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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

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Re: New NEW Character Applications

Postby calbob » Tue Oct 14, 2008 7:20 pm

Tasbirk wrote:Post your new character apps here.


Does created characters go here?
calbob
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Re: New NEW Character Applications

Postby calbob » Tue Oct 14, 2008 7:25 pm

Nightbeat

Allegiance: Autobot
Function: Detective
Weapons: Plasma Blaster
Transformation: Cybertronian Car
Height: 26ft / 7.92m
Qoute: "Truth is revealed in the smallest detail."

<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Strength: 5"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Intelligence: 8"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Dexterity: 7"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Courage: 9"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Accuracy: 5"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Melee: 6"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Tech Skill: 7"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: When something goes wrong, or when a vital mistake is caused that affects the Autobot cause usually one Autobot is called in. Nightbeat is the premiere Detective of the Autobot forces. He isn’t happy until he’s neck-deep in an intensive investigation, trying to uncover clues or sordid details about some dark mystery. Comfortable in either the bustling city center or the darkest alley, he only truly comes alive when he has to overcome obstacles and think his way out of a problem. Unfortunately, this sometimes means that he would outright ignore some orders, no matter how high up High Command they originate from--especially if the orders prove to be ‘inconvenient’ for his work.

His unusual leaps of logic are poorly understood by his fellow Autobots, especially when Nightbeat cannot explain how he reached such a conclusion, but they’re always impressed by the amazing results of his work. In the search to explain how Nightbeat’s logic-center works, it’s suspected that his logic-processor has been wired in an unconventional manner. Nightbeat prefers to think that he‘s merely observant. Successful, and conclusive, investigations comes most easily when Nightbeat works alone; other Autobots tend to only slow him down, although he often finds himself partnered with Hosehead or Siren. The cool-headed Nightbeat avoids complaining about his partners’ deficiencies; instead, he works even harder to make up for their lacking abilities.

Abilities: Nightbeat is a keen investigator whose eye for detail and nuance is almost unmatched among Transformers. His irregular logic invariably leads him to the solution of a puzzle, and his quick thinking makes him a skilled warrior. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. He carries two photon pistols and a high-powered plasma blaster with infra-red sight. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.

Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid. His leaps in logic and the cases he takes also arouses concern but also means what he is investigating might put him in danger's path more often then not.
Last edited by calbob on Tue Oct 14, 2008 7:58 pm, edited 2 times in total.
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Re: New NEW Character Applications

Postby Ember » Tue Oct 14, 2008 7:31 pm

Motto: "I'm not psycho...I just like psychotic things."
calbob wrote:Jazz

Allegiance: Autobot
Function: Special Operations Director
Alt. Mode: Hover-speeder
Weapons: Shoulder-mounted incendiary blaster, photon rifle
Height: 28ft / 8.9m
Quote: “Do it with style, or don’t bother doing it!”

Profile: To say Jazz has a quick mind and a thirst for knowledge would be an understatement. He’s always ready to learn knew things or experience new adventure, which is why he was Optimus Prime’s right-hand mech when the Great War spread across Cybertron. If there’s a dangerous mission to be done, Jazz will be the first to volunteer—and it’s a safe bet that he’ll handle it with enviable confidence and flair, although he might get sidetracked by something interesting along the way. He can adapt to just about anything, he can even assimilate into just about any culture after just observing them for a little while—although it can be sometimes hard for a giant robot to fit in. Still, the war provides Jazz with the adventure and excitement that a ‘Bot like him lives for; he revels in the challenge, though he’s smart enough not to tell anyone.

Abilities: With a job like his, Jazz always needs to have a few tricks up his proverbial sleeve. One of his trademark gimmicks is his ability to emitting light-and-sound barrages reaching up to an overwhelming 180db, and he is as accurate and skilled as ever with his photon rifle and shoulder-mounted flame-thrower. His windshields contain solar-sensitive compounds that act as solar panels, increasing his fuel efficiency His rear spoilers allow him a gliding ability for about 3000 feet, if he makes a jump in car mode.

Weaknesses: No matter where he is, Jazz can be prone to distraction by local sights and customs.


Sorry Jazz is taken.
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Re: New NEW Character Applications

Postby MaP_Prime » Tue Oct 14, 2008 7:33 pm

Name: Wheeljack
Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Lancia Stratos Race Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”

Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 10
Charisma: 7
Rank: 8

Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, Earth race car called a Lancia Stratos. His windshield is solid black and completely wraps from one side to another and accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the manoeuvrability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Wheeljack's holomatter avatar is human male in about his mid 50’s with a thick white beard, but is bald. The avatar is short and is slightly overweight and wears glasses with round frame. The avatar appears to be wearing a gray sweeter, black dress pants and shoes.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

Sample Post: Wheeljack stepped into the firing range of the Autobots secluded Earth base, his right shoulder mounted shell-launcher equipped with a new type of armour piercing shell that he had been working on for the past few days. He had been struck by the idea of attaching a small, portable piece of ordnance that could be attached to the barrels of the other Autobots weapons to be used quickly in the field. Of course there were always some kinks to work out, and so far all of his test projectiles had failed to live up to standards. He had spent long periods of time lock in his workshop with tools in his hands trying to get this new invention to work.

He stepped into an empty station and entered in the type of training program he wanted, a simple stationary, heavily armoured target. Wheeljack was convinced this time he would get it right as he watched the computer set up the requested program, a simple target made of heavy Cybertronian armour. He aimed his shell launcher and fired! A second passed, then two, nothing happened and Wheeljack sighed. This one didn’t fire, another failed attempt.

“Well at least this one didn’t explode in the launcher.” He said to himself as he straightened up to his full height.

There was a sudden, loud click and thunk from the launcher and then with a powerful kick the shell fired, sending Wheeljack to crash into the wall behind where he slumped to the floor. The shell had launched itself a few seconds late and had punched right through the armoured target, but it had also gone right through the wall of the firing range and had kept on going until it eventually stopped somewhere else in the base.

“Huh, well would you look at that.” Wheeljack said as he stood up, rubbing his shoulder. “Guess I need to work on the timing mechanism, and I think I put to much power behind the firing charge to. Though it looks like the shell had the desired effect, good thing it didn’t explode in the base… might have to work on that to.” There was then a dull thump and a shake. “Oh, I guess the explosive did work after all… well I guess I had better go explain what happened to the guys.”

Wheeljack walked out of the firing range, rubbing his chin in thought as he went to inspect the damage caused by his test, also to make sure no one was hurt and nothing to badly damaged.

A few hours later Wheeljack stood at the entrance of the base. He had just finished the repairs caused by his experiment, nothing major had been hit, but one section of the base had lost power for a little while when the experimental shell ripped through the power cabals. Though the time had given him the chance to think up a way to finally get the desired result for his experiment and he was certain he would have a working shell by the end of the week.

Wheeljack transformed into his race car alternate mode, a sleek, white vehicle with red and green highlight and activated his holomatter avatar. He then drove out of the base and onto the rough terrain of Earth, making sure to stay hidden until he could pull onto the nearest road unseen.

Although an inventor by trade Wheeljack loved to get his wheels on the road and drive, to get out and “stretch his legs” as the humans would say. Although the Autobot loved to just floor it, he was careful to maintain the speed limit as he did not want to draw attention to himself and possibly uncover the presence of the Autobot’s on Earth. Getting out like this always helped to remind Wheeljack just why he and his comrades were here.
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Re: New NEW Character Applications

Postby calbob » Tue Oct 14, 2008 7:59 pm

Nightbeat

Allegiance: Autobot
Function: Detective
Weapons: Plasma Blaster
Transformation: Cybertronian Car
Height: 26ft / 7.92m
Qoute: "Truth is revealed in the smallest detail."

<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Strength: 5"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Intelligence: 8"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Dexterity: 7"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Courage: 9"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Firepower: 7"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>05</td><td><IMG src="/images/spacer_red.gif" width=50% height=5 border=0 alt="Accuracy: 5"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Melee: 6"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Tech Skill: 7"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: When something goes wrong, or when a vital mistake is caused that affects the Autobot cause usually one Autobot is called in. Nightbeat is the premiere Detective of the Autobot forces. He isn’t happy until he’s neck-deep in an intensive investigation, trying to uncover clues or sordid details about some dark mystery. Comfortable in either the bustling city center or the darkest alley, he only truly comes alive when he has to overcome obstacles and think his way out of a problem. Unfortunately, this sometimes means that he would outright ignore some orders, no matter how high up High Command they originate from--especially if the orders prove to be ‘inconvenient’ for his work.

His unusual leaps of logic are poorly understood by his fellow Autobots, especially when Nightbeat cannot explain how he reached such a conclusion, but they’re always impressed by the amazing results of his work. In the search to explain how Nightbeat’s logic-center works, it’s suspected that his logic-processor has been wired in an unconventional manner. Nightbeat prefers to think that he‘s merely observant. Successful, and conclusive, investigations comes most easily when Nightbeat works alone; other Autobots tend to only slow him down, although he often finds himself partnered with Hosehead or Siren. The cool-headed Nightbeat avoids complaining about his partners’ deficiencies; instead, he works even harder to make up for their lacking abilities.

Abilities: Nightbeat is a keen investigator whose eye for detail and nuance is almost unmatched among Transformers. His irregular logic invariably leads him to the solution of a puzzle, and his quick thinking makes him a skilled warrior. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. He carries two photon pistols and a high-powered plasma blaster with infra-red sight. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.

Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid. His leaps in logic and the cases he takes also arouses concern but also means what he is investigating might put him in danger's path more often then not.

Sample: Smoke? Nightbeat follows a trail of green smoke leading to the computer lab. He looks around, and see's the source. A set of screens are set on fire! He puts it out by getting an emergency fire extinguisher. He tried to figure out who or what had done it, so he takes out his scanner. He notices little finger prints next on the wall. Then he sees Daniel walking across the door, he looks, and runs. Before you know it, Nightbeats right in front of Danial, picks him up, and says " Dont worry, I wont tell Prime."
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Re: New NEW Character Applications

Postby transformerdude » Tue Oct 14, 2008 8:22 pm

Can't believe no one tried this yet...

[size=150]HOUND[/size

Allegiance: Autobot
Funtion: Field scout
Alt. Mode: Mitsubishi J59 Military Jeep
Weapons: Shoulder-Mounted Hologram Gun

Height: 20 ft. 6.1 m.
Favourite quote: "Observe everything, remember even more."

Strength: 5
Intellegence: 7
Dexterity: 7
Speed: 5
Endurance: 7
Courage: 8
Firepower: 3
Accuracy: 7
Melee: 4
Tech Skill: 3
Charisma: 7
Rank:

Appearance: I'm mostly just a green jeep with cybertronian sanning equipment inthe back seat.

Profile: You know, I'd just as soon be sniffing around the Grand Canyon or Big Sur as I would a secret Decepticon base. Perhaps more than any other Autobot, I takes pleasure in being on Earth. Unlike Cybertron, which is entirely composed of metal and machinery, I find the natural wonders of Earth endlessly fascinating, and use my topographical skills to store every sight I sees within his memory circuits. I've been told my bravery, fearlessness, and loyalty are unwavering, like any good advance scout. And no one knows this but, my secret desire is to be human.

Special Abilities: While in my jeep mode, I uses his turret gun to sweep over the landscape from horizon to horizon, like a radar scope, and, with the help of internal 3-dimensional simulation circuitry, stores this information as a topographical map. Error distortion is no more than one inch per 150 feet distance from point of data collection. In robot mode, my turret gun becomes an infrared radiation collector. I can can detect heat differentials as small as .02 degrees Centigrade, and I uses this ability in tracking machines as well as humans. My shoulder-mounted hologram gun can project 3-dimensional grid laser light images of terrain maps stored in my memory. I can sometimes use it to cast illusions.

Weaknesses: My infrared tracking ability can be countered by thermal interference. High frequency electromagnetic waves can sometimes distort or completely destroy my map-making ability. Sophisticated manipulation of such waves can even result in the recording of false images within my memory circuits.

Avatar: My avatar closely resembles what the humans call a 'park ranger' I often bring my fuel stores dangerously close to empty during prolonged activity with my avatar, simply going about as a human and enjoying all the things they do.

Sample: As I headed out of the base I kept thinking about the area Prime wanted me to record; the Peruvian Alps; I hadn't been there since Megatron built that super laser thing and I had forgotten to scan the place! I do remember how beautiful it was though... The Sun was just peeking its way over the mountains as I entered the village we were using as a base of operations. The people were so frightened of us when we first entered the village, but using our Universial Language Conversion Devices (ULCDs; Wheeljack whipped them up, they're really handy) we soon told them of mission there and they happily agreed to us use thier village as the mission's BoO.
Fond memories.
But more to the task at hand, I can see the mountains off in the distance now. I guess I'll turn on my scanners now then. Wow. The mountains are far more cavernous than I would have thought, far more in fact. Based on my data of similar mountains even with mining the Peruvian mountains should shoud still only be about half as mined out. I'll have to investigate.

After some light recon I've find thats it's acually the Decepticons mining out the mountains I'll have to find out why. Luckily Wheeljack integrated my avatar and hologram systems in order to make them more convincing. I figured I would just trick Skywarp or one of the other dumber deciticons here, knock them out, and impersonate them.
My plan was a sucess now with my Skywarp avatar I'll sneak in there and figure out what they're planning...
Aha! The depecticons were trying to find another one of those power crystal things to power a cannon they've been developing. I guess a little sabotage is in order then.

Well that little brawl I started in there did the trick the machines are destroyed and the mines caved in, man will Skywarp be in trouble when he wakes up. Time to report back to base with my findings.
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Re: New NEW Character Applications

Postby Marlboro Man » Tue Oct 14, 2008 11:34 pm

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
Name: Stryfe
Allegiance: Decepticon
Function: Terrorist
Weapons: Arm-mounted disruptor cannon, Energon sword
Special Abilities: Cloaking device
Height: Same height as Jetfire
Alt. Mode: Hearse

Quote: "If knowledge is power, than to be unknown is to be unstoppable."

Strength: 6
Intelligence: 10
Speed: 4
Endurance:9
Rank (TBD by mods)
Courage: 8
Fire Power: 9
Skill: 8
Special: CLoaking device (-12)

Profile: Stryfe is a mystery to all who serve with him, and that is the way he likes it. He wears no brand, Autobot or Decepticon on his chasis, claiming his cause died years ago. Even his true face is hidden under a spiked helmet, allowing only his crimson eyes to shine through. He is essentially a mecenary for hire, but prefers (heavilly) working with Decepticons. A power monger, Stryfe craves power at any cost, but is smart enough to know he cannot take on Megatron. Arrogance is his speciality, taking orders from only Megatron directly and a few others he deems worthy. Absolutely hates Starscream.

As a terrorist, Stryfe uses his high intellect to plan out strategies and weaves a web like a spider, throwing out his strings in every direction to cover as many foreseeable outcomes as possible. In battle, Stryfe uses his cloaking ability to infiltrate targets then use his awesome disruptor cannon to wreac havok behind enemy lines. He is feared by Autobots, and loathed by most Decepticons for not wearing their brand. This is inconsequential to him, so long as Megatron is happy with his work.

Abilities: Stryfe uses a cloaking device that makes Mirage's look like a toy. Undetectable by all but the most sophisticated scanning equipment. Disruptor cannon tends to ignore most shields and can break any matter down to it's composite atoms, painfully. Energon sword is rarely used, only for hand to hand combat or when a target needs to be taken down swiftly and silently.

Weaknesses: Staying cloaked for long periods of time drains Stryfe's energy immensly. Though highly armored and gargantuan in stature, Stryfe is rather weak and at a disadvantage to stronger combatants. Stryfe is also a rather slow, lumbering transformer.

Sample: On Cybertron, just before open hostilities between Autobot and Decepticon, an Autobot town glistens with life. It is strategically insignificant, not even worth Megatron's notice. That was, of course, until Megatron discovered a weapons plant beneath it's streets. The peace-loving Autobots were planning for a confrontation and arming themsselves quickly. This intelligence was delivered by none other than the mercenary Stryfe, who now finds himself drudging through it's sewers. He has been down there for hours, setting seismic explosives at precise points. The muck and sewage was clogging his olfactory sensors as he waded through it.

"Once the pride of Cybertron," he thought to himself, "Now reduced to trudging through energon waste! To think of all those I commanded, legions of troops...now...nothing. Ah well, at least the high rankers in this new Decepticon Army know when it's just plain time to do things the old fashioned way. The last bomb is planted anyhow. That ambitious peon Astro Train best not be late at the roundezvous point..." Stryfe heard another noise near him. It was a two-transformer Autobot patrol.

"Time to do things the old-fashioned way indeed..." He unsheathed his energon sword and activated his cloaking device, silently waiting for his new prey.

Autobot 1, seeing the bomb: "Hey, what do you make of this?"
Auto 2: "Don't know, never seen anything like it." As they inspected it closely, Stryfe decloaked.

He thrust his sword into the first Autobot. The Autobot's circuits sizzled as the sword ripped him in two. By the time the second Autobot turned he was face to face with Stryfe's disruptor cannon. Without a word a brillaint flash of green lit the sewers. The blast hit the Autobot point blank; his chasis, circuits and internals started breaking down into seperate atoms. It happened so quickly the Autobot couldn't even let out a yelp.

"Hey, what was that? That light was blinding" A voice said from afar. Stryfe's internal sensors warned him five Autobots two kliks away.

"Great." Stryfe thought to himself, "It's raining morons! No time for subtelty now." He fired his cannon upward and flew through the opening it created, landing in a desolate area on the outskirts of town. Astro Train was not seen at first. As Stryfe prepared for a firefight with the five Autobots the shuttle dawned down upon him. Stryfe quickly jumped in and they were off.

"Your late." Stryfe said condenscendingly.
"Big tough mercenary like you, figured you could handle yourself." Astro Train replied.

"Just shut up and watch the show." Stryfe pulled out a remote and detonated the seismac explosives. The entire town was covered in a thick smoke and imploded upon itself. Not moments later, Megatron contatced Astro Train.

Megatron: "Was our new ally succesful so soon?" Stryfe remained silent in Megatron's presence, knowing he could not go blast for blast with the tyrant.

Astro Train: "Yeah boss. The entire town has imploded. No survivors. the weapons factory was crushed beneath the town falling on it!"

Megatron: "Excellent choice on the seismic explosives. The stupid Autobots will think it was a quake that took the town in! Weapons production will screech to a halt as they rebuild."

Stryfe: "Of course...sir. I do expect to be paid handsomely for this."

Megatron: "You shall. Serve me well mercenary and you will learn the extent of my gratitude."

Stryfe smiled under his helmet. "Blew an entire town making it look like an accident, and look good in Megatron's optics. Sometimes the old ways still work best."
Last edited by Marlboro Man on Wed Oct 15, 2008 11:48 am, edited 1 time in total.
Marlboro Man
Vehicon
Posts: 307
Joined: Mon May 10, 2004 1:19 am
Location: Parkesburg, PA
Strength: 6
Intelligence: 10
Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Marlboro Man » Wed Oct 15, 2008 12:34 am

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
Name: Motor Master
Allegiance: Decepticon
Function: Sub-commander
Alt. mode: Kenworth K-100 Sleeper semi-truck
Weapons: Atom-smasher Cannon, sword
Special Abilities: Impregnable armor

Strength: 9
Intelligence: 6
Speed: 5
Endurance: 10
Rank: 7
Courage: 9
Fire Power: 7
Skill: 4

Motto: These wheels were made for crushing.

Profile: No one on the road is crueler or colder than Motor Master. Shows no mercy to any Autobot on the road. Seeks to destroy Optimus Prime to be the undisputed "King of the Road." There is not a 16-ton hunk of rolling steel more cold or cruel than Motor Master. Will run over any Autobot on the same highway with him, will do the same to humans, kittens, puppies. He is the kind of Decepticon that would eat babies and laugh as he did it. His impregnable armor means he can survive collisions with anything and anyone, save perhaps Optimus Prime, and Motor Master would argue the point at that. He looks forward to that fateful conflict on a vacant highway, or even a busy city street. Motor Master just does not care where it happens so long as it happens. As a ground commander, troops under him cower before his orders which he gives in loud bellows as if they were said from the bottom of a well. Troops hate him, but afe to afraid to disobey him. Completely loyal to Megatron and his cause.

Abilities: Can travel at top speed of up to 140 mph. In truck mode he is virtually unstoppable, able to crush through a 20 foot reinforced concrete wall without scratching a fender. In robot mode he has tremendous strength and carries an atom-smasher gun which can shred any but the densest metals.

Weakness: Other than low mileage and high fuel consumption, Motor Master has no known weaknesses.

Sample: Motor Master hated earth. Motor Master hated everywhere really, Earth was just the most recent added to the list. Their rules of the road was inconcievable to him. He hated traveling at only 65 miles per hour with other traffic down I-95. He wanted nothing more than to rev his massive engines and plow straight on through anyhting in his way. Megatron gave him strcit orders though.

"Motor Master, you are there just to transport the cargo. NOTHING ELSE!" He obeyed Megatron, until he came to a screeching hault at a toll booth. "What is E Z Pass?" He wondered. As he sat in traffic idle, surrounded by flesh monkies something caught his optics. In the other lane of traffic a red semi-truck with a grey trailer came into visual range. He swore it was none other than Optimus Prime himself.

"Must be my lucky day!" Motor Master thought. He revved his deisel engines and plowed through the guard rail. The HUMAN driver of the semi was playing with his I-POD trying to locate a Britney Spears song and never saw Motor Master coming. Motor Master plowed straight into the truck, ripping it to pieces. Motor Master braked and turned at a 180 degree turn to see the destuction behind him. He expected to see scrap parts and Cybertronian remains behind him. Instead he saw an entire herd of bovines now loose on the highway.

"Oh crap," Motor Master thought, "Megatron's not going to like this..."
The world will scream SAVE US! I'll whisper back NO!
Marlboro Man
Vehicon
Posts: 307
Joined: Mon May 10, 2004 1:19 am
Location: Parkesburg, PA
Strength: 6
Intelligence: 10
Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Marlboro Man » Wed Oct 15, 2008 11:08 am

Motto: "If knowledge is power, then to be unknown is to be unstoppable"
Weapon: Plasma Cannon
Really, no one ahs gone for Jet Fire?

Name: Jetfire, also responsive to Skyfire.
Allegiance: Autobot
Function: Air guardian
Weapons: Double Barreled Particle Beam Rifle
Alt. Mode: Super Valkyrie XB-70
Motto: Among the mysteries of science lies the keys to victory.

Strength: 6
Intelligence: 10
Speed: 10
Endurance: 4
Rank: 10
Courage: 9
Firepower: 7
Skill: 9


Profile: With a reckless daring that comes from being the swiftest of all Autobots, Jet Fire is the most eager to rush into battle against the Decepticon armies. His bravado is tempered by one lingering thought though, he believes that victory over the 'Cons will only come through advancements in Autobot technology. Being the most recent AUtobot created, this is understandable. Being activated after dleeing Cybertron, Jet Fire has no memory of the homeworld. His allegiance is only matched by his desire to advance Autobot technology.

Abilities: In jet mode, Jet Fire's unique wing design allows him to take off like a normal jet would, but he can pull his wings back into a delta formation to reach speeds of Mach 4.2. Adding two supersonic ramjet engines and liquid hydrogen fuel cells allows him to reah orbital velocities and even achieve space flight. With this he can launch missiles, shoot straight up and dive into Earth's atmosphere at speeds of Mach 29, diving down like a meteor blazing across the sky. Can fly half way around the world in 30 minutes. Capable of carying other Autobots in his cargo bays. In robot and jet mode he is equipped with four particle cannons and heat seeking armor piercing missiles.

Weaknesses: Being newly created, Jet Fire's systems are prone to malfunctions as the bugs are worked out. Radio malfunctions to engine stalls in space have become a problem. After transatmospheric flight Jet Fire must refuel upon landing, this severely limits his range./
The world will scream SAVE US! I'll whisper back NO!
Marlboro Man
Vehicon
Posts: 307
Joined: Mon May 10, 2004 1:19 am
Location: Parkesburg, PA
Strength: 6
Intelligence: 10
Speed: 4
Endurance: 9
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: New NEW Character Applications

Postby Tasbirk » Wed Oct 15, 2008 1:46 pm

Marlboro Man wrote:Name: Stryfe
Allegiance: Decepticon
Function: Terrorist
Weapons: Arm-mounted disruptor cannon, Energon sword
Special Abilities: Cloaking device
Height: Same height as Jetfire
Alt. Mode: Hearse

Quote: "If knowledge is power, than to be unknown is to be unstoppable."

Strength: 6
Intelligence: 10
Speed: 4
Endurance:9
Rank (TBD by mods)
Courage: 8
Fire Power: 9
Skill: 8
Special: CLoaking device (-12)

Profile: Stryfe is a mystery to all who serve with him, and that is the way he likes it. He wears no brand, Autobot or Decepticon on his chasis, claiming his cause died years ago. Even his true face is hidden under a spiked helmet, allowing only his crimson eyes to shine through. He is essentially a mecenary for hire, but prefers (heavilly) working with Decepticons. A power monger, Stryfe craves power at any cost, but is smart enough to know he cannot take on Megatron. Arrogance is his speciality, taking orders from only Megatron directly and a few others he deems worthy. Absolutely hates Starscream.

As a terrorist, Stryfe uses his high intellect to plan out strategies and weaves a web like a spider, throwing out his strings in every direction to cover as many foreseeable outcomes as possible. In battle, Stryfe uses his cloaking ability to infiltrate targets then use his awesome disruptor cannon to wreac havok behind enemy lines. He is feared by Autobots, and loathed by most Decepticons for not wearing their brand. This is inconsequential to him, so long as Megatron is happy with his work.

Abilities: Stryfe uses a cloaking device that makes Mirage's look like a toy. Undetectable by all but the most sophisticated scanning equipment. Disruptor cannon tends to ignore most shields and can break any matter down to it's composite atoms, painfully. Energon sword is rarely used, only for hand to hand combat or when a target needs to be taken down swiftly and silently.

Weaknesses: Staying cloaked for long periods of time drains Stryfe's energy immensly. Though highly armored and gargantuan in stature, Stryfe is rather weak and at a disadvantage to stronger combatants. Stryfe is also a rather slow, lumbering transformer.

Sample: On Cybertron, just before open hostilities between Autobot and Decepticon, an Autobot town glistens with life. It is strategically insignificant, not even worth Megatron's notice. That was, of course, until Megatron discovered a weapons plant beneath it's streets. The peace-loving Autobots were planning for a confrontation and arming themsselves quickly. This intelligence was delivered by none other than the mercenary Stryfe, who now finds himself drudging through it's sewers. He has been down there for hours, setting seismic explosives at precise points. The muck and sewage was clogging his olfactory sensors as he waded through it.

"Once the pride of Cybertron," he thought to himself, "Now reduced to trudging through energon waste! To think of all those I commanded, legions of troops...now...nothing. Ah well, at least the high rankers in this new Decepticon Army know when it's just plain time to do things the old fashioned way. The last bomb is planted anyhow. That ambitious peon Astro Train best not be late at the roundezvous point..." Stryfe heard another noise near him. It was a two-transformer Autobot patrol.

"Time to do things the old-fashioned way indeed..." He unsheathed his energon sword and activated his cloaking device, silently waiting for his new prey.

Autobot 1, seeing the bomb: "Hey, what do you make of this?"
Auto 2: "Don't know, never seen anything like it." As they inspected it closely, Stryfe decloaked.

He thrust his sword into the first Autobot. The Autobot's circuits sizzled as the sword ripped him in two. By the time the second Autobot turned he was face to face with Stryfe's disruptor cannon. Without a word a brillaint flash of green lit the sewers. The blast hit the Autobot point blank; his chasis, circuits and internals started breaking down into seperate atoms. It happened so quickly the Autobot couldn't even let out a yelp.

"Hey, what was that? That light was blinding" A voice said from afar. Stryfe's internal sensors warned him five Autobots two kliks away.

"Great." Stryfe thought to himself, "It's raining morons! No time for subtelty now." He fired his cannon upward and flew through the opening it created, landing in a desolate area on the outskirts of town. Astro Train was not seen at first. As Stryfe prepared for a firefight with the five Autobots the shuttle dawned down upon him. Stryfe quickly jumped in and they were off.

"Your late." Stryfe said condenscendingly.
"Big tough mercenary like you, figured you could handle yourself." Astro Train replied.

"Just shut up and watch the show." Stryfe pulled out a remote and detonated the seismac explosives. The entire town was covered in a thick smoke and imploded upon itself. Not moments later, Megatron contatced Astro Train.

Megatron: "Was our new ally succesful so soon?" Stryfe remained silent in Megatron's presence, knowing he could not go blast for blast with the tyrant.

Astro Train: "Yeah boss. The entire town has imploded. No survivors. the weapons factory was crushed beneath the town falling on it!"

Megatron: "Excellent choice on the seismic explosives. The stupid Autobots will think it was a quake that took the town in! Weapons production will screech to a halt as they rebuild."

Stryfe: "Of course...sir. I do expect to be paid handsomely for this."

Megatron: "You shall. Serve me well mercenary and you will learn the extent of my gratitude."

Stryfe smiled under his helmet. "Blew an entire town making it look like an accident, and look good in Megatron's optics. Sometimes the old ways still work best."


Denied. This is currently a Canon only game.
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Tasbirk
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Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
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Posted: Thursday, May 16th, 2013