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NEW Character Applications

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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 7:01 pm

Weapon: Energo-Sword
Starscream_dude wrote:Alright. First ever RPG post, so I might be a bit clueless. :)

:CON: Thrust :CON:

Allegiance: Decepticon
Function: Warrior
Alt. Mode: VTOL Jet
Weapons: Null-Ray Lasers
Special Ability: Divebomb
Height: 31 ft.
Quote: "Never forgive. Never forget. Never fail."

Strength: 6
Intelligence: 8
Dexterity: 5
Speed: 7
Endurance: 6
Courage: 8
Firepower: 6
Accuracy: 5
Melee: 7
Tech Skill: 5
Charisma: 3
Rank: 7

Profile: Thrust is one of the Conehead Seekers.
Thrust believes that if you mess with him, he should mess with you. Thrust is always ready for a good brawl, and if you knock him down, he'll simply get up again. That is, if you even manage to knock him down.

Abilities: Thrust is about the only conehead to have null-rays. However, his lack of common Conehead weapons is no laughing matter. He always packs a good punch to whomever defies him. In jet mode, he can cripple his enemy with fear so the shooting will be easier. But, sometimes the Autobots get used to it, and start to beat Thrust up. Guess what? It doesn't let him down.

Weaknesses: Thrust occasionally will stop in the middle of a battle and brag about how much carnage he inflicted. This makes him vulnerable to other Autobots.

Sample post: While Ramjet was claiming a steelworks factory for his fellow Decepticons, Thrust was at another factory, a factory that made cars. Thrust was browsing around the factory, until he broke the silence:

"So primitive. why do these designs look so... So... Ugly?!?"

But then a great idea popped into his processors:

Why not steal a couple cars and make them into new warriors?

"Yes. YES!!!"

So he went to work. A few workers looked out the windows and saw a red VTOL jet landing.
Then it transformed.
Into a big robot!
Before you know it, he was bombing the factory. Concrete flew everywhere, even killing a few workers. Thrust was ready for his cars. he picked up two cars and flew off with them.

He had some very special plans for those cars.


Your sample post makes me think you aren't entirely familiar with the setting and the history of the game. I suggest going over the game history and summary and applying again with that in mind.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 7:03 pm

Weapon: Energo-Sword
Galacticus wrote:Dirge

Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) Heavily modified air superiority fighter of Earthern design
Weapons: Machine guns, Heat-seeking missiles
Special Abilities: Fear engine
Height: 31 ft / 9,46 m
Quote: "Fear is the element that unites all losers."


Strength: 7
Intelligence: 8
Dexterity: 9
Speed: 9
Endurance: 7
Courage: 5
Firepower: 8
Accuracy: 9
Melee: 7
Tech Skill: 7
Charisma: 8
Rank: 6


Profile: Other Decepticons have learned not to talk to Dirge when he's preparing for combat. He becomes even more morose than usual, silently focusing all his mental energies on the task at hand. For Dirge, the key to being an effective fighter is to terrify his opponents before he even fires a shot. His deserved reputation as a fearsome warrior is only part of his carefully crafted strategy to instill and manipulate terror in his enemies. To fully master the art of war, Dirge has schooled himself extensively in the power of fear and its ability to crush the resolve of even the strongest foes.

Abilities: Subject is able to cause a fear reaction in nearby opponents by internally generating sub-sonic vibrations that affect most beings' nervous systems. Only the strongest-willed are able to resist. This ability is most effective in his jet mode, where his powerful engines have the same effect on a much wider scale. Like his fellow Decepticon jet fighters, Dirge can attain speeds of up to 3000 mph and more. He carries a variety of missiles and two high-velocity machine gun.

Weaknesses: If the subject feels like he is losing control of a combat situation, his own fear can diminish his effectiveness as a warrior.

Sample Post:

Getting ready…

As the mission briefing came to an end, Dirge’s faceplate assumed his usual morose look. They were going to fly around that population center the fleshlings call ‘Washington City’ in approximately a mega circle, an energy raid to a local powerhouse. Dirge wasn’t too fond of energy raids because of his contempt for the flesh creatures; their fear was hardly worthy the effort to cause and then harvest, in contrary with the Autobots. Nevertheless, a mission was always important and, admittedly, it was fun to see the Humans running in terror amidst the deafening melody of his engine while running no danger of actually being hurt or fired back – it gave a feeling of all-powerfulness Dirge came to like.

Walking through the Decepticons’ base, Dirge was passing the mission to come through intense processing. The orders were being evaluated and memorized so that when he got up there with the rest of the squad, he would be flawless in his execution – the sign of a real soldier. Dirge, in contrary with most Decepticon warriors, was neither ambitious to ascend the ranks of hierarchy or wielding more power than he currently wielded; being a soldier was his only aspiration. If he allowed himself an ambition, that was to cultivate the reputation of a fearsome warrior firstly amongst the rank and file of the Decepticons and then amongst the Enemy ranks. To that end, Dirge used his engine’s unique sub-sonic vibrations to make his enemy mad with fear. A dramatic entry to the battle-field accompanied with a deafening melody of disaster created by his fear engine could send most warriors rolling off to seek salvation from that feeling that blocked their continuous flow of electricity. Dirge understood all too well that the manipulation of his enemies’ fear could prove him victorious over superior Transformers and that ability was silently admired by his comrades.

Loading with ammunition his two machine guns and setting the missiles on their proper place, Dirge stood still leaning towards the steel wall. Already refueled and armed, he lacked only one thing before he was ready to go; concentration for the battle to come. Dirge couldn’t boast that he was as resilient in battle as Ramjet, his fellow Conhead, was nor as fast – even for that split second that he managed to maintain that uncanny speed – as Thrust. No, his strength rested on his concentration to pull his psychological stunts through. Being mentally prepared to see that fear on the enemy’s optic processors and ready to manipulate that fear and use it against its master, multiplying it with his ferocious descends from the heavens while firing his machine guns on his target, that was what Dirge did best. And he lived for that precise moment, when he could see with his own optics the opponent loosing his composure taking that fatal step back, where he would strike with deadly force and move on to discover the next adversary. Aye, battle was what Dirge did best for he was a real Decepticon soldier!

“Time to go and teach these pathetic fools the real meaning of fear!” Dirge thought, getting on his feet. Some scare tactics before breakfast was his favorite occupation…


Approved, you can start him in the Decepticon HQ thread.
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Re: New NEW Character Applications

Postby Cascadia » Mon Oct 13, 2008 7:03 pm

Motto: "If you feel my lightning, you will never hear the thunder."
Name: Prowl
Allegiance: Autobot
Function: Military Tactician/Strategist
Alt. mode: black/white Nissan 280ZX Highway Patrol/Japanese police car.
Weapons: A pair of shoulder-mounted cannons which fire wire-guided incendiary missiles and a semi-automatic rifle that shoots pellets filled with a highly corrosive acid.

Special Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards. He has a battle computer.

Height: ~18 ft
Quote: Logic is the Ultimate Weapon

Strength: 7.
Intelligence: 9.
Speed: 7.
Endurance: 9.
Rank: 9.
Courage: 9.
Firepower: 4.
Skill: 9

Profile: Prowl is an Autobot of many virtues - he is quiet, competent, loyal, and possessed of almost endless patience. When Optimus Prime appoints Prowl a task, he can be guaranteed that it will be completed to the best of Prowl's ability. Prowl is the Autobot military strategist. As such, Autobot Commander Optimus Prime keeps Prowl near at hand for his indispensable expertise. He is quiet, loyal and has endless patience and hates doubt Prowl is not given to speculation or estimation - the only realm in which he will work is that of the proven fact; if he can't explain it, he will not believe it. He hates doubt, and strives to make a situation as simple and logical as possible, purging excesses of concern from his mind by going to Optimus Prime for assurance. Prowl is friendly, but only as a listener; as a talker, his uptight/by the books personality sure doesn't help matters.

Abilities: Top Speed: ~150 mph. The semi-automatic rifle that shoots pellets filled with a highly corrosive acid. A pair of shoulder-mounted cannons which fire wire-guided incendiary missiles

Weaknesses: Prowl's straightforward mind means that non-linear thinking is one of his biggest weaknesses. Irrational situations and thought processes can sometimes scramble his circuits to the extent that his mind will briefly shut down, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional. If his battle computer gets hit/knocked offline, he would not be able to mobilize himself without its functions.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 7:04 pm

Weapon: Energo-Sword
Optimist Prime wrote:Time to round out my roster before all the Decepticons are gone :)

Ramjet
Allegiance: Decepticon
Function: Warrior
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it.”

Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05

Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.

Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.

Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.

Sample Post: Ramjet begrudgingly followed the orders he had received from Starscream. He didn’t like it, but at least this mission would afford him the opportunity to do what he loved best. Bringing chaos and violence to the unsuspecting was all that he wanted to do. It was all that his programming would allow him to do. Starscream was certainly no favorite of the hardy Seeker, but Ramjet’s love of inflicting pain overcame his contempt for his commander every time. He often thought that Starscream was a bungling oaf, but he had to admit that working for him had been fun.

As he streaked through the sky, he kept his optics peeled for signs of any other aircraft in the area. Ramjet was incredibly possessive of the skies. Aside from his fellow Decepticons, any aircraft he came across would likely get an up close look at the business end of his reinforced nosecone. Even his fellow Seekers knew to give him plenty of room, as many of them have seen what kind of damage he could do with a simple mid-air collision. In fact, some of them had experienced it first hand. Ramjet had no qualms about running anyone out of the sky if they hadn’t earned his approval to be there. A big believer in the maxim: “might makes right”, he often considered himself the king of the skies simply because of his ability to routinely take heavy damage while remaining airworthy. The few encounters he’d had with earthen aircraft had yielded humorous results for him. It was incredible how fragile the earthlings built flying machines.

In one particular case, Ramjet had a run in with a transcontinental airliner. He remembered with great fondness hearing the terrified screams of the passengers mingled with the scream of tearing steel and aluminum as his nosecone passed through the much larger aircraft. Reports on the mid-air collision stated that there were no survivors. It was to Ramjet a job well done, however not without repercussions.

Starscream had taken him to task for almost revealing the existence of the Decepticons to the earthlings. It had taken great effort on the part of Soundwave to manipulate the data surrounding the incident in order to cover it up. The punishment was well worth the effort in Ramjet’s estimation. Besides, it would take more than Starscream could dish out to intimidate him. The commander may be a decent warrior in his own right, but Ramjet couldn’t stand Starscream’s whining and underhanded slinking about among the ranks of the Decepticons. Ramjet preferred a more direct approach. Politicking was well beyond his ability to comprehend.

The life of the warrior suited Ramjet just fine. He had no ambition to rise any higher in the ranks of the Decepticons. He knew full well that having that kind of responsibility would take the fun away from wreaking havoc on the Autobots and the earthlings. Why give up his only hobby? Especially one he was so good at.

He readied his weapon systems as he prepared to drop his cluster bombs on the unsuspecting foundry below. The anticipation almost getting the better of him, he managed to drop his payload at the designated target. Transforming quickly, he turned mid-air to watch as his weapons spread firey destruction all over. It was almost too easy. Humans ran screaming in all directions. Hovering in mid-air, Ramjet picked off a few fleeing workers with his twin laser beam rifles. It was pathetic how easily they fell.

When the humans were taken care of, he transformed back into his jet mode and accelerated toward the foundry. He crashed through the concrete wall, rebar and concrete dust flying everywhere. Inside, the remaining workers dove for cover, a few falling to the shrapnel. Transforming once again, Ramjet stood up with an evil smile on his face.

“Give up humans! This steel is now property of the Decepticons! HAHAHAHAHA!”

Piece of oil-cake. Just like I told Starscream.


Approved, you can start him in the Decepticon HQ thread.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 7:06 pm

Weapon: Energo-Sword
the 50 foot nerd wrote:Whoops. Forgot the sample post. #-o Fixing and modifying to your advice...

Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Fenomenon Stratos
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 10
Charisma: 7
Rank: 8


Appearance: In vehicle mode, Wheeljack is a british adaptation of the Stratos from Lancia. His wraparound windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is excellent, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells. His alternate mode's top speed is 225 mph, and has a range of 588 miles.

His Holomatter Avatar is a short, thin, blonde-haired man, wearing wire-frame glasses and a pocket protector.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons. His shells also come in limited supply.

Sample Post:
ARRIVAL-0100 HOURS, FENOMENON MOTOR SHOW

Wheeljack stood up, and got out of the landing pod. He scanned a concept car from the nearby motor show, and walked back over to the pod. "Oh, great. What do I do with this now? He wasn't strong enough to fly with it, even if he could hold it while keeping his arms free enough to use the jets, and he didn't intend on carrying it very far. He rummaged through his arsenal of shells, and found a towing shell, an interesting device, which was designed to help drag dicepticon prisoners and other heavy objects. Like a landing pod. Those few people who were up at this hour, and, despite warnings about drowsy driving, were on the road, were treated to the strange sight of a racecar with a cord hooking it up to a large object right out of a sci-fi movie driving down the street.


I'm a bit concerned about your admitted lack of knowledge of the character. Your sample post also makes me think you aren't entirely familiar with the setting of the RPG. I think reading the game history and summary would help out. Maybe after that you can reapply.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 7:11 pm

Weapon: Energo-Sword
Cascadia wrote:Name: Prowl
Allegiance: Autobot
Function: Military Tactician/Strategist
Alt. mode: black/white Nissan 280ZX Highway Patrol/Japanese police car.
Weapons: A pair of shoulder-mounted cannons which fire wire-guided incendiary missiles and a semi-automatic rifle that shoots pellets filled with a highly corrosive acid.

Special Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards. He has a battle computer.

Height: ~18 ft
Quote: Logic is the Ultimate Weapon

Strength: 7.
Intelligence: 9.
Speed: 7.
Endurance: 9.
Rank: 9.
Courage: 9.
Firepower: 4.
Skill: 9

Profile: Prowl is an Autobot of many virtues - he is quiet, competent, loyal, and possessed of almost endless patience. When Optimus Prime appoints Prowl a task, he can be guaranteed that it will be completed to the best of Prowl's ability. Prowl is the Autobot military strategist. As such, Autobot Commander Optimus Prime keeps Prowl near at hand for his indispensable expertise. He is quiet, loyal and has endless patience and hates doubt Prowl is not given to speculation or estimation - the only realm in which he will work is that of the proven fact; if he can't explain it, he will not believe it. He hates doubt, and strives to make a situation as simple and logical as possible, purging excesses of concern from his mind by going to Optimus Prime for assurance. Prowl is friendly, but only as a listener; as a talker, his uptight/by the books personality sure doesn't help matters.

Abilities: Top Speed: ~150 mph. The semi-automatic rifle that shoots pellets filled with a highly corrosive acid. A pair of shoulder-mounted cannons which fire wire-guided incendiary missiles

Weaknesses: Prowl's straightforward mind means that non-linear thinking is one of his biggest weaknesses. Irrational situations and thought processes can sometimes scramble his circuits to the extent that his mind will briefly shut down, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional. If his battle computer gets hit/knocked offline, he would not be able to mobilize himself without its functions.


This application needs to be in the correct format. We also require a sample post as part of the application.
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Re: New NEW Character Applications

Postby Cascadia » Mon Oct 13, 2008 7:13 pm

Motto: "If you feel my lightning, you will never hear the thunder."
some parts were overlooked so I will try again.
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Re: New NEW Character Applications

Postby ultra_magus » Tue Oct 14, 2008 5:38 am

Motto: "Mercy? You want mercy?! I'M CHAOTIC NEUTRAL!!"
Weapon: Arm-Mounted Magnetic-Lock Destabilizer Cannon
Allegiance: Autobots
Function: infiltration, marksman
Alt. mode: orange mini (or a cybertronian equivalent)
Weapons: Photon singularity pistol
Special Abilities: sparkplug has an Enegon reserve that alows him brief moments of rapid, explosive movement, but leaves him severely drained. His photon singularity pistol can punch through most armour, but does little damage.
Height: 12.6 ft
Quote: “All I need is one... good... shot."

Strength: 02
Intelligence: 07
Dexterity: 08
Speed: 04
Endurance: 07
Courage: 08
Firepower: 02
Accuracy: 10
Melee: 04
Tech Skill: 05
Charisma: 06
Rank: 3

Profile:
Most Autobots don't realy think much of Sparkplug- he's a good kid, but what's he think he's doing in this war? Most Autobots haven't watched as Sparkplug calmly steps up to the battlements of a besieged fortress, takes aim with his Photon singularity pistol and brings down a Decepticon Jugernought with three precise shots to its gravity stabliser.
On the battlefield, Sparkplug remains calm and collected, moving from place to place setting up the next careful shot. When not on the battlefield, Sparkplug is unasuming and easy to overlook, a trait he has put to good use on occasion, sliping under Decepticon defences on recon, information gathering and sabatage missions.
Sparkplug is friendly and helpful, prepared to go well out of his way to help a friend, but quite humble of his skills and achievments. He has a slightly wry sense of humour, and his fellow Autobots are never quite sure when he makes a joke.
Sparkplug has resisted the suggestions of some that he should turn his talents to assasination, as he abhors the consept; if at all possible, he will spar his target's life and shoot to incapacitate.
More than anything else, Sparkplug wishes there could be a peacful sollution to all this fighting and destruction. He was a student before the war drew him in, and just wants to go back to his data files and renewable energy research studies.

Abilities:
Sparkplug's vehicle mode is more quick and manuverable than flat-out fast. Able to accelerate to 180km (forgive me I'm Australian, I don't know from miles)in 45 seconds and stop with 5 meters from top speed.
His Photon sungularity pistol fires a blast of super-concentrated light at Sparkplugs target, hot enough to melt through most armour in an instant. Once having penetrated, the energy does little damage, but will fuse joints and melt circuitry, puting an enemy out of the fight.
Sparkplug's internal Enegon well allows him to store-up Energon to consume it in a rapid burst of speed and activity. In vehicle mode his land speed is more than doubled, and in his robot form his speed and reflexes are similarly increased. This boost is shortlived, and will end after about 30 seconds; if Sparkplug continues to burn Energon beond this point he risks burning out his curcuitry permenantly. After burning his Energon well, Sparkplug is near exhuastion.

Weaknesses:
Sparkplug's size and reserved nature make him easily overlooked by his fellow Autobots. His low level of firepower means that if he misses a vital shot on the battle field he may be in big trouble. After burning his Energon well Sparkpug is close to exhaustion and his ability to flee or defend himself is greatly reduced.

Sample Post:
It was a tight spot. Ironhidehad been in tight spots before, but this was a real doozey. Optimus had sent him on a recon mission to scout out some strange Decepticon activity. Fine. No problem. Eccept that Prime had also insisted that Ironhide take this new pup, Sparkplug along. "Show him the ropes," says Prime "I think the kid's got potentual." The kid might have potentual, but he sure doesn't look like mutch; little orange thing, quiet as you like. Looks like he wouldn't scare a cybercat. "Well, as long as he doesn't get in my way," thinks Ironhide, and then he doesn't think about him at all.
All the way to the hotspot, Ironhide near forgot about this kid he had taggin along, even put on some speed 'till he spoted the kid in his rear-view; Ironhide wasn't sure if he was more surprised that Sparkplug had kept up, or that he'd forgoten the young 'bot was there at all.
Three miles out they transformed and continued on foot. Ironhidehad a Comm-Sat link device, linked to Teletran-1, said Decepticon readings were just up ahead. They soon found canion ridge overlooking the hotspot a mile or two away. Below, tiny green vehicles were constructing a tall metal tower. hmmgh. Constructicons. "Alright kid, we need to move in, get a closer look at whetever those 'cons are cookin up."
"Whith all due respect, sir, I think I'll be better off reconing the area myself. I'm... a little smaller, less likly to be seen, sir."
Ironhide was momentaraly speachless. huh. kids got a vocalator unit after all. "alright, kid, you want go take a look, you go take a look. But don't do nothin stupid; those constructicons are truoble one-on-one, but you don't wanna mess with the whole bunch of 'em."
"Yesir. I'll take that under advisment." and like that the kid transforms and takes of round a bend in the canion, leaving Ironhide scratching his prossessor. "'Under advisment'. What is that s'posed to mean..?"
Some 20 Earth-minutes later Ironhide is stretched prone on the canyon's edge, watching the scene below with an occular enhancing unit. no sign of the kid. He should be down there by now, and Ironhide can see every entance point from here, so the kid can't have... oh, wait, what's this? The 'cons're droppin everthing and headin for that opening in the canyon wall. Have thet seen the kid? Can't see from here. Zoom in maybe... Sudenly, Ironhide's enhanced vision is filled with a huge Decpicon brand. He pulls back from his OHU in time to see Scavenger bring around a huge weapon, scorching a flaming path towards him! "Hey buddy. Need a light?"
Ironhide rolls to one side and kicks Scavenger solidly in the chest. "No thanks. Tryin' ta kick the habbit!" Stumbling backwards, Scavenger tumbles of the edge of the bluff, disapearing below. "Better get down there, finish him off before the rest of 'em show." But before He can move, Ironhide is rocked by a sudden tremor. A second knocks him sprawling, inches from the edge. He rolls over as a deap, dark shadow blots the sun... "Aaw, Primus..." He spins away at the last possable moment, as a fist the size of a lorry drives into the hard Earth beside him. He pulls his leggs up to avoid the second. It was a tight spot, alright...
The massive metal monstrosity threw back its head and belowed in victory "DEVISTATOR!!" And saises its fist for the final blow... and hesitated. On the next ridge over, a cloud of dust was rapidly aproaching. Something was comeing, fast but small... Threat? Devistator smash threat! The giant shifts his lumbering frame just as the small orange object launches into the air, transforming as it goes and firing six precise shots at the behemoth. Sparkplug skids to a landing next to Ironhide "Sir, I don't think we want to be here right now," With surprising speed the smaller Autobot throws them both down into the ravine. Above them, Devistator staggers, struggles and collapses into his six componant parts, raining Decepticons down on the rise where Ironhide and Sparkplug had been just moments before!
Stunned Ironhided turned to his smaller comrade "What did you do...?"
Sparkplug looked abashed "Oh, I ah, I wasn't at all sure that would work. I shot out their guestalting plates. I Figured that would force them apart. Looks like the sudden shock of forced separation has nocked their cuircits about."
Ironhide survayed the scene, and sure enough, the 'cons were out cold. He drew his trusty blaster and took aim as Scavenger "Guess I'll just take out the garbage..."
Sparkplug put his hand on the older warriors arm "No time, sir! I've bot a complete scan of that tower they're building, and prime's going to know all about this.
Mercy? You want MERCY?! I'M CHAOTIC NEUTRAL!!
ultra_magus
Minibot
Posts: 101
Joined: Tue Oct 14, 2008 2:42 am
Location: Bunbury, Western Australia
Strength: 8
Intelligence: 6
Speed: 4
Endurance: 8
Rank: 4
Courage: 9
Firepower: 7
Skill: 5

Re: New NEW Character Applications

Postby MaP_Prime » Tue Oct 14, 2008 8:29 am

Seems my application has been over looked.
Last edited by MaP_Prime on Tue Oct 14, 2008 6:33 pm, edited 2 times in total.
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Headmaster Jr
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Re: New NEW Character Applications

Postby Tasbirk » Tue Oct 14, 2008 10:00 am

ultra_magus wrote:Allegiance: Autobots
Function: infiltration, marksman
Alt. mode: orange mini (or a cybertronian equivalent)
Weapons: Photon singularity pistol
Special Abilities: sparkplug has an Enegon reserve that alows him brief moments of rapid, explosive movement, but leaves him severely drained. His photon singularity pistol can punch through most armour, but does little damage.
Height: 12.6 ft
Quote: “All I need is one... good... shot."

Strength: 02
Intelligence: 07
Dexterity: 08
Speed: 04
Endurance: 07
Courage: 08
Firepower: 02
Accuracy: 10
Melee: 04
Tech Skill: 05
Charisma: 06
Rank: 3

Profile:
Most Autobots don't realy think much of Sparkplug- he's a good kid, but what's he think he's doing in this war? Most Autobots haven't watched as Sparkplug calmly steps up to the battlements of a besieged fortress, takes aim with his Photon singularity pistol and brings down a Decepticon Jugernought with three precise shots to its gravity stabliser.
On the battlefield, Sparkplug remains calm and collected, moving from place to place setting up the next careful shot. When not on the battlefield, Sparkplug is unasuming and easy to overlook, a trait he has put to good use on occasion, sliping under Decepticon defences on recon, information gathering and sabatage missions.
Sparkplug is friendly and helpful, prepared to go well out of his way to help a friend, but quite humble of his skills and achievments. He has a slightly wry sense of humour, and his fellow Autobots are never quite sure when he makes a joke.
Sparkplug has resisted the suggestions of some that he should turn his talents to assasination, as he abhors the consept; if at all possible, he will spar his target's life and shoot to incapacitate.
More than anything else, Sparkplug wishes there could be a peacful sollution to all this fighting and destruction. He was a student before the war drew him in, and just wants to go back to his data files and renewable energy research studies.

Abilities:
Sparkplug's vehicle mode is more quick and manuverable than flat-out fast. Able to accelerate to 180km (forgive me I'm Australian, I don't know from miles)in 45 seconds and stop with 5 meters from top speed.
His Photon sungularity pistol fires a blast of super-concentrated light at Sparkplugs target, hot enough to melt through most armour in an instant. Once having penetrated, the energy does little damage, but will fuse joints and melt circuitry, puting an enemy out of the fight.
Sparkplug's internal Enegon well allows him to store-up Energon to consume it in a rapid burst of speed and activity. In vehicle mode his land speed is more than doubled, and in his robot form his speed and reflexes are similarly increased. This boost is shortlived, and will end after about 30 seconds; if Sparkplug continues to burn Energon beond this point he risks burning out his curcuitry permenantly. After burning his Energon well, Sparkplug is near exhuastion.

Weaknesses:
Sparkplug's size and reserved nature make him easily overlooked by his fellow Autobots. His low level of firepower means that if he misses a vital shot on the battle field he may be in big trouble. After burning his Energon well Sparkpug is close to exhaustion and his ability to flee or defend himself is greatly reduced.

Sample Post:
It was a tight spot. Ironhidehad been in tight spots before, but this was a real doozey. Optimus had sent him on a recon mission to scout out some strange Decepticon activity. Fine. No problem. Eccept that Prime had also insisted that Ironhide take this new pup, Sparkplug along. "Show him the ropes," says Prime "I think the kid's got potentual." The kid might have potentual, but he sure doesn't look like mutch; little orange thing, quiet as you like. Looks like he wouldn't scare a cybercat. "Well, as long as he doesn't get in my way," thinks Ironhide, and then he doesn't think about him at all.
All the way to the hotspot, Ironhide near forgot about this kid he had taggin along, even put on some speed 'till he spoted the kid in his rear-view; Ironhide wasn't sure if he was more surprised that Sparkplug had kept up, or that he'd forgoten the young 'bot was there at all.
Three miles out they transformed and continued on foot. Ironhidehad a Comm-Sat link device, linked to Teletran-1, said Decepticon readings were just up ahead. They soon found canion ridge overlooking the hotspot a mile or two away. Below, tiny green vehicles were constructing a tall metal tower. hmmgh. Constructicons. "Alright kid, we need to move in, get a closer look at whetever those 'cons are cookin up."
"Whith all due respect, sir, I think I'll be better off reconing the area myself. I'm... a little smaller, less likly to be seen, sir."
Ironhide was momentaraly speachless. huh. kids got a vocalator unit after all. "alright, kid, you want go take a look, you go take a look. But don't do nothin stupid; those constructicons are truoble one-on-one, but you don't wanna mess with the whole bunch of 'em."
"Yesir. I'll take that under advisment." and like that the kid transforms and takes of round a bend in the canion, leaving Ironhide scratching his prossessor. "'Under advisment'. What is that s'posed to mean..?"
Some 20 Earth-minutes later Ironhide is stretched prone on the canyon's edge, watching the scene below with an occular enhancing unit. no sign of the kid. He should be down there by now, and Ironhide can see every entance point from here, so the kid can't have... oh, wait, what's this? The 'cons're droppin everthing and headin for that opening in the canyon wall. Have thet seen the kid? Can't see from here. Zoom in maybe... Sudenly, Ironhide's enhanced vision is filled with a huge Decpicon brand. He pulls back from his OHU in time to see Scavenger bring around a huge weapon, scorching a flaming path towards him! "Hey buddy. Need a light?"
Ironhide rolls to one side and kicks Scavenger solidly in the chest. "No thanks. Tryin' ta kick the habbit!" Stumbling backwards, Scavenger tumbles of the edge of the bluff, disapearing below. "Better get down there, finish him off before the rest of 'em show." But before He can move, Ironhide is rocked by a sudden tremor. A second knocks him sprawling, inches from the edge. He rolls over as a deap, dark shadow blots the sun... "Aaw, Primus..." He spins away at the last possable moment, as a fist the size of a lorry drives into the hard Earth beside him. He pulls his leggs up to avoid the second. It was a tight spot, alright...
The massive metal monstrosity threw back its head and belowed in victory "DEVISTATOR!!" And saises its fist for the final blow... and hesitated. On the next ridge over, a cloud of dust was rapidly aproaching. Something was comeing, fast but small... Threat? Devistator smash threat! The giant shifts his lumbering frame just as the small orange object launches into the air, transforming as it goes and firing six precise shots at the behemoth. Sparkplug skids to a landing next to Ironhide "Sir, I don't think we want to be here right now," With surprising speed the smaller Autobot throws them both down into the ravine. Above them, Devistator staggers, struggles and collapses into his six componant parts, raining Decepticons down on the rise where Ironhide and Sparkplug had been just moments before!
Stunned Ironhided turned to his smaller comrade "What did you do...?"
Sparkplug looked abashed "Oh, I ah, I wasn't at all sure that would work. I shot out their guestalting plates. I Figured that would force them apart. Looks like the sudden shock of forced separation has nocked their cuircits about."
Ironhide survayed the scene, and sure enough, the 'cons were out cold. He drew his trusty blaster and took aim as Scavenger "Guess I'll just take out the garbage..."
Sparkplug put his hand on the older warriors arm "No time, sir! I've bot a complete scan of that tower they're building, and prime's going to know all about this.


Denied. This looks like a solid effort, but unfortunately,the character is not acceptable at this time. This is a Generation One based game. This is not a Generation One Canon character, and currently there are a limited number of characters on Earth. Please read over the Canon roster list to see who is available. Check the game history and rules and give it another try.
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Tasbirk
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Re: New NEW Character Applications

Postby bumblebee1 » Tue Oct 14, 2008 1:41 pm

name raker run
Allegiance: Autobots
Function:spy
Alt. mode:pathfinder
Weapons:Photon gun
Special Abilities:has two hiiden guns in arms but use up spare power.
Quote:war is not peace
Strength:7
Intelligence:8
Dexterity:8
Endurance:6
Courage:9
Firepower:6
Accuracy: 10
Melee:5
Charisma:7
Rank:3
Tech Skill:5
Profile:raker just wants respect for his friends and every one
but wen he not thinking about that hes hanging with the minibots
but wen its time to fight hes ready to rumble.
Weaknesses: we he trys to get respect on the battle zone
Last edited by bumblebee1 on Fri Oct 17, 2008 2:11 pm, edited 1 time in total.
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Re: New NEW Character Applications

Postby the 50 foot nerd » Tue Oct 14, 2008 2:33 pm

Ah. I see the problem. He would probably have arrived in the Ark-19, not a landing pod. Also seems I have competition.
Wheeljack

Allegiance: Autobot[*]
Function: Mechanical Engineer
Alternate Mode: Fenomenon Stratos
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 10
Charisma: 7
Rank: 8


Appearance: In vehicle mode, Wheeljack is a british adaptation of the Stratos from Lancia. His wraparound windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is excellent, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 400 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and disrupts the balance of its victims. Wheeljack is continually adding new gimmicks to his shells. His alternate mode's top speed is 225 mph, and has a range of 588 miles.

His Holomatter Avatar is a short, thin, blonde-haired man, wearing wire-frame glasses and a pocket protector.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons. His shells also come in limited supply.

Sample Post:
0600 HOURS-ARK 19 BASE
Ever had one of those days, where you come out of recharge, and you just KNOW it's going to be a bad day? That's how I felt when I saw that the new timed frost shell I had been working on was smoking. It's funny how it can do that when It's meant to FREEZE stuff? After taking care of the smoke, I found that a short circuit had caused the smoke. I reached over for my welding torch, and found it wasn't there. I looked around, and found it had fallen off the desk... and right under my foot. I went out into the hallway to ask Ratchet If I could borrow his. I lost my footing for some reason, and fell. Right into to Sunstreaker. He's still furious with me about the "Huge" 4-inch scratch I had ended up putting on his precious paint job. Yeah. One of those days.
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Re: New NEW Character Applications

Postby Marlboro Man » Tue Oct 14, 2008 3:02 pm

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
I did nopt see Skywarp gobbled up on the Roll Call, so here goes, if he's taken just let me know.

Name: Skywarp
Allegiance: Decepticons (sub-allegiance:Seekers)
Function: Warrior
Alt. mode: F-15
Weapons: Variable machine gun armaments, heat-seeking missiles, and the Bounce bomb as seen in 1 episode
Special: Can fly at 1500mphs, can teleport up to 2.5 miles
Height: Not sure what to put here, Average seeker height?
Quote: Attack from nowhere!

Strength: 7
Intelligence: 9
Speed: 10
Endurance: 7
Rank (originally 9, to be determined by mods I believe)
Courage: 9
Firepower: 8
Skill: 8

Profile: Skywarp is the sneakiest of all the Deceptions. He enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not the brightest of 'cons, and would be useless without constant guidance from Megatron or a higher rank. When on Cybertron he would attack Autobot villages, appearing from nowhere to reign mayhem if the mood struck him. He is just as likely to use his teleportation abilities to play cruel and harmful pranks on other Decepticons. Most think this is funny, except the butt of his jokes.

Abilities: Skywarp can travel at the speed of 1500 mph, making him capable of space flight. He can also teleport at a range of 2.5 miles without difficulty. He also carries variable machine gun armaments and heat seeking missiles. He carries, but rarely uses a bounce bomb, which quite literally bounces on the ground gaining speed and momentum until hitting it's desired target.

Weaknesses: Skywarp is rather unintelligent and needs supervision from Megatron and other high ranking Decepticons. Sywarp's teleportation ability weakens over any distant over 2.5 miles. He will constantly fly into objects or stray off path. Since he isn't bright to begin with he has problems with this even under 2.5 miles.

Sample: (using Cybertron for sample ONLY)

Cybertron, the breakout of the wars between Decepticons and Autobots.

Skywarp flew through the skies of Cybertron with his wing mate Randomcon. Skywarp was a recent addition to Megatron's forces and has already distinguished himself as a capable warrior, and one of the better seekers in Megatron's army. He thought hard as he flew about Megatron's recent orders. Raid Autobot villages along the border and scrap them!

"seems simple enough," Skywarp thought to himself, "But I think I can a little of my own element to the mission." As Skywarp approached his target he signaled to Randomcon. Skywarp would aerially raid a nearby village as Randomcon hit another one not a mile away. He was ready to begin his attack.

He fell from the skies laying down a barrage of machine guns on the AUtobots and carefully aimed his heat seeking missiles. The target was a simple Energon gathering tower. It created plenty of heat, so aiming wasn't an initial problem, but Skywarp wanted something better. He aimed for a specific spot and fired. The missile soared through the air as Skywarp ascended. He watched with a mischievous smile as the base of the tower was hit by the two missiles. The tower came tumbling down and crushed 7 Autobots with it.

"Bwahhahahahahahaha!" Skywarp laughed as he watched it fall on the unsuspecting victims. "Now for that EXTRA bit of fun!"

Skywarp teleported to Randomcon's target. He cut in front of the other seeker and used the same attack pattern on the tallest building he could find. As the building came tumbling down Randomcon flew up beside him:

"Hey! That was my target you Energon Skieve!"
Skywarp retorted: "Yes, and I took it out! This will make me look better in Megatron's optics and you incompitent. Don't you see the humor in that? HAHAHAHAHAHAHAHA!" He blasted off, twisting in the sky as he laughed.

"That's ONE more seeker I've bested, now what to do about that loud-mouth Thundercracker and that insufferable Starscream.."

PS-Are created characters allowed or not? One part of the rules says yes, another says no. Help a guy out here!
The world will scream SAVE US! I'll whisper back NO!
Marlboro Man
Fuzor
Posts: 248
Joined: Mon May 10, 2004 12:19 am
Location: Parkesburg, PA
Strength: 6
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Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Ember » Tue Oct 14, 2008 5:55 pm

Motto: "I'm not psycho...I just like psychotic things."
bumblebee1 wrote:name raker run
Allegiance: Autobots
Function:spy
Alt. mode:pathfinder
Weapons:Photon gun
Special Abilities:has two hiiden guns in arms but use up spare power.
Quote:war is not peace
Strength:7
Intelligence:8
Dexterity:8
Endurance:6
Courage:9
Firepower:6
Accuracy: 10
Melee:5
Charisma:7
Rank:3
Tech Skill:5
Profile:raker just wants respect for his friends and every one
but wen he not thinking about that hes hanging with the minibots
but wen its time to fight hes ready to rumble.
Weaknesses: we he trys to get respect on the battle zone


I'm sorry but this is a G1 canon based RPG, we are not accepting any fanmades at this time.
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Ember
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Posts: 2013
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Re: New NEW Character Applications

Postby Ember » Tue Oct 14, 2008 5:57 pm

Motto: "I'm not psycho...I just like psychotic things."
Marlboro Man wrote:I did nopt see Skywarp gobbled up on the Roll Call, so here goes, if he's taken just let me know.

Name: Skywarp
Allegiance: Decepticons (sub-allegiance:Seekers)
Function: Warrior
Alt. mode: F-15
Weapons: Variable machine gun armaments, heat-seeking missiles, and the Bounce bomb as seen in 1 episode
Special: Can fly at 1500mphs, can teleport up to 2.5 miles
Height: Not sure what to put here, Average seeker height?
Quote: Attack from nowhere!

Strength: 7
Intelligence: 9
Speed: 10
Endurance: 7
Rank (originally 9, to be determined by mods I believe)
Courage: 9
Firepower: 8
Skill: 8

Profile: Skywarp is the sneakiest of all the Deceptions. He enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not the brightest of 'cons, and would be useless without constant guidance from Megatron or a higher rank. When on Cybertron he would attack Autobot villages, appearing from nowhere to reign mayhem if the mood struck him. He is just as likely to use his teleportation abilities to play cruel and harmful pranks on other Decepticons. Most think this is funny, except the butt of his jokes.

Abilities: Skywarp can travel at the speed of 1500 mph, making him capable of space flight. He can also teleport at a range of 2.5 miles without difficulty. He also carries variable machine gun armaments and heat seeking missiles. He carries, but rarely uses a bounce bomb, which quite literally bounces on the ground gaining speed and momentum until hitting it's desired target.

Weaknesses: Skywarp is rather unintelligent and needs supervision from Megatron and other high ranking Decepticons. Sywarp's teleportation ability weakens over any distant over 2.5 miles. He will constantly fly into objects or stray off path. Since he isn't bright to begin with he has problems with this even under 2.5 miles.

Sample: (using Cybertron for sample ONLY)

Cybertron, the breakout of the wars between Decepticons and Autobots.

Skywarp flew through the skies of Cybertron with his wing mate Randomcon. Skywarp was a recent addition to Megatron's forces and has already distinguished himself as a capable warrior, and one of the better seekers in Megatron's army. He thought hard as he flew about Megatron's recent orders. Raid Autobot villages along the border and scrap them!

"seems simple enough," Skywarp thought to himself, "But I think I can a little of my own element to the mission." As Skywarp approached his target he signaled to Randomcon. Skywarp would aerially raid a nearby village as Randomcon hit another one not a mile away. He was ready to begin his attack.

He fell from the skies laying down a barrage of machine guns on the AUtobots and carefully aimed his heat seeking missiles. The target was a simple Energon gathering tower. It created plenty of heat, so aiming wasn't an initial problem, but Skywarp wanted something better. He aimed for a specific spot and fired. The missile soared through the air as Skywarp ascended. He watched with a mischievous smile as the base of the tower was hit by the two missiles. The tower came tumbling down and crushed 7 Autobots with it.

"Bwahhahahahahahaha!" Skywarp laughed as he watched it fall on the unsuspecting victims. "Now for that EXTRA bit of fun!"

Skywarp teleported to Randomcon's target. He cut in front of the other seeker and used the same attack pattern on the tallest building he could find. As the building came tumbling down Randomcon flew up beside him:

"Hey! That was my target you Energon Skieve!"
Skywarp retorted: "Yes, and I took it out! This will make me look better in Megatron's optics and you incompitent. Don't you see the humor in that? HAHAHAHAHAHAHAHA!" He blasted off, twisting in the sky as he laughed.

"That's ONE more seeker I've bested, now what to do about that loud-mouth Thundercracker and that insufferable Starscream.."

PS-Are created characters allowed or not? One part of the rules says yes, another says no. Help a guy out here!


Unfortunately Skywarp is currently being played.
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Ember
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Re: New NEW Character Applications

Postby calbob » Tue Oct 14, 2008 6:20 pm

Tasbirk wrote:Post your new character apps here.


Does created characters go here?
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Posts: 137
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Re: New NEW Character Applications

Postby calbob » Tue Oct 14, 2008 6:25 pm

Nightbeat

Allegiance: Autobot
Function: Detective
Weapons: Plasma Blaster
Transformation: Cybertronian Car
Height: 26ft / 7.92m
Qoute: "Truth is revealed in the smallest detail."

<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Strength: 5"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Intelligence: 8"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Dexterity: 7"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Courage: 9"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Accuracy: 5"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Melee: 6"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Tech Skill: 7"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: When something goes wrong, or when a vital mistake is caused that affects the Autobot cause usually one Autobot is called in. Nightbeat is the premiere Detective of the Autobot forces. He isn’t happy until he’s neck-deep in an intensive investigation, trying to uncover clues or sordid details about some dark mystery. Comfortable in either the bustling city center or the darkest alley, he only truly comes alive when he has to overcome obstacles and think his way out of a problem. Unfortunately, this sometimes means that he would outright ignore some orders, no matter how high up High Command they originate from--especially if the orders prove to be ‘inconvenient’ for his work.

His unusual leaps of logic are poorly understood by his fellow Autobots, especially when Nightbeat cannot explain how he reached such a conclusion, but they’re always impressed by the amazing results of his work. In the search to explain how Nightbeat’s logic-center works, it’s suspected that his logic-processor has been wired in an unconventional manner. Nightbeat prefers to think that he‘s merely observant. Successful, and conclusive, investigations comes most easily when Nightbeat works alone; other Autobots tend to only slow him down, although he often finds himself partnered with Hosehead or Siren. The cool-headed Nightbeat avoids complaining about his partners’ deficiencies; instead, he works even harder to make up for their lacking abilities.

Abilities: Nightbeat is a keen investigator whose eye for detail and nuance is almost unmatched among Transformers. His irregular logic invariably leads him to the solution of a puzzle, and his quick thinking makes him a skilled warrior. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. He carries two photon pistols and a high-powered plasma blaster with infra-red sight. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.

Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid. His leaps in logic and the cases he takes also arouses concern but also means what he is investigating might put him in danger's path more often then not.
Last edited by calbob on Tue Oct 14, 2008 6:58 pm, edited 2 times in total.
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Posts: 137
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Re: New NEW Character Applications

Postby Ember » Tue Oct 14, 2008 6:31 pm

Motto: "I'm not psycho...I just like psychotic things."
calbob wrote:Jazz

Allegiance: Autobot
Function: Special Operations Director
Alt. Mode: Hover-speeder
Weapons: Shoulder-mounted incendiary blaster, photon rifle
Height: 28ft / 8.9m
Quote: “Do it with style, or don’t bother doing it!”

Profile: To say Jazz has a quick mind and a thirst for knowledge would be an understatement. He’s always ready to learn knew things or experience new adventure, which is why he was Optimus Prime’s right-hand mech when the Great War spread across Cybertron. If there’s a dangerous mission to be done, Jazz will be the first to volunteer—and it’s a safe bet that he’ll handle it with enviable confidence and flair, although he might get sidetracked by something interesting along the way. He can adapt to just about anything, he can even assimilate into just about any culture after just observing them for a little while—although it can be sometimes hard for a giant robot to fit in. Still, the war provides Jazz with the adventure and excitement that a ‘Bot like him lives for; he revels in the challenge, though he’s smart enough not to tell anyone.

Abilities: With a job like his, Jazz always needs to have a few tricks up his proverbial sleeve. One of his trademark gimmicks is his ability to emitting light-and-sound barrages reaching up to an overwhelming 180db, and he is as accurate and skilled as ever with his photon rifle and shoulder-mounted flame-thrower. His windshields contain solar-sensitive compounds that act as solar panels, increasing his fuel efficiency His rear spoilers allow him a gliding ability for about 3000 feet, if he makes a jump in car mode.

Weaknesses: No matter where he is, Jazz can be prone to distraction by local sights and customs.


Sorry Jazz is taken.
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Re: New NEW Character Applications

Postby MaP_Prime » Tue Oct 14, 2008 6:33 pm

Name: Wheeljack
Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Lancia Stratos Race Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”

Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 10
Charisma: 7
Rank: 8

Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, Earth race car called a Lancia Stratos. His windshield is solid black and completely wraps from one side to another and accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the manoeuvrability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Wheeljack's holomatter avatar is human male in about his mid 50’s with a thick white beard, but is bald. The avatar is short and is slightly overweight and wears glasses with round frame. The avatar appears to be wearing a gray sweeter, black dress pants and shoes.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

Sample Post: Wheeljack stepped into the firing range of the Autobots secluded Earth base, his right shoulder mounted shell-launcher equipped with a new type of armour piercing shell that he had been working on for the past few days. He had been struck by the idea of attaching a small, portable piece of ordnance that could be attached to the barrels of the other Autobots weapons to be used quickly in the field. Of course there were always some kinks to work out, and so far all of his test projectiles had failed to live up to standards. He had spent long periods of time lock in his workshop with tools in his hands trying to get this new invention to work.

He stepped into an empty station and entered in the type of training program he wanted, a simple stationary, heavily armoured target. Wheeljack was convinced this time he would get it right as he watched the computer set up the requested program, a simple target made of heavy Cybertronian armour. He aimed his shell launcher and fired! A second passed, then two, nothing happened and Wheeljack sighed. This one didn’t fire, another failed attempt.

“Well at least this one didn’t explode in the launcher.” He said to himself as he straightened up to his full height.

There was a sudden, loud click and thunk from the launcher and then with a powerful kick the shell fired, sending Wheeljack to crash into the wall behind where he slumped to the floor. The shell had launched itself a few seconds late and had punched right through the armoured target, but it had also gone right through the wall of the firing range and had kept on going until it eventually stopped somewhere else in the base.

“Huh, well would you look at that.” Wheeljack said as he stood up, rubbing his shoulder. “Guess I need to work on the timing mechanism, and I think I put to much power behind the firing charge to. Though it looks like the shell had the desired effect, good thing it didn’t explode in the base… might have to work on that to.” There was then a dull thump and a shake. “Oh, I guess the explosive did work after all… well I guess I had better go explain what happened to the guys.”

Wheeljack walked out of the firing range, rubbing his chin in thought as he went to inspect the damage caused by his test, also to make sure no one was hurt and nothing to badly damaged.

A few hours later Wheeljack stood at the entrance of the base. He had just finished the repairs caused by his experiment, nothing major had been hit, but one section of the base had lost power for a little while when the experimental shell ripped through the power cabals. Though the time had given him the chance to think up a way to finally get the desired result for his experiment and he was certain he would have a working shell by the end of the week.

Wheeljack transformed into his race car alternate mode, a sleek, white vehicle with red and green highlight and activated his holomatter avatar. He then drove out of the base and onto the rough terrain of Earth, making sure to stay hidden until he could pull onto the nearest road unseen.

Although an inventor by trade Wheeljack loved to get his wheels on the road and drive, to get out and “stretch his legs” as the humans would say. Although the Autobot loved to just floor it, he was careful to maintain the speed limit as he did not want to draw attention to himself and possibly uncover the presence of the Autobot’s on Earth. Getting out like this always helped to remind Wheeljack just why he and his comrades were here.
MaP_Prime
Headmaster Jr
Posts: 594
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Re: New NEW Character Applications

Postby calbob » Tue Oct 14, 2008 6:59 pm

Nightbeat

Allegiance: Autobot
Function: Detective
Weapons: Plasma Blaster
Transformation: Cybertronian Car
Height: 26ft / 7.92m
Qoute: "Truth is revealed in the smallest detail."

<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Strength: 5"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Intelligence: 8"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Dexterity: 7"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Courage: 9"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Accuracy: 5"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Melee: 6"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Tech Skill: 7"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: When something goes wrong, or when a vital mistake is caused that affects the Autobot cause usually one Autobot is called in. Nightbeat is the premiere Detective of the Autobot forces. He isn’t happy until he’s neck-deep in an intensive investigation, trying to uncover clues or sordid details about some dark mystery. Comfortable in either the bustling city center or the darkest alley, he only truly comes alive when he has to overcome obstacles and think his way out of a problem. Unfortunately, this sometimes means that he would outright ignore some orders, no matter how high up High Command they originate from--especially if the orders prove to be ‘inconvenient’ for his work.

His unusual leaps of logic are poorly understood by his fellow Autobots, especially when Nightbeat cannot explain how he reached such a conclusion, but they’re always impressed by the amazing results of his work. In the search to explain how Nightbeat’s logic-center works, it’s suspected that his logic-processor has been wired in an unconventional manner. Nightbeat prefers to think that he‘s merely observant. Successful, and conclusive, investigations comes most easily when Nightbeat works alone; other Autobots tend to only slow him down, although he often finds himself partnered with Hosehead or Siren. The cool-headed Nightbeat avoids complaining about his partners’ deficiencies; instead, he works even harder to make up for their lacking abilities.

Abilities: Nightbeat is a keen investigator whose eye for detail and nuance is almost unmatched among Transformers. His irregular logic invariably leads him to the solution of a puzzle, and his quick thinking makes him a skilled warrior. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. He carries two photon pistols and a high-powered plasma blaster with infra-red sight. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.

Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid. His leaps in logic and the cases he takes also arouses concern but also means what he is investigating might put him in danger's path more often then not.

Sample: Smoke? Nightbeat follows a trail of green smoke leading to the computer lab. He looks around, and see's the source. A set of screens are set on fire! He puts it out by getting an emergency fire extinguisher. He tried to figure out who or what had done it, so he takes out his scanner. He notices little finger prints next on the wall. Then he sees Daniel walking across the door, he looks, and runs. Before you know it, Nightbeats right in front of Danial, picks him up, and says " Dont worry, I wont tell Prime."
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Re: New NEW Character Applications

Postby transformerdude » Tue Oct 14, 2008 7:22 pm

Can't believe no one tried this yet...

[size=150]HOUND[/size

Allegiance: Autobot
Funtion: Field scout
Alt. Mode: Mitsubishi J59 Military Jeep
Weapons: Shoulder-Mounted Hologram Gun

Height: 20 ft. 6.1 m.
Favourite quote: "Observe everything, remember even more."

Strength: 5
Intellegence: 7
Dexterity: 7
Speed: 5
Endurance: 7
Courage: 8
Firepower: 3
Accuracy: 7
Melee: 4
Tech Skill: 3
Charisma: 7
Rank:

Appearance: I'm mostly just a green jeep with cybertronian sanning equipment inthe back seat.

Profile: You know, I'd just as soon be sniffing around the Grand Canyon or Big Sur as I would a secret Decepticon base. Perhaps more than any other Autobot, I takes pleasure in being on Earth. Unlike Cybertron, which is entirely composed of metal and machinery, I find the natural wonders of Earth endlessly fascinating, and use my topographical skills to store every sight I sees within his memory circuits. I've been told my bravery, fearlessness, and loyalty are unwavering, like any good advance scout. And no one knows this but, my secret desire is to be human.

Special Abilities: While in my jeep mode, I uses his turret gun to sweep over the landscape from horizon to horizon, like a radar scope, and, with the help of internal 3-dimensional simulation circuitry, stores this information as a topographical map. Error distortion is no more than one inch per 150 feet distance from point of data collection. In robot mode, my turret gun becomes an infrared radiation collector. I can can detect heat differentials as small as .02 degrees Centigrade, and I uses this ability in tracking machines as well as humans. My shoulder-mounted hologram gun can project 3-dimensional grid laser light images of terrain maps stored in my memory. I can sometimes use it to cast illusions.

Weaknesses: My infrared tracking ability can be countered by thermal interference. High frequency electromagnetic waves can sometimes distort or completely destroy my map-making ability. Sophisticated manipulation of such waves can even result in the recording of false images within my memory circuits.

Avatar: My avatar closely resembles what the humans call a 'park ranger' I often bring my fuel stores dangerously close to empty during prolonged activity with my avatar, simply going about as a human and enjoying all the things they do.

Sample: As I headed out of the base I kept thinking about the area Prime wanted me to record; the Peruvian Alps; I hadn't been there since Megatron built that super laser thing and I had forgotten to scan the place! I do remember how beautiful it was though... The Sun was just peeking its way over the mountains as I entered the village we were using as a base of operations. The people were so frightened of us when we first entered the village, but using our Universial Language Conversion Devices (ULCDs; Wheeljack whipped them up, they're really handy) we soon told them of mission there and they happily agreed to us use thier village as the mission's BoO.
Fond memories.
But more to the task at hand, I can see the mountains off in the distance now. I guess I'll turn on my scanners now then. Wow. The mountains are far more cavernous than I would have thought, far more in fact. Based on my data of similar mountains even with mining the Peruvian mountains should shoud still only be about half as mined out. I'll have to investigate.

After some light recon I've find thats it's acually the Decepticons mining out the mountains I'll have to find out why. Luckily Wheeljack integrated my avatar and hologram systems in order to make them more convincing. I figured I would just trick Skywarp or one of the other dumber deciticons here, knock them out, and impersonate them.
My plan was a sucess now with my Skywarp avatar I'll sneak in there and figure out what they're planning...
Aha! The depecticons were trying to find another one of those power crystal things to power a cannon they've been developing. I guess a little sabotage is in order then.

Well that little brawl I started in there did the trick the machines are destroyed and the mines caved in, man will Skywarp be in trouble when he wakes up. Time to report back to base with my findings.
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Re: New NEW Character Applications

Postby Marlboro Man » Tue Oct 14, 2008 10:34 pm

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
Name: Stryfe
Allegiance: Decepticon
Function: Terrorist
Weapons: Arm-mounted disruptor cannon, Energon sword
Special Abilities: Cloaking device
Height: Same height as Jetfire
Alt. Mode: Hearse

Quote: "If knowledge is power, than to be unknown is to be unstoppable."

Strength: 6
Intelligence: 10
Speed: 4
Endurance:9
Rank (TBD by mods)
Courage: 8
Fire Power: 9
Skill: 8
Special: CLoaking device (-12)

Profile: Stryfe is a mystery to all who serve with him, and that is the way he likes it. He wears no brand, Autobot or Decepticon on his chasis, claiming his cause died years ago. Even his true face is hidden under a spiked helmet, allowing only his crimson eyes to shine through. He is essentially a mecenary for hire, but prefers (heavilly) working with Decepticons. A power monger, Stryfe craves power at any cost, but is smart enough to know he cannot take on Megatron. Arrogance is his speciality, taking orders from only Megatron directly and a few others he deems worthy. Absolutely hates Starscream.

As a terrorist, Stryfe uses his high intellect to plan out strategies and weaves a web like a spider, throwing out his strings in every direction to cover as many foreseeable outcomes as possible. In battle, Stryfe uses his cloaking ability to infiltrate targets then use his awesome disruptor cannon to wreac havok behind enemy lines. He is feared by Autobots, and loathed by most Decepticons for not wearing their brand. This is inconsequential to him, so long as Megatron is happy with his work.

Abilities: Stryfe uses a cloaking device that makes Mirage's look like a toy. Undetectable by all but the most sophisticated scanning equipment. Disruptor cannon tends to ignore most shields and can break any matter down to it's composite atoms, painfully. Energon sword is rarely used, only for hand to hand combat or when a target needs to be taken down swiftly and silently.

Weaknesses: Staying cloaked for long periods of time drains Stryfe's energy immensly. Though highly armored and gargantuan in stature, Stryfe is rather weak and at a disadvantage to stronger combatants. Stryfe is also a rather slow, lumbering transformer.

Sample: On Cybertron, just before open hostilities between Autobot and Decepticon, an Autobot town glistens with life. It is strategically insignificant, not even worth Megatron's notice. That was, of course, until Megatron discovered a weapons plant beneath it's streets. The peace-loving Autobots were planning for a confrontation and arming themsselves quickly. This intelligence was delivered by none other than the mercenary Stryfe, who now finds himself drudging through it's sewers. He has been down there for hours, setting seismic explosives at precise points. The muck and sewage was clogging his olfactory sensors as he waded through it.

"Once the pride of Cybertron," he thought to himself, "Now reduced to trudging through energon waste! To think of all those I commanded, legions of troops...now...nothing. Ah well, at least the high rankers in this new Decepticon Army know when it's just plain time to do things the old fashioned way. The last bomb is planted anyhow. That ambitious peon Astro Train best not be late at the roundezvous point..." Stryfe heard another noise near him. It was a two-transformer Autobot patrol.

"Time to do things the old-fashioned way indeed..." He unsheathed his energon sword and activated his cloaking device, silently waiting for his new prey.

Autobot 1, seeing the bomb: "Hey, what do you make of this?"
Auto 2: "Don't know, never seen anything like it." As they inspected it closely, Stryfe decloaked.

He thrust his sword into the first Autobot. The Autobot's circuits sizzled as the sword ripped him in two. By the time the second Autobot turned he was face to face with Stryfe's disruptor cannon. Without a word a brillaint flash of green lit the sewers. The blast hit the Autobot point blank; his chasis, circuits and internals started breaking down into seperate atoms. It happened so quickly the Autobot couldn't even let out a yelp.

"Hey, what was that? That light was blinding" A voice said from afar. Stryfe's internal sensors warned him five Autobots two kliks away.

"Great." Stryfe thought to himself, "It's raining morons! No time for subtelty now." He fired his cannon upward and flew through the opening it created, landing in a desolate area on the outskirts of town. Astro Train was not seen at first. As Stryfe prepared for a firefight with the five Autobots the shuttle dawned down upon him. Stryfe quickly jumped in and they were off.

"Your late." Stryfe said condenscendingly.
"Big tough mercenary like you, figured you could handle yourself." Astro Train replied.

"Just shut up and watch the show." Stryfe pulled out a remote and detonated the seismac explosives. The entire town was covered in a thick smoke and imploded upon itself. Not moments later, Megatron contatced Astro Train.

Megatron: "Was our new ally succesful so soon?" Stryfe remained silent in Megatron's presence, knowing he could not go blast for blast with the tyrant.

Astro Train: "Yeah boss. The entire town has imploded. No survivors. the weapons factory was crushed beneath the town falling on it!"

Megatron: "Excellent choice on the seismic explosives. The stupid Autobots will think it was a quake that took the town in! Weapons production will screech to a halt as they rebuild."

Stryfe: "Of course...sir. I do expect to be paid handsomely for this."

Megatron: "You shall. Serve me well mercenary and you will learn the extent of my gratitude."

Stryfe smiled under his helmet. "Blew an entire town making it look like an accident, and look good in Megatron's optics. Sometimes the old ways still work best."
Last edited by Marlboro Man on Wed Oct 15, 2008 10:48 am, edited 1 time in total.
Marlboro Man
Fuzor
Posts: 248
Joined: Mon May 10, 2004 12:19 am
Location: Parkesburg, PA
Strength: 6
Intelligence: 10
Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Marlboro Man » Tue Oct 14, 2008 11:34 pm

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
Name: Motor Master
Allegiance: Decepticon
Function: Sub-commander
Alt. mode: Kenworth K-100 Sleeper semi-truck
Weapons: Atom-smasher Cannon, sword
Special Abilities: Impregnable armor

Strength: 9
Intelligence: 6
Speed: 5
Endurance: 10
Rank: 7
Courage: 9
Fire Power: 7
Skill: 4

Motto: These wheels were made for crushing.

Profile: No one on the road is crueler or colder than Motor Master. Shows no mercy to any Autobot on the road. Seeks to destroy Optimus Prime to be the undisputed "King of the Road." There is not a 16-ton hunk of rolling steel more cold or cruel than Motor Master. Will run over any Autobot on the same highway with him, will do the same to humans, kittens, puppies. He is the kind of Decepticon that would eat babies and laugh as he did it. His impregnable armor means he can survive collisions with anything and anyone, save perhaps Optimus Prime, and Motor Master would argue the point at that. He looks forward to that fateful conflict on a vacant highway, or even a busy city street. Motor Master just does not care where it happens so long as it happens. As a ground commander, troops under him cower before his orders which he gives in loud bellows as if they were said from the bottom of a well. Troops hate him, but afe to afraid to disobey him. Completely loyal to Megatron and his cause.

Abilities: Can travel at top speed of up to 140 mph. In truck mode he is virtually unstoppable, able to crush through a 20 foot reinforced concrete wall without scratching a fender. In robot mode he has tremendous strength and carries an atom-smasher gun which can shred any but the densest metals.

Weakness: Other than low mileage and high fuel consumption, Motor Master has no known weaknesses.

Sample: Motor Master hated earth. Motor Master hated everywhere really, Earth was just the most recent added to the list. Their rules of the road was inconcievable to him. He hated traveling at only 65 miles per hour with other traffic down I-95. He wanted nothing more than to rev his massive engines and plow straight on through anyhting in his way. Megatron gave him strcit orders though.

"Motor Master, you are there just to transport the cargo. NOTHING ELSE!" He obeyed Megatron, until he came to a screeching hault at a toll booth. "What is E Z Pass?" He wondered. As he sat in traffic idle, surrounded by flesh monkies something caught his optics. In the other lane of traffic a red semi-truck with a grey trailer came into visual range. He swore it was none other than Optimus Prime himself.

"Must be my lucky day!" Motor Master thought. He revved his deisel engines and plowed through the guard rail. The HUMAN driver of the semi was playing with his I-POD trying to locate a Britney Spears song and never saw Motor Master coming. Motor Master plowed straight into the truck, ripping it to pieces. Motor Master braked and turned at a 180 degree turn to see the destuction behind him. He expected to see scrap parts and Cybertronian remains behind him. Instead he saw an entire herd of bovines now loose on the highway.

"Oh crap," Motor Master thought, "Megatron's not going to like this..."
The world will scream SAVE US! I'll whisper back NO!
Marlboro Man
Fuzor
Posts: 248
Joined: Mon May 10, 2004 12:19 am
Location: Parkesburg, PA
Strength: 6
Intelligence: 10
Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Marlboro Man » Wed Oct 15, 2008 10:08 am

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
Really, no one ahs gone for Jet Fire?

Name: Jetfire, also responsive to Skyfire.
Allegiance: Autobot
Function: Air guardian
Weapons: Double Barreled Particle Beam Rifle
Alt. Mode: Super Valkyrie XB-70
Motto: Among the mysteries of science lies the keys to victory.

Strength: 6
Intelligence: 10
Speed: 10
Endurance: 4
Rank: 10
Courage: 9
Firepower: 7
Skill: 9


Profile: With a reckless daring that comes from being the swiftest of all Autobots, Jet Fire is the most eager to rush into battle against the Decepticon armies. His bravado is tempered by one lingering thought though, he believes that victory over the 'Cons will only come through advancements in Autobot technology. Being the most recent AUtobot created, this is understandable. Being activated after dleeing Cybertron, Jet Fire has no memory of the homeworld. His allegiance is only matched by his desire to advance Autobot technology.

Abilities: In jet mode, Jet Fire's unique wing design allows him to take off like a normal jet would, but he can pull his wings back into a delta formation to reach speeds of Mach 4.2. Adding two supersonic ramjet engines and liquid hydrogen fuel cells allows him to reah orbital velocities and even achieve space flight. With this he can launch missiles, shoot straight up and dive into Earth's atmosphere at speeds of Mach 29, diving down like a meteor blazing across the sky. Can fly half way around the world in 30 minutes. Capable of carying other Autobots in his cargo bays. In robot and jet mode he is equipped with four particle cannons and heat seeking armor piercing missiles.

Weaknesses: Being newly created, Jet Fire's systems are prone to malfunctions as the bugs are worked out. Radio malfunctions to engine stalls in space have become a problem. After transatmospheric flight Jet Fire must refuel upon landing, this severely limits his range./
The world will scream SAVE US! I'll whisper back NO!
Marlboro Man
Fuzor
Posts: 248
Joined: Mon May 10, 2004 12:19 am
Location: Parkesburg, PA
Strength: 6
Intelligence: 10
Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Tasbirk » Wed Oct 15, 2008 12:46 pm

Marlboro Man wrote:Name: Stryfe
Allegiance: Decepticon
Function: Terrorist
Weapons: Arm-mounted disruptor cannon, Energon sword
Special Abilities: Cloaking device
Height: Same height as Jetfire
Alt. Mode: Hearse

Quote: "If knowledge is power, than to be unknown is to be unstoppable."

Strength: 6
Intelligence: 10
Speed: 4
Endurance:9
Rank (TBD by mods)
Courage: 8
Fire Power: 9
Skill: 8
Special: CLoaking device (-12)

Profile: Stryfe is a mystery to all who serve with him, and that is the way he likes it. He wears no brand, Autobot or Decepticon on his chasis, claiming his cause died years ago. Even his true face is hidden under a spiked helmet, allowing only his crimson eyes to shine through. He is essentially a mecenary for hire, but prefers (heavilly) working with Decepticons. A power monger, Stryfe craves power at any cost, but is smart enough to know he cannot take on Megatron. Arrogance is his speciality, taking orders from only Megatron directly and a few others he deems worthy. Absolutely hates Starscream.

As a terrorist, Stryfe uses his high intellect to plan out strategies and weaves a web like a spider, throwing out his strings in every direction to cover as many foreseeable outcomes as possible. In battle, Stryfe uses his cloaking ability to infiltrate targets then use his awesome disruptor cannon to wreac havok behind enemy lines. He is feared by Autobots, and loathed by most Decepticons for not wearing their brand. This is inconsequential to him, so long as Megatron is happy with his work.

Abilities: Stryfe uses a cloaking device that makes Mirage's look like a toy. Undetectable by all but the most sophisticated scanning equipment. Disruptor cannon tends to ignore most shields and can break any matter down to it's composite atoms, painfully. Energon sword is rarely used, only for hand to hand combat or when a target needs to be taken down swiftly and silently.

Weaknesses: Staying cloaked for long periods of time drains Stryfe's energy immensly. Though highly armored and gargantuan in stature, Stryfe is rather weak and at a disadvantage to stronger combatants. Stryfe is also a rather slow, lumbering transformer.

Sample: On Cybertron, just before open hostilities between Autobot and Decepticon, an Autobot town glistens with life. It is strategically insignificant, not even worth Megatron's notice. That was, of course, until Megatron discovered a weapons plant beneath it's streets. The peace-loving Autobots were planning for a confrontation and arming themsselves quickly. This intelligence was delivered by none other than the mercenary Stryfe, who now finds himself drudging through it's sewers. He has been down there for hours, setting seismic explosives at precise points. The muck and sewage was clogging his olfactory sensors as he waded through it.

"Once the pride of Cybertron," he thought to himself, "Now reduced to trudging through energon waste! To think of all those I commanded, legions of troops...now...nothing. Ah well, at least the high rankers in this new Decepticon Army know when it's just plain time to do things the old fashioned way. The last bomb is planted anyhow. That ambitious peon Astro Train best not be late at the roundezvous point..." Stryfe heard another noise near him. It was a two-transformer Autobot patrol.

"Time to do things the old-fashioned way indeed..." He unsheathed his energon sword and activated his cloaking device, silently waiting for his new prey.

Autobot 1, seeing the bomb: "Hey, what do you make of this?"
Auto 2: "Don't know, never seen anything like it." As they inspected it closely, Stryfe decloaked.

He thrust his sword into the first Autobot. The Autobot's circuits sizzled as the sword ripped him in two. By the time the second Autobot turned he was face to face with Stryfe's disruptor cannon. Without a word a brillaint flash of green lit the sewers. The blast hit the Autobot point blank; his chasis, circuits and internals started breaking down into seperate atoms. It happened so quickly the Autobot couldn't even let out a yelp.

"Hey, what was that? That light was blinding" A voice said from afar. Stryfe's internal sensors warned him five Autobots two kliks away.

"Great." Stryfe thought to himself, "It's raining morons! No time for subtelty now." He fired his cannon upward and flew through the opening it created, landing in a desolate area on the outskirts of town. Astro Train was not seen at first. As Stryfe prepared for a firefight with the five Autobots the shuttle dawned down upon him. Stryfe quickly jumped in and they were off.

"Your late." Stryfe said condenscendingly.
"Big tough mercenary like you, figured you could handle yourself." Astro Train replied.

"Just shut up and watch the show." Stryfe pulled out a remote and detonated the seismac explosives. The entire town was covered in a thick smoke and imploded upon itself. Not moments later, Megatron contatced Astro Train.

Megatron: "Was our new ally succesful so soon?" Stryfe remained silent in Megatron's presence, knowing he could not go blast for blast with the tyrant.

Astro Train: "Yeah boss. The entire town has imploded. No survivors. the weapons factory was crushed beneath the town falling on it!"

Megatron: "Excellent choice on the seismic explosives. The stupid Autobots will think it was a quake that took the town in! Weapons production will screech to a halt as they rebuild."

Stryfe: "Of course...sir. I do expect to be paid handsomely for this."

Megatron: "You shall. Serve me well mercenary and you will learn the extent of my gratitude."

Stryfe smiled under his helmet. "Blew an entire town making it look like an accident, and look good in Megatron's optics. Sometimes the old ways still work best."


Denied. This is currently a Canon only game.
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