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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, please feel free to ask questions in this forum.

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Re: NEW Character Applications

Postby Insidious » Wed Sep 18, 2013 12:33 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Turbine wrote:Yeah, I'm bored and i he's one year in the making.

Spark-Plug

Allegiance: Autobot
Sub-group:Aerial-Bots
Function: Flier
Alternate Modes: Cybertronian Jet
Weapons:Photon Burst Rifle (Robot), Thermo Rockets (Jet)
Special Abilities:None really.
Height: 20ft
Quote: “I'll avenge you Corkscrew. I promise.."


Strength:6
Intelligence:7
Dexterity:6
Speed:8
Endurance:5
Courage:9
Firepower:5
Accuracy:7
Melee:6
Tech Skill:4 (if he doesn't know it, he tends to smash it)
Charisma:6
Rank:


Profile:A fun-loving bot on the outside, Spark-plug is actually distraught at the loss of his closest friend, Corkscrew. He vowed to avenge Cork no matter what even if it means going through 1000's of cons to get to Megatron.

Abilities:Spark is a fun loving bot with a fairly good aim. He gets along with most of his fellow Autobots and loves having a good time.

Weaknesses:After his friend Corkscrew had been killed by a decepticon, Spark has gotten more hostile and has a shorter temper since then.


Sample Post:

Iacon Square. 22 megacycles before the launching of the Ark.

Spark-Plug's vision was fuzzy after being hit by a EMP grenade. "Your gonna be alright Sparkie. Ok?"..."Corkscrew...is that you? my arm, it hurts so bad..." Corkscrew noticed that Spark-plug had a huge gash in his arm and it was leaking bad. He stuck a energon syringe in his arm and Spark screamed in pain. "STOP! STOP!" he yelled. "its gonna be alri-" Corkscrew went flying off to the left of Spark and he limped over to him. "Cork? Cork? No...no...please don't leave me Cork. PLEASE!" Spark started to sob and his sadness turned to anger. "I'll avenge you Cork. I swear it." He turned around and a decepticon mocked Spark. "Boo-hoo, watch-ya gonna do you little autobot?!" He didn't even have time to move before spark thrust his Burst rifle into the spark chamber of the Decepticon and fired. BOOM! the decepticon pieces flew everywhere. Spark's arm had healed, and he Transformed and fired Thermo Rockets scrapping cons left and right. He had no more ammo and the battle had been won. Spark went over to Corkscrews offline body and picked it up. Walking on to the Transport going to autobot HQ, He vowed to get revenge on Megatron and make sure Cork's death was not in vain.



I looked back and did a little research on what our responses were the last time you applied for fanmades. It was, in effect, this:

I'm going to recommend that you try for a canon first if you really want to play. Get a feel for the game, what types of fanmade characters fit and how the flow of the game goes.


As you effectively vanished after receiving that response and have not done anything in the game--it still applies. So, these two fanmade characters are denied.
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Re: NEW Character Applications

Postby Drop Bear » Sun Oct 13, 2013 2:58 am

Motto: "Well, I'll be a Cybertronic bolt-bat!"
Weapon: Poison-Tipped Missiles
Gonna give Fox a hand by doing a little NPCing with this guy.

Name: Bristleback
Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Ground Assault
Alternate Mode: Quadruped Monster
Weapon: Rapid-Fire Electrostatic Pulse Rifle
Height: 26ft / 7.92m
Quote: “You can't tell a Decepticon by its cover.”


Strength: 7
Intelligence: 5
Dexterity: 5
Speed: 2
Endurance: 8
Courage: 9
Firepower: 6
Accuracy: 7
Melee: 8
Tech Skill: 5
Charisma: 4
Rank: 5

Profile: Bristleback is an angry, aggressive complainer who peppers his simple statements with foul language to make any point. He's a natural bully, but his demeanour is made even more repellent by the fact that he secretly despises the slowness and lack of agility offered by his alternate mode, which causes him to lash out at anyone or anything with an indiscriminate rage. Despite being a fearsome warrior capable of holding his own in battle, the constant irritation of thinking about his plodding alternate mode only makes him, during his most foulest moods, even meaner and more argumentative than usual. He feels insecure because of this and longs to function with the great speed and dexterity some of his fellow Decepticons get to enjoy naturally.

Abilities: Bristleback had above-average strength and great endurance. His alternate mode has thick armour that limits motion somewhat. In all modes, the spikes on his back can emit a corrosive acid that can help them cut through materials on contact. In robot mode, Bristleback is armed with a rapid-fire electrostatic pulse rifle that shorts out and can permanently damage enemy circuitry. Combines with fellow Monstercons to merge into Monstructor.

Weaknesses: While in alternate mode, Bristleback is exceptionally slow and lacking in manoeuvrability.
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Headmaster Jr
Posts: 500
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Location: Australia
Strength: 1
Intelligence: 2
Speed: 3
Endurance: 4
Rank: 5
Courage: 6
Firepower: 7
Skill: 8

Re: NEW Character Applications

Postby Insidious » Sun Oct 13, 2013 1:13 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Drop Bear wrote:Gonna give Fox a hand by doing a little NPCing with this guy.

Name: Bristleback
Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Ground Assault
Alternate Mode: Quadruped Monster
Weapon: Rapid-Fire Electrostatic Pulse Rifle
Height: 26ft / 7.92m
Quote: “You can't tell a Decepticon by its cover."


Strength: 7
Intelligence: 5
Dexterity: 5
Speed: 2
Endurance: 8
Courage: 9
Firepower: 6
Accuracy: 7
Melee: 8
Tech Skill: 5
Charisma: 4
Rank: 5

Profile: Bristleback is an angry, aggressive complainer who peppers his simple statements with foul language to make any point. He's a natural bully, but his demeanour is made even more repellent by the fact that he secretly despises the slowness and lack of agility offered by his alternate mode, which causes him to lash out at anyone or anything with an indiscriminate rage. Despite being a fearsome warrior capable of holding his own in battle, the constant irritation of thinking about his plodding alternate mode only makes him, during his most foulest moods, even meaner and more argumentative than usual. He feels insecure because of this and longs to function with the great speed and dexterity some of his fellow Decepticons get to enjoy naturally.

Abilities: Bristleback had above-average strength and great endurance. His alternate mode has thick armour that limits motion somewhat. In all modes, the spikes on his back can emit a corrosive acid that can help them cut through materials on contact. In robot mode, Bristleback is armed with a rapid-fire electrostatic pulse rifle that shorts out and can permanently damage enemy circuitry. Combines with fellow Monstercons to merge into Monstructor.

Weaknesses: While in alternate mode, Bristleback is exceptionally slow and lacking in manoeuvrability.


Enjoy the monster :D
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Re: NEW Character Applications

Postby Sleek » Tue Nov 12, 2013 3:23 am

Motto: "Strike hard, fast, and without compunction."
Weapon: Razor Tipped Wing Swords
Groove as an NPC, please.

Groove
Allegiance: Autobot
Sub-group: Protectobots
Function: Scout
Alt. mode: Honda Goldwing GL1200 Motorcycle
Weapons: Twin Vaporator Cannons, Photon Pistol
Height: 26 ft / 7.93 m
Quote: "War is a problem, never a solution."


Strength: 4
Intelligence: 9
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 6

Bio: Groove dreams of being a wanderer, roaming freely under the open skies of any world that strikes his fancy. Although he appreciates all the friends he makes, Groove doesn't settle down in any one spot too long because he wants to move on to the next exciting new experience that life has to offer. He's an easygoing, poetic robot who can find something happy about basically anywhere. Except where there's war. The battle between the Autobots and Decepticons has robbed Groove of his chance to travel freely because he's committed to being a part of the Protectobot team until the conflict is resolved, and it's forced him to endure the horrors of combat on an almost daily basis. For the tranquil pacifistic Groove, this is the worst thing he could ever have to witness, and he struggles with it constantly. He and his closest friend on the team, First Aid, have discussed at length the nature of war and what better options might be- to no avail. Groove hates violence, and he finds it hard to mesh his beliefs with his role as an Autobot. When he sees mechanoids like Blades reveling in the fury and chaos of war, Groove feels utterly alienated and alone, wondering what the point of it all it.

Holomatter Avatar: A young man in his early 20s wearing a full state highway patrol uniform with helmet. He has medium-length brown hair and a thin goattee.

Weapons/Abilities: Subject has great intelligence and he is an accomplished scout and infiltrator. As a motorcycle, he has incredible maneuverability and can travel and 140 mph for up to 800 miles. In both modes he has access to his two vaporator cannons; they shoot concentrated streams of corrosive, freezing or oxidizing liquids. Subject can target these with precision at particularly vulnerable areas, allowing him to disable foes without too much conflict. In robot mode he wields a photon pistol that can temperarily blind most Transformers.

Weaknesses: Subject is often reluctant to fight back when under attack, trying to reason with his opponent or otherwise find a nonviolent solution. This puts him in very dangerous situations on a regular basis.
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Micromaster
Posts: 72
Joined: Wed Aug 29, 2012 6:51 am
Strength: 8
Intelligence: 8
Speed: 6
Endurance: 6
Rank: 8
Courage: 9
Firepower: 6
Skill: 8

Re: NEW Character Applications

Postby Ember » Tue Nov 12, 2013 6:38 am

Motto: "I'm not psycho...I just like psychotic things."
Sleek wrote:Groove as an NPC, please.

Groove
Allegiance: Autobot
Sub-group: Protectobots
Function: Scout
Alt. mode: Honda Goldwing GL1200 Motorcycle
Weapons: Twin Vaporator Cannons, Photon Pistol
Height: 26 ft / 7.93 m
Quote: "War is a problem, never a solution."


Strength: 4
Intelligence: 9
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 6

Bio: Groove dreams of being a wanderer, roaming freely under the open skies of any world that strikes his fancy. Although he appreciates all the friends he makes, Groove doesn't settle down in any one spot too long because he wants to move on to the next exciting new experience that life has to offer. He's an easygoing, poetic robot who can find something happy about basically anywhere. Except where there's war. The battle between the Autobots and Decepticons has robbed Groove of his chance to travel freely because he's committed to being a part of the Protectobot team until the conflict is resolved, and it's forced him to endure the horrors of combat on an almost daily basis. For the tranquil pacifistic Groove, this is the worst thing he could ever have to witness, and he struggles with it constantly. He and his closest friend on the team, First Aid, have discussed at length the nature of war and what better options might be- to no avail. Groove hates violence, and he finds it hard to mesh his beliefs with his role as an Autobot. When he sees mechanoids like Blades reveling in the fury and chaos of war, Groove feels utterly alienated and alone, wondering what the point of it all it.

Holomatter Avatar: A young man in his early 20s wearing a full state highway patrol uniform with helmet. He has medium-length brown hair and a thin goattee.

Weapons/Abilities: Subject has great intelligence and he is an accomplished scout and infiltrator. As a motorcycle, he has incredible maneuverability and can travel and 140 mph for up to 800 miles. In both modes he has access to his two vaporator cannons; they shoot concentrated streams of corrosive, freezing or oxidizing liquids. Subject can target these with precision at particularly vulnerable areas, allowing him to disable foes without too much conflict. In robot mode he wields a photon pistol that can temperarily blind most Transformers.

Weaknesses: Subject is often reluctant to fight back when under attack, trying to reason with his opponent or otherwise find a nonviolent solution. This puts him in very dangerous situations on a regular basis.


You do know that there was already an approved Groove application so there was no reason to repost it.

All you really had to do was PM a mod for approval.

Anyway, have at him. He was last seen on the Ark - 22 with Streetwise
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Re: NEW Character Applications

Postby Henry921 » Sun Nov 17, 2013 12:42 am

Motto: "All I have to be is exceptional."
Weapon: Battle Blades
Bitstream

Allegiance: Decepticon
Sub-group: Seeker
Function: Information Engineer
Alternate Modes: NF-15B Eagle
Weapons: Subsonic Repeater, Heat Seeking Missiles, 20mm Gatling Vulcan Cannons (Vehicle Mode)
Length: 61 ft/ 19 meters
Height: 18 ft/ 5.6 meters
Quote: “Fighting in the sky or on the web makes no difference to me."


Strength: 06
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 05
Courage: 06
Firepower: 05
Accuracy: 06
Melee: 04
Tech Skill: 09
Charisma: 04
Rank: 05


Profile: Not all Decepticons are the greatest warriors. Not all of them are meant to be. Among the Seekers, the elite members of the Decepticon air military, Bitstream is an anomaly. Bitstream proved his mettle not through battle, but careful manipulation of information and application of wits. Bitstream is a technological genius, surpassed only by the likes of Shockwave and Soundwave in the Decepticon ranks. He was among the first Decepticons to crack Autobot encryption codes, leading to a significant Decepticon victory in what is now called the "Tarn Valley Ambush". As a Seeker, he pays homage to his commander by modeling his form after Starscream, and while the Seeker Commander may acknowledge Bitstream's technical skills are handy, that is the extent of the two Seekers' interaction.

Abilities: Bitstream is the most capable engineer in the Seeker ranks, with only his colleague Hotlink able to match up. He is most often found decrypting Autobot signals, immersed in information either at a bridge terminal or the confines of an omniglobe. When deployed on the field, he is most commonly found scavenging and repairing equipment for his comrades or attacking opportunistically, if at all. Bitstream is very fast, capable of reaching speeds of Mach 2, and excels at quickly infiltrating enemy computer systems and then beating a hasty retreat.

Weaknesses: Bitstream loves processing data, and becoming immersed in information networks. The time spent in cyberspace can sometimes affect Bitstream's core consciousness, leaving him uncertain which world is virtual, and which is real. More than once his comrades have had to extricate him from that virtual world and deal with more immediate threats. Bitstream is not a particularly effective combatant either, and his first response to an Autobot counterattack is to retreat.

Sample Post:

Decepticon Infiltration Cell Command Hub- Melmac

Bitstream processed the data. The organic civilization had constructed a network for communication, but it was still in infancy. Very little relevant data to consume. Just a lot of images of organics in strange poses on top of other organics. And videos of the oppressive government stamping out dissent. And more images of organics in strange poses.

But buried in the data, under all the meaningless and irrelevant images, Bitstream found it: Autobot communiques between a scout's holomatter avatar and the team's base. Apparently there was some sort of demonstration about to occur, protesting the government cracking down on its political enemies. The Autobots would attempt to sway the organics to their cause by offering help. Setting up a provisional, democratic government...

...rather than let the current regime start a war, as the Decepticons had intended. The resulting bloodbath could not be prevented; it would stifle Decepticon efforts by another few months.

Bitstream exited his data flow and patched into comms. "Darkwing, the Autobots have a mole. I'm sending you the data on his holomatter avatar now."

Bitstream kept the channel open. "Running a backtrace. Triangulating his position..."

Bitstream drew up a map of the capital city. The Autobot's avatar was rallying the people, preparing to march.

"...located. Sending coordinates."

A few seconds passed. Bitstream watched the speech.

And then heard an explosion as Darkwing firebombed a nearby block, where the Autobot had sat in vehicle form, disguised and inconspicuous. His holomatter avatar gave a cry of surprise and vanished in an instant.

The onlookers searched in vain, and then scattered. Their rally was cancelled, their tyrannical government left in place. Their hope was gone.

Bitstream returned to his data flow and took in new information, ignoring his comrades' celebration at the dead Autobot's expense. He had his own methods of entertainment.

He pulled up a multiplayer game on the network and shot a few virtual avatars of the organics. He furthered the Decepticons' eventual conquest of the planet by getting the organics to join him for a military strategy simulation, playing out their fantasies of warfare while furthering his real military goals.

A good way to spend the day.

And it was a fun game, to boot...
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Brainmaster
Posts: 1355
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Strength: 7
Intelligence: 8
Speed: 4
Endurance: 6
Rank: 8
Courage: 10+
Firepower: 3
Skill: 8

Re: NEW Character Applications

Postby Foximus » Wed Nov 20, 2013 3:33 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
I would like to take Slog on as a full time character.

Slog

Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Combat Artist
Alternate Modes: Bipedal Monster
Weapons: Magnetic Rifle
Special Abilities: None
Height: 26ft / 7.92m
Quote: “Destruction is the highest form of art."


Strength: 5
Intelligence: 8
Dexterity: 4
Speed: 2
Endurance: 8
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 7
Tech Skill: 7
Charisma: 8
Rank: 7

Profile: Slog is the most tasteful and refined of his comrades. When he initially joined the Decepticons, they used his exceptional talent as an artist to produce sculptures and art pieces depicting the glory of the Decepticon empire and its leaders, and record their rise for posterity. Eventually, they realized Slog was a capable warrior as well as an artist, although his battlefield work is definitely more of the “abstract” variety. He carves up his foes on the battlefield more out of a desire to survive than actual spite, and he always attempts to make each of his victims a work of art to honor their memory. This aspect of war, and the fact that the Decepticons have no interest in supporting free expression and art, troubles Slog. Although he finds destruction the best way to create pure, chaotic art in an inanimate subject, he wonders about the lives lost in the Autobot/Decepticon conflict. Slog once organized an underground art show of his work, reflecting on the horrors of war in the twisted, rusting ruins of his foes. This led to the coining of a new art form—‘slogism’—and the use of the exhibit’s pictures in the Autobots’ anti-Decepticon broadcasts. This and occasional doubts about his cause have not pleased his Decepticon superiors.

Abilities:
Subject possesses great intelligence and exceptional skill as an artist. He is a surprisingly effective warrior. As a robot, he is armed with a magnetic rifle that can be set to fire waves that repel or attract; it can even make its target’s bodies repel themselves, tearing apart metallic opponents. Combines with teammates to form Monstructor.

Weaknesses: Subject has bouts of depression that make him useless in combat.
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Re: NEW Character Applications

Postby Ember » Thu Nov 21, 2013 9:22 am

Motto: "I'm not psycho...I just like psychotic things."
Henry921 wrote:Bitstream

Allegiance: Decepticon
Sub-group: Seeker
Function: Information Engineer
Alternate Modes: NF-15B Eagle
Weapons: Subsonic Repeater, Heat Seeking Missiles, 20mm Gatling Vulcan Cannons (Vehicle Mode)
Length: 61 ft/ 19 meters
Height: 18 ft/ 5.6 meters
Quote: “Fighting in the sky or on the web makes no difference to me."


Strength: 06
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 05
Courage: 06
Firepower: 05
Accuracy: 06
Melee: 04
Tech Skill: 09
Charisma: 04
Rank: 05


Profile: Not all Decepticons are the greatest warriors. Not all of them are meant to be. Among the Seekers, the elite members of the Decepticon air military, Bitstream is an anomaly. Bitstream proved his mettle not through battle, but careful manipulation of information and application of wits. Bitstream is a technological genius, surpassed only by the likes of Shockwave and Soundwave in the Decepticon ranks. He was among the first Decepticons to crack Autobot encryption codes, leading to a significant Decepticon victory in what is now called the "Tarn Valley Ambush". As a Seeker, he pays homage to his commander by modeling his form after Starscream, and while the Seeker Commander may acknowledge Bitstream's technical skills are handy, that is the extent of the two Seekers' interaction.

Abilities: Bitstream is the most capable engineer in the Seeker ranks, with only his colleague Hotlink able to match up. He is most often found decrypting Autobot signals, immersed in information either at a bridge terminal or the confines of an omniglobe. When deployed on the field, he is most commonly found scavenging and repairing equipment for his comrades or attacking opportunistically, if at all. Bitstream is very fast, capable of reaching speeds of Mach 2, and excels at quickly infiltrating enemy computer systems and then beating a hasty retreat.

Weaknesses: Bitstream loves processing data, and becoming immersed in information networks. The time spent in cyberspace can sometimes affect Bitstream's core consciousness, leaving him uncertain which world is virtual, and which is real. More than once his comrades have had to extricate him from that virtual world and deal with more immediate threats. Bitstream is not a particularly effective combatant either, and his first response to an Autobot counterattack is to retreat.

Sample Post:

Decepticon Infiltration Cell Command Hub- Melmac

Bitstream processed the data. The organic civilization had constructed a network for communication, but it was still in infancy. Very little relevant data to consume. Just a lot of images of organics in strange poses on top of other organics. And videos of the oppressive government stamping out dissent. And more images of organics in strange poses.

But buried in the data, under all the meaningless and irrelevant images, Bitstream found it: Autobot communiques between a scout's holomatter avatar and the team's base. Apparently there was some sort of demonstration about to occur, protesting the government cracking down on its political enemies. The Autobots would attempt to sway the organics to their cause by offering help. Setting up a provisional, democratic government...

...rather than let the current regime start a war, as the Decepticons had intended. The resulting bloodbath could not be prevented; it would stifle Decepticon efforts by another few months.

Bitstream exited his data flow and patched into comms. "Darkwing, the Autobots have a mole. I'm sending you the data on his holomatter avatar now."

Bitstream kept the channel open. "Running a backtrace. Triangulating his position..."

Bitstream drew up a map of the capital city. The Autobot's avatar was rallying the people, preparing to march.

"...located. Sending coordinates."

A few seconds passed. Bitstream watched the speech.

And then heard an explosion as Darkwing firebombed a nearby block, where the Autobot had sat in vehicle form, disguised and inconspicuous. His holomatter avatar gave a cry of surprise and vanished in an instant.

The onlookers searched in vain, and then scattered. Their rally was cancelled, their tyrannical government left in place. Their hope was gone.

Bitstream returned to his data flow and took in new information, ignoring his comrades' celebration at the dead Autobot's expense. He had his own methods of entertainment.

He pulled up a multiplayer game on the network and shot a few virtual avatars of the organics. He furthered the Decepticons' eventual conquest of the planet by getting the organics to join him for a military strategy simulation, playing out their fantasies of warfare while furthering his real military goals.

A good way to spend the day.

And it was a fun game, to boot...


Not bad. Not bad.

Just a few things to deal with. First, dump the length. You don't need. it. Second, drop the subsonic repeater and give him a couple of standard arm mounted Seeker lasers. The guy's a techie whose more likely to cut and run than stand and fight.

Third, the guy is pretty ambitious. Now, I know that his work-up on the Wiki and TRU mentions he's very capable in his function, but translating that to "..a technological genius, surpassed only by the likes of Shockwave and Soundwave..." seems pretty far reaching. Those two are in a league of their own.

He's probably not THE "most capable engineer in the Seeker ranks", but he can be ONE of the "most capable...".

Fourth, the omniglobe mention. In game the omniglobe was mainly used by command to monitor several battles on several fronts. There were few who were issued clearance to use them. Someone of Bitstreams rank, if given clearance, would have had limitations. There's also the fact that there really isn't a need for them. The war isn't being fought on that many battlefronts to warrant the need for commanders to utilize them.
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RE: NEW CHARACTER Applications

Postby Ember » Thu Nov 21, 2013 9:24 am

Motto: "I'm not psycho...I just like psychotic things."
Foxfire13795 wrote:I would like to take Slog on as a full time character.

Slog

Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Combat Artist
Alternate Modes: Bipedal Monster
Weapons: Magnetic Rifle
Special Abilities: None
Height: 26ft / 7.92m
Quote: “Destruction is the highest form of art."


Strength: 5
Intelligence: 8
Dexterity: 4
Speed: 2
Endurance: 8
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 7
Tech Skill: 7
Charisma: 8
Rank: 7

Profile: Slog is the most tasteful and refined of his comrades. When he initially joined the Decepticons, they used his exceptional talent as an artist to produce sculptures and art pieces depicting the glory of the Decepticon empire and its leaders, and record their rise for posterity. Eventually, they realized Slog was a capable warrior as well as an artist, although his battlefield work is definitely more of the “abstract” variety. He carves up his foes on the battlefield more out of a desire to survive than actual spite, and he always attempts to make each of his victims a work of art to honor their memory. This aspect of war, and the fact that the Decepticons have no interest in supporting free expression and art, troubles Slog. Although he finds destruction the best way to create pure, chaotic art in an inanimate subject, he wonders about the lives lost in the Autobot/Decepticon conflict. Slog once organized an underground art show of his work, reflecting on the horrors of war in the twisted, rusting ruins of his foes. This led to the coining of a new art form—‘slogism’—and the use of the exhibit’s pictures in the Autobots’ anti-Decepticon broadcasts. This and occasional doubts about his cause have not pleased his Decepticon superiors.

Abilities:
Subject possesses great intelligence and exceptional skill as an artist. He is a surprisingly effective warrior. As a robot, he is armed with a magnetic rifle that can be set to fire waves that repel or attract; it can even make its target’s bodies repel themselves, tearing apart metallic opponents. Combines with teammates to form Monstructor.

Weaknesses: Subject has bouts of depression that make him useless in combat.


Have at him!
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Ember
Gestalt
Posts: 2013
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Re: NEW Character Applications

Postby Foximus » Tue Nov 26, 2013 8:54 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
Firewire

Allegiance: Decepticon
Sub-Group: Decepticon Intelligence
Function: Analyst
Alternate Mode: Quadrupedal Projector
Weapons: Photon Burst Rifle, Optical Distortion Projector
Height: 15ft/ 4.57m
Quote: “Oh, what a tangled web we weave, when first we practice to deceive.”


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 2
Endurance: 5
Courage: 7
Firepower: 6
Accuracy: 7
Melee: 3
Tech Skill: 9
Charisma: 8
Rank: 5


Profile: Before the Great War broke out, Firewire was one of the many victims of the Senate’s caste system. A member of the lowest social class because of her alternate mode, she was treated as a thing more than another living mechanoid, which was the common plight of her class. When rumors of an uprising against the Senate and the caste system reached her, Firewire was all too eager to join forces with the Decepticons. Since the day that she joined, she has always fully committed all of her faculties to the Decepticon cause.

Firewire is a very prideful and very eccentric mechanoid, partially a byproduct of her extraordinary intelligence. When she joined the Decepticons, she did not even have a name – a result of the discrimination against her – so, she dubbed herself Firewire. She idolizes Solus Prime and strives to become like her, a great inventor. However, she mostly just tinkers in her spare time with gizmos and gadgets that have little purpose. She also possesses the rare quality of honesty, which often leads to some foot-in-vocal-processor moments and can be hazardous to her health.

Abilities: As an analyst, Firewire uses her intellect to systematically break down a great bulk of information into its smallest forms and sort it by how it is connected with every other bit of information. People, places, and events are linked together by connections, which Firewire has to ferret out. In addition to analyzing, sorting, and modeling the information, Firewire also uses her network of connections to predict possible future events with some degree of accuracy.

Firewire doesn’t see much of combat, but is able to defend herself via her projector mounted photon burst rifle. Although not suited for combat, Firewire has a fiery, defiant spirit and will keep fighting in any way that she can down to the bitter end. In addition to the photon burst rifle, Firewire is equipped with an optical distortion project, which acts as her projector in alternate mode. It can bend light waves, and disorients the vision of anyone caught in it as well as affecting balance and causing a degree of motion sickness.

Weaknesses: Firewire is very small in stature as compared to other Cybertronians and ill-suited to combat. She also practices honesty, which can land her in some trouble at times.

Sample Post:

Semper Tyrannis -– Habitation Suite 137-C

The end is never the end.

“Arg…finally! Almost done with logging the conquest of Nebulos. Quite the complex project that one was,” groaned out an orange and black-trimmed femme as she stretched her joints. On her desk centrally located in her suite was a large holographic projector, displaying an odd looking white ball consisting of varied individual strands of data. She leaned forward in her seat to carefully scrutinize her work. “Mm…yeah. Now all that’s left is to collect the testimonies of our Autobot prisoners. That’s always fun. The heroic Autobots reduced to liars and cons when captive. Well, usually anyway. Maybe I’ll be surprised by this lot.”

Firewire rose to her feet and stretched out her aching servos again. With the invasion of Garrus-9 well underway, the ship would practically be empty. Slag, she really would’ve liked to sit down in the mess hall with a couple of the guys. “I need to get out more,” the little femme commented as she shut off of the hologram and logged out of her database, ensuring that the security system would be in full effect until she returned.

Swiping a datapad off of her recharge slab, Firewire tapped the stylus on the screen a few times to ensure that the device was functional. Reassured that it wasn’t having one of its rather recalcitrant episodes, the little femme walked over to her door and punched the button to open them. The door slid into the wall with a hiss and Firewire stepped out into the hallway. She glanced down the corridor in the direction that would take her to the brig. “Eh…they can wait…need some energon to recharge my systems.”

Firewire strolled off in the opposite direction and toward the mess hall. Looking down at her datapad, she accessed the database and her network remotely to begin preliminary assessments of the Technobots and crew of the Farstar. They didn’t have the bulk of information that she was used to, but that was to be expected. It wasn’t like these lads were Decepticons whose secrets could be looked into at any time by Decepticon Intelligence.

The orange femme arrived at the mess hall in good time, wandering over to the energon dispenser and helping herself to a bit of synthetic energon. She downed the cube in quick fashion and refilled it so that she could enjoy this one more slowly. A thought occurred to her. “Hm. I bet our guests downstairs would appreciate a little energon…It couldn’t hurt. Maybe they’ll even open up a bit and tell me some old war stories…grand battles long past! The glory of the battlefield!”

Firewire sighed wistfully. She would love nothing more than to be down on the battlefield with her fellow Decepticon, fighting for the glory of the Decepticon cause as well as for Lord Scorponok. Mmm. Yes. Unfortunately, she had been constructed as an analyst and not a warrior. She had tried the warrior’s path in the path. Never turned out very well. At all. And Decepticon doctors were…uh. Well, usually pretty terrifying. Never knew if you were going to come out as some sort of monstrosity because they decided to play mad scientist. Or if you were going to come out at all.

Gathering up a few energon cubes and stowing them away in a compartment on her side, Firewire whirled on her heel and trotted off toward the brig at a brisk pace. A thrill of excitement raced through her circuits at the thought of gathering more connections for her network. Meeting the Autobots would do just that! Perhaps she would even be as fortunate as to get some information relevant to the current situation. She doubted that though. Autobots tended to be tight-lipped when it came to that kind of thing.

Semper Tyrannis -- Brig

As Firewire approached the brig, her optics her greeted by the sight of a familiar face standing guard just outside of the doors. With a warm smile, the little femme waved and pulled out an energon cube from her side compartment. “Hey there Heatstreet, good to see you. Care for some energon?”

The hulking guard stared at Firewire with a rather perplexed expression on his faceplate. Not unusual. In fact, Firewire was very accustomed to this sort of greeting. Her work involved knowing many histories of varied Decepticons and Autobots. She did pay particular attention to those stationed aboard the Semper Tyrannis if for no other reason than that new information could be acquired on a daily basis. Of course, she often did not meet the mechanoid in person, causing a bit of confusion when she displayed such a familiar manner with them.

“I’m Firewire, Decepticon Intelligence,” she added as the silence stretched on uncomfortably. This phrase, as it often seemed to be, was the password. Heatstreet straightened his stance with a modicum of respect for her position. The orange femme inwardly sighed. So much for casual conversation with this lad. Her words were wasted here. She walked past the burly mech, putting the energon cube in his hand as she passed and entered the brig. She was sure that he was intelligent enough to figure out what to do with it. If not…she would put in a word with Banzai-Tron. Someone else needed to be guarding the prisoners.

The titian femme strode into the brig and passed by the cells as she looked down to and up from her datapad muttering the names of each of the prisoners to herself. Mostly to try and associate names with faces but also to perform a headcount. “Nightbeat…Rad…Pointblank…” She kept walking down the line muttering out more names, “Afterburner – huh, the Autobots have one too? – Lightspeed…Scattershot…Brain…storm…?”

Firewire stopped in front of the weapons engineer’s cell with a quizzical look on her faceplate as she observed the upside-down Brainstorm in his natural habitat. “Well. That’s interesting,” Firewire remarked dryly. ”Must help him think or something…” After taking stock of their guests, Firewire turned about to address the lot of them.

“Sorry to interrupt,” the little femme said sheepishly, “I’m sure you all were having an enjoyable discussion before I came in. Then again. Not that sorry. You all are guests in the Decepticons’ house after all, which tends to involve some privacies being stripped away from you of which I’m sure you’re aware by now.”

“Oh! Right! I’ve completely neglected to introduce myself. My designation is Firewire, the greatest analyst the Decepticon ranks have ever seen!” the little femme stated with a courteous bow and flourish, “Self-proclaimed. I’ve yet to get the recognition I deserve but that’s neither here nor there,” she added.

Firewire looked at Scattershot and walked up to the cell bars. “You. You’re Scattershot, right? Leader of the Autobot team, the Technobots? Looks like my brethren…and…sistren have not treated you too kindly, huh? Not that I blame them. When it gets down to the nitty gritty, you Autobots kill as viciously as some Decepticons. Or so I’ve heard.”

“Anyway,” Firewire said in an attempt to change the subject, “I brought some energon for you all if you want some. The synthetic stuff sadly. Didn’t think to bring high grade. Should be enough for everyone if you ration the cubes out,” Firewire said as she proffered the energon cube.
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Foximus
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Location: The Peaceful Tyranny

Re: NEW Character Applications

Postby Cryhavok » Wed Nov 27, 2013 1:42 pm

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Foxfire13795 wrote:Firewire

Allegiance: Decepticon
Sub-Group: Decepticon Intelligence
Function: Analyst
Alternate Mode: Quadrupedal Projector
Weapons: Photon Burst Rifle, Optical Distortion Projector
Height: 15ft/ 4.57m
Quote: “Oh, what a tangled web we weave, when first we practice to deceive."


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 2
Endurance: 5
Courage: 7
Firepower: 6
Accuracy: 7
Melee: 3
Tech Skill: 9
Charisma: 8
Rank: 5


Profile: Before the Great War broke out, Firewire was one of the many victims of the Senate’s caste system. A member of the lowest social class because of her alternate mode, she was treated as a thing more than another living mechanoid, which was the common plight of her class. When rumors of an uprising against the Senate and the caste system reached her, Firewire was all too eager to join forces with the Decepticons. Since the day that she joined, she has always fully committed all of her faculties to the Decepticon cause.

Firewire is a very prideful and very eccentric mechanoid, partially a byproduct of her extraordinary intelligence. When she joined the Decepticons, she did not even have a name – a result of the discrimination against her – so, she dubbed herself Firewire. She idolizes Solus Prime and strives to become like her, a great inventor. However, she mostly just tinkers in her spare time with gizmos and gadgets that have little purpose. She also possesses the rare quality of honesty, which often leads to some foot-in-vocal-processor moments and can be hazardous to her health.

Abilities: As an analyst, Firewire uses her intellect to systematically break down a great bulk of information into its smallest forms and sort it by how it is connected with every other bit of information. People, places, and events are linked together by connections, which Firewire has to ferret out. In addition to analyzing, sorting, and modeling the information, Firewire also uses her network of connections to predict possible future events with some degree of accuracy.

Firewire doesn’t see much of combat, but is able to defend herself via her projector mounted photon burst rifle. Although not suited for combat, Firewire has a fiery, defiant spirit and will keep fighting in any way that she can down to the bitter end. In addition to the photon burst rifle, Firewire is equipped with an optical distortion project, which acts as her projector in alternate mode. It can bend light waves, and disorients the vision of anyone caught in it as well as affecting balance and causing a degree of motion sickness.

Weaknesses: Firewire is very small in stature as compared to other Cybertronians and ill-suited to combat. She also practices honesty, which can land her in some trouble at times.

Sample Post:

Semper Tyrannis -– Habitation Suite 137-C

The end is never the end.

“Arg…finally! Almost done with logging the conquest of Nebulos. Quite the complex project that one was," groaned out an orange and black-trimmed femme as she stretched her joints. On her desk centrally located in her suite was a large holographic projector, displaying an odd looking white ball consisting of varied individual strands of data. She leaned forward in her seat to carefully scrutinize her work. “Mm…yeah. Now all that’s left is to collect the testimonies of our Autobot prisoners. That’s always fun. The heroic Autobots reduced to liars and cons when captive. Well, usually anyway. Maybe I’ll be surprised by this lot."

Firewire rose to her feet and stretched out her aching servos again. With the invasion of Garrus-9 well underway, the ship would practically be empty. Slag, she really would’ve liked to sit down in the mess hall with a couple of the guys. “I need to get out more," the little femme commented as she shut off of the hologram and logged out of her database, ensuring that the security system would be in full effect until she returned.

Swiping a datapad off of her recharge slab, Firewire tapped the stylus on the screen a few times to ensure that the device was functional. Reassured that it wasn’t having one of its rather recalcitrant episodes, the little femme walked over to her door and punched the button to open them. The door slid into the wall with a hiss and Firewire stepped out into the hallway. She glanced down the corridor in the direction that would take her to the brig. “Eh…they can wait…need some energon to recharge my systems."

Firewire strolled off in the opposite direction and toward the mess hall. Looking down at her datapad, she accessed the database and her network remotely to begin preliminary assessments of the Technobots and crew of the Farstar. They didn’t have the bulk of information that she was used to, but that was to be expected. It wasn’t like these lads were Decepticons whose secrets could be looked into at any time by Decepticon Intelligence.

The orange femme arrived at the mess hall in good time, wandering over to the energon dispenser and helping herself to a bit of synthetic energon. She downed the cube in quick fashion and refilled it so that she could enjoy this one more slowly. A thought occurred to her. “Hm. I bet our guests downstairs would appreciate a little energon…It couldn’t hurt. Maybe they’ll even open up a bit and tell me some old war stories…grand battles long past! The glory of the battlefield!"

Firewire sighed wistfully. She would love nothing more than to be down on the battlefield with her fellow Decepticon, fighting for the glory of the Decepticon cause as well as for Lord Scorponok. Mmm. Yes. Unfortunately, she had been constructed as an analyst and not a warrior. She had tried the warrior’s path in the path. Never turned out very well. At all. And Decepticon doctors were…uh. Well, usually pretty terrifying. Never knew if you were going to come out as some sort of monstrosity because they decided to play mad scientist. Or if you were going to come out at all.

Gathering up a few energon cubes and stowing them away in a compartment on her side, Firewire whirled on her heel and trotted off toward the brig at a brisk pace. A thrill of excitement raced through her circuits at the thought of gathering more connections for her network. Meeting the Autobots would do just that! Perhaps she would even be as fortunate as to get some information relevant to the current situation. She doubted that though. Autobots tended to be tight-lipped when it came to that kind of thing.

Semper Tyrannis -- Brig

As Firewire approached the brig, her optics her greeted by the sight of a familiar face standing guard just outside of the doors. With a warm smile, the little femme waved and pulled out an energon cube from her side compartment. “Hey there Heatstreet, good to see you. Care for some energon?"

The hulking guard stared at Firewire with a rather perplexed expression on his faceplate. Not unusual. In fact, Firewire was very accustomed to this sort of greeting. Her work involved knowing many histories of varied Decepticons and Autobots. She did pay particular attention to those stationed aboard the Semper Tyrannis if for no other reason than that new information could be acquired on a daily basis. Of course, she often did not meet the mechanoid in person, causing a bit of confusion when she displayed such a familiar manner with them.

“I’m Firewire, Decepticon Intelligence," she added as the silence stretched on uncomfortably. This phrase, as it often seemed to be, was the password. Heatstreet straightened his stance with a modicum of respect for her position. The orange femme inwardly sighed. So much for casual conversation with this lad. Her words were wasted here. She walked past the burly mech, putting the energon cube in his hand as she passed and entered the brig. She was sure that he was intelligent enough to figure out what to do with it. If not…she would put in a word with Banzai-Tron. Someone else needed to be guarding the prisoners.

The titian femme strode into the brig and passed by the cells as she looked down to and up from her datapad muttering the names of each of the prisoners to herself. Mostly to try and associate names with faces but also to perform a headcount. “Nightbeat…Rad…Pointblank…" She kept walking down the line muttering out more names, “Afterburner – huh, the Autobots have one too? – Lightspeed…Scattershot…Brain…storm…?"

Firewire stopped in front of the weapons engineer’s cell with a quizzical look on her faceplate as she observed the upside-down Brainstorm in his natural habitat. “Well. That’s interesting," Firewire remarked dryly. ”Must help him think or something…" After taking stock of their guests, Firewire turned about to address the lot of them.

“Sorry to interrupt," the little femme said sheepishly, “I’m sure you all were having an enjoyable discussion before I came in. Then again. Not that sorry. You all are guests in the Decepticons’ house after all, which tends to involve some privacies being stripped away from you of which I’m sure you’re aware by now."

“Oh! Right! I’ve completely neglected to introduce myself. My designation is Firewire, the greatest analyst the Decepticon ranks have ever seen!" the little femme stated with a courteous bow and flourish, “Self-proclaimed. I’ve yet to get the recognition I deserve but that’s neither here nor there," she added.

Firewire looked at Scattershot and walked up to the cell bars. “You. You’re Scattershot, right? Leader of the Autobot team, the Technobots? Looks like my brethren…and…sistren have not treated you too kindly, huh? Not that I blame them. When it gets down to the nitty gritty, you Autobots kill as viciously as some Decepticons. Or so I’ve heard."

“Anyway," Firewire said in an attempt to change the subject, “I brought some energon for you all if you want some. The synthetic stuff sadly. Didn’t think to bring high grade. Should be enough for everyone if you ration the cubes out," Firewire said as she proffered the energon cube.


Approved. For now. ;P
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Cryhavok
RPG Admin
Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Re: NEW Character Applications

Postby Henry921 » Fri Nov 29, 2013 1:57 am

Motto: "All I have to be is exceptional."
Weapon: Battle Blades
Bitstream

Allegiance: Decepticon
Sub-group: Seeker
Function: Information Engineer
Alternate Modes: NF-15B Eagle
Weapons: Arc Welder, Heat Seeking Missiles, 20mm Gatling Vulcan Cannons (Vehicle Mode)
Height: 18 ft/ 5.6 meters
Quote: “Fighting in the sky or on the web makes no difference to me."


Strength: 06
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 05
Courage: 06
Firepower: 05
Accuracy: 06
Melee: 04
Tech Skill: 09
Charisma: 04
Rank: 05


Profile: Not all Decepticons are the greatest warriors. Not all of them are meant to be. Among the Seekers, the elite members of the Decepticon air military, Bitstream is an anomaly. Bitstream proved his mettle not through battle, but careful manipulation of information and application of wits. Bitstream is a self-professed technological genius, and has routinely demonstrated his superior technical skill by decrypting Autobot communications. He was among the first Decepticons to crack Autobot encryption codes, leading to a significant Decepticon victory in what is now called the "Tarn Valley Ambush". As a Seeker, he pays homage to his commander by modeling his form after Starscream, and while the Seeker Commander may acknowledge Bitstream's technical skills are handy, that is the extent of the two Seekers' interaction.

Abilities: Bitstream is one of the most capable engineers in the Seeker ranks, with only his colleague Hotlink able to match up. He is most often found decrypting Autobot signals, immersed in information either at a bridge console or the confines of a network terminus. When deployed on the field, he is most commonly found scavenging and repairing equipment for his comrades or attacking opportunistically, if at all. Bitstream is very fast, capable of reaching speeds of Mach 2, and excels at quickly infiltrating enemy computer systems and then beating a hasty retreat.

Weaknesses: Bitstream loves processing data, and becoming immersed in information networks. The time spent in cyberspace can sometimes affect Bitstream's core consciousness, leaving him uncertain which world is virtual, and which is real. More than once his comrades have had to extricate him from that virtual world and deal with more immediate threats. Bitstream is not a particularly effective combatant either, and his first response to an Autobot counterattack is to retreat.


Sample Post:

Decepticon Infiltration Cell Command Hub- Melmac

Bitstream processed the data. The organic civilization had constructed a network for communication, but it was still in infancy. Very little relevant data to consume. Just a lot of images of organics in strange poses on top of other organics. And videos of the oppressive government stamping out dissent. And more images of organics in strange poses.

But buried in the data, under all the meaningless and irrelevant images, Bitstream found it: Autobot communiques between a scout's holomatter avatar and the team's base. Apparently there was some sort of demonstration about to occur, protesting the government cracking down on its political enemies. The Autobots would attempt to sway the organics to their cause by offering help. Setting up a provisional, democratic government...

...rather than let the current regime start a war, as the Decepticons had intended. The resulting bloodbath could not be prevented; it would stifle Decepticon efforts by another few months.

Bitstream exited his data flow and patched into comms. "Darkwing, the Autobots have a mole. I'm sending you the data on his holomatter avatar now."

Bitstream kept the channel open. "Running a backtrace. Triangulating his position..."

Bitstream drew up a map of the capital city. The Autobot's avatar was rallying the people, preparing to march.

"...located. Sending coordinates."

A few seconds passed. Bitstream watched the speech.

And then heard an explosion as Darkwing firebombed a nearby block, where the Autobot had sat in vehicle form, disguised and inconspicuous. His holomatter avatar gave a cry of surprise and vanished in an instant.

The onlookers searched in vain, and then scattered. Their rally was cancelled, their tyrannical government left in place. Their hope was gone.

Bitstream returned to his data flow and took in new information, ignoring his comrades' celebration at the dead Autobot's expense. He had his own methods of entertainment. Bitstream switched out from the standard program routine of the network terminus, and re-accessed the local Melmac data net.

He pulled up a multiplayer game on the network and shot a few virtual avatars of the organics. He furthered the Decepticons' eventual conquest of the planet by getting the organics to join him for a military strategy simulation, playing out their fantasies of warfare while furthering his real military goals.

A good way to spend the day.

And it was a fun game, to boot...
User avatar
Henry921
Brainmaster
Posts: 1355
Joined: Mon Feb 06, 2012 11:52 pm
Strength: 7
Intelligence: 8
Speed: 4
Endurance: 6
Rank: 8
Courage: 10+
Firepower: 3
Skill: 8

Re: NEW Character Applications

Postby Ember » Fri Nov 29, 2013 11:57 am

Motto: "I'm not psycho...I just like psychotic things."
Henry921 wrote:Bitstream

Allegiance: Decepticon
Sub-group: Seeker
Function: Information Engineer
Alternate Modes: NF-15B Eagle
Weapons: Arc Welder, Heat Seeking Missiles, 20mm Gatling Vulcan Cannons (Vehicle Mode)
Height: 18 ft/ 5.6 meters
Quote: “Fighting in the sky or on the web makes no difference to me."


Strength: 06
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 05
Courage: 06
Firepower: 05
Accuracy: 06
Melee: 04
Tech Skill: 09
Charisma: 04
Rank: 05


Profile: Not all Decepticons are the greatest warriors. Not all of them are meant to be. Among the Seekers, the elite members of the Decepticon air military, Bitstream is an anomaly. Bitstream proved his mettle not through battle, but careful manipulation of information and application of wits. Bitstream is a self-professed technological genius, and has routinely demonstrated his superior technical skill by decrypting Autobot communications. He was among the first Decepticons to crack Autobot encryption codes, leading to a significant Decepticon victory in what is now called the "Tarn Valley Ambush". As a Seeker, he pays homage to his commander by modeling his form after Starscream, and while the Seeker Commander may acknowledge Bitstream's technical skills are handy, that is the extent of the two Seekers' interaction.

Abilities: Bitstream is one of the most capable engineers in the Seeker ranks, with only his colleague Hotlink able to match up. He is most often found decrypting Autobot signals, immersed in information either at a bridge console or the confines of a network terminus. When deployed on the field, he is most commonly found scavenging and repairing equipment for his comrades or attacking opportunistically, if at all. Bitstream is very fast, capable of reaching speeds of Mach 2, and excels at quickly infiltrating enemy computer systems and then beating a hasty retreat.

Weaknesses: Bitstream loves processing data, and becoming immersed in information networks. The time spent in cyberspace can sometimes affect Bitstream's core consciousness, leaving him uncertain which world is virtual, and which is real. More than once his comrades have had to extricate him from that virtual world and deal with more immediate threats. Bitstream is not a particularly effective combatant either, and his first response to an Autobot counterattack is to retreat.


Sample Post:

Decepticon Infiltration Cell Command Hub- Melmac

Bitstream processed the data. The organic civilization had constructed a network for communication, but it was still in infancy. Very little relevant data to consume. Just a lot of images of organics in strange poses on top of other organics. And videos of the oppressive government stamping out dissent. And more images of organics in strange poses.

But buried in the data, under all the meaningless and irrelevant images, Bitstream found it: Autobot communiques between a scout's holomatter avatar and the team's base. Apparently there was some sort of demonstration about to occur, protesting the government cracking down on its political enemies. The Autobots would attempt to sway the organics to their cause by offering help. Setting up a provisional, democratic government...

...rather than let the current regime start a war, as the Decepticons had intended. The resulting bloodbath could not be prevented; it would stifle Decepticon efforts by another few months.

Bitstream exited his data flow and patched into comms. "Darkwing, the Autobots have a mole. I'm sending you the data on his holomatter avatar now."

Bitstream kept the channel open. "Running a backtrace. Triangulating his position..."

Bitstream drew up a map of the capital city. The Autobot's avatar was rallying the people, preparing to march.

"...located. Sending coordinates."

A few seconds passed. Bitstream watched the speech.

And then heard an explosion as Darkwing firebombed a nearby block, where the Autobot had sat in vehicle form, disguised and inconspicuous. His holomatter avatar gave a cry of surprise and vanished in an instant.

The onlookers searched in vain, and then scattered. Their rally was cancelled, their tyrannical government left in place. Their hope was gone.

Bitstream returned to his data flow and took in new information, ignoring his comrades' celebration at the dead Autobot's expense. He had his own methods of entertainment. Bitstream switched out from the standard program routine of the network terminus, and re-accessed the local Melmac data net.

He pulled up a multiplayer game on the network and shot a few virtual avatars of the organics. He furthered the Decepticons' eventual conquest of the planet by getting the organics to join him for a military strategy simulation, playing out their fantasies of warfare while furthering his real military goals.

A good way to spend the day.

And it was a fun game, to boot...


Looks good. And if I'm adding right you've got 4 more stat points to distribute, unless you decide 66 is cool.

If you'd like to use the last 4 points you can distribute them throughout. Just remember no stats of 10 and no adding to the Rank.
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Ember
Gestalt
Posts: 2013
Joined: Wed Jul 28, 2004 3:43 pm

Re: NEW Character Applications

Postby xXbonecrushXx » Sun Dec 01, 2013 3:44 pm

Name: Sub-Sonic

Allegiance: Decepticons.

Function: Intelligence spy

Alt. mode: A black and purple Mikoyan-Gurevich MiG-23

Weapons: In robot mode his wings act as blades on his arms, he has a plasma rifle with an EMP attachment and he has K-13 missiles under his wings in alt mode

Special Abilities: cloaking and long range radar

Height: 20 feet/6 m

Quote: "You won't see me coming till it's to late."

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 4
SPEED: 6
ENDURANCE: 5
COURAGE: 2
FIREPOWER: 5
ACCURACY: 1-9 (10*)
MELEE: 7
TECH SKILL: 4
CHARISMA: 6
RANK:

Profile: Sub-Sonic is a Intelligence spy for the Decepticons but has a problem listening to orders, he has a slight russian accent and a habit of being to talkative.

Abilities: He likes to torture he enemies and likes to be very sarcastic.

Weaknesses: He got his radar system in battle from an Autobot corpse, it was made for Autobot systems not Decepticon so his system rejects it at random causing a system glitch like an EMP but it only effects him.

Sample Post: At Autobot Command:

Mission: Get to the Autobot memory core

Soundwave: Soundwave to Sub-Sonic are you in position?

Sub-Sonic: Sonic here I'm ready.

SW: How many Autobots are at Guard?

SS: Just two Auto-troopers.

SW: Get ready to use your cloak and EMP to-

SS: Ya no! Blades are the way to go!

SW: NO YOU Can't be seen!

Sub-Sonic attacks the Auto-Troopers and takes them both out in one swoop.

SS: So did they see me?

Sub-Sonic Gets the door open and then goes into a service pipe that leads to a autobot system then uploads Soundwave's virus.

SW: Did you upload the virus?

SS: Yes I just did.

SW: Are the systems shutting down?

SS: There starting to.

SW: Good Megatron would be pleased.

SS: Ya whatever, so where do I go now?

SW: I'll put the map on your HUD.

SS: Ok then let's get started.

On Sub-Sonic's HUD it shows there to be a group of 4 Autobots approaching him.

Autobot #1: It's coming from here sir!

Autobot #2 comes closer to the console that the virus was uploaded on to.

Autobot #2: As I thought a manually uploaded virus.

Autobot #3: Looks like he came through this service pipe

Autobot Commander: I want to know where he is and I want to know now!

Sub-Sonic's LRR (Long range radar) glitches causing his cloak to fail and him to be seen and the autobots start shoting strait away.

Autobot Commander: There he is start firing!

Sub-Sonic hides behind a wall while they attack him.

SS: Ah my radar glitched and maid my cloak fail!

SW: I told you it was unstable you should not have used it! On my scans there should be a main power coupling beside the console you put the virus into, if you shoot that it will explode and kill the Autobots.

SS: I see it!

When Sub-Sonic leaves cover but Autobot #1 comes and attacks Sub-Sonic.

Autobot #1: Take this Decepticon!

Sub-Sonic: Gladly!

Sub-Sonic takes his blade puts it through him then uses him as a shield as the Autobots shoot.

Autobot Commander: NO!!

Sub-Sonic then shoots the power coupling and it explodes, he uses the Autobot he had killed as a shield for the blast.

SS: It's been fun but I got to run.

Autobot Commander: You- You killed them- you killled them all- you will regret this.

Sub-Sonic walks to him and kneels down.

SS: I'd like to think I won't.

Sub-Sonic then steps back and the shots him in the head to end his life. He then starts going towards the memory core.

SS: Now that that's down where were we?

SW: The memory core, you must get to it to finish the mission.

SS: Ah yes thats what I was doing.

SW: There is an enemy contact coming to your position.

SS: I got him on my radar don't worry.

As Sub-Sonic turns the corner.

SS: Oh never mind I think I should mind.

On Soundwave's end all he hears is gunfire and explosions.

SW: What's going on?

SS: Just ran into an old friend-

Warpath: I'm gona kill you!

SW: Is that-

SS: Warpath yup and he's pissed!

Warpath starts beating him down and then throws him at the wall

Sub-Sonic's System: Systems at 67%

SS: Well crap, I'm out of ideas-

SW: Try overloading your EMP setting on your plasma rifle then throw it at Warpath it should overload his systems.

W: It's time you learn your lesson 'con, any last words?

SS: Yeah one how do you like your EMP's?

W: What?

Then Sub-Sonic throws the overloading rifle at Warpath then transforms and flies through the hallways, when the EMP goes off. He then turns around flies back and transforms in front of Warpath's unconscious corps.

SS: Well that worked.

SW: You had doubts? I wasn't one of Megatron's lieutenants for nothing.

SS: Oh yes the great and powerful lord Megatron, what would we do without him?

SW: Do you disgrace the glory of Megatron?

SS: No no of course not, anyway it looks like Warpath is going to be out for a while.

SW: Forget about him get to the memory core.

SS: I'm going don't worry.

SW: Hurry there are Autobots on there way!

Sub-Sonic enters the memory storage room and access the mermory core.

SS: Ok I'm downloading the Autobot mainframe it shouldn't take to much longer.

SW: Understood, there are five Autobots incoming you can't handle another battle.

SS: And done! Let's get out of here!

Sub-Sonic blows a hole in the roof, transforms and flies away just as the autobot get there.

Red Alert: We're to late Prowl he's gone.

Prowl: Slag! Get Skids to contact Ultra Magnus and tell him what happened.

Swerve: Yes sir.
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Re: NEW Character Applications

Postby sumowrestler » Sun Dec 01, 2013 4:14 pm

Weapon: Saber Blade
Name of your character Tankor

Allegiance: Decepticon
Sub-group:
Function: Defense Specialist
Alternate Modes: Cybertronian Tank
Weapons: Mounted Photon Cannon, buzz saw discs
Special Abilities:
Height: 30ft/ 9.2m
Quote: “Tankor smash!”


Strength: 9
Intelligence: 8
Dexterity: 4
Speed: 4
Endurance: 8
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 8
Charisma: 5
Rank:
TBD

Profile: Tankor plays the dumb mech very well but only in order to throw off almost everyone. There are a very few who truly know how intelligent he really is. During the Golden Years on Cybertron, he served mostly as a body guard for the mobs or political officials. While he was a body guard, he was able to gain enough trust to gain access to several different weapon designs and battle strategies. He has no problems working with all sorts of weapon dealers to enhance his own weapons. His fighting style is more of brute force since he is rather slow and bulky in both modes.
He is a purest. He detests any and all organic or animal style transformations. In his mind, only technology and mechanical natures should be on Cybertron and should rule over all things. Any organic substance should serve him if he decides to let it live which isn't often or be exploited in other ways and then terminated. He favors the idea of stripping other planets of all usable resources and then either abandoning it or right out destroying the planet. One day he is in hope that he will be able to come up with a way to terraform a planet to be a second Cybertron or something similar. In order to reach this dream, he is slowly working his way up through the ranks of the Cons with hopes of one day taking over.

Abilities: Tankor has a mounted photon cannon which sits on his right side in both tank and robot mode. The circular buzz saws are mounted to the side of his arms next to his hands. He can modify most basic droids and drones. One thing he is working on is a device to remote control some of the Vehicon drones but currently can only control 2-3 drones. If it was up to him, he would create some after his image. His strength allows him to lift up to a ton.

Weaknesses: He is slow. Most of his targets can out run him if he gives them a chance. His purest mentality makes it near impossible to work with any of the animal related Decepticons unless ordered to do so by superiors and even then Tankor would work it out for him to get the credit and to shame the other Cons. It wouldn't be anything out of the ordinary for him to start a fight with any Transformer who he thinks is a disgrace to the race. He also manipulates anyone if he think it will grant him access to a new weapons schematic or to further his terraform dream.
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Posts: 1281
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Alt Mode: Lion
Strength: 6
Intelligence: 7
Speed: 5
Endurance: 6
Rank: 5
Courage: 7
Firepower: 2
Skill: 4

Re: NEW Character Applications

Postby Insidious » Tue Dec 03, 2013 10:51 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
xXbonecrushXx wrote:Name: Sub-Sonic

Allegiance: Decepticons.

Function: Intelligence spy

Alt. mode: A black and purple Mikoyan-Gurevich MiG-23

Weapons: In robot mode his wings act as blades on his arms, he has a plasma rifle with an EMP attachment and he has K-13 missiles under his wings in alt mode

Special Abilities: cloaking and long range radar

Height: 20 feet/6 m

Quote: "You won't see me coming till it's to late."

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 4
SPEED: 6
ENDURANCE: 5
COURAGE: 2
FIREPOWER: 5
ACCURACY: 1-9 (10*)
MELEE: 7
TECH SKILL: 4
CHARISMA: 6
RANK:

Profile: Sub-Sonic is a Intelligence spy for the Decepticons but has a problem listening to orders, he has a slight russian accent and a habit of being to talkative.

Abilities: He likes to torture he enemies and likes to be very sarcastic.

Weaknesses: He got his radar system in battle from an Autobot corpse, it was made for Autobot systems not Decepticon so his system rejects it at random causing a system glitch like an EMP but it only effects him.

Sample Post: At Autobot Command:

Mission: Get to the Autobot memory core

Soundwave: Soundwave to Sub-Sonic are you in position?

Sub-Sonic: Sonic here I'm ready.

SW: How many Autobots are at Guard?

SS: Just two Auto-troopers.

SW: Get ready to use your cloak and EMP to-

SS: Ya no! Blades are the way to go!

SW: NO YOU Can't be seen!

Sub-Sonic attacks the Auto-Troopers and takes them both out in one swoop.

SS: So did they see me?

Sub-Sonic Gets the door open and then goes into a service pipe that leads to a autobot system then uploads Soundwave's virus.

SW: Did you upload the virus?

SS: Yes I just did.

SW: Are the systems shutting down?

SS: There starting to.

SW: Good Megatron would be pleased.

SS: Ya whatever, so where do I go now?

SW: I'll put the map on your HUD.

SS: Ok then let's get started.

On Sub-Sonic's HUD it shows there to be a group of 4 Autobots approaching him.

Autobot #1: It's coming from here sir!

Autobot #2 comes closer to the console that the virus was uploaded on to.

Autobot #2: As I thought a manually uploaded virus.

Autobot #3: Looks like he came through this service pipe

Autobot Commander: I want to know where he is and I want to know now!

Sub-Sonic's LRR (Long range radar) glitches causing his cloak to fail and him to be seen and the autobots start shoting strait away.

Autobot Commander: There he is start firing!

Sub-Sonic hides behind a wall while they attack him.

SS: Ah my radar glitched and maid my cloak fail!

SW: I told you it was unstable you should not have used it! On my scans there should be a main power coupling beside the console you put the virus into, if you shoot that it will explode and kill the Autobots.

SS: I see it!

When Sub-Sonic leaves cover but Autobot #1 comes and attacks Sub-Sonic.

Autobot #1: Take this Decepticon!

Sub-Sonic: Gladly!

Sub-Sonic takes his blade puts it through him then uses him as a shield as the Autobots shoot.

Autobot Commander: NO!!

Sub-Sonic then shoots the power coupling and it explodes, he uses the Autobot he had killed as a shield for the blast.

SS: It's been fun but I got to run.

Autobot Commander: You- You killed them- you killled them all- you will regret this.

Sub-Sonic walks to him and kneels down.

SS: I'd like to think I won't.

Sub-Sonic then steps back and the shots him in the head to end his life. He then starts going towards the memory core.

SS: Now that that's down where were we?

SW: The memory core, you must get to it to finish the mission.

SS: Ah yes thats what I was doing.

SW: There is an enemy contact coming to your position.

SS: I got him on my radar don't worry.

As Sub-Sonic turns the corner.

SS: Oh never mind I think I should mind.

On Soundwave's end all he hears is gunfire and explosions.

SW: What's going on?

SS: Just ran into an old friend-

Warpath: I'm gona kill you!

SW: Is that-

SS: Warpath yup and he's pissed!

Warpath starts beating him down and then throws him at the wall

Sub-Sonic's System: Systems at 67%

SS: Well crap, I'm out of ideas-

SW: Try overloading your EMP setting on your plasma rifle then throw it at Warpath it should overload his systems.

W: It's time you learn your lesson 'con, any last words?

SS: Yeah one how do you like your EMP's?

W: What?

Then Sub-Sonic throws the overloading rifle at Warpath then transforms and flies through the hallways, when the EMP goes off. He then turns around flies back and transforms in front of Warpath's unconscious corps.

SS: Well that worked.

SW: You had doubts? I wasn't one of Megatron's lieutenants for nothing.

SS: Oh yes the great and powerful lord Megatron, what would we do without him?

SW: Do you disgrace the glory of Megatron?

SS: No no of course not, anyway it looks like Warpath is going to be out for a while.

SW: Forget about him get to the memory core.

SS: I'm going don't worry.

SW: Hurry there are Autobots on there way!

Sub-Sonic enters the memory storage room and access the mermory core.

SS: Ok I'm downloading the Autobot mainframe it shouldn't take to much longer.

SW: Understood, there are five Autobots incoming you can't handle another battle.

SS: And done! Let's get out of here!

Sub-Sonic blows a hole in the roof, transforms and flies away just as the autobot get there.

Red Alert: We're to late Prowl he's gone.

Prowl: Slag! Get Skids to contact Ultra Magnus and tell him what happened.

Swerve: Yes sir.


This application is denied. I would recommend taking some time to read the rules and guidelines of the game, read some of the posts/threads in the game to see how we all interact with each others' characters and look at some of the previous applications that have been approved and then try again. I would also advise, though it's not mandatory, that you look into snagging a canon character first. They're both easier to get approved and easier to get into the overall mix of the game. Just something to ponder.
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Re: NEW Character Applications

Postby Insidious » Tue Dec 03, 2013 10:53 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
sumowrestler wrote:Name of your character Tankor

Allegiance: Decepticon
Sub-group:
Function: Defense Specialist
Alternate Modes: Cybertronian Tank
Weapons: Mounted Photon Cannon, buzz saw discs
Special Abilities:
Height: 30ft/ 9.2m
Quote: “Tankor smash!"


Strength: 9
Intelligence: 8
Dexterity: 4
Speed: 4
Endurance: 8
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 8
Charisma: 5
Rank:
TBD

Profile: Tankor plays the dumb mech very well but only in order to throw off almost everyone. There are a very few who truly know how intelligent he really is. During the Golden Years on Cybertron, he served mostly as a body guard for the mobs or political officials. While he was a body guard, he was able to gain enough trust to gain access to several different weapon designs and battle strategies. He has no problems working with all sorts of weapon dealers to enhance his own weapons. His fighting style is more of brute force since he is rather slow and bulky in both modes.
He is a purest. He detests any and all organic or animal style transformations. In his mind, only technology and mechanical natures should be on Cybertron and should rule over all things. Any organic substance should serve him if he decides to let it live which isn't often or be exploited in other ways and then terminated. He favors the idea of stripping other planets of all usable resources and then either abandoning it or right out destroying the planet. One day he is in hope that he will be able to come up with a way to terraform a planet to be a second Cybertron or something similar. In order to reach this dream, he is slowly working his way up through the ranks of the Cons with hopes of one day taking over.

Abilities: Tankor has a mounted photon cannon which sits on his right side in both tank and robot mode. The circular buzz saws are mounted to the side of his arms next to his hands. He can modify most basic droids and drones. One thing he is working on is a device to remote control some of the Vehicon drones but currently can only control 2-3 drones. If it was up to him, he would create some after his image. His strength allows him to lift up to a ton.

Weaknesses: He is slow. Most of his targets can out run him if he gives them a chance. His purest mentality makes it near impossible to work with any of the animal related Decepticons unless ordered to do so by superiors and even then Tankor would work it out for him to get the credit and to shame the other Cons. It wouldn't be anything out of the ordinary for him to start a fight with any Transformer who he thinks is a disgrace to the race. He also manipulates anyone if he think it will grant him access to a new weapons schematic or to further his terraform dream.


I do not see a place for even a G1-ized version of Tankor at this time.
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Re: NEW Character Applications

Postby Drop Bear » Wed Dec 04, 2013 6:17 am

Motto: "Well, I'll be a Cybertronic bolt-bat!"
Weapon: Poison-Tipped Missiles
And Snapdragon said, "Let there be company for Apeface," and there was company for Apeface.

Snapdragon

Allegiance: Decepticons
Sub-group: Horrorcons
Function: Interceptor
Alt. mode: Dragon / Futuristic Jet
Weapons: Gyro-gun / Laser Cannon (Robot and Dragon mode), Four Laser Cannons (Jet Mode)
Height: 36ft / 10.98m
Quote: "If it doesn't get you dirty, it's not worth doing."


Strength: 10
Intelligence: 09
Dexterity: 09
Speed: 10
Endurance: 08
Courage: 07
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 06
Charisma: 06
Rank: 06

Profile: Wading up to his neck in grease is Snapdragon's idea of a good time. And if a grease pit isn't handy, he'd be just as happy cracking open an enemy and bathing in his fuel. Not surprisingly, Snapdragon drips a petrochemical trail wherever he goes. His penchant for lolling around on his back in sludge pools gives many the impression that Snapdragon is lazy and difficult to motivate. He is. But he also hides a hair-trigger temper and is prone to extreme shows of violence. Cross him and he'll rip your chest plate off with a lightning-fast slash of his claws. When Snapdragon says he doesn't want to be disturbed, he means it.

Abilities: In jet mode, Snapdragon uses dual turbo-booster rocket engines to reach speeds of 8800 mph. Four independently targetable laser cannons mounted on his tail wings make him a challenge to anyone flying within 12 miles. In reptile mode, Snapdragon has heat-treated carbon-steel claws and teeth that can cut through virtually any substance. In robot mode, he uses two gyro-guns, which interferes with the balancing circuitry of any robot its beam hits. Both of these gyro-guns can also be used as laser cannons. Snapdragon is also extremely intelligent which is made more dangerous by the fact that his lazy nature hides that intelligence.

Weaknesses: Snapdragon's can be prone to bouts of extreme laziness. When relaxing in a grease pit it can be a very difficult process to get him motivated enough to do whatever task is required and it usually triggers his hair-trigger temper on whoever dared disturb him. Apeface usually has an easier time of it but it is still not a quick process.
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Posts: 500
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Location: Australia
Strength: 1
Intelligence: 2
Speed: 3
Endurance: 4
Rank: 5
Courage: 6
Firepower: 7
Skill: 8

Re: NEW Character Applications

Postby Insidious » Wed Dec 04, 2013 7:58 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Drop Bear wrote:And Snapdragon said, "Let there be company for Apeface," and there was company for Apeface.

Snapdragon

Allegiance: Decepticons
Sub-group: Horrorcons
Function: Interceptor
Alt. mode: Dragon / Futuristic Jet
Weapons: Gyro-gun / Laser Cannon (Robot and Dragon mode), Four Laser Cannons (Jet Mode)
Height: 36ft / 10.98m
Quote: "If it doesn't get you dirty, it's not worth doing."


Strength: 10
Intelligence: 09
Dexterity: 09
Speed: 10
Endurance: 08
Courage: 07
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 06
Charisma: 06
Rank: 06

Profile: Wading up to his neck in grease is Snapdragon's idea of a good time. And if a grease pit isn't handy, he'd be just as happy cracking open an enemy and bathing in his fuel. Not surprisingly, Snapdragon drips a petrochemical trail wherever he goes. His penchant for lolling around on his back in sludge pools gives many the impression that Snapdragon is lazy and difficult to motivate. He is. But he also hides a hair-trigger temper and is prone to extreme shows of violence. Cross him and he'll rip your chest plate off with a lightning-fast slash of his claws. When Snapdragon says he doesn't want to be disturbed, he means it.

Abilities: In jet mode, Snapdragon uses dual turbo-booster rocket engines to reach speeds of 8800 mph. Four independently targetable laser cannons mounted on his tail wings make him a challenge to anyone flying within 12 miles. In reptile mode, Snapdragon has heat-treated carbon-steel claws and teeth that can cut through virtually any substance. In robot mode, he uses two gyro-guns, which interferes with the balancing circuitry of any robot its beam hits. Both of these gyro-guns can also be used as laser cannons. Snapdragon is also extremely intelligent which is made more dangerous by the fact that his lazy nature hides that intelligence.

Weaknesses: Snapdragon's can be prone to bouts of extreme laziness. When relaxing in a grease pit it can be a very difficult process to get him motivated enough to do whatever task is required and it usually triggers his hair-trigger temper on whoever dared disturb him. Apeface usually has an easier time of it but it is still not a quick process.


And Apeface saw that it was good. Approved.
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Re: NEW Character Applications

Postby Foximus » Sun Dec 22, 2013 3:11 am

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
Heya, want to NPC this lad. Reworked the profile a bit though.

Getaway

Allegiance: Autobot
Sub-group: Diplomatic Corps
Function: Shock Trooper
Alternate Modes: White Ford Mustang
Weapons: Double-barreled Plasma Shell Shotgun
Height: 28ft/ 8.54m
Quote: “Run hot, but always keep your cool."


Strength: 4
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 10
Courage: 10
Firepower: 6
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 7


Profile: Getaway is a survivor who uses everything at his disposal to get out of dangerous situations. He’s passionate and daring when it comes to his cause, but his greatest asset is his ability to stay absolutely cool under pressure. In situations that would have other Autobots pulling out their own wires in a panic, Getaway calmly and confidently takes stock of things and weighs the pros and cons of every course of action until he comes up with the optimal solution. He does this so quickly that witnesses just attribute his success to intuition and pure luck, but Getaway knows that neither of those is as useful to a soldier as logic and a little finesse. Although he prefers to think his way out of tough spots, Getaway can also rely on his physical attributes to help him cheat death; in the past, he has been blasted, blown apart, and lost limbs, but still somehow remained functional. Getaway doesn’t mind that his style and toughness have made him a legend, even among Decepticons.

This reputation was born on the battlefield in what has come to be known as the Armornecking Incident: Getaway was leading a routine patrol on the Titanium Turnpike on Cybertron when he and his fellow Autobots momentarily paused to witness a spectacular traffic accident on the other side of the highway. While the Autobots were armornecking (the Cybertronic term for slowing down to see an accident), a troop of Decepticons that had secretly staged the accident swooped down upon them and attacked. The ambush left the Autobots in tatters, leaking fuel and leaving body parts all over the road. Getaway had all four tires blown out, lost vision in his right headlights and most of his left, and lost the use of his plasma-shell shotgun. Despite his condition and the Decepticon barrage, he coolly and cleverly led a tactical retreat to the nearby Polyhex Toll Plaza. The Autobots paid their energon tolls and went through. But, as Getaway suspected, the Decepticons weren't carrying the proper change and tried to pass without paying. This activated the toll gate security system, which snared the Decepticons before they could leave, giving the Autobots the advantage they needed to defeat the Decepticons and Getaway his well-deserved reputation.

Getaway joined the Diplomatic Corps. He also has an escape kit concealed within a hidden compartment in his heel that he can reach even when bound. He also has an accent strikingly similar to the Earthen New Zealand accent.



Abilities: Subject is an expert at tactical and strategic planning, and his fast-working cerebro-circuitry can access this information in mere moments. He is an accomplished lock-pick and escape artist; his uniquely jointed limbs are incredibly flexible and allow him to escape a variety of bonds or physical holds. Subject has average strength, and his main defensive strengths are bulletproof windows and shell-resistant outer armor plating. High endurance and numerous redundant systems in his design allow him to take enormous physical damage and continue functioning. He wields a double-barreled shotgun that shoots explosive plasma shells.

Weaknesses: Subject exhibits no known weaknesses.
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Re: NEW Character Applications

Postby Star Prime » Fri Dec 27, 2013 5:34 pm

Motto: ""Hit it till it stands no taller than the dust!''"
Weapon: Concussion Bombs
Name: Tundercracker

Allegiance: Decepticons

Function: (Rebel) Warrior, Aerial Assault and Aerial Espionage.

Alt. mode: Blue F-15 Eagle Fighter Jet

Weapons: 2 cluster bomb launchers (jet), 2 shoulder-mounted automatic incendiary gun (robot)

Special Abbilities: Like his fellow Seekers, Thundercracker can attain speeds of up to 1500 mph. He has the additional ability to produce controlled sonic booms of deafening magnitude that can be heard within a 200-mile radius. He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact.

Height: 31 ft / 9,46 m

Quote: ''The ringing in your ears is the sound of your own destruction!''

STRENGTH: 7
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 10
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 9
ACCURACY: 6
MELEE: 8
TECH SKILL: 3
CHARISMA: 5
RANK:

Profile: Thundercracker was one of Megatron's troops who attacked the Ark during its mission to clear a path for Cybertron through an asteroid field. He was deactivated when it crashed on Earth, and he lay dormant for four million years. When he and his fellow Decepticons awoke, Thundercracker was given a new alternate mode, that of an Earth jet called F-15 Eagle Fighter. Thundercracker was one of the first Decepticons that walked on Earth. He looks down in contempt on those who cannot leave the ground, he considers them lesser beings. Fear of retribution from Megatron and the influence of his peers. But if his mission is successful he is not afraid of any Transformer but still of Megatron.
He is a Seeker and is known in the trio of Skywarp, Thundercracker and Starscream. Unlike Skywarp, Thundercracker don't follow Starscream. Another specially thing is that Thundercracker have nothing against humans. But if anyone knows that he will have no spark anymore. So he acts like he is anti-human.

Abilities: Thundercracker is one of the fastest Decepticons and maybe the fastest in the air. He has one shoulder-mounted automatic gun on both his arms. They have a lot of firepower but it has a moderate accuracy. If he hits a Autobot with his gun the Autobot is in danger. If Thundercracker hits the Autobot a few more times. The Autobot will be dead. But he will not always hit a Autobot because of his Moderate Accuracy. And that can be fatal in a fight of life and dead. Accuracy is then also one of his weaknesses.

Weaknesses: Thundercrackers weakness is his Courage. When he is on a Danger Mission he wants rather to remains on the Decepticon Base. Another weakness of him is his Charisma, the most Decepticons not believes in Thundercracker. And that's a big problem if he must have allies or in a danger moment in a fight.

Sample Post: ''Can you hear that ringing in your ears Autoscrap? It's the sound of your own Destruction! '' shouts Thundercracker. ''This is less fun than that you are not stuck. But if I don't kill you maybe Megatron will kill me.'' Thundercracker focusus his gun on the head of Prowl and shoots. He shoots incorrect. He tries again. He shoots again incorrect. Then when the Decepticon shoots again you see a big hole in the forehead of the under the stones Autobot Prowl. You see orange smoke comes out his eys and mouth. ''This must I show to Megatron as a trophee.'' When Thundercracker slams the head of Prowls his body he picks it up and transforms into the F-15 Eagle. He flies on topspeed to the Decepticon Base and sees underway a plane. When he flies a few meters behind the plane he shoots on it. And it crashes with a big explosion in a mall. ''I love it the sound of destruction.'' says Thundercracker. Once at The Decepticon Base when he enters the entrance you see Skywarp before him. ''Again failed? Megatron will be angry on you because this will be your fifth time you failed.'' says Skywarp. ''I believe your the one that failed for the fifth time because I have a head of a Autobot and it give it to Megatron.'' says Thundercracker mockingly. He walks along of Skywarp who is standing still and looks angry forward. When he enters the room Computer Room he bends before Megatron. ''Master I have an head of an Autobot for you. I think his name was Prowl. It's a trophee for you.'' says Thundercracker. ''Excellent Thundercracker, there are still Decepticons that not fails in every mission I give them. Like Starscream and Skywarp.'' says Megatron evil laughing. ''Thank you for that lovely words master.'' says Thundercracker.



I hope this is good enough to get Thundercracker. :D
Last edited by Star Prime on Sun Dec 29, 2013 2:52 pm, edited 1 time in total.
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Strength: 9
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Rank: 4
Courage: 8
Firepower: 6
Skill: 5

Re: NEW Character Applications

Postby MasterSoundBlaster » Sat Dec 28, 2013 10:37 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Railway

Allegiance: Autobots
Function: Warrior
Alternate Modes: Locomotive Engine
Weapons: Large Warhammer, Laser rifle
Height: 36ft
Quote: ”Bearings of Brass and here to kick ass."


Strength: 8
Intelligence: 6
Dexterity: 5
Speed: 4
Endurance: 9
Courage: 8
Firepower: 5
Accuracy: 5
Melee: 8
Tech Skill: 4
Charisma: 8
Rank:
To be determined by Mods

Profile:
When people say that Railway is optimistic, they aren’t tossing the word around lightly. This bot can see the silver lining in almost any situation, no matter how grim, and his endless supply of courage and bravery doesn’t help but add more fuel to his fire. Railway is also one of the kindest bots around, often times going out of his way to help the littler bots around him. He hasn’t been known to turn a single bot away, no matter how trivial or mundane the task was.

Originally constructed to be used to transport supplies and materials across Cybertron, Railway abandoned his title to participate in a new form of Gladiatorial combat. Whereas the hand-to-hand combat was the more well known form of gladiatorial combat in the Cybertronian underground, the matches Railway participated in were all vehicle-based and the objective was to try and run your opponent down or off the road. It was here that Railway was given his new name as well as the title “The Terror of the Tracks”.

The war broke out before Railway could make it to the big leagues of the gladiatorial undergrounds. After hearing what kind of crimes and horrors most of the former gladiators did, Railway allied himself with the Autobots.

Abilities:
Railway is built like a tank, making him capable of shrugging off most forms of damage he receives, bullet rounds seem to simply bounce off his toughened exterior. Although his long ranged weaponry may be lacking in firepower, the Terror of the Tracks makes up for it with incredible hand-to-hand combat techniques and sheer brute force. While Railway may also not be skilled with technical machinery; he has demonstrated quite some skill with an electric paint sprayer and is well known to change his color scheme quite often like the former Senator Shockwave.

Weaknesses:
Railway’s greatest weakness would have to be his relatively slow speed in both modes. His vast amounts of courage and high sense of optimism also clouds his judgment, often sending him into grand acts of bravado. Railway also suffers from Claustrophobia, making shuttle rides or times in crowded areas really difficult and uneasy for the bulky mech.

Sample:

Hydrus 7 Atmosphere – Autobot Shuttle 5

“Man, what a beautiful shine…” Railway muttered to himself as he examined his own painting skills while sitting in the cargo hold of the shuttle. It helped take the pressure of his claustrophobia off his shoulders for a bit, but he knew it wouldn’t last. He had to stay distracted if he didn’t want his phobia clouding his judgement.

“I am SO ready to kick some ‘Con afterburners!” An eager young Autobot warrior exclaimed from his seat. “Those wasted pieces of scrap metal are never going to expect this surprise attack!”

Railway gazed around at the bots that sat alongside him. Sure they were all smaller than him, most bots already were, but it looked like Railway was the only muscle brought on this mission. He sighed a little, he knew that he would become the mobile shield for these soldiers. Normally he isn’t one to get mad about getting his new paint job all scratched up, but there’s a strong difference between getting it scuffed up and getting it completely scorched off of him. Oh well, just means he’ll have to do it again when he gets back to the ship. The red light glowing from the inside the cargo bay switched over to a dim yellow light, signifying the bots that their drop zone was closing up.

“Alright you maggot-bots,” The CO of the operation began as he rose from his spot, rifle slung high on his shoulder plating, “I want Quickstrike up first, get out there and soften them up. Cloudbreaker, keep the skies clear and call out boogies as you see ‘em. And Railway,-”

“Bring the Hammer?” Railway sarcastically asked as he cut the veteran warrior off.

“Bring the Hammer. Alright everyone, keep the channels clear and the body count up.”

After half a breem or so, the cargo bay doors opened up and the dim yellow light switched to green, signaling their drop was clear and now was their time to do so. Quickstrike hopped up from his seat and rushed out the cargo doorway, followed by Cloudbreaker who immediately transitioned into his helicopter form as he jumped out the break of the shuttle. Finally, he could get out of this cramped little shuttle. Any longer and probably would have just broken out of the damned thing. With his rifle in hand, Railway rushed out the cargo hold doors and began his slight free fall to the planet’s surface. The fall wasn’t too bad, only about 500 feet or so. The Terror of the Tracks lifted his rifle up and began open firing on the Decepticon defenders. Soon, the rest of his regiment was rushing up to his side and helping knock back ‘Cons.

This was too easy, Railway didn’t even need to bring out his signature warhammer to scare some of the Decepticons back into their base.

>>“They’re falling back sir!”<< Quickstrike called over the comms.

>>“I see that! Alright, everyone form up while we get the eggheads going on opening that door.”<< The veteran warrior ordered. Railway placed the his rifle on his back via a magnalock and strutted over scorched chassis to his CO.

“We didn’t lose anyone, right?” Railway asked halfway worried.

“No, looks like we’re all here safe and sound.” Quickstrike replied as he patted Railway’s forearm plating.

“Anyone think these vehicons were…Easier?” Cloudbreaker asked as he poked at one of the deceased Decepticon foot soldiers.

“Nah, we’re just getting better!” Railway exclaimed as he patted the copter-bot’s shoulder.

“I dunno Rails, I think CB here’s got a point. Even low-life vehicon diaclones like these ones know that could have taken out a small strike force like us…” Quickstrike replied as he kneeled down next to the same vehicon Cloudbreaker was examining. “Ya think something’s up CB?”

“Call it another one of my ‘Crazed Hunches’ if ya want.”

“C’mon guys, I’m sure there isn’t any sort of reason besides improper program-“ Railway began as he was cut off by the sight of a Decepticon Cybertnaught rising from the Southeastern wing of their facility.

“A Cybernought?? HERE?” Quickstrike Questioned as he drew his weapons again.

“Looks like the Cons were packing more heat than intel provided.” The CO of the mission began as he brought his rifle up to take aim at the war machine. “Remember, they may be tough, but they aren’t as hard as they appear to be. Cloudbreaker, see if you can get high enough and ready your rockets. Quickstrike, we’re gonna need you to distract him. Railway, you’re gonna try and knock that summa’ glitch on his aft. We clear?”

“Undertstood!” Railway exclaimed as his warhammer began digiforming from its hilt. The cybernought was closing in and readying its rocket systems. It extended its left forearm outward and began pelting the strike force with a barrage of laser fire from its fingertips. Railway may not have been the fastest bot to avoid each shot, be he managed to dodge most of the blind firing the Decepticon piloting that thing tried to dish out. Quickstrike made fortunate timing by swerving around the war machine whilst peppering it with laser fire from his two laser pistols.

Railway made a bold attempt to charge at the Cybernought. He brought his hammer up behind his head and swung it around with great force. The hammer connected with the Decepticon war machine’s knee servo, sending it down to the ground. Autobot hail-fire flung over the ends of trenches and from up over foxholes. They weren’t doing much to the Cybernought, but every shot did its part to weaken that heavy armor. Railway readied another swing as the Cybernought swung it arm out and flicked him away. The bulky Train-former flew through the air for a good three earth seconds before he reconnected with the planet’s surface, creating a massive crater where he impacted. He stumbled back to his feet as Cloudbreaker fired off his barrage of rockets at the chest cavity of the Cybernought. The war machine shook off the barrage and returned fire with its own missile barrage upon the ground forces and the airborne Cloudbreaker.

Railway stumbled out of his crater and shifted to his train mode and charged for the war machine’s shins. His cow-catcher pierced the ankle portion of the leg and he continued pushing forward. The Cybernought was brought down on its side, causing quite the tremor around the Decepticon base. Railway was tossed back up into the air while many Autobot forces fell to the ground around the impact area. Railway landed and rolled out of his vehicle mode, chipped and scratched from both of his impacts. He rushed the Cybernought as it slowly tried to rise from its fall. The Terror of the Tracks hopped up onto its still horizontally-positioned body and brought his rifle back up from his back. He leaped over the large Decepticon-branded symbol plastered on the Cybernoughts chest and took aim for the large red-screened visor of the pilot’s chamber. The vehicon pilot inside panicked and let loose of the controls and readied his weapon as Railway began pounding the screen with laser fire. Soon the glass shattered and Railway was blinded with frantic red blasts of the vehicon’s lasers.

The other Autobots in the strike team began rushing to Railway’s side while the train-former shielded his eyes from the laser fire. The vehicon made an attempt to run, he past Railway while his eyes were covered and shifted into his jet mode. Quickstrike nicked one of his wings while he began to take to the skies, sending him straight back down into the surface. Railway hopped off the now dysfunctional Cybernought and regrouped with his regiment.

“Damn that was awesome!” Cloudbreaker exclaimed as he limped over to congratulate Railway.

“Come on now, you guys helped. Don’t pin it all on me.” Railway humbly stated as he lifted his hammer back on his shoulder.

“Good, cuz we still got a base to take.” The CO coldly stated as he walked over by the regiment. “You feeling alright Railway?”

“Bastard nicked my new paint job. Other than that, I’m good to continue on.”

“Good to hear, Soldier. You got point.”

Railway couldn't help but smile underneath his mouthplate.
Last edited by MasterSoundBlaster on Sun Dec 29, 2013 4:12 pm, edited 1 time in total.
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MasterSoundBlaster
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Posts: 1540
News Credits: 4
Joined: Thu Jan 27, 2011 6:59 pm
Location: Let's just say I can see Russia from my house
Strength: 8
Intelligence: 7
Speed: 9
Endurance: 10
Rank: ???
Courage: 9
Firepower: 10+
Skill: 6

Re: NEW Character Applications

Postby Longshot » Sun Dec 29, 2013 2:03 pm

Motto: "Feed them to the Sharkticons!"
Name: Kickback
Allegiance: Decepticon
Sub-group: Insecticons/Decepticon Intelligence
Function: Espionage
Alt. mode: Locust
Weapons: Sub-Machine Gun
Special Abilities: None
Height: 21 ft / 6.4 m
Quote: “Friend is another word for fool."


Strength: 3
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 10
Rank: 7

Profile: Kickback is as charming a mechanoid as you’ll ever meet—but it’s a charm rooted in an uncommonly cruel cleverness. The singular purpose of any friendship that this Insecticon begins is to dig up embarrassing facts about the other robot or person so that Kickback can influence his “friend” into doing his bidding. Organics are particularly suceptible to his seductive talents, but even Autobots have been known to succumb. The only thing Kickback enjoys more than these unwilling double agents is destroying them after he’s exhausted their usefulness.

Abilities: In his insect mode, Kickback can use his powerful leg modules ot propel him to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, a single kick can punch a hole in a quarter-inch steel plate. In robot form, he can use his wings to fly at speeds up to 30 mph for distances up to 100 miles. He carries a sub-machine gun that can shoot up to 300 rounds per minute of armor-piercing titanium coated bullets.

Weaknesses: Kickback’s lack of weaponry makes him extremely vulnerable in insect mode. The nature of his leaping and flying abilities hampers his mobility in even moderate winds.

Sample RP

Forthcoming!

(If it's all right, I wanted to keep his dual allegiance to the Insecticons and Decepticon Intelligence. I think it suits his conniving nature!)
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Re: NEW Character Applications

Postby Longshot » Sun Dec 29, 2013 2:15 pm

Motto: "Feed them to the Sharkticons!"
Name: Finback
Allegiance: Decepticon
Sub-group: None (Later Pretenders?)
Function: Naval Assault
Alt. mode: Cybertronian Hovercraft
Weapons: Jet-Powered Harpoon, Slime Rifle
Special Abilities: Advanced Scanning Suite
Height: 28 ft / 8.5 m
Quote: “Ashes to ashes, rust to rust."


Strength: 8
Intelligence: 8
Dexterity: 6
Speed: 4
Endurance: 3
Courage: 8
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 6

Profile: Finback is a sickly, crusty old sailor who often thinks about the glories of his youth. A failed naval attack mission on a chemical polluted world left him with a metal wasting disease that has been slowly and painfully corroding his robotic body ever since. Although he's in constant pain, Finback still manages to spin a tall tale and enjoy a wheezing, fatalistic laugh about his condition. Combat fires his circuits up, since he no longer fears death. His goal in battle is to either make the Autobots suffer as much as he has or finally end the agony of his ongoing existence. Finback is still vigorous and skilled enough as a warrior that he always manages to survive to fight again.

Abilities: Subject is stricken with an unknown corrosive disease as a result of contact with chemical waste of unspecified origin. The disease has not tested as contagious, but it is poorly understood. He wields an armor-piercing, jet-powered harpoon and a rifle that fires blasts of viscous slime capable of trapping and stunning its targets. Subject transforms into a high-speed hovercraft with an advanced scanning suite, including long range sonar. He is incredibly strong, intelligent, and highly experienced in naval tactics.

Weaknesses: Subject can't be parted from specialized repair equipment for more than 36 breems before his body starts to succumb to disease again. His body becomes progressively weaker and more susceptible to damage the longer he attempts to operate outside it.

Sample RP

Also forthcoming!
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Re: NEW Character Applications

Postby Insidious » Sun Dec 29, 2013 3:56 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Star Prime wrote:Name: Tundercracker

Allegiance: Decepticons

Function: (Rebel) Warrior, Aerial Assault and Aerial Espionage.

Alt. mode: Blue F-15 Eagle Fighter Jet

Weapons: 2 cluster bomb launchers (jet), 2 shoulder-mounted automatic incendiary gun (robot)

Special Abbilities: Like his fellow Seekers, Thundercracker can attain speeds of up to 1500 mph. He has the additional ability to produce controlled sonic booms of deafening magnitude that can be heard within a 200-mile radius. He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact.

Height: 31 ft / 9,46 m

Quote: ''The ringing in your ears is the sound of your own destruction!''

STRENGTH: 7
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 10
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 9
ACCURACY: 6
MELEE: 8
TECH SKILL: 3
CHARISMA: 5
RANK:

Profile: Thundercracker was one of Megatron's troops who attacked the Ark during its mission to clear a path for Cybertron through an asteroid field. He was deactivated when it crashed on Earth, and he lay dormant for four million years. When he and his fellow Decepticons awoke, Thundercracker was given a new alternate mode, that of an Earth jet called F-15 Eagle Fighter. Thundercracker was one of the first Decepticons that walked on Earth. He looks down in contempt on those who cannot leave the ground, he considers them lesser beings. Fear of retribution from Megatron and the influence of his peers. But if his mission is successful he is not afraid of any Transformer but still of Megatron.
He is a Seeker and is known in the trio of Skywarp, Thundercracker and Starscream. Unlike Skywarp, Thundercracker don't follow Starscream. Another specially thing is that Thundercracker have nothing against humans. But if anyone knows that he will have no spark anymore. So he acts like he is anti-human.

Abilities: Thundercracker is one of the fastest Decepticons and maybe the fastest in the air. He has one shoulder-mounted automatic gun on both his arms. They have a lot of firepower but it has a moderate accuracy. If he hits a Autobot with his gun the Autobot is in danger. If Thundercracker hits the Autobot a few more times. The Autobot will be dead. But he will not always hit a Autobot because of his Moderate Accuracy. And that can be fatal in a fight of life and dead. Accuracy is then also one of his weaknesses.

Weaknesses: Thundercrackers weakness is his Courage. When he is on a Danger Mission he wants rather to remains on the Decepticon Base. Another weakness of him is his Charisma, the most Decepticons not believes in Thundercracker. And that's a big problem if he must have allies or in a danger moment in a fight.

Sample Post: ''Can you hear that ringing in your ears Autoscrap? It's the sound of your own Destruction! '' shouts Thundercracker. ''This is less fun than that you are not stuck. But if I don't kill you maybe Megatron will kill me.'' Thundercracker focusus his gun on the head of Prowl and shoots. He shoots incorrect. He tries again. He shoots again incorrect. Then when the Decepticon shoots again you see a big hole in the forehead of the under the stones Autobot Prowl. You see orange smoke comes out his eys and mouth. ''This must I show to Megatron as a trophee.'' When Thundercracker slams the head of Prowls his body he picks it up and transforms into the F-15 Eagle. He flies on topspeed to the Decepticon Base and sees underway a plane. When he flies a few meters behind the plane he shoots on it. And it crashes with a big explosion in a mall. ''I love it the sound of destruction.'' says Thundercracker. Once at The Decepticon Base when he enters the entrance you see Skywarp before him. ''Again failed? Megatron will be angry on you because this will be your fifth time you failed.'' says Skywarp. ''I believe your the one that failed for the fifth time because I have a head of a Autobot and it give it to Megatron.'' says Thundercracker mockingly. He walks along of Skywarp who is standing still and looks angry forward. When he enters the room Computer Room he bends before Megatron. ''Master I have an head of an Autobot for you. I think his name was Prowl. It's a trophee for you.'' says Thundercracker. ''Excellent Thundercracker, there are still Decepticons that not fails in every mission I give them. Like Starscream and Skywarp.'' says Megatron evil laughing. ''Thank you for that lovely words master.'' says Thundercracker.



I hope this is good enough to get Thundercracker. :D


I conferred with my mod cohorts and we don't feel like Thundercracker is quite the right pick for you yet. The character has a fairly sizable part to play in things and needs a more experienced hand at the helm.

But everyone has to start somewhere, so I'd recommend just snagging a smaller canon--someone on a team perhaps--where you can get comfortable with the posting style in the game and refine your grammar and posting style a bit while also playing a character who won't be in high demand for plot stuff.
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