himself as he paced incessantly back and forth across the empty bridge, looking over monitor after monitor, scanner after scanner, "Why can't I find anything? What am I missing?!?"

The security director had been especially restless lately, even more so than usual. He had to be, so much had happened as of late. Optimus and Megatron missing, Autobots and Decepticons gathering en masse to this system, Decepticon attacks on the third planet, powerful new energy sources, and one young Autobot making inexplicable physical changes. There was too much going on, too much to not find something, anything. For the sake of the Autobots, Red Alert couldn't stop looking.

It was times like this that he needed his friend Inferno around, someone who would listen to him, someone who didn't always insist he was going nuts. He checked the ships scanners for the seventh time to see where the Autobot firefighter was- still in one of the CR chambers.

"How can he still be in there at a time like this?!?", Red Alert frantically said to himself, "It's been too long- has someone tampered with the chamber? Is that it? Get Inferno out of the way and then I'm next, that must be it!"

Having come to the realization of what was happening, Red Alert activated an electronic signal from his communications array, set to Inferno's specific frequency. It would trigger an alarm within the firefighter's neural processors, hopefully bringing Inferno back online, even within the CR chamber. That would help, but unless Red Alert hurried and did something, that chamber would become Inferno's tomb.

Red Alert hurried to one of the doors out of the bridge, repeatedly pushing the buttons until it opened, then running as fast as he could to the medical bay.

<<Hang in there, Inferno, I'm on my way! They may have trapped you, but they didn't fool me! I'll have you out in no time!>>


Oh no worries. No one's going to notice any one sneaking onto the Ark - 22. That's a given. Anyhow, I'm sad to see Saferoute go or killed. Perhaps NPCing her would be the way to go, but ultimately, the decision is yours.

Now, on to good 'ol paranoid Red. He's lookin' good. And the 8 for his speed is fine. Approved. Have fun with the certified nutcase.
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Ember
RPG Moderator
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Joined: Wed Jul 28, 2004 4:43 pm

Re: NEW Character Applications

Postby Foxfire13795 » Mon Mar 26, 2012 1:21 am

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
I'd like for this one to be on the Ultrax. I hope everything checks out alright.

Darkfire

Allegiance: Decepticon :CON:
Function: Assassin
Alternate Modes: F-22 Raptor (Black)
Weapons: Dual Hidden Blades, Throwing Knives, Claws, Null Ray
Height: 31ft/ 12.56m
Quote: “If you don’t use your head, you might just lose it.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 7
Firepower: 4
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 3
Rank:


Profile:

Darkfire has been with the Decepticon Armada since its inception. She didn’t join out of any loyalty to the cause, however. Her sister, Foxfire, deceived by the glamorous Decepticon propaganda, enlisted in the Armada. Out of a fierce desire to protect her sister, Darkfire enlisted as well. The war progressed. The acts of the Decepticons became crueler and more ruthless. Foxfire’s disillusionment came when she and Darkfire were asked to demolish a target building. Darkfire knew there were civilians inside, so she tried to get her sister to remain far from the building as a sentry. Foxfire complied and Darkfire went to place the charges. Darkfire had to deal with a few civilians before she could set the charges into place. Foxfire had come to warn her about the approaching Autobots when she caught Darkfire in the act of murdering the last civilian in her way.

It was then that Foxfire’s loyalty to the Decepticons and her trust and love for her sister died, and it was at that moment that Darkfire knew what path she would have to take. Darkfire scuffled with her sister but managed to knock her out and place the charges. She flung her sister over her shoulder and walked away from the scene while the building exploded behind her. Darkfire set her sister down and scouted for an oncoming Autobot patrol. She sighted one fairly easily and returned to her unconscious sister. Darkfire carefully ripped off the Decepticon emblem from her sister and placed it in her sister’s hand. Foxfire had stabbed her during their fight, but it was a shallow wound. Darkfire took Foxfire’s blade now and pushed it deeper into the original wound. Ignoring the pain, Darkfire took satisfaction from the wound when energon started to leak from it. She put the blade in her sister’s hand and took one last look at the one bot that she cared about most in the world. Then, Darkfire turned and never looked back, leaving behind a trail of her own energon.

Foxfire would end up joining with the Autobots while Darkfire remained aligned with the Decepticons. The Autobots took Foxfire in with reservations that quickly faded once her enthusiasm and kind personality shone through. The evidence that Darkfire had laid at the scene would make it easier for Foxfire as well. Foxfire’s own account of the events suggested that after the battle, Darkfire, out of some sense of family, had spared Foxfire’s life. Foxfire has not yet seen her sister since that fateful day.

Darkfire is the quiet type and always has been. She follows orders without any hesitation or question. She seems to lack a conscience and has carried out multiple atrocities with as much reservation as one would have for killing a fly. Darkfire’s cold demeanor emanates from her in such a way that others usually tend to avoid her. She holds a no nonsense approach to missions. Despite her cold demeanor, Darkfire is no stranger to sarcasm and the intricacies of speaking. Although she is familiar with tact, Darkfire doesn’t often employ its use, preferring to speak frankly.

Abilities:

Darkfire is fast both in robot form and vehicle mode. While she cannot reach speeds up to escape velocity, Darkfire can reach Mach 2 easily in vehicle mode. She can carry only one human passenger. Darkfire is lithe and graceful in robot mode, escaping danger with ease.

Darkfire is painfully intelligent, able to analyze all situations and their possible outcomes in an astrosecond. Her intelligence extends over into her resourcefulness when faced with a sticky situation. She also has the moderate ability to hack into some databases. While she is no expert hacker, Darkfire is adequate enough in her ability. Darkfire will almost always have several contingency plans when preparing to go out on any assignment.

Darkfire’s hands can transform into claws, the ends of her fingers sharping to savage points. She can scale walls and cling to ceilings with the help of both her claws and agility, allowing her to move around in unconventional ways. Darkfire also carries dual hidden blades for close combat, defaulting on those more often than her claws. They fold out from her forearms and are as long as her forearm if not as wide. As for ranged equipment, Darkfire carries throwing knives and a Null Ray. Darkfire is usually very accurate with both although she cannot match sharp shooters like Sureshot.

Although Darkfire is a practitioner of Metallikato, she also has a grasp of the other various fighting styles such as Circuit-Su and Crystalocution. She is deadly in close combat and even more when she attacks from the shadows.

Darkfire wears moderate armor normally and lighter armor when the need be. Her armor is generally above average, making her able to take several hits before weakening.

As an assassin, Darkfire is familiar with the usual unconventional entry points in guarded facilities. She is practiced in the art of silent movement, hardly making a sound as she walks normally, making none when she tries to be covert.

Unlike most Decepticons or Autobots, Darkfire’s optics are not blue or red. Instead, they are violet.

Weaknesses:

While mostly detached from the surrounding world, Darkfire does have a temper. She is prone to make mistakes when she gets angry and willingly fall into traps at times. Also, she prefers to work alone and being forced to work in a group may cause her to snap at comrades in her team and, in severe cases, disobey orders. Darkfire is easily annoyed by what she considers incompetence and does not hesitate to point it out bluntly. Darkfire occasionally toys with her targets like a cat and mouse, and this may allow her target to deal severe damage to her or escape her.

Sample Post:

Her target was irritating her today. He had chosen today to break from his routine and walk his secondary path. This threw out half of Darkfire’s meticulously crafted contingency plans. Her target was taking of his irregular trips to a dealer from the black market. He was addicted to a substance called Syk. The problem with this was that the meeting point varied each time. Darkfire had planned to set up an ambush and wait for her target to come along, but now she would have to shadow him, which is what she was doing now.

Darkfire was following her target through the streets of Kaon, prowling along the rooftops at times, slinking in the shadows of the streets at others. It was more effort than she should have had to expend in order to kill her target. Normally, she would’ve liked to toy with a target like this one, but not anymore.

Pausing as her target waited for the transport system to arrive, Darkfire planned her next move while perched atop a roof façade. She would have to fly quickly, following the transport or ride inside of the transport. Flying would be too conspicuous. She would have to ride with her target. Darkfire allowed a smirk to grace her features. Maybe she’d still play with him—just a little. Darkfire moved from her perch and dropped down into an alley, casually strolling out and joining the crowd awaiting the transport.

Sighting her target fairly easily, Darkfire made her way over to him. “Hey there,” Darkfire said in smooth tones, “Where are you headed?”

Her target looked at her seeming timid for a moment before relaxing a little. He avoided Darkfire’s optics as he answered. “Oh…here and there…” The target fidgeted a bit. No doubt that was from Syk withdraws. Darkfire shrugged as if uninterested and fell back into the crowd. She noted the relief on the target’s face as she moved away. Darkfire felt irritation flare up mildly in her again. Not only was he more trouble than he was worth, he wasn’t even interesting to play with before the kill. She let out a small sigh. At least she could draw out the kill a little and get something out of this whole ordeal.

The transport soon arrived, and the crowd boarded. The transport shot off along the tubes. Darkfire sat at the extreme rear, watching her target in her peripheral vision. The transport came to its first stop far from Kaon in a ghetto of a neighborhood. It was here that her target disembarked. Darkfire stood and exited the transport as well, immediately heading for the nearest alley in the opposite direction from her target. Once out of sight of the target, Darkfire extended her claws and scaled the side of the building, climbing onto its dilapidated roof.

Traversing the rooftops, Darkfire hunted for her target. She was nearly on top of him when she spotted him again. She stalked him, wondering at how rarely anyone seemed to look up. It definitely made her job easier.

Her target stopped suddenly on a deserted street. The Syk dealer rounded the corner and approached her target. The deal went by quickly, and the dealer left first, leaving her target with a generous amount of Syk. Now was the time to strike. Darkfire closed in rapidly and perched on a ledge directly above her target. Her hidden blades folded out from her forearms, and she dropped down.

Darkfire landed with a heavy thud directly in front of the target and kicked him in the chest, sending him sprawling out onto the ground and knocking the Syk from his hands. Darkfire jumped onto his chest before her target could react and slashed his voice processor. The target looked up at her, optics wide with terror as he tried to scream, but no sound came from his mutilated processor.

Darkfire smiled malevolently down at her target, waiting to see if he would recognize her. The flash of recognition was not long in coming. Horror was inspired anew in her target, and he flailed wildly to throw Darkfire off of him. Caught unaware by her target’s flailing, Darkfire lost her balance and was clobbered in the side of her cranium by one of her target’s fists, throwing her off.

The target got to its feet and raised an axe above his head to strike at Darkfire, but she was too fast and rolled out of the way just in time. The target struck again, but Darkfire caught the handle of the axe in one hand, stopping its downward motion. She tightened her grip on it and kicked her target away, ripping the axe from his grip. Defenseless, her target fell to his knees and pleaded with his optics silently—desperately.

Darkfire stared down coldly at the target. There was no compassion in her optics. No mercy. She had wasted enough time on this target as it was. Darkfire drew her blade and decapitated her target with an air of disdain. She turned away as the head and body fell to the ground and collected the discarded Syk. She could sell this. That would make for a nice profit. Darkfire glanced over to the body.

She didn’t really have to be worried about her work being discovered here. Death was common in the slums. Decapitation, however, was a bit theatrical, Darkfire had to admit. She grabbed the head and tossed the body into some empty warehouse. Darkfire decided to keep the head as proof of completing the job. She would be flying back to her superior and not taking the transport, so she didn’t have to worry about being seen with the head. Her superior might like to use the head as a way to send a message to others who might cross him, perhaps. Darkfire didn’t really care.

She was just following orders.
User avatar
Foxfire13795
Vehicon
Posts: 321
Joined: Mon Jul 25, 2011 10:35 pm
Strength: 5
Intelligence: 9
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby Ember » Mon Mar 26, 2012 7:05 am

Motto: "I'm not psycho...I just like psychotic things."
Foxfire13795 wrote:I'd like for this one to be on the Ultrax. I hope everything checks out alright.

Darkfire

Allegiance: Decepticon :CON:
Function: Assassin
Alternate Modes: F-22 Raptor (Black)
Weapons: Dual Hidden Blades, Throwing Knives, Claws, Null Ray
Height: 31ft/ 12.56m
Quote: “If you don’t use your head, you might just lose it.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 7
Firepower: 4
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 3
Rank:


Profile:

Darkfire has been with the Decepticon Armada since its inception. She didn’t join out of any loyalty to the cause, however. Her sister, Foxfire, deceived by the glamorous Decepticon propaganda, enlisted in the Armada. Out of a fierce desire to protect her sister, Darkfire enlisted as well. The war progressed. The acts of the Decepticons became crueler and more ruthless. Foxfire’s disillusionment came when she and Darkfire were asked to demolish a target building. Darkfire knew there were civilians inside, so she tried to get her sister to remain far from the building as a sentry. Foxfire complied and Darkfire went to place the charges. Darkfire had to deal with a few civilians before she could set the charges into place. Foxfire had come to warn her about the approaching Autobots when she caught Darkfire in the act of murdering the last civilian in her way.

It was then that Foxfire’s loyalty to the Decepticons and her trust and love for her sister died, and it was at that moment that Darkfire knew what path she would have to take. Darkfire scuffled with her sister but managed to knock her out and place the charges. She flung her sister over her shoulder and walked away from the scene while the building exploded behind her. Darkfire set her sister down and scouted for an oncoming Autobot patrol. She sighted one fairly easily and returned to her unconscious sister. Darkfire carefully ripped off the Decepticon emblem from her sister and placed it in her sister’s hand. Foxfire had stabbed her during their fight, but it was a shallow wound. Darkfire took Foxfire’s blade now and pushed it deeper into the original wound. Ignoring the pain, Darkfire took satisfaction from the wound when energon started to leak from it. She put the blade in her sister’s hand and took one last look at the one bot that she cared about most in the world. Then, Darkfire turned and never looked back, leaving behind a trail of her own energon.

Foxfire would end up joining with the Autobots while Darkfire remained aligned with the Decepticons. The Autobots took Foxfire in with reservations that quickly faded once her enthusiasm and kind personality shone through. The evidence that Darkfire had laid at the scene would make it easier for Foxfire as well. Foxfire’s own account of the events suggested that after the battle, Darkfire, out of some sense of family, had spared Foxfire’s life. Foxfire has not yet seen her sister since that fateful day.

Darkfire is the quiet type and always has been. She follows orders without any hesitation or question. She seems to lack a conscience and has carried out multiple atrocities with as much reservation as one would have for killing a fly. Darkfire’s cold demeanor emanates from her in such a way that others usually tend to avoid her. She holds a no nonsense approach to missions. Despite her cold demeanor, Darkfire is no stranger to sarcasm and the intricacies of speaking. Although she is familiar with tact, Darkfire doesn’t often employ its use, preferring to speak frankly.

Abilities:

Darkfire is fast both in robot form and vehicle mode. While she cannot reach speeds up to escape velocity, Darkfire can reach Mach 2 easily in vehicle mode. She can carry only one human passenger. Darkfire is lithe and graceful in robot mode, escaping danger with ease.

Darkfire is painfully intelligent, able to analyze all situations and their possible outcomes in an astrosecond. Her intelligence extends over into her resourcefulness when faced with a sticky situation. She also has the moderate ability to hack into some databases. While she is no expert hacker, Darkfire is adequate enough in her ability. Darkfire will almost always have several contingency plans when preparing to go out on any assignment.

Darkfire’s hands can transform into claws, the ends of her fingers sharping to savage points. She can scale walls and cling to ceilings with the help of both her claws and agility, allowing her to move around in unconventional ways. Darkfire also carries dual hidden blades for close combat, defaulting on those more often than her claws. They fold out from her forearms and are as long as her forearm if not as wide. As for ranged equipment, Darkfire carries throwing knives and a Null Ray. Darkfire is usually very accurate with both although she cannot match sharp shooters like Sureshot.

Although Darkfire is a practitioner of Metallikato, she also has a grasp of the other various fighting styles such as Circuit-Su and Crystalocution. She is deadly in close combat and even more when she attacks from the shadows.

Darkfire wears moderate armor normally and lighter armor when the need be. Her armor is generally above average, making her able to take several hits before weakening.

As an assassin, Darkfire is familiar with the usual unconventional entry points in guarded facilities. She is practiced in the art of silent movement, hardly making a sound as she walks normally, making none when she tries to be covert.

Unlike most Decepticons or Autobots, Darkfire’s optics are not blue or red. Instead, they are violet.

Weaknesses:

While mostly detached from the surrounding world, Darkfire does have a temper. She is prone to make mistakes when she gets angry and willingly fall into traps at times. Also, she prefers to work alone and being forced to work in a group may cause her to snap at comrades in her team and, in severe cases, disobey orders. Darkfire is easily annoyed by what she considers incompetence and does not hesitate to point it out bluntly. Darkfire occasionally toys with her targets like a cat and mouse, and this may allow her target to deal severe damage to her or escape her.

Sample Post:

Her target was irritating her today. He had chosen today to break from his routine and walk his secondary path. This threw out half of Darkfire’s meticulously crafted contingency plans. Her target was taking of his irregular trips to a dealer from the black market. He was addicted to a substance called Syk. The problem with this was that the meeting point varied each time. Darkfire had planned to set up an ambush and wait for her target to come along, but now she would have to shadow him, which is what she was doing now.

Darkfire was following her target through the streets of Kaon, prowling along the rooftops at times, slinking in the shadows of the streets at others. It was more effort than she should have had to expend in order to kill her target. Normally, she would’ve liked to toy with a target like this one, but not anymore.

Pausing as her target waited for the transport system to arrive, Darkfire planned her next move while perched atop a roof façade. She would have to fly quickly, following the transport or ride inside of the transport. Flying would be too conspicuous. She would have to ride with her target. Darkfire allowed a smirk to grace her features. Maybe she’d still play with him—just a little. Darkfire moved from her perch and dropped down into an alley, casually strolling out and joining the crowd awaiting the transport.

Sighting her target fairly easily, Darkfire made her way over to him. “Hey there,” Darkfire said in smooth tones, “Where are you headed?”

Her target looked at her seeming timid for a moment before relaxing a little. He avoided Darkfire’s optics as he answered. “Oh…here and there…” The target fidgeted a bit. No doubt that was from Syk withdraws. Darkfire shrugged as if uninterested and fell back into the crowd. She noted the relief on the target’s face as she moved away. Darkfire felt irritation flare up mildly in her again. Not only was he more trouble than he was worth, he wasn’t even interesting to play with before the kill. She let out a small sigh. At least she could draw out the kill a little and get something out of this whole ordeal.

The transport soon arrived, and the crowd boarded. The transport shot off along the tubes. Darkfire sat at the extreme rear, watching her target in her peripheral vision. The transport came to its first stop far from Kaon in a ghetto of a neighborhood. It was here that her target disembarked. Darkfire stood and exited the transport as well, immediately heading for the nearest alley in the opposite direction from her target. Once out of sight of the target, Darkfire extended her claws and scaled the side of the building, climbing onto its dilapidated roof.

Traversing the rooftops, Darkfire hunted for her target. She was nearly on top of him when she spotted him again. She stalked him, wondering at how rarely anyone seemed to look up. It definitely made her job easier.

Her target stopped suddenly on a deserted street. The Syk dealer rounded the corner and approached her target. The deal went by quickly, and the dealer left first, leaving her target with a generous amount of Syk. Now was the time to strike. Darkfire closed in rapidly and perched on a ledge directly above her target. Her hidden blades folded out from her forearms, and she dropped down.

Darkfire landed with a heavy thud directly in front of the target and kicked him in the chest, sending him sprawling out onto the ground and knocking the Syk from his hands. Darkfire jumped onto his chest before her target could react and slashed his voice processor. The target looked up at her, optics wide with terror as he tried to scream, but no sound came from his mutilated processor.

Darkfire smiled malevolently down at her target, waiting to see if he would recognize her. The flash of recognition was not long in coming. Horror was inspired anew in her target, and he flailed wildly to throw Darkfire off of him. Caught unaware by her target’s flailing, Darkfire lost her balance and was clobbered in the side of her cranium by one of her target’s fists, throwing her off.

The target got to its feet and raised an axe above his head to strike at Darkfire, but she was too fast and rolled out of the way just in time. The target struck again, but Darkfire caught the handle of the axe in one hand, stopping its downward motion. She tightened her grip on it and kicked her target away, ripping the axe from his grip. Defenseless, her target fell to his knees and pleaded with his optics silently—desperately.

Darkfire stared down coldly at the target. There was no compassion in her optics. No mercy. She had wasted enough time on this target as it was. Darkfire drew her blade and decapitated her target with an air of disdain. She turned away as the head and body fell to the ground and collected the discarded Syk. She could sell this. That would make for a nice profit. Darkfire glanced over to the body.

She didn’t really have to be worried about her work being discovered here. Death was common in the slums. Decapitation, however, was a bit theatrical, Darkfire had to admit. She grabbed the head and tossed the body into some empty warehouse. Darkfire decided to keep the head as proof of completing the job. She would be flying back to her superior and not taking the transport, so she didn’t have to worry about being seen with the head. Her superior might like to use the head as a way to send a message to others who might cross him, perhaps. Darkfire didn’t really care.

She was just following orders.


The Ultrax is pretty crowded as it is. The Thanatos is probably the better option. It'd be much easier to have Shockwave just bring her out of forced stasis than to have her "just happen" to be already on board a ship that's already too full.

Anyhow, Approved. Rank 5
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Ember
RPG Moderator
Posts: 2,549
Joined: Wed Jul 28, 2004 4:43 pm

Re: NEW Character Applications

Postby Phaze » Mon Apr 02, 2012 7:42 pm

Motto: ""All's Fair in Life and Death""
Weapon: Nuclear Charged Fusion Cannon
Reactivating an old character i have the rpg bug again

Name: Crueljaw
Allegiance: Decepticon
Function: Close Quarters Protection Specialist
Alt Mode: tumbler bridging Vehicle (Batmobile Batman Begins)
Weapons: 1 Plasma Shotgun 1 Plasma Sword, 1 Vibro knife
Height: 30ft 9,1m
“I’ll justify my reasons with your mech fluid”

Strength: 8
Intelligence: 6
Dexterity: 7
Speed: 7
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank

Since his forging in the gladiatorial pits, Crueljaw’s been all about 2 things; where his next energon ration is coming from and who he has to slag to do it. Designed by decepticon R&D as an experimental assault vehicle he was dismayed to find he got a 'bridging vehicle' alt mode, the project was eventually shelved after the con techs couldn’t get the bridge to work. Since then the stubborn warrior has been shunted from battlefront to battlefront gradually his combat experience was built up. It’s been said that Crueljaw’s love for combat has been dulled but you ever see him on the battlefield you’ll be glad you’re not on the other side. Arrogant and cruel Crueljaw will gladly rip the spark out of an autobot then talk smack as the optics of his victims fades away. It is said he met Psychout on a patrol who illuminated him in the more profitable way to make energon . Over the Vorn’s he’s been reformatted almost as many times as Starscream has been beaten into the Cr Chamber by lord Megatron but despite his faults he is loyal to the core to the decepticons and to that runt Psychout who he previously provided personal protection for, at a hefty cost.

Abilities
In his robot mode Crueljaw is a formidable fighter, well versed in gladiatorial combat and Cybertronian martial arts. Crueljaw’s been trained in Guerrilla and Urban Warfare Tactics and employs these to great effect. In his tumbler alternate mode he’s got a jet booster, which will propel him to speeds of up to 220mph, this enables him to bridge gaps of up to 80ft he can also use this booster in robot mode to bounce forward. Like most decepticons he is fitted with a flight circuit but only uses it in emergencies he can’t stand flying for long.

Weaknesses
Apart from his arrogance his main weakness is his fear of flying he refuses to use his flight circuit to escape even if it’s the most logical course of action.

Sample post

The Autobot sentry looked up to see the underside of flying black shape landing on him the con didn’t notice what he’d landed on. He only had optics for his objective an autobot observer named Click. Rumour had it that the bot was skulking around the ruins of an autobot watchtower that had been bombed out by the Seekers two days earlier collecting data on decepticon troop movements.

The deep rumble of his engine had probably alerted the Autobot by now but it didn’t matter to Crueljaw he was already at the base of the watchtower. Transforming he climbed the steps his shotgun in his hands above his audio picked up on something moving above him. The winding steps seemed to go on and on his long optic narrowed as he reached the top of the stairs. Click was waiting for him a shot from the autobots rifle slammed into Crueljaw’s chest sending him tumbling down the steps he lost his shotgun during the fall.

As he came back online he found the Autobot clearing the last of the steps and heading towards him with Crueljaw’s own shotgun in his hands. Crueljaw had seconds before he was put into permanent stasis he reached down and retrieved his Vibro blade a small knife really but could cut through most armour. A quick flick of his wrist and the blade flew through the air tearing through the neck of the autobot severing and energon line. The autobot fired the shot going wide. Crueljaw righted himself walked over and recovered his shotgun. “Next time you want to kill someone aim for the head” Crueljaw sneered as he aimed his shotgun and fired point blank into the autobot. As he pulled his blade from his victim he picked up the Datapad that had fallen from the dead autobots wrist compartment. “Well I’ve got what I’ve come for wonder if Soundwave will actually pay me for this or just take all the glory like normal”
User avatar
Phaze
Gestalt
Posts: 2,590
Joined: Fri Jan 16, 2004 11:19 am
Location: Isle of Wight, Uk
Strength: 7
Intelligence: 6
Speed: 10
Endurance: 6
Courage: 7
Firepower: 8
Skill: 7

Re: NEW Character Applications

Postby Insidious » Tue Apr 03, 2012 12:34 pm

Weapon: Oxidating Laser
Phaze wrote:Reactivating an old character i have the rpg bug again

Name: Crueljaw
Allegiance: Decepticon
Function: Close Quarters Protection Specialist
Alt Mode: tumbler bridging Vehicle (Batmobile Batman Begins)
Weapons: 1 Plasma Shotgun 1 Plasma Sword, 1 Vibro knife
Height: 30ft 9,1m
“I’ll justify my reasons with your mech fluid”

Strength: 8
Intelligence: 6
Dexterity: 7
Speed: 7
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank

Since his forging in the gladiatorial pits, Crueljaw’s been all about 2 things; where his next energon ration is coming from and who he has to slag to do it. Designed by decepticon R&D as an experimental assault vehicle he was dismayed to find he got a 'bridging vehicle' alt mode, the project was eventually shelved after the con techs couldn’t get the bridge to work. Since then the stubborn warrior has been shunted from battlefront to battlefront gradually his combat experience was built up. It’s been said that Crueljaw’s love for combat has been dulled but you ever see him on the battlefield you’ll be glad you’re not on the other side. Arrogant and cruel Crueljaw will gladly rip the spark out of an autobot then talk smack as the optics of his victims fades away. It is said he met Psychout on a patrol who illuminated him in the more profitable way to make energon . Over the Vorn’s he’s been reformatted almost as many times as Starscream has been beaten into the Cr Chamber by lord Megatron but despite his faults he is loyal to the core to the decepticons and to that runt Psychout who he previously provided personal protection for, at a hefty cost.

Abilities
In his robot mode Crueljaw is a formidable fighter, well versed in gladiatorial combat and Cybertronian martial arts. Crueljaw’s been trained in Guerrilla and Urban Warfare Tactics and employs these to great effect. In his tumbler alternate mode he’s got a jet booster, which will propel him to speeds of up to 220mph, this enables him to bridge gaps of up to 80ft he can also use this booster in robot mode to bounce forward. Like most decepticons he is fitted with a flight circuit but only uses it in emergencies he can’t stand flying for long.

Weaknesses
Apart from his arrogance his main weakness is his fear of flying he refuses to use his flight circuit to escape even if it’s the most logical course of action.

Sample post

The Autobot sentry looked up to see the underside of flying black shape landing on him the con didn’t notice what he’d landed on. He only had optics for his objective an autobot observer named Click. Rumour had it that the bot was skulking around the ruins of an autobot watchtower that had been bombed out by the Seekers two days earlier collecting data on decepticon troop movements.

The deep rumble of his engine had probably alerted the Autobot by now but it didn’t matter to Crueljaw he was already at the base of the watchtower. Transforming he climbed the steps his shotgun in his hands above his audio picked up on something moving above him. The winding steps seemed to go on and on his long optic narrowed as he reached the top of the stairs. Click was waiting for him a shot from the autobots rifle slammed into Crueljaw’s chest sending him tumbling down the steps he lost his shotgun during the fall.

As he came back online he found the Autobot clearing the last of the steps and heading towards him with Crueljaw’s own shotgun in his hands. Crueljaw had seconds before he was put into permanent stasis he reached down and retrieved his Vibro blade a small knife really but could cut through most armour. A quick flick of his wrist and the blade flew through the air tearing through the neck of the autobot severing and energon line. The autobot fired the shot going wide. Crueljaw righted himself walked over and recovered his shotgun. “Next time you want to kill someone aim for the head” Crueljaw sneered as he aimed his shotgun and fired point blank into the autobot. As he pulled his blade from his victim he picked up the Datapad that had fallen from the dead autobots wrist compartment. “Well I’ve got what I’ve come for wonder if Soundwave will actually pay me for this or just take all the glory like normal”



Good start.

Alright, the fanmade stat limit is 70. If I tallied your numbers correctly, you're sitting on 74, so shave at least 4 more off. I don't see any weird abilities that would require a further stat penalty, so all good there. Sample looks solid. We're not too keen on the altmode. Something that unique just screams "bomb me with a tactical missile". If you want a military vehicle, grab something that's more widely used.

You're on the right track. This character should be workable soon.
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Re: NEW Character Applications

Postby Phaze » Tue Apr 03, 2012 12:42 pm

Motto: ""All's Fair in Life and Death""
Weapon: Nuclear Charged Fusion Cannon
Fair enough with the alt mode and I shaved the extra points off

Name: Crueljaw
Allegiance: Decepticon
Function: Close Quarters Protection Specialist
Alt Mode: High Mobility Multipurpose Wheeled Vehicle (HMMWV)
Weapons: 1 Plasma Shotgun 1 Plasma Sword, 1 Vibro knife
Height: 30ft 9,1m
“I’ll justify my reasons with your mech fluid”

Strength: 8
Intelligence: 6
Dexterity: 7
Speed: 5
Endurance: 8
Courage: 8
Firepower: 6
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank

Since his forging in the gladiatorial pits, Crueljaw’s been all about 2 things; where his next energon ration is coming from and who he has to slag to do it. Designed by decepticon R&D as an experimental assault vehicle he was dismayed to find he got a 'bridging vehicle' alt mode, the project was eventually shelved after the con techs couldn’t get the bridge to work. Since then the stubborn warrior has been shunted from battlefront to battlefront gradually his combat experience was built up. It’s been said that Crueljaw’s love for combat has been dulled but you ever see him on the battlefield you’ll be glad you’re not on the other side. Arrogant and cruel Crueljaw will gladly rip the spark out of an autobot then talk smack as the optics of his victims fades away. It is said he met Psychout on a patrol who illuminated him in the more profitable way to make energon . Over the Vorn’s he’s been reformatted almost as many times as Starscream has been beaten into the Cr Chamber by lord Megatron but despite his faults he is loyal to the core to the decepticons and to that runt Psychout who he previously provided personal protection for, at a hefty cost.

Abilities
In his robot mode Crueljaw is a formidable fighter, well versed in gladiatorial combat and Cybertronian martial arts. Crueljaw’s been trained in Guerrilla and Urban Warfare Tactics and employs these to great effect. In hisHummer alternate mode he’s got a jet booster, which will propel him to speeds of up to 220mph, this enables him to bridge gaps of up to 80ft he can also use this booster in robot mode to bounce forward. Like most decepticons he is fitted with a flight circuit but only uses it in emergencies he can’t stand flying for long.

Weaknesses
Apart from his arrogance his main weakness is his fear of flying he refuses to use his flight circuit to escape even if it’s the most logical course of action.

Sample post

The Autobot sentry looked up to see the underside of flying black shape landing on him the con didn’t notice what he’d landed on. He only had optics for his objective an autobot observer named Click. Rumour had it that the bot was skulking around the ruins of an autobot watchtower that had been bombed out by the Seekers two days earlier collecting data on decepticon troop movements.

The deep rumble of his engine had probably alerted the Autobot by now but it didn’t matter to Crueljaw he was already at the base of the watchtower. Transforming he climbed the steps his shotgun in his hands above his audio picked up on something moving above him. The winding steps seemed to go on and on his long optic narrowed as he reached the top of the stairs. Click was waiting for him a shot from the autobots rifle slammed into Crueljaw’s chest sending him tumbling down the steps he lost his shotgun during the fall.

As he came back online he found the Autobot clearing the last of the steps and heading towards him with Crueljaw’s own shotgun in his hands. Crueljaw had seconds before he was put into permanent stasis he reached down and retrieved his Vibro blade a small knife really but could cut through most armour. A quick flick of his wrist and the blade flew through the air tearing through the neck of the autobot severing and energon line. The autobot fired the shot going wide. Crueljaw righted himself walked over and recovered his shotgun. “Next time you want to kill someone aim for the head” Crueljaw sneered as he aimed his shotgun and fired point blank into the autobot. As he pulled his blade from his victim he picked up the Datapad that had fallen from the dead autobots wrist compartment. “Well I’ve got what I’ve come for wonder if Soundwave will actually pay me for this or just take all the glory like normal”

No siggies!-Sid
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Phaze
Gestalt
Posts: 2,590
Joined: Fri Jan 16, 2004 11:19 am
Location: Isle of Wight, Uk
Strength: 7
Intelligence: 6
Speed: 10
Endurance: 6
Courage: 7
Firepower: 8
Skill: 7

Re: NEW Character Applications

Postby Insidious » Tue Apr 03, 2012 12:52 pm

Weapon: Oxidating Laser
Phaze wrote:Fair enough with the alt mode and I shaved the extra points off

Name: Crueljaw
Allegiance: Decepticon
Function: Close Quarters Protection Specialist
Alt Mode: High Mobility Multipurpose Wheeled Vehicle (HMMWV)
Weapons: 1 Plasma Shotgun 1 Plasma Sword, 1 Vibro knife
Height: 30ft 9,1m
“I’ll justify my reasons with your mech fluid”

Strength: 8
Intelligence: 6
Dexterity: 7
Speed: 5
Endurance: 8
Courage: 8
Firepower: 6
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank

Since his forging in the gladiatorial pits, Crueljaw’s been all about 2 things; where his next energon ration is coming from and who he has to slag to do it. Designed by decepticon R&D as an experimental assault vehicle he was dismayed to find he got a 'bridging vehicle' alt mode, the project was eventually shelved after the con techs couldn’t get the bridge to work. Since then the stubborn warrior has been shunted from battlefront to battlefront gradually his combat experience was built up. It’s been said that Crueljaw’s love for combat has been dulled but you ever see him on the battlefield you’ll be glad you’re not on the other side. Arrogant and cruel Crueljaw will gladly rip the spark out of an autobot then talk smack as the optics of his victims fades away. It is said he met Psychout on a patrol who illuminated him in the more profitable way to make energon . Over the Vorn’s he’s been reformatted almost as many times as Starscream has been beaten into the Cr Chamber by lord Megatron but despite his faults he is loyal to the core to the decepticons and to that runt Psychout who he previously provided personal protection for, at a hefty cost.

Abilities
In his robot mode Crueljaw is a formidable fighter, well versed in gladiatorial combat and Cybertronian martial arts. Crueljaw’s been trained in Guerrilla and Urban Warfare Tactics and employs these to great effect. In hisHummer alternate mode he’s got a jet booster, which will propel him to speeds of up to 220mph, this enables him to bridge gaps of up to 80ft he can also use this booster in robot mode to bounce forward. Like most decepticons he is fitted with a flight circuit but only uses it in emergencies he can’t stand flying for long.

Weaknesses
Apart from his arrogance his main weakness is his fear of flying he refuses to use his flight circuit to escape even if it’s the most logical course of action.

Sample post

The Autobot sentry looked up to see the underside of flying black shape landing on him the con didn’t notice what he’d landed on. He only had optics for his objective an autobot observer named Click. Rumour had it that the bot was skulking around the ruins of an autobot watchtower that had been bombed out by the Seekers two days earlier collecting data on decepticon troop movements.

The deep rumble of his engine had probably alerted the Autobot by now but it didn’t matter to Crueljaw he was already at the base of the watchtower. Transforming he climbed the steps his shotgun in his hands above his audio picked up on something moving above him. The winding steps seemed to go on and on his long optic narrowed as he reached the top of the stairs. Click was waiting for him a shot from the autobots rifle slammed into Crueljaw’s chest sending him tumbling down the steps he lost his shotgun during the fall.

As he came back online he found the Autobot clearing the last of the steps and heading towards him with Crueljaw’s own shotgun in his hands. Crueljaw had seconds before he was put into permanent stasis he reached down and retrieved his Vibro blade a small knife really but could cut through most armour. A quick flick of his wrist and the blade flew through the air tearing through the neck of the autobot severing and energon line. The autobot fired the shot going wide. Crueljaw righted himself walked over and recovered his shotgun. “Next time you want to kill someone aim for the head” Crueljaw sneered as he aimed his shotgun and fired point blank into the autobot. As he pulled his blade from his victim he picked up the Datapad that had fallen from the dead autobots wrist compartment. “Well I’ve got what I’ve come for wonder if Soundwave will actually pay me for this or just take all the glory like normal”

No siggies!-Sid


Looks solid. Approved. Start him out on the Thanatos, if you're wanting him to be in proximity to Psychout. It seems to be all the rage for reactivated Decepticons these days.
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Re: NEW Character Applications

Postby ChaosWave360 » Tue Apr 03, 2012 12:56 pm

Weapon: Particle Beam Cannon
Here I go, hopefully this pleases y'all

Starscream

Allegiance: Decepticon
Function: Seeker Commander
Alt. mode: F-22 Raptor
Weapons: Arm-mounted Laser Guns, Cluster Bombs
Special Abilities: Radar, Null rays
Height: 31 ft / 9,46 m
Quote: "Conquest is made of the ashes of one's enemies."


Strength: 07
Intelligence: 09
Dexterity: 10
Speed: 10
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 09
Melee: 08
Tech Skill: 09
Charisma: 09
Rank: 08

Profile: Starscream makes no secret of his ambition to overthrow Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that sense the two rivals are very much alike. But he has a vain side that clearly distinguishes him. He considers himself the most sophisticated and handsome of the Decepticons. He exudes a high-class, urbane air that provides a certain irony to his murderous tendencies. He looks down at Megatron for being antiquated in his military strategy. Starscream believes the Decepticons should rely more on guile and speed rather than brute, destructive force to defeat the Autobots.

Starscream displays a kaleidoscope of personality facets and emotional undercurrents of which he himself is not fully aware, but which are not entirely lost on his comrades. He can be arrogant, selfish, and single-mindedly ambitious, forever seeking to unseat Megatron and assume command himself - but his schemes always seem to backfire as though he were subconsciously sabotaging himself. He forges ahead with supreme confidence, and can display astonishing perseverance in the face of repeated setbacks, but then may trip over his own insecurities.

Acknowledged for his combat skills but otherwise often disdained by his comrades despite his constant scrabbling to gain respect, he isolates himself further in a bristling shield of psychological armor. He can waver in an instant from deathless courage in battle to desperate pleas for appeasement in response to an enraged Megatron, when he's stepped too far over the line. Megatron overlooks the potential threat Starscream represents for one very good reason: Starscream is very good at his job.

Abilities: Starscream is one of the fastest flyers of the Decepticons, Mach 5 being nothing more but a cruising speed for him. He can climb to sub-orbital altitudes of 52 miles and nose-dive down to near ground level in mere minutes. This makes him particularly effective in surprise attacks and hit-and-run actions. He can shoot cluster bombs a distance of 40 miles, each of which can level an area 10,000 feet square. His null-ray rifle can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period.

Weaknesses: Starscream tends to overrates himself often, and finds himself in situations that are more than he can handle. His nose-dives often overload his gyro-circuitry leaving him disoriented briefly. But, overall, he is a very tough nut to crack.

Sample Post

During the battle of Iacon, a band of seekers race the skies as they begin bombing the city. Leading the bombing is none other than Starscream as he laughs at the sight of work he did on the city. Megatron would be pleased with the work he had done and maybe a capture of Optimus Prime or an officer and bring him to Megatron. Countless plans were going through his processor in finding a way to please Megatron so that when he has his guard lower, that will be the chance to claim leadership. However, this was not important as the autobot forces needed to be driven out of Iacon.

“Listen up seekers, our mission is to provide aerial support for the decepticon forces. I don’t want mistakes, this mission is vital in us winning this battle.”

After giving his speech to his seekers, Starscream leads them into a nose dive as they see hordes of autobot troops firing off against the decepticon forces.

“Open Fire!”

WIth that said, Starscream open fires upon the autobot ground forces. The rest of the seekers followed his lead as they begin firing upon the forces. Soon the autobots forces were firing two targets, the seekers and the ground forces. With them having to separate their fire upon the two groups, they began to retreat a bit to regroup. Starscream took the opporunity to cut their route so they won’t escape. Starscream fired two rockets from his jet form as they make contact with a building.

*BOOM*

The building unable to support itself started to fall upon the autobot ground forces. The building tumbled until it hit the ground. With the autobot forces stuck, they are forced to make their stand as the decepticon forces continued firing at them. Starscream flies up and transforms as he hovers over the battle as it comes to close.

“Lord Megatron, the seekers have finished their mission in this location. We are moving to the next location to support our other forces. It won’t be long before cybertron is ours, oh great leader.”

With that said, Starscream transforms and flies to the next location along with the other seekers.
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Posts: 75
Joined: Sat Feb 25, 2012 7:04 pm
Strength: 10
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 1
Courage: 5
Firepower: 10+
Skill: 5

Re: NEW Character Applications

Postby Insidious » Tue Apr 03, 2012 1:17 pm

Weapon: Oxidating Laser
ChaosWave360 wrote:Here I go, hopefully this pleases y'all

Starscream

Allegiance: Decepticon
Function: Seeker Commander
Alt. mode: F-22 Raptor
Weapons: Arm-mounted Laser Guns, Cluster Bombs
Special Abilities: Radar, Null rays
Height: 31 ft / 9,46 m
Quote: "Conquest is made of the ashes of one's enemies."


Strength: 07
Intelligence: 09
Dexterity: 10
Speed: 10
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 09
Melee: 08
Tech Skill: 09
Charisma: 09
Rank: 08

Profile: Starscream makes no secret of his ambition to overthrow Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that sense the two rivals are very much alike. But he has a vain side that clearly distinguishes him. He considers himself the most sophisticated and handsome of the Decepticons. He exudes a high-class, urbane air that provides a certain irony to his murderous tendencies. He looks down at Megatron for being antiquated in his military strategy. Starscream believes the Decepticons should rely more on guile and speed rather than brute, destructive force to defeat the Autobots.

Starscream displays a kaleidoscope of personality facets and emotional undercurrents of which he himself is not fully aware, but which are not entirely lost on his comrades. He can be arrogant, selfish, and single-mindedly ambitious, forever seeking to unseat Megatron and assume command himself - but his schemes always seem to backfire as though he were subconsciously sabotaging himself. He forges ahead with supreme confidence, and can display astonishing perseverance in the face of repeated setbacks, but then may trip over his own insecurities.

Acknowledged for his combat skills but otherwise often disdained by his comrades despite his constant scrabbling to gain respect, he isolates himself further in a bristling shield of psychological armor. He can waver in an instant from deathless courage in battle to desperate pleas for appeasement in response to an enraged Megatron, when he's stepped too far over the line. Megatron overlooks the potential threat Starscream represents for one very good reason: Starscream is very good at his job.

Abilities: Starscream is one of the fastest flyers of the Decepticons, Mach 5 being nothing more but a cruising speed for him. He can climb to sub-orbital altitudes of 52 miles and nose-dive down to near ground level in mere minutes. This makes him particularly effective in surprise attacks and hit-and-run actions. He can shoot cluster bombs a distance of 40 miles, each of which can level an area 10,000 feet square. His null-ray rifle can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period.

Weaknesses: Starscream tends to overrates himself often, and finds himself in situations that are more than he can handle. His nose-dives often overload his gyro-circuitry leaving him disoriented briefly. But, overall, he is a very tough nut to crack.

Sample Post

During the battle of Iacon, a band of seekers race the skies as they begin bombing the city. Leading the bombing is none other than Starscream as he laughs at the sight of work he did on the city. Megatron would be pleased with the work he had done and maybe a capture of Optimus Prime or an officer and bring him to Megatron. Countless plans were going through his processor in finding a way to please Megatron so that when he has his guard lower, that will be the chance to claim leadership. However, this was not important as the autobot forces needed to be driven out of Iacon.

“Listen up seekers, our mission is to provide aerial support for the decepticon forces. I don’t want mistakes, this mission is vital in us winning this battle.”

After giving his speech to his seekers, Starscream leads them into a nose dive as they see hordes of autobot troops firing off against the decepticon forces.

“Open Fire!”

WIth that said, Starscream open fires upon the autobot ground forces. The rest of the seekers followed his lead as they begin firing upon the forces. Soon the autobots forces were firing two targets, the seekers and the ground forces. With them having to separate their fire upon the two groups, they began to retreat a bit to regroup. Starscream took the opporunity to cut their route so they won’t escape. Starscream fired two rockets from his jet form as they make contact with a building.

*BOOM*

The building unable to support itself started to fall upon the autobot ground forces. The building tumbled until it hit the ground. With the autobot forces stuck, they are forced to make their stand as the decepticon forces continued firing at them. Starscream flies up and transforms as he hovers over the battle as it comes to close.

“Lord Megatron, the seekers have finished their mission in this location. We are moving to the next location to support our other forces. It won’t be long before cybertron is ours, oh great leader.”

With that said, Starscream transforms and flies to the next location along with the other seekers.


The mods have discussed this application and we've decided this is not what we're looking for in Starscream. Kudos for likely having stepped out of your comfort zone and giving it a shot.
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Re: NEW Character Applications

Postby #Sideways# » Tue Apr 03, 2012 2:48 pm

Motto: "If the ends justify the means, then life is just about as meaningless to you than the cause you think so highly of."
Weapon: Rapid-Fire Sonic Shell Cannons
This competition is heating up!

Starscream

Allegiance: Decepticon
Function: Seeker Commander
Alt. mode: F-22 Raptor
Weapons: Arm-mounted Laser Guns, Cluster Bombs
Special Abilities: Radar, Null rays
Height: 31 ft / 9,46 m
Quote: "Conquest is made of the ashes of one's enemies."


Strength: 07
Intelligence: 09
Dexterity: 10
Speed: 10
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 09
Melee: 08
Tech Skill: 09
Charisma: 09
Rank: 08

Profile: Starscream makes no secret of his ambition to overthrow Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that sense the two rivals are very much alike. But he has a vain side that clearly distinguishes him. He considers himself the most sophisticated and handsome of the Decepticons. He exudes a high-class, urbane air that provides a certain irony to his murderous tendencies. He looks down at Megatron for being antiquated in his military strategy. Starscream believes the Decepticons should rely more on guile and speed rather than brute, destructive force to defeat the Autobots.

Starscream displays a kaleidoscope of personality facets and emotional undercurrents of which he himself is not fully aware, but which are not entirely lost on his comrades. He can be arrogant, selfish, and single-mindedly ambitious, forever seeking to unseat Megatron and assume command himself - but his schemes always seem to backfire as though he were subconsciously sabotaging himself. He forges ahead with supreme confidence, and can display astonishing perseverance in the face of repeated setbacks, but then may trip over his own insecurities.

Acknowledged for his combat skills but otherwise often disdained by his comrades despite his constant scrabbling to gain respect, he isolates himself further in a bristling shield of psychological armor. He can waver in an instant from deathless courage in battle to desperate pleas for appeasement in response to an enraged Megatron, when he's stepped too far over the line. Megatron overlooks the potential threat Starscream represents for one very good reason: Starscream is very good at his job.

Abilities: Starscream is one of the fastest flyers of the Decepticons, Mach 5 being nothing more but a cruising speed for him. He can climb to sub-orbital altitudes of 52 miles and nose-dive down to near ground level in mere minutes. This makes him particularly effective in surprise attacks and hit-and-run actions. He can shoot cluster bombs a distance of 40 miles, each of which can level an area 10,000 feet square. His null-ray rifle can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period.

Weaknesses: Starscream tends to overrates himself often, and finds himself in situations that are more than he can handle. His nose-dives often overload his gyro-circuitry leaving him disoriented briefly. But, overall, he is a very tough nut to crack.

Sample-Post:

Bridge

Starscream readied himself for the coming fight with Razorclaw. He would have to win leadership from this? Barbaric and uncalled for. Starscream thought Motormaster was on his side when the discussions started, but doubt was in his mind at this point on who Motormaster was fighting for really.

"May the best mech win." Razorclaw said, drawing his blade.

"Perhaps no weapons, to be fair?" Starscream asked, maybe this would work out after all.

The sword was then sheathed and Razorclaw sank into his hand-to-hand combat stance. It mimicked that of one of the older martial arts, but Starscream was certain that Razorclaw had no knowledge of these.

Suddenly, Razorclaw leaped forward and began to unleash a series of punches rapidly. Starscream blocked those he could, feeling the fists dig into his metal, he lashed out with a knee to the Predacon's chest. Razorclaw buckled just enough for Starscream to dig down his elbow into the back of Razorclaw, trying to drive him to the floor. Razorclaw dropped to the floor to all fours.

"Can we end this barbaric and pointless battle now? There is no point in-" Starscream began, but was cut off when Razorclaw transformed and lunged at him, claws breaking the jet cockpit and digging into Starscream, he cried out in pain as he was pushed to the side of the Bridge.

Razorclaw began to bite down on Starscream's shoulder with enormous jaws, Starscream punched the Lion in the throat, releasing Razorclaw's jaws from his shoulder and giving him enough room for a kick in the chest of the transformed Razorclaw.

Razorclaw backed off just enough for Starscream to whip around and kick Razorclaw in his Faceplate, knocking the Predacon Commander into a lying state, where Starscream placed his foot on Razorclaw's neck and torso, pinning him down.

"Do you yield?" Starscream asked, Energon dripping from the gashes and cuts Razorclaw caused.

"I yield." Razorclaw responded with a grim and defeated voice.

Starscream lifted his foot from Razorclaw and stepped into the center of the room, where he let Razorclaw get himself up from the ground.

Starscream said nothing, but only read the faces of those in the room. They all knew that he was their new leader. And for once, for once he did what Megatron could never do: He beat his opponent fairly.
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Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

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Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
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Posted: Thursday, May 16th, 2013