This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, please feel free to ask questions in this forum.

Moderator: RPG Support Staff

Re: NEW Character Applications

Postby Marcus Rush » Sat Jul 13, 2013 3:49 pm

Weapon: Automatic Acid-Pellet Gun
Name: Huffer

Allegiance: Autobot

Sub-group: Minibots

Function: Construction Engineer Chief Starship Engineer

Alt. mode: Semi Truck Cab with Tow Truck Capabilities

Weapons: Standard Issue Charged Phased Energy Pulse Rifle

Special Abilities: Advanced Tactile sensors. Can scan metal and other elements and immediately determine all properties of scanned target. From Tensile strength to weaknesses, Resistances to potential elasticity and from melting points to best molecular bonds to improve the substance, he can detect it all. He is a master of Mathematics, Geometry and construction

Height: 16 Feet 10 Inches Tall

Quote: "Molecular structure is the key to success."

Strength: 8
Intelligence: 9
Dexterity: 4
Speed: 5
Endurance: 7
Firepower: 4
Accuracy: 7
Courage: 8
Melee: 4
Tech Skill: 9.
Charisma: 3
Rank: 6

Profile: Cynicism, depression, irritability, anti social behavior, and a desire to simply be left in peace, if you believed these to be to be symptoms of eons of war taking its toll on even the most stout Autobot soldiers... Well in most cases that would be true, but not in the case of Huffer. Permanently embedded in a vision of life that is carefully shaded through a sludge covered windshield, Huffer is constantly depressed and overly vocal about his pessimism. While he has full confidence in the abilities of Optimus Prime to lead the Autobots to ultimate victory, he does not believe that he will ever live to see peace restored. He will complain about every plan that is offered, and doubly so if he is even involved, knowing deep in his processor that no matter what it will fail. Even if it succeeds, he plucks out the flaws and harps on them until others are as bitter as he is, or at least tries to.
There are reasons behind his constant dark and dour attitude. And though he was a bit of a depressing Autobot before the war, it was the abandonment of his beloved homeworld and the destruction of all that he helped build that took its final toll on him. Rather than discouraging such behavior, or at least leave him to his acid clouds, most everyone in the team to which he is assigned focuses on cheering him up. This activity helps in turn to cheer themselves during the dark and trying times of the war. Though even with all of the platitudes and empty promises, Huffer knows deep down that he will never be truly happy until he is standing once more on a free and rebuilt Cybertron.
As a construction engineer, Huffer has no equal. He will take the most sophisticated designs and immediately complain that they can’t be built as how the designer envisioned. He will then turn around and build whatever it was that he was asked to construct, build it bigger, better and more complete than what the design initially called for... just to prove his point. Like many of the Autobot engineers, he does not openly volunteer his abilities as he is sick of watching his majestic works destroyed by Decepticon warmongers.
Even though he is not the most charming Autobot to be around, and probably one of the least pleasant, there is no Autobot more reliable. He embodies the ideals that Optimus Prime tires to imbue into the movement. He will literally give up his last drop of energon if it meant saving a friend or at least saving a friendly acquaintance.

Abilities: Advanced tactile sensors. Can scan metal and other elements and immediately determine all properties of scanned target. From Tensile strength to weaknesses, Resistances to potential elasticity and from melting points to best molecular bonds to improve the substance, he can detect it all. He is a master of Mathematics, Geometry and construction. He is considered one of the strongest Autobots his size, second only to Brawn in that regard. Capable of hauling a vast array of trailers, tow equipment and other non standard issue devices, he is one of the more versatile vehicular forms.

Weaknesses: There are times where Huffer can be so depressed that he renders himself incapable of movement and requires a great deal of attention to bring himself back from the shadows.
Marcus Rush
Headmaster
Posts: 1155
Joined: Mon Jun 23, 2003 7:16 pm
Strength: 10
Intelligence: Infinity
Speed: 7
Endurance: 10
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Re: NEW Character Applications

Postby MasterSoundBlaster » Tue Jul 16, 2013 11:03 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Been looking at Springer for awhile now, thought I'd give him a shot.

Name: Springer
Allegiance: Autobot
Subgroup: Triplechangers
Function: Aerial Defense
Alt. mode: Rocket Car, Helicopter
Weapons: Laser/Wind Cannon, energy saber
Height: 33ft / 10.07m
Quote: “Strength is more than physical.”

Strength: 10
Intelligence: 08
Dexterity: 08
Speed: 08
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 08
Rank: 07

Profile: [From the Personal Datatracks of Hot Rod, Autobot Cavalier] Springer was always a little bit different than the rest. He was the Autobot who could do anything faster and better than you all while making it looks so easy that you had to wonder why you couldn’t have just done it like that in the first place. Springer’s powerful and capable and he knows it, but he never comes out and says that to your face – no, he’s too secure, too confident to even worry about whether you know it too. He’s so sure of himself that he oozes optimism even when he’s making some pessimistic wisecrack in the middle of a blazing firefight. Funny, charming, strong, brave… I guess its no wonder that Kup and everyone treat him like a god, or why I catch Arcee looking at him every once in a while. Sure, sometimes he’ll throw in a little jab at me, but he never takes anything too seriously, and he’s one of the most dependable friends I’ve got, so it’s hard to get mad at him for it.

Abilities: Springer’s incredibly strong and tough and he’s got brains to match. He’s versatile enough to adapt to any situation, combat or otherwise, in a flash.. I guess that makes sense since he’s a triple changer. He can transform between modes twice as fast as most Transformers. In robot mode he can use his legs to leap .5 miles straight up. He wields an energy saber that can slice through concrete and a cannon that can fire laser blats or produce powerful wind tunnels. His rocket car mode is armored like a tank and his thrusters can get him up to speeds of 500 MPH. He can also use his cannon in this mode. His helicopter mode utilizes the thrusters to let him fly and maneuver like a jet for short distances.

Weaknesses: Is it possible to be too sure of yourself? Springer may be tough, but sometimes I wonder if his skills match his confidence. But maybe I’m “Just being jealous,” like Kup says.

Sample:

Springer stood boldly with his sword held in his hands. He tightened his grip and braced himself for the oncoming onslaught. He took a moment to gaze around the battlefield. His troops were heavily wounded, and the defenses were practically lost. He returned his attention to the horde of oncoming Decepticon troops in the distance.

"I'm probably outnumbered at least 100:1...MINIMUM maybe."

The Decepticons were rapidly closing in. The green mech brought his sword up to head-level.

"Our troops died defending, our defenses are obliterated, and now I got the second wave of cons ready to come and knock down our door."

A couple of the vehicons had managed to make it into Springer's range of focus and readied their weapons as they continued to charge forward.

"Funny thing is that last time I was faced with odds like these, I single-handedly took back Hyperious 7 from you Decepticons."

The mech then gave a great leap forward into the crowd of black and purple Decepticon lackeys.

"Wreck and Rule, baby."

--------------------------------------------------------

I also wanna take this little guy over full time too.

Name: Seawing
Allegiance: Decepticons
Function: Undersea Reconnaissance
Alt. Mode: Amphibious Winged Beast
Weapons: 2 venom lasers.
Height: 26 ft / 7.93 m
Quote: “The darkest depths reveal the darkest secrets.”

Strength: 7
Intelligence: 8
Dexterity: 8 in water, 6 as robot, 1 in manta mode on land
Speed: 6
Endurance: 4
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 7
Tech. Skill: 9
Charisma: 8
Rank: 6

Profile: Seawing is the eeriest, most ominous Seacon-and he knows it. He glides through the ocean depths like a sinister steel specter, spreading fear among all who see him. This pleases him greatly. "Who better to rule than he to whom all bow," he reasons immodestly. Some Decepticons speculate that Seawing's ambitions go beyond the Seacons and reach to Decepticon Command itself. Not denying this, Seawing does much more to achieve his goals than merely frighten some tin-scaled robo-fish. He is an expert at his job, and he enjoys every moment of it. Once he zeroes in on a target, he uses his wits to surprise and then his armaments to destroy. And underwater, nothing escapes his notice or his grasp.

Abilities: In creature mode, Seawing employs a battery of sensors --electrical, chemical, infrared-- and long-range sonar in his reconnaissance missions. His sensitivity is such that he can locate a screw head on the ocean bottom up to 20,000 feet below him. He can detect and home in on anything living or moving in the water within a 20-mile radius. His maximum speed is 110 mph. In beast and robot modes, he is equipped with two venom lasers which shoot beams that paralyze on contact. In weapons station mode, he combines with the lasers to become a powerful dual proton blaster.

Weaknesses: In creature mode, Seawing's optical modules are adjusted to pick up the very dim light that reaches the ocean depths. As a result, he is very sensitive to bright light, and is easily blinded by sudden flashes underwater.
User avatar
MasterSoundBlaster
Godmaster
Posts: 1540
News Credits: 4
Joined: Thu Jan 27, 2011 6:59 pm
Location: Let's just say I can see Russia from my house
Strength: 8
Intelligence: 7
Speed: 9
Endurance: 10
Rank: ???
Courage: 9
Firepower: 10+
Skill: 6

Re: NEW Character Applications

Postby Insidious » Wed Jul 17, 2013 11:16 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Marcus Rush wrote:Name: Huffer

Allegiance: Autobot

Sub-group: Minibots

Function: Construction Engineer Chief Starship Engineer

Alt. mode: Semi Truck Cab with Tow Truck Capabilities

Weapons: Standard Issue Charged Phased Energy Pulse Rifle

Special Abilities: Advanced Tactile sensors. Can scan metal and other elements and immediately determine all properties of scanned target. From Tensile strength to weaknesses, Resistances to potential elasticity and from melting points to best molecular bonds to improve the substance, he can detect it all. He is a master of Mathematics, Geometry and construction

Height: 16 Feet 10 Inches Tall

Quote: "Molecular structure is the key to success."

Strength: 8
Intelligence: 9
Dexterity: 4
Speed: 5
Endurance: 7
Firepower: 4
Accuracy: 7
Courage: 8
Melee: 4
Tech Skill: 9.
Charisma: 3
Rank: 6

Profile: Cynicism, depression, irritability, anti social behavior, and a desire to simply be left in peace, if you believed these to be to be symptoms of eons of war taking its toll on even the most stout Autobot soldiers... Well in most cases that would be true, but not in the case of Huffer. Permanently embedded in a vision of life that is carefully shaded through a sludge covered windshield, Huffer is constantly depressed and overly vocal about his pessimism. While he has full confidence in the abilities of Optimus Prime to lead the Autobots to ultimate victory, he does not believe that he will ever live to see peace restored. He will complain about every plan that is offered, and doubly so if he is even involved, knowing deep in his processor that no matter what it will fail. Even if it succeeds, he plucks out the flaws and harps on them until others are as bitter as he is, or at least tries to.
There are reasons behind his constant dark and dour attitude. And though he was a bit of a depressing Autobot before the war, it was the abandonment of his beloved homeworld and the destruction of all that he helped build that took its final toll on him. Rather than discouraging such behavior, or at least leave him to his acid clouds, most everyone in the team to which he is assigned focuses on cheering him up. This activity helps in turn to cheer themselves during the dark and trying times of the war. Though even with all of the platitudes and empty promises, Huffer knows deep down that he will never be truly happy until he is standing once more on a free and rebuilt Cybertron.
As a construction engineer, Huffer has no equal. He will take the most sophisticated designs and immediately complain that they can’t be built as how the designer envisioned. He will then turn around and build whatever it was that he was asked to construct, build it bigger, better and more complete than what the design initially called for... just to prove his point. Like many of the Autobot engineers, he does not openly volunteer his abilities as he is sick of watching his majestic works destroyed by Decepticon warmongers.
Even though he is not the most charming Autobot to be around, and probably one of the least pleasant, there is no Autobot more reliable. He embodies the ideals that Optimus Prime tires to imbue into the movement. He will literally give up his last drop of energon if it meant saving a friend or at least saving a friendly acquaintance.

Abilities: Advanced tactile sensors. Can scan metal and other elements and immediately determine all properties of scanned target. From Tensile strength to weaknesses, Resistances to potential elasticity and from melting points to best molecular bonds to improve the substance, he can detect it all. He is a master of Mathematics, Geometry and construction. He is considered one of the strongest Autobots his size, second only to Brawn in that regard. Capable of hauling a vast array of trailers, tow equipment and other non standard issue devices, he is one of the more versatile vehicular forms.

Weaknesses: There are times where Huffer can be so depressed that he renders himself incapable of movement and requires a great deal of attention to bring himself back from the shadows.


Heh, take the little whiner. Approved. You know what to do. :D
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Insidious » Wed Jul 17, 2013 11:17 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
MasterSoundBlaster wrote:Been looking at Springer for awhile now, thought I'd give him a shot.

Name: Springer
Allegiance: Autobot
Subgroup: Triplechangers
Function: Aerial Defense
Alt. mode: Rocket Car, Helicopter
Weapons: Laser/Wind Cannon, energy saber
Height: 33ft / 10.07m
Quote: “Strength is more than physical.”

Strength: 10
Intelligence: 08
Dexterity: 08
Speed: 08
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 08
Rank: 07

Profile: [From the Personal Datatracks of Hot Rod, Autobot Cavalier] Springer was always a little bit different than the rest. He was the Autobot who could do anything faster and better than you all while making it looks so easy that you had to wonder why you couldn’t have just done it like that in the first place. Springer’s powerful and capable and he knows it, but he never comes out and says that to your face – no, he’s too secure, too confident to even worry about whether you know it too. He’s so sure of himself that he oozes optimism even when he’s making some pessimistic wisecrack in the middle of a blazing firefight. Funny, charming, strong, brave… I guess its no wonder that Kup and everyone treat him like a god, or why I catch Arcee looking at him every once in a while. Sure, sometimes he’ll throw in a little jab at me, but he never takes anything too seriously, and he’s one of the most dependable friends I’ve got, so it’s hard to get mad at him for it.

Abilities: Springer’s incredibly strong and tough and he’s got brains to match. He’s versatile enough to adapt to any situation, combat or otherwise, in a flash.. I guess that makes sense since he’s a triple changer. He can transform between modes twice as fast as most Transformers. In robot mode he can use his legs to leap .5 miles straight up. He wields an energy saber that can slice through concrete and a cannon that can fire laser blats or produce powerful wind tunnels. His rocket car mode is armored like a tank and his thrusters can get him up to speeds of 500 MPH. He can also use his cannon in this mode. His helicopter mode utilizes the thrusters to let him fly and maneuver like a jet for short distances.

Weaknesses: Is it possible to be too sure of yourself? Springer may be tough, but sometimes I wonder if his skills match his confidence. But maybe I’m “Just being jealous,” like Kup says.

Sample:

Springer stood boldly with his sword held in his hands. He tightened his grip and braced himself for the oncoming onslaught. He took a moment to gaze around the battlefield. His troops were heavily wounded, and the defenses were practically lost. He returned his attention to the horde of oncoming Decepticon troops in the distance.

"I'm probably outnumbered at least 100:1...MINIMUM maybe."

The Decepticons were rapidly closing in. The green mech brought his sword up to head-level.

"Our troops died defending, our defenses are obliterated, and now I got the second wave of cons ready to come and knock down our door."

A couple of the vehicons had managed to make it into Springer's range of focus and readied their weapons as they continued to charge forward.

"Funny thing is that last time I was faced with odds like these, I single-handedly took back Hyperious 7 from you Decepticons."

The mech then gave a great leap forward into the crowd of black and purple Decepticon lackeys.

"Wreck and Rule, baby."

--------------------------------------------------------

I also wanna take this little guy over full time too.

Name: Seawing
Allegiance: Decepticons
Function: Undersea Reconnaissance
Alt. Mode: Amphibious Winged Beast
Weapons: 2 venom lasers.
Height: 26 ft / 7.93 m
Quote: “The darkest depths reveal the darkest secrets.”

Strength: 7
Intelligence: 8
Dexterity: 8 in water, 6 as robot, 1 in manta mode on land
Speed: 6
Endurance: 4
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 7
Tech. Skill: 9
Charisma: 8
Rank: 6

Profile: Seawing is the eeriest, most ominous Seacon-and he knows it. He glides through the ocean depths like a sinister steel specter, spreading fear among all who see him. This pleases him greatly. "Who better to rule than he to whom all bow," he reasons immodestly. Some Decepticons speculate that Seawing's ambitions go beyond the Seacons and reach to Decepticon Command itself. Not denying this, Seawing does much more to achieve his goals than merely frighten some tin-scaled robo-fish. He is an expert at his job, and he enjoys every moment of it. Once he zeroes in on a target, he uses his wits to surprise and then his armaments to destroy. And underwater, nothing escapes his notice or his grasp.

Abilities: In creature mode, Seawing employs a battery of sensors --electrical, chemical, infrared-- and long-range sonar in his reconnaissance missions. His sensitivity is such that he can locate a screw head on the ocean bottom up to 20,000 feet below him. He can detect and home in on anything living or moving in the water within a 20-mile radius. His maximum speed is 110 mph. In beast and robot modes, he is equipped with two venom lasers which shoot beams that paralyze on contact. In weapons station mode, he combines with the lasers to become a powerful dual proton blaster.

Weaknesses: In creature mode, Seawing's optical modules are adjusted to pick up the very dim light that reaches the ocean depths. As a result, he is very sensitive to bright light, and is easily blinded by sudden flashes underwater.


Looks good. You've been doing nice with Seawing, so automatic-approval for upgrading him to a full PC. And Springer is looking solid, so approved there too. Looking forward to seeing what you do with him. Enjoy!
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Sleek » Sat Jul 27, 2013 5:37 am

Motto: "Strike hard, fast, and without compunction."
Weapon: Razor Tipped Wing Swords
Flywheels

Allegiance: Decepticon
Sub-group: Duocon
Function: Assault Team
Alternate Modes: Modified M1 Abrams and Modified F-15E Strike Eagle
Weapons: Laser Rifle with Infrared and Heat-Seeking Abilities, Laser Turret (tank) and Laser Cannons (jet)
Special Abilities: None
Height: 24ft / 7.31m
Quote: “Believe in yourself, but only if you both agree.”

Strength: 7
Intelligence: 4
Dexterity: 7
Speed: 7
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 3
Rank: 6

Profile: Another in a series of Shockwave's experiments to create a Transformer with three modes, Flywheels is the least stable of the surviving Duocons. His personality components are split between his two vehicle halves, and each one has its own level of sentience and opinions. Unfortunately, unlike Battletrap, Flywheels's two segments rarely agree on anything, despite his attempts to be upbeat and keep things together. Each one is jealous of the other's abilities, making them more likely to fight each other than Autobots. Since his personality components refuse to completely merge in robot mode, the two-sided arguments often continue even when Flywheels is whole.

Abilities: Subject's tank component can maintain a maximum speed of 75 miles per hour for 350 miles. His powerful laser turret can fire at targets up to 2 miles away. Jet has a maximum speed of 1,300 miles per hour, which it can maintain for 1,800 miles, and boasts a pair of laser cannons with infrared ailities. In combined form, Subject has above-average strength and wields a laser rifle with infrared and heat-seeking abilities.

Weaknesses: Subject's main weakness is his inability to unify his personality. He often distracts himself with pointless arguments in the middle of combat.


Sample Post:

They were at it again. At it again for the millionth time. At it again like always, if they wanted to be honest. And they were honest with one another – which, if the truth was allowed to be revealed here, was a problem as it frequently led to these arguments.

These war of words. These pointless and very easily avoidable war of words. As if the ceaseless conflict between the Autobots and Decepticons wasn't enough war for everybody.

“Look, I told you already, there was nothing else we could do. We wasted 'em as hard as any of the Preds would've.”

“Lies. You should have let me crush their remains with the bulk of my alternate form. It is heavier than yours, you might remember.”

Flywheels sighed. He had to keep it together. “They. Were. Dead. How many times do I have to tell you that? Beyond dead, even. Blackened empty husks of scrap.”

Flywheels's comrade would not relent. “We must always make examples of those who defy use.” He paused. “Besides, the satisfaction you denied me was unforgivable.”

“Those 'Bots were deader than all them poor bastards Megatron slaughtered back in his gladiator days!” Flywheels cried. “Why waste your energon? Sounds like a stupid idea to me.”

Normally, reminiscing about a particular campaign one had been involved in brought forth fond memories. Fond memories that could be shared with your closest brothers over some high-grade and a laugh, or traded to a fellow Decepticon for his best tale to see who racked up the most kills or most outrageous feat during combat. The Galvanis Syncata Campaign was one such collection of lovely memories Flywheels treasured, and by recounting it to his comrade, he hoped it would improve his mood. After all, his comrade had been there, too.

But no. Talking of an old favourite campaign only gave birth to another ridiculous argument. Like always.

“The enemy,” the miserable comrade said. “The enemy must be–”

Flywheels raised a servo. “I don't wanna hear it. And you know what else? This conversation is finished. Absolutely finished.”

“When will you learn–”

“Damn it, you afthole!” Flywheels shouted. “Just shut it! Shut your damn trap for a while! I'm sick of listening to your voice!”

Honesty was a massive problem for these two, as it constantly carried them towards vexation and bladed words. Never to agreement; always to disagreement. Flywheels didn't know how he did it – how he tolerated his miserable comrade. Until reason grasped him and gave him a good shake, that was.

He had to. Just had to. A choice had never been granted to him.

Anyone listening to Flywheels and his companion bickering among themselves would have considered it fairly standard behaviour for two Decepticons. Decepticons did that. They quarrelled. They fought. They laughed. They got along. That was, essentially, how they operated.

Anyone listening and witnessing Flywheels and his friend bickering among themselves would not have considered it fairly standard behaviour for two Decepticons. And those who had never had the pleasure of meeting Flywheels... Well, shock and fear made up the vast majority of their expressions, spinning the story that required no dialogue.

Flywheels usually closed the door to his personal quarters when another one of these arguments took place. They were better to deal with, this way. And the volume of noise they produced was more or less contained in that enclosed space, leaving him to concentrate on pacifying his rankled comrade rather than being an involuntary exhibit of substantial interest lingering optics could not look away from.

Because being an intriguing sight was a problem, too.

Flywheels.

When–

“Shut it,” Flywheels said.

–you

Flywheels.

–were

“I said shut it! Frag! I've heard enough. Can't you shut it for five slaggin' astroseconds?”

–talking

You know I'm right. You know I should have utterly destroyed those Autobots.

–to

“Crush a few already dead 'Bots into powder? There was barely anything left of them to do that. Why can't you understand that? Why?”

–yourself.

But such was the life of a Duocon. And maybe if Flywheels paid attention to the funny glances and stares he received when these arguments happened – which could occur anywhere – he might have cared, if only a little. In reality, however, he had more pressing matters to worry about.

Like forgetting about calming his other half and winning another pointless and very easily avoidable argument.
User avatar
Sleek
Micromaster
Posts: 72
Joined: Wed Aug 29, 2012 6:51 am
Strength: 8
Intelligence: 8
Speed: 6
Endurance: 6
Rank: 8
Courage: 9
Firepower: 6
Skill: 8

Re: NEW Character Applications

Postby Insidious » Sat Jul 27, 2013 1:28 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Sleek wrote:Flywheels

Allegiance: Decepticon
Sub-group: Duocon
Function: Assault Team
Alternate Modes: Modified M1 Abrams and Modified F-15E Strike Eagle
Weapons: Laser Rifle with Infrared and Heat-Seeking Abilities, Laser Turret (tank) and Laser Cannons (jet)
Special Abilities: None
Height: 24ft / 7.31m
Quote: “Believe in yourself, but only if you both agree.”

Strength: 7
Intelligence: 4
Dexterity: 7
Speed: 7
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 3
Rank: 6

Profile: Another in a series of Shockwave's experiments to create a Transformer with three modes, Flywheels is the least stable of the surviving Duocons. His personality components are split between his two vehicle halves, and each one has its own level of sentience and opinions. Unfortunately, unlike Battletrap, Flywheels's two segments rarely agree on anything, despite his attempts to be upbeat and keep things together. Each one is jealous of the other's abilities, making them more likely to fight each other than Autobots. Since his personality components refuse to completely merge in robot mode, the two-sided arguments often continue even when Flywheels is whole.

Abilities: Subject's tank component can maintain a maximum speed of 75 miles per hour for 350 miles. His powerful laser turret can fire at targets up to 2 miles away. Jet has a maximum speed of 1,300 miles per hour, which it can maintain for 1,800 miles, and boasts a pair of laser cannons with infrared ailities. In combined form, Subject has above-average strength and wields a laser rifle with infrared and heat-seeking abilities.

Weaknesses: Subject's main weakness is his inability to unify his personality. He often distracts himself with pointless arguments in the middle of combat.


Sample Post:

They were at it again. At it again for the millionth time. At it again like always, if they wanted to be honest. And they were honest with one another – which, if the truth was allowed to be revealed here, was a problem as it frequently led to these arguments.

These war of words. These pointless and very easily avoidable war of words. As if the ceaseless conflict between the Autobots and Decepticons wasn't enough war for everybody.

“Look, I told you already, there was nothing else we could do. We wasted 'em as hard as any of the Preds would've.”

“Lies. You should have let me crush their remains with the bulk of my alternate form. It is heavier than yours, you might remember.”

Flywheels sighed. He had to keep it together. “They. Were. Dead. How many times do I have to tell you that? Beyond dead, even. Blackened empty husks of scrap.”

Flywheels's comrade would not relent. “We must always make examples of those who defy use.” He paused. “Besides, the satisfaction you denied me was unforgivable.”

“Those 'Bots were deader than all them poor bastards Megatron slaughtered back in his gladiator days!” Flywheels cried. “Why waste your energon? Sounds like a stupid idea to me.”

Normally, reminiscing about a particular campaign one had been involved in brought forth fond memories. Fond memories that could be shared with your closest brothers over some high-grade and a laugh, or traded to a fellow Decepticon for his best tale to see who racked up the most kills or most outrageous feat during combat. The Galvanis Syncata Campaign was one such collection of lovely memories Flywheels treasured, and by recounting it to his comrade, he hoped it would improve his mood. After all, his comrade had been there, too.

But no. Talking of an old favourite campaign only gave birth to another ridiculous argument. Like always.

“The enemy,” the miserable comrade said. “The enemy must be–”

Flywheels raised a servo. “I don't wanna hear it. And you know what else? This conversation is finished. Absolutely finished.”

“When will you learn–”

“Damn it, you afthole!” Flywheels shouted. “Just shut it! Shut your damn trap for a while! I'm sick of listening to your voice!”

Honesty was a massive problem for these two, as it constantly carried them towards vexation and bladed words. Never to agreement; always to disagreement. Flywheels didn't know how he did it – how he tolerated his miserable comrade. Until reason grasped him and gave him a good shake, that was.

He had to. Just had to. A choice had never been granted to him.

Anyone listening to Flywheels and his companion bickering among themselves would have considered it fairly standard behaviour for two Decepticons. Decepticons did that. They quarrelled. They fought. They laughed. They got along. That was, essentially, how they operated.

Anyone listening and witnessing Flywheels and his friend bickering among themselves would not have considered it fairly standard behaviour for two Decepticons. And those who had never had the pleasure of meeting Flywheels... Well, shock and fear made up the vast majority of their expressions, spinning the story that required no dialogue.

Flywheels usually closed the door to his personal quarters when another one of these arguments took place. They were better to deal with, this way. And the volume of noise they produced was more or less contained in that enclosed space, leaving him to concentrate on pacifying his rankled comrade rather than being an involuntary exhibit of substantial interest lingering optics could not look away from.

Because being an intriguing sight was a problem, too.

Flywheels.

When–

“Shut it,” Flywheels said.

–you

Flywheels.

–were

“I said shut it! Frag! I've heard enough. Can't you shut it for five slaggin' astroseconds?”

–talking

You know I'm right. You know I should have utterly destroyed those Autobots.

–to

“Crush a few already dead 'Bots into powder? There was barely anything left of them to do that. Why can't you understand that? Why?”

–yourself.

But such was the life of a Duocon. And maybe if Flywheels paid attention to the funny glances and stares he received when these arguments happened – which could occur anywhere – he might have cared, if only a little. In reality, however, he had more pressing matters to worry about.

Like forgetting about calming his other half and winning another pointless and very easily avoidable argument.


Looks solid. Very entertaining sample post to read. Approved. You can post his profile, minus the sample, in the canon 'Con section, make an entry in the roll call thread and start him out somewhere aboard the Thanatos. Let a mod know if you need help getting started. Getting rolling in a game like this is usually the hardest part after getting the app done. Welcome and have fun!
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Sapphirewave » Sat Jul 27, 2013 10:15 pm

Motto: "I just even the odds between the forces of good and evil."
Weapon: Electromagnetic Photon Laser
Well, here goes nothing.

Birdbrain

Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Aerial Combat
Alternate Modes: Bipedal Avian Monster
Weapons: Laser Rifle
Height: 26ft / 7.92m
Quote: “Die Prime! Wait, that’s just a rock.”


Strength: 6
Intelligence: 6
Dexterity: 5
Speed: 6
Endurance: 7
Courage: 9
Firepower: 6
Accuracy: 4
Melee: 6
Tech Skill: 4
Charisma: 4
Rank: [yet to be decided by a mod]


Profile:
Although he has gained a reputation as a dimwitted Decepticon, Birdbrain is actually a smart and deadly warrior. This makes him a foe that can easily be underestimated, but Birdbrain despises that many take him to be a fool and does not use this to his advantage. Unfortunately, Birdbrain only has himself to blame for his reputation. Because of a few minor glitches with is targeting systems, he often mixes up his targets with other objects so it doesn’t surprise anyone if he mistakes a tricycle for an Autobot.

Abilities: In his alternate form, Birdbrain can use his beak to cut through targets with ease while flying at speeds of over 300 miles per hour. If that wasn’t enough, Birdbrain’s talons can firmly grip his prey and be used carry them away; assuming that he actually grabbed onto the correct target. However in his robot mode, Birdbrain prefers to use a simple leaser rifle to attack.

Weaknesses: Birdbrain’s greatest weakness is himself. Because he frequently attacks the wrong target, it can be almost too easy for one of his enemies to simply hide until Birdbrain stated engaging the nearest wall in hand to hand combat.


Sample post

Birdbrain looked down upon his target with a sinister grin. The poor Autobot had no idea his was being stacked by the fearsome birdbrain, but that wouldn’t last much longer. Birdbrain had waited until the Autobot was in a location that was isolated and no interference could possibly occur. The vast open road was empty besides the single truck driving along, and soon it would be completely empty.

Seeing that the time had come, Birdbrain dove down at an incredible speed with is talons ready. He would simply grab onto the Autobot and carry him up then drop him; maybe he would even do it twice just for the fun of it. With his talons ready Birdbrain latched on to his target and began to laugh gleefully.

“Time for you fly and die Autobot! Don’t worry, I’ll tell your friends where to find MOST of your bod- hugh?”

Birdbrain stopped in mid-sentence once he noticed that he wasn’t gaining any altitude. To his horror and humiliation, Birdbrain saw that his talons were imbedded in a billboard advertising an online college. To make things worse, he was stuck and unable to break free of his new prison. As he furiously struggled to get free, Birdbrain watched as his real target casually drove past him.
I like it when the world is just a little gray……
User avatar
Sapphirewave
Mini-Con
Posts: 3
Joined: Fri Jun 08, 2012 1:43 pm
Strength: 4
Intelligence: 10+
Speed: 6
Endurance: 5
Rank: ???
Courage: 4
Firepower: 5
Skill: 7

Re: NEW Character Applications

Postby Ember » Mon Jul 29, 2013 12:47 pm

Motto: "I'm not psycho...I just like psychotic things."
Sapphirewave wrote:Well, here goes nothing.

Birdbrain

Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Aerial Combat
Alternate Modes: Bipedal Avian Monster
Weapons: Laser Rifle
Height: 26ft / 7.92m
Quote: “Die Prime! Wait, that’s just a rock.”


Strength: 6
Intelligence: 6
Dexterity: 5
Speed: 6
Endurance: 7
Courage: 9
Firepower: 6
Accuracy: 4
Melee: 6
Tech Skill: 4
Charisma: 4
Rank: [yet to be decided by a mod]


Profile:
Although he has gained a reputation as a dimwitted Decepticon, Birdbrain is actually a smart and deadly warrior. This makes him a foe that can easily be underestimated, but Birdbrain despises that many take him to be a fool and does not use this to his advantage. Unfortunately, Birdbrain only has himself to blame for his reputation. Because of a few minor glitches with is targeting systems, he often mixes up his targets with other objects so it doesn’t surprise anyone if he mistakes a tricycle for an Autobot.

Abilities: In his alternate form, Birdbrain can use his beak to cut through targets with ease while flying at speeds of over 300 miles per hour. If that wasn’t enough, Birdbrain’s talons can firmly grip his prey and be used carry them away; assuming that he actually grabbed onto the correct target. However in his robot mode, Birdbrain prefers to use a simple leaser rifle to attack.

Weaknesses: Birdbrain’s greatest weakness is himself. Because he frequently attacks the wrong target, it can be almost too easy for one of his enemies to simply hide until Birdbrain stated engaging the nearest wall in hand to hand combat.


Sample post

Birdbrain looked down upon his target with a sinister grin. The poor Autobot had no idea his was being stacked by the fearsome birdbrain, but that wouldn’t last much longer. Birdbrain had waited until the Autobot was in a location that was isolated and no interference could possibly occur. The vast open road was empty besides the single truck driving along, and soon it would be completely empty.

Seeing that the time had come, Birdbrain dove down at an incredible speed with is talons ready. He would simply grab onto the Autobot and carry him up then drop him; maybe he would even do it twice just for the fun of it. With his talons ready Birdbrain latched on to his target and began to laugh gleefully.

“Time for you fly and die Autobot! Don’t worry, I’ll tell your friends where to find MOST of your bod- hugh?”

Birdbrain stopped in mid-sentence once he noticed that he wasn’t gaining any altitude. To his horror and humiliation, Birdbrain saw that his talons were imbedded in a billboard advertising an online college. To make things worse, he was stuck and unable to break free of his new prison. As he furiously struggled to get free, Birdbrain watched as his real target casually drove past him.


Looks solid. According to his tech specs he has a Rank of 5. So stick that in there when you add his profile Here, sans your sample.

A couple of minor switch-ups...his quote is actually "Anyone who is not a predator is considered prey.", and his function is Aerial Attack Trooper. Change those then post him in the Monstercon thread and we can call him Approved.

Oh, he's on G9 with the others. Just be sure to start him in a different cell block. If you're not sure which Monstercon is in which Cell Block hit me up with a PM.

Enjoy!
User avatar
Ember
Gestalt
Posts: 2013
Joined: Wed Jul 28, 2004 3:43 pm

Re: NEW Character Applications

Postby Drifter » Mon Jul 29, 2013 1:00 pm

Motto: "There's no time like the present."
Weapon: Concussion Rifle
Name: Fireflight
Allegiance: Autobot
Function: Reconnaissance
Alt. Mode: F-35B Lightning II
Weapons: Fire-Fog Missiles, Photon displacer gun
Quote: "When I'm flying, no enemy is safe--nor friend."

Strength: 7
Intelligence: 5
Speed: 8
Endurance: 8
Rank: 6
Courage: 9
Firepower: 7
Dexterity: 5
Accuracy: 2
Melee: 6
Tech Skill: 3
Charisma: 7

Profile: If Aerialbots needed pilot's licenses, Fireflight would certainly never have gotten his. He's a definite hazard in the skies. He becomes mesmerized by the spectacular views he sees from above, and, consequently, often pays little attention to where he's going, leading to near-crashes with buildings, mountains, and other aircraft. Only constant prodding by his fellow Aerialbots keeps Fireflight's mind on his assigned tasks. But they can't get angry at him- they realize his carelessness is a result of what humans would call "a childlike sense of wonder," and they can hardly fault him for that. Still, flying alongside him is definitely unnerving to the other Aerialbots.

Abilities: Fireflight can fly at speeds up to Mach 2.0 with a range of 1000 miles. In jet mode, he can shoot missiles that explode and release a mist of highly flammable liquid he calls "fire-fog." In robot mode, he uses a photon displacer gun, which severely distorts visual images by altering the course of photons in light waves. Anyone within the vicinity of a blast from this gun would not be able to see things as they actually are until after the gun's effects wear off, which can take up to five minutes.

Weaknesses: As well as being a danger to others. Fireflight is even more of a danger to himself. He just flies badly. And any human passengers inside his cockpit would all too quickly discover this fact- his sudden jerks, jolts, hairpin turns and rapid velocity changes can easily result in a severe neck sprain, at the very least. His poor flying technique also makes him very fuel inefficient.

Sample: "The Grand Canyon Chase!"

Few things appeal to Fireflight more than wide open airspace. His most recent recon assignment afforded him just that. The mission was simple: execute silent passes over decepticon activity deep within what humans call "The Grand Canyon". Unfortunately for the mission, the awe inspired aerialbot had never seen this famous landmark. Without realizing, the distracted bot dropped in altitude below the clouds that provided him concealment from enemy surveillance. Fireflight was so shocked at the beauty of massive canyon that he'd completely forgotten about why he was even there! His careless observation of the landscape eliminated his chance for stealth as his first pass over the canyon caught the immediate attention of the very decepticon mining team he'd set out to observe!

Our cheery nature loving bot remained blissfully unaware as two aerialcons followed in pursuit. He flew low enough to remain just above the opening of the canyon, following the irregular curves and twists of the enormous gorge as his optics took in all that they could. In all his time on earth, he'd never seen anything so strange and beautiful. Alas, all of that wonder and amazement vanished from his thoughts as the first of many air-to-air missiles whizzed past his chassis. Suddenly, Fireflight found himself in the crosshairs of two gaining cons. In an attempt to avoid taking fire, the shaken bot barrel rolled right and down, diving right into the canyon below. Failing to compensate for his sudden increase in speed, Fireflight stopped spinning just in time to skid on his underbelly along the curved rock walls he'd only just been admiring. The curved earth turned and fed the aerialbot straight into a separate vein of the canyon filled with scattered pillars of stone.

The far more diligent cons gave chase in a slightly less damaging fashion, banking low into the canyon behind the fleeing bot. Each of them gracefully dodging several natural pillars before resuming fire on their target. Fireflight narrowly dodged each new salvo of ammunition, clipping his left wing on the canyon wall in doing so. Even though he remained largely unscathed, his pursuers continued to close the gap. With a fork in the canyon fast approaching, he was out classed and out of options. With no choice but to shift tactics, the F-35B alt form he flew in rapidly contorted, transforming him into his more natural feeling robot arrangement. With this action, the aerialbot twisted to face his aggressors and retaliated with several random blasts of his Photon Displacer gun all while plummeting backward into the center of the canyon!

Luckily, the bot's dodgy attempt at return fire was enough to scramble the optics of one of the two cons. With his vision impaired, the effected assailant could not clearly see the fork up ahead and veered right, slamming into his fellow con! The lone aerialbot continued to fall, attempting to catch himself with a few graceless boosts. He clumsily tumbled across the bottom of the canyon before finally screeching to a stop against the split in the canyon fork. Letting out a sigh, the bot only had time left to see the plume of blue energon fire as one of his attackers collided with the same fork, his remains rocketing toward the ground where Fireflight watched. "Scrap!" he shouted, diving just in time to miss being crushed by the falling wreckage.

The remaining con, painfully rode the right wall, a shower of sparks trailing in his wake. Forced into the right fork, he struggled to regain control and steady himself only to meet with a dead end, affording him the same violent fate as his partner. Fireflight heard the boom of the collision as it echoed through the earthen corridor. "By Primus that was a rush!" He exclaimed. "Maybe I should get back to that recon mission" he suggested, rubbing his dome as he started away from the crash site. The lucky bot then jumped into the air, noisily returning to his vehicular form in a display of shifting parts and rocketing back into the clouds. Had anyone else been there, they'd have heard him whistling as if to discount the entire event ever happened.
User avatar
Drifter
Mini-Con
Posts: 39
Joined: Fri Jun 24, 2011 2:00 pm

Re: NEW Character Applications

Postby Insidious » Tue Jul 30, 2013 4:19 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Drifter wrote:Name: Fireflight
Allegiance: Autobot
Function: Reconnaissance
Alt. Mode: F-35B Lightning II
Weapons: Fire-Fog Missiles, Photon displacer gun
Quote: "When I'm flying, no enemy is safe--nor friend."

Strength: 7
Intelligence: 5
Speed: 8
Endurance: 8
Rank: 6
Courage: 9
Firepower: 7
Dexterity: 5
Accuracy: 2
Melee: 6
Tech Skill: 3
Charisma: 7

Profile: If Aerialbots needed pilot's licenses, Fireflight would certainly never have gotten his. He's a definite hazard in the skies. He becomes mesmerized by the spectacular views he sees from above, and, consequently, often pays little attention to where he's going, leading to near-crashes with buildings, mountains, and other aircraft. Only constant prodding by his fellow Aerialbots keeps Fireflight's mind on his assigned tasks. But they can't get angry at him- they realize his carelessness is a result of what humans would call "a childlike sense of wonder," and they can hardly fault him for that. Still, flying alongside him is definitely unnerving to the other Aerialbots.

Abilities: Fireflight can fly at speeds up to Mach 2.0 with a range of 1000 miles. In jet mode, he can shoot missiles that explode and release a mist of highly flammable liquid he calls "fire-fog." In robot mode, he uses a photon displacer gun, which severely distorts visual images by altering the course of photons in light waves. Anyone within the vicinity of a blast from this gun would not be able to see things as they actually are until after the gun's effects wear off, which can take up to five minutes.

Weaknesses: As well as being a danger to others. Fireflight is even more of a danger to himself. He just flies badly. And any human passengers inside his cockpit would all too quickly discover this fact- his sudden jerks, jolts, hairpin turns and rapid velocity changes can easily result in a severe neck sprain, at the very least. His poor flying technique also makes him very fuel inefficient.

Sample: "The Grand Canyon Chase!"

Few things appeal to Fireflight more than wide open airspace. His most recent recon assignment afforded him just that. The mission was simple: execute silent passes over decepticon activity deep within what humans call "The Grand Canyon". Unfortunately for the mission, the awe inspired aerialbot had never seen this famous landmark. Without realizing, the distracted bot dropped in altitude below the clouds that provided him concealment from enemy surveillance. Fireflight was so shocked at the beauty of massive canyon that he'd completely forgotten about why he was even there! His careless observation of the landscape eliminated his chance for stealth as his first pass over the canyon caught the immediate attention of the very decepticon mining team he'd set out to observe!

Our cheery nature loving bot remained blissfully unaware as two aerialcons followed in pursuit. He flew low enough to remain just above the opening of the canyon, following the irregular curves and twists of the enormous gorge as his optics took in all that they could. In all his time on earth, he'd never seen anything so strange and beautiful. Alas, all of that wonder and amazement vanished from his thoughts as the first of many air-to-air missiles whizzed past his chassis. Suddenly, Fireflight found himself in the crosshairs of two gaining cons. In an attempt to avoid taking fire, the shaken bot barrel rolled right and down, diving right into the canyon below. Failing to compensate for his sudden increase in speed, Fireflight stopped spinning just in time to skid on his underbelly along the curved rock walls he'd only just been admiring. The curved earth turned and fed the aerialbot straight into a separate vein of the canyon filled with scattered pillars of stone.

The far more diligent cons gave chase in a slightly less damaging fashion, banking low into the canyon behind the fleeing bot. Each of them gracefully dodging several natural pillars before resuming fire on their target. Fireflight narrowly dodged each new salvo of ammunition, clipping his left wing on the canyon wall in doing so. Even though he remained largely unscathed, his pursuers continued to close the gap. With a fork in the canyon fast approaching, he was out classed and out of options. With no choice but to shift tactics, the F-35B alt form he flew in rapidly contorted, transforming him into his more natural feeling robot arrangement. With this action, the aerialbot twisted to face his aggressors and retaliated with several random blasts of his Photon Displacer gun all while plummeting backward into the center of the canyon!

Luckily, the bot's dodgy attempt at return fire was enough to scramble the optics of one of the two cons. With his vision impaired, the effected assailant could not clearly see the fork up ahead and veered right, slamming into his fellow con! The lone aerialbot continued to fall, attempting to catch himself with a few graceless boosts. He clumsily tumbled across the bottom of the canyon before finally screeching to a stop against the split in the canyon fork. Letting out a sigh, the bot only had time left to see the plume of blue energon fire as one of his attackers collided with the same fork, his remains rocketing toward the ground where Fireflight watched. "Scrap!" he shouted, diving just in time to miss being crushed by the falling wreckage.

The remaining con, painfully rode the right wall, a shower of sparks trailing in his wake. Forced into the right fork, he struggled to regain control and steady himself only to meet with a dead end, affording him the same violent fate as his partner. Fireflight heard the boom of the collision as it echoed through the earthen corridor. "By Primus that was a rush!" He exclaimed. "Maybe I should get back to that recon mission" he suggested, rubbing his dome as he started away from the crash site. The lucky bot then jumped into the air, noisily returning to his vehicular form in a display of shifting parts and rocketing back into the clouds. Had anyone else been there, they'd have heard him whistling as if to discount the entire event ever happened.



Looks workable. Approved. I'll happily hand him over to ya. You can post your profile in the canon Autobots profile section, minus the sample, and make an entry in the roll call list. Fireflight is current on the Ark-22 in a simulation. You can pick up with him at your leisure. Welcome back to the game and enjoy :D
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Rex Prime » Sat Aug 03, 2013 11:10 pm

Motto: "I Have Two Choices, Victory Or Death"
Weapon: Energo-Sword
I love this RPG, but i don't like being just an autobot. So i decided to get some new characters.

Name: Spinister
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: Cybertronian Assault Helicopter
Weapons: Twin Automatic Particle Beam Cannons, Twin Target-Lock Laser Rifles, Two Remote Control-Guided Fusion Bombs, Nuclear-Powered Flame-Thrower
Height: 28 ft / 8.54 m
Quote: “Respect your foes' abilities as you would your own.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 7

Profile: Spinister rarely speaks, and when he does it's only in relation to the matter at hand. He is wary about revealing any details about himself, so he has few friends among the Decepticons and none who truly know him. Despite the personal gulf that exists between him and his comrades, they all respect his amazing combat record and ability to appear in the nick of time on the battlefield. Cool and professional, Spinister doesn't gloat about his abilities, and he's careful never to underestimate his foes. Suspicions have arisen among many of the Decepticons, suggesting Spinister has developed a "cloaking" system—a technology that allows him to turn invisible and avoid detection. Needless to say, Spinister refuses to indulge such rumours.

Abilities: In helicopter mode, Subject travels at 520 mph for up to 1,300 miles. Subject is heavily armed; his arsenal consists of twin automatic particle beam cannons, twin target-lock laser rifles, two remote control-guided fusion bombs, and a nuclear-powered flame-thrower. All weapons, apart from the fusion bombs, are accessible to him in his robot mode. He is an accomplished marksmech, one of the finest within the Decepticon ranks. Subject can disappear from sight using an undisclosed method of cloaking his appearance and all audible noise; he uses this to sneak up effectively on targets in either mode.

Weaknesses: Subject's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure. Despite his powerful arsenal, Subject is only an average hand-to-hand combatant.

Writing Sample

USA, California, Death Valley.

four autobots were investigating the death valley for decepticon activity. The autobots discovered that there was decepticon movement in the valley, so they sent a squad to California, their mission was to discover what are the decepticons doing in the valley, and terminate them. "No signs of decepticons yet" said one of the autobots.

A distance away, two mechs were observing the autobot squad, hiding from their sight (behind one of the many hills in death valley). "Heheh! They are right in the trap" said Needlenose. "Should we attack them now, Spinister?" he said. Spinister stood silently, he raised a finger, telling Needlenose to wait. "Ugh, when are going to attack them?" said Needlenose. Spinster didn't say anything and remained silent. The decepticon jet grunted and continued to watch the autobots.

The autobot squad started to turn to the east, heading right towards the two decepticons. "Here they come!" said Needlenose. Spinister raised a finger again, telling Needlenose to be quite. The autobots got closer to the decepticon's hiding place. Needlenose was about to rush out and attack the autobots, but Spinister put his hand on his shoulder, telling him to not attack yet.

"I had enough of this! I am going to attack now!" shouted Needlenose before transforming into his alt. mode. He flew towards the sky, and then started to fly to the ground, to the autobots. "Decepticon Jet detected" shouted one of the autobots. Needlenose shot a missile towards them, it hit the ground and exploded, killing one of the autobots. However, the other autobots shot Needlenose down. "Ouch! The hurts!" shouted the decepticon jet as he crash-landed to the ground. Spinister got into his alt. mode and attacked the autobots, he released a strange sound, sort of a hiss and a laugh combined, before releasing a fusion bomb at the two autobots, killing one of them. The decepticon helicopter transformed back into his robot mode and approached Needlenose. "Help Me!" said Needlenose, who was one the ground. Suddenely an autobot attacked Spinister from behind, sending the decepticon to the ground. "Oh scarp!" said Needlenose. Spinister quickly got up, holding his Nuclear-Powered Flame-Thrower in his right hand. He shot his Flame-Thrower at the autobot, burning him. He put his hands on his head and screamed until he died from the flames.

"Wow! that was awesome!" said Needlenose. Spinister looked at the jet grimly and nodded. Needlenose transformed back into his robot mode, his right hand behind his back "That's gonna leave a mark" said Needlenose. "Return to base" said Spinister.
User avatar
Rex Prime
Vehicon
Posts: 330
Joined: Thu Aug 04, 2011 5:04 pm
Location: Canada, Guelph
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 9
Courage: 10+
Firepower: 9
Skill: 10

Re: NEW Character Applications

Postby Henry921 » Wed Aug 07, 2013 3:30 am

Motto: "All I have to be is exceptional."
Weapon: Battle Blades
Misfire

Name: Misfire
Allegiance: Decepticon
Function: Interceptor
Alt. mode: Cybertronian Jet
Weapons: Double-barreled Ion Particle Blaster, Shoulder-mounted Pulsar Cannons (launchers)
Height: 17 feet/ 5.1 meters
Length: 45 feet/ 13.7 meters
Quote: “Keep shooting; eventually you're bound to hit something!"


Strength: 7
Intelligence: 8
Dexterity: 7
Speed: 7
Endurance: 9
Courage: 4
Firepower: 7
Accuracy: 1
Melee: 4
Tech Skill: 6
Charisma: 7
Rank: 6


Profile: When Misfire shoots, his fellow Decepticons run for cover. Misfire has truly terrible aim, but he says he's improving. Regrettably, none of his fellow Decepticons share his confidence. Indeed, it is said Misfire only graduated from the Decepticon military academy because of the need for new troops. Megatron, however, sees some value in Misfire, deeming his tendency to fire blindly a useful asset when Decepticon forces are limited. To best make use of this talent, Misfire is usually assigned to smaller squads and low level field commanders. Despite his abysmal aim, Misfire is fairly charismatic and friendly, and gets along well with his Decepticon comrades.


Abilities: Misfire can endure many attacks thanks to the strength of his vehicle's frame and design. Despite his bulk, Misfire is very fast, reaching speeds of Mach 2.1 in vehicle mode, and is very capable of maintaining formation and engaging enemies in ship to ship combat. He excels at squad tactics and unit cohesion, and is easily able to adapt new strategies or maintain battle patterns... at least as long as he has a few comrades left to support him.


Weaknesses: Misfire's aim is his greatest weakness, as even targets at point blank range seem capable of eluding his particle shots. In addition to his poor targeting, Misfire is a bit cowardly and is quick to retreat when left unsupported.



Sample Post

Decepticon Military Academy, Cybertron- The Past

The young flier shot at the the hard light Autobot decoys in the practice range. Each shot missed, despite his best efforts. The default pulse rifle didn't suit him at all, and he began to wonder if his equipment was the problem. He brought this to the attention of his flight instructor, who grimaced.

"Then try a Subsonic Repeater instead," he grunted, handing the young flier the SMG. He took it in hand and returned to his firing lane. He set up on the barricade between himself and the firing range, figuring that if he just squeezed the trigger, he was bound to hit something with the wide spray.

"Okay, clear the path," the flier said, locking on his target.

The flight instructor yelled something from the other end of the range, at the armory.. The flier turned, his finger on the trigger.

And a dozen Decepticon recruits between him and the flight instructor at the armory.

He was still spraying shards long after he'd cleared the hall. Ironically, despite his intention to hit one target with a wide spray, he'd somehow managed to hit a dozen soldiers standing in a straight line. He dropped the repeater and looked on in horror.

Oh no, I screwed up, oh no, oh Primus...

The instructor was looking for a heavy weapon of some sort... a Corrosive Slime Cannon, to melt the flier where he stood.

Oh no, I'm dead, oh no...

"Stand down."

The voice overwhelmed even the stink of death in the target range. The presence of the Decepticon leader, walking through spilt Energon and the scrap metal of his fallen comrades, was even more terrifying. Megatron did not fear anything... and the flier was surely about to taste his wrath personally.

"What's your name?" Megatron asked, waving with his fusion cannon arm.

The flier couldn't speak. The sight of that fusion cannon left him leaking a little transmission fluid...

"Hm," Megatron observed of the deceased. "Quite a weapon misfire, I see..."

"M-Misfire?" the flier repeated.

Megatron smiled. "A perfect name, I think." He kicked aside some of the scrap, his own shell remaining gloriously unblemished by the dead's remains. "I like you, soldier. You can be quite dangerous, it seems..."

"Uh huh," the terrified flier gulped.

"Welcome to my ranks, Misfire," Megatron said. "You'll be assigned your duty quickly... so you can turn your weapons on the Autobots."

"Uh huh," the newly dubbed 'Misfire' repeated.

Megatron stepped back to the armory, the flight instructor stunned. "But, my Lord... why?"

"Don't you see?" Megatron asked, not deigning to look upon his subordinate. "That one is a danger to everyone around him." Megatron left the instructor, amused by his underling's confusion.

The flight instructor looked over the discarded repeater and the dozen dead inbetween. "A misfire?"

"A... misunderstanding," Misfire answered. "You know."
User avatar
Henry921
Brainmaster
Posts: 1355
Joined: Mon Feb 06, 2012 11:52 pm
Strength: 7
Intelligence: 8
Speed: 4
Endurance: 6
Rank: 8
Courage: 10+
Firepower: 3
Skill: 8

Re: NEW Character Applications

Postby Insidious » Thu Aug 08, 2013 12:53 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Rex Prime wrote:I love this RPG, but i don't like being just an autobot. So i decided to get some new characters.

Name: Spinister
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: Cybertronian Assault Helicopter
Weapons: Twin Automatic Particle Beam Cannons, Twin Target-Lock Laser Rifles, Two Remote Control-Guided Fusion Bombs, Nuclear-Powered Flame-Thrower
Height: 28 ft / 8.54 m
Quote: “Respect your foes' abilities as you would your own.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 7

Profile: Spinister rarely speaks, and when he does it's only in relation to the matter at hand. He is wary about revealing any details about himself, so he has few friends among the Decepticons and none who truly know him. Despite the personal gulf that exists between him and his comrades, they all respect his amazing combat record and ability to appear in the nick of time on the battlefield. Cool and professional, Spinister doesn't gloat about his abilities, and he's careful never to underestimate his foes. Suspicions have arisen among many of the Decepticons, suggesting Spinister has developed a "cloaking" system—a technology that allows him to turn invisible and avoid detection. Needless to say, Spinister refuses to indulge such rumours.

Abilities: In helicopter mode, Subject travels at 520 mph for up to 1,300 miles. Subject is heavily armed; his arsenal consists of twin automatic particle beam cannons, twin target-lock laser rifles, two remote control-guided fusion bombs, and a nuclear-powered flame-thrower. All weapons, apart from the fusion bombs, are accessible to him in his robot mode. He is an accomplished marksmech, one of the finest within the Decepticon ranks. Subject can disappear from sight using an undisclosed method of cloaking his appearance and all audible noise; he uses this to sneak up effectively on targets in either mode.

Weaknesses: Subject's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure. Despite his powerful arsenal, Subject is only an average hand-to-hand combatant.

Writing Sample

USA, California, Death Valley.

four autobots were investigating the death valley for decepticon activity. The autobots discovered that there was decepticon movement in the valley, so they sent a squad to California, their mission was to discover what are the decepticons doing in the valley, and terminate them. "No signs of decepticons yet" said one of the autobots.

A distance away, two mechs were observing the autobot squad, hiding from their sight (behind one of the many hills in death valley). "Heheh! They are right in the trap" said Needlenose. "Should we attack them now, Spinister?" he said. Spinister stood silently, he raised a finger, telling Needlenose to wait. "Ugh, when are going to attack them?" said Needlenose. Spinster didn't say anything and remained silent. The decepticon jet grunted and continued to watch the autobots.

The autobot squad started to turn to the east, heading right towards the two decepticons. "Here they come!" said Needlenose. Spinister raised a finger again, telling Needlenose to be quite. The autobots got closer to the decepticon's hiding place. Needlenose was about to rush out and attack the autobots, but Spinister put his hand on his shoulder, telling him to not attack yet.

"I had enough of this! I am going to attack now!" shouted Needlenose before transforming into his alt. mode. He flew towards the sky, and then started to fly to the ground, to the autobots. "Decepticon Jet detected" shouted one of the autobots. Needlenose shot a missile towards them, it hit the ground and exploded, killing one of the autobots. However, the other autobots shot Needlenose down. "Ouch! The hurts!" shouted the decepticon jet as he crash-landed to the ground. Spinister got into his alt. mode and attacked the autobots, he released a strange sound, sort of a hiss and a laugh combined, before releasing a fusion bomb at the two autobots, killing one of them. The decepticon helicopter transformed back into his robot mode and approached Needlenose. "Help Me!" said Needlenose, who was one the ground. Suddenely an autobot attacked Spinister from behind, sending the decepticon to the ground. "Oh scarp!" said Needlenose. Spinister quickly got up, holding his Nuclear-Powered Flame-Thrower in his right hand. He shot his Flame-Thrower at the autobot, burning him. He put his hands on his head and screamed until he died from the flames.

"Wow! that was awesome!" said Needlenose. Spinister looked at the jet grimly and nodded. Needlenose transformed back into his robot mode, his right hand behind his back "That's gonna leave a mark" said Needlenose. "Return to base" said Spinister.


Spinister approved. Post this profile up if there's not already one in the 'Con section and enjoy!
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Insidious » Thu Aug 08, 2013 1:02 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Henry921 wrote:Misfire

Name: Misfire
Allegiance: Decepticon
Function: Interceptor
Alt. mode: Cybertronian Jet
Weapons: Double-barreled Ion Particle Blaster, Shoulder-mounted Pulsar Cannons (launchers)
Height: 17 feet/ 5.1 meters
Length: 45 feet/ 13.7 meters
Quote: “Keep shooting; eventually you're bound to hit something!"


Strength: 7
Intelligence: 8
Dexterity: 7
Speed: 7
Endurance: 9
Courage: 4
Firepower: 7
Accuracy: 1
Melee: 4
Tech Skill: 6
Charisma: 7
Rank: 6


Profile: When Misfire shoots, his fellow Decepticons run for cover. Misfire has truly terrible aim, but he says he's improving. Regrettably, none of his fellow Decepticons share his confidence. Indeed, it is said Misfire only graduated from the Decepticon military academy because of the need for new troops. Megatron, however, sees some value in Misfire, deeming his tendency to fire blindly a useful asset when Decepticon forces are limited. To best make use of this talent, Misfire is usually assigned to smaller squads and low level field commanders. Despite his abysmal aim, Misfire is fairly charismatic and friendly, and gets along well with his Decepticon comrades.


Abilities: Misfire can endure many attacks thanks to the strength of his vehicle's frame and design. Despite his bulk, Misfire is very fast, reaching speeds of Mach 2.1 in vehicle mode, and is very capable of maintaining formation and engaging enemies in ship to ship combat. He excels at squad tactics and unit cohesion, and is easily able to adapt new strategies or maintain battle patterns... at least as long as he has a few comrades left to support him.


Weaknesses: Misfire's aim is his greatest weakness, as even targets at point blank range seem capable of eluding his particle shots. In addition to his poor targeting, Misfire is a bit cowardly and is quick to retreat when left unsupported.



Sample Post

Decepticon Military Academy, Cybertron- The Past

The young flier shot at the the hard light Autobot decoys in the practice range. Each shot missed, despite his best efforts. The default pulse rifle didn't suit him at all, and he began to wonder if his equipment was the problem. He brought this to the attention of his flight instructor, who grimaced.

"Then try a Subsonic Repeater instead," he grunted, handing the young flier the SMG. He took it in hand and returned to his firing lane. He set up on the barricade between himself and the firing range, figuring that if he just squeezed the trigger, he was bound to hit something with the wide spray.

"Okay, clear the path," the flier said, locking on his target.

The flight instructor yelled something from the other end of the range, at the armory.. The flier turned, his finger on the trigger.

And a dozen Decepticon recruits between him and the flight instructor at the armory.

He was still spraying shards long after he'd cleared the hall. Ironically, despite his intention to hit one target with a wide spray, he'd somehow managed to hit a dozen soldiers standing in a straight line. He dropped the repeater and looked on in horror.

Oh no, I screwed up, oh no, oh Primus...

The instructor was looking for a heavy weapon of some sort... a Corrosive Slime Cannon, to melt the flier where he stood.

Oh no, I'm dead, oh no...

"Stand down."

The voice overwhelmed even the stink of death in the target range. The presence of the Decepticon leader, walking through spilt Energon and the scrap metal of his fallen comrades, was even more terrifying. Megatron did not fear anything... and the flier was surely about to taste his wrath personally.

"What's your name?" Megatron asked, waving with his fusion cannon arm.

The flier couldn't speak. The sight of that fusion cannon left him leaking a little transmission fluid...

"Hm," Megatron observed of the deceased. "Quite a weapon misfire, I see..."

"M-Misfire?" the flier repeated.

Megatron smiled. "A perfect name, I think." He kicked aside some of the scrap, his own shell remaining gloriously unblemished by the dead's remains. "I like you, soldier. You can be quite dangerous, it seems..."

"Uh huh," the terrified flier gulped.

"Welcome to my ranks, Misfire," Megatron said. "You'll be assigned your duty quickly... so you can turn your weapons on the Autobots."

"Uh huh," the newly dubbed 'Misfire' repeated.

Megatron stepped back to the armory, the flight instructor stunned. "But, my Lord... why?"

"Don't you see?" Megatron asked, not deigning to look upon his subordinate. "That one is a danger to everyone around him." Megatron left the instructor, amused by his underling's confusion.

The flight instructor looked over the discarded repeater and the dozen dead inbetween. "A misfire?"

"A... misunderstanding," Misfire answered. "You know."


Misfire. Nice choice. Approved. Misfire hasn't been used before and is obscure enough that you can start him out wherever you like. Just be aware you couldn't use such a sample post in the game (if you were even intending to) without contacting Megatron's player. Talking to some other innocuous flyer would work better if you want to play out a flashback sequence. But as a glimpse of your writing skill with the character, it's more than workable. You can post this profile up in the canon 'Cons section, minus the sample. Have fun!
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby BigTop » Fri Aug 16, 2013 2:39 am

Motto: "Truth resists simplicity."
Weapon: X-Ray Laser Cannon
Repost. Deleted.
Last edited by BigTop on Mon Aug 19, 2013 9:41 pm, edited 1 time in total.
User avatar
BigTop
Micromaster
Posts: 70
Joined: Fri Aug 09, 2013 12:57 pm
Strength: 5
Intelligence: 6
Speed: 2
Endurance: 9
Rank: 4
Courage: 8
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby BigTop » Fri Aug 16, 2013 7:50 pm

Motto: "Truth resists simplicity."
Weapon: X-Ray Laser Cannon
Submitting Krunix for application. Tried to earlier, but my browser freaked out and it didn't look like it went through.

Name: Krunix
Allegiance: Decepticon
Function: Command Infrastructure
Alt. Mode: BMP-1 Infantry Fighting Vehicle
Weapons: High Intensity Pulse Laser, Multi-Caliber Cannon
Height: 28 ft.
Quote: "Order demands domination."

Stats
Strength - 7
Intelligence - 7
Dexterity - 5
Speed - 5
Endurance - 8
Charisma - 6
Courage - 7
Firepower - 7
Accuracy - 5
Melee - 7
Tech Skill - 6
Rank -

Profile:

A miner on Cybertron, Krunix chafed under the rising tension between the different castes of his home planet. When a Neutral group was taking volunteers for Outbound Scouting Missions to establish contact with other planets, Krunix jumped at the chance to both escape the escalating tension of Cybertron and to explore the galaxy.

And what did he find? Planet after planet teeming with sentient life that seemed bereft of anything but the lowest common moral denominator. War, greed, selfishness, thoughtlessness, and anger permeated almost every species Krunix encountered. More often than not, he and his team would find themselves attacked for their advanced technology or out of savage paranoia. Several vorns of travels left Krunix with a dour outlook on galactic civilization, and he wearily returned to Cybertron only to find it after the flashpoint of its own Civil War. Krunix signed up for the Decepticon Army almost without hesitation. To him, the universe had become something that needed to be brought to order and peace kicking and screaming, and he would do his best to bring it all the quicker.

Krunix's experience in defending himself from attack across the galaxy had given him an edge in combat and tactics that proved an asset to the Decepticon cause; however, those same skills were born from vorns and vorns worth of being let down by the sentient inhabitants of the galaxy, the experience of which left Krunix with a cynical earnestness. If he believes his Commander's plans are bad, he will speak up with respect, but also resolve. If a fellow Decepticon is destable to him, then he is far too jaded to humor them.

Such behavior has landed him in the Repair Bay more than once, but Krunix would rather take the hits than put on any airs. Many of his Commander's have found his straightforward attitude more constructive than annoying, and none can argue with the results: Krunix is an efficient, devastating warrior and above-average strategist. He will see the inhabitants of the galaxy brought to peace through force, unless his attitude gets him buried beforehand.

Abilities:

Much of what makes Krunix an asset to the Decepticons stems from his scouting experience. A skilled land combatant, Krunix specializes in the ground tactics and static defense tactics that many of his peers find so unpleasant. His energy grid was re-tooled before he left Cybertron originally, as to better use Energon that was culled from intergalactic sources. His weaponry includes a High Intensity Pulse Laser, and his ballistic armaments are modified to accept many different ammunition types, allowing him to make better use of available supplies. Krunix's armor is specifically designed to maximize the protection of vital systems in either mode, and allow for the most overall protection from different weapon systems, making it just that much more difficult to disable him permanently.

Weaknesses

Krunix, unlike many of his Decepticon brethren, has never adapted to flying well. His movements in the air are utilitarian at their very best, and an inherent flaw in his higher Gyrometric functions causes him to be much more sluggish in the air than normal. Because of their modifications, Krunix's Ballistic Weapons are prone to frequent jamming. Krunix's targeting systems are inadequate for attacking most air-based combatants, leaving him missing more often than not against flying enemies. His honest disposition has left him with few friends amongst the more zealous Decepticons, and this has impacted him negatively more than once.

Sample Post

'Stranglehold'. 'Nightscream'. 'Demolisher'. What exactly was it with some of his fellow Decepticons and their seemingly insurmountable desire to pick the most ridiculous names?

'Nightscream'. Right. Krunix suppressed a humorless chuckle as he finished the system check of the Defense Grid currently installed across the Ocean Base of the Decepticons. I seem to recall a time when he was 'Esmerax' and worked over at Maccadams. Closest he had come to combat was hefting the credits out of some unruly customers.

Krunix supposed it made sense; they wanted to sow fear in the spark of the Autobots as they struggled back and forth over the heads of whatever poor slags were on the world first. More power to them, the Skullgrin's and Jawbreaker's of the army.

For him, though? No thanks. I'm Krunix, and that's terrifying enough to me for my tastes.

It did seem to speak to the whole situation Krunix had himself in: surrounded by Transformers more concerned with cool names and killcounts than Defense Grids and Infiltration deadlines.

Gathering the new grid response times into a datapad, Krunix sighed a little. The psychopaths that littered the Decepticon ranks were at least capable psychopaths, and as long as someone like Megatron was able to keep then in line, then things seemed to stay relatively effective.

Entering the Command Hub, Krunix snapped off a small, crisp salute to Onslaught has he approached the Combaticon. Krunix presented the datapad to the other mech leaning over new footage of one of the Autobot's pet projects.

"Defense Grid readouts. Working at around 89 percent predicted effectiveness. The diagnostic would have been done much sooner," Krunix offered up a sarcastic grin, "If Crankcase or Battletrap had bothered showing up for Systems Duty this cycle."
User avatar
BigTop
Micromaster
Posts: 70
Joined: Fri Aug 09, 2013 12:57 pm
Strength: 5
Intelligence: 6
Speed: 2
Endurance: 9
Rank: 4
Courage: 8
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby Insidious » Tue Aug 20, 2013 9:10 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
BigTop wrote:Submitting Krunix for application. Tried to earlier, but my browser freaked out and it didn't look like it went through.

Name: Krunix
Allegiance: Decepticon
Function: Command Infrastructure
Alt. Mode: BMP-1 Infantry Fighting Vehicle
Weapons: High Intensity Pulse Laser, Multi-Caliber Cannon
Height: 28 ft.
Quote: "Order demands domination."

Stats
Strength - 7
Intelligence - 7
Dexterity - 5
Speed - 5
Endurance - 8
Charisma - 6
Courage - 7
Firepower - 7
Accuracy - 5
Melee - 7
Tech Skill - 6
Rank -

Profile:

A miner on Cybertron, Krunix chafed under the rising tension between the different castes of his home planet. When a Neutral group was taking volunteers for Outbound Scouting Missions to establish contact with other planets, Krunix jumped at the chance to both escape the escalating tension of Cybertron and to explore the galaxy.

And what did he find? Planet after planet teeming with sentient life that seemed bereft of anything but the lowest common moral denominator. War, greed, selfishness, thoughtlessness, and anger permeated almost every species Krunix encountered. More often than not, he and his team would find themselves attacked for their advanced technology or out of savage paranoia. Several vorns of travels left Krunix with a dour outlook on galactic civilization, and he wearily returned to Cybertron only to find it after the flashpoint of its own Civil War. Krunix signed up for the Decepticon Army almost without hesitation. To him, the universe had become something that needed to be brought to order and peace kicking and screaming, and he would do his best to bring it all the quicker.

Krunix's experience in defending himself from attack across the galaxy had given him an edge in combat and tactics that proved an asset to the Decepticon cause; however, those same skills were born from vorns and vorns worth of being let down by the sentient inhabitants of the galaxy, the experience of which left Krunix with a cynical earnestness. If he believes his Commander's plans are bad, he will speak up with respect, but also resolve. If a fellow Decepticon is destable to him, then he is far too jaded to humor them.

Such behavior has landed him in the Repair Bay more than once, but Krunix would rather take the hits than put on any airs. Many of his Commander's have found his straightforward attitude more constructive than annoying, and none can argue with the results: Krunix is an efficient, devastating warrior and above-average strategist. He will see the inhabitants of the galaxy brought to peace through force, unless his attitude gets him buried beforehand.

Abilities:

Much of what makes Krunix an asset to the Decepticons stems from his scouting experience. A skilled land combatant, Krunix specializes in the ground tactics and static defense tactics that many of his peers find so unpleasant. His energy grid was re-tooled before he left Cybertron originally, as to better use Energon that was culled from intergalactic sources. His weaponry includes a High Intensity Pulse Laser, and his ballistic armaments are modified to accept many different ammunition types, allowing him to make better use of available supplies. Krunix's armor is specifically designed to maximize the protection of vital systems in either mode, and allow for the most overall protection from different weapon systems, making it just that much more difficult to disable him permanently.

Weaknesses

Krunix, unlike many of his Decepticon brethren, has never adapted to flying well. His movements in the air are utilitarian at their very best, and an inherent flaw in his higher Gyrometric functions causes him to be much more sluggish in the air than normal. Because of their modifications, Krunix's Ballistic Weapons are prone to frequent jamming. Krunix's targeting systems are inadequate for attacking most air-based combatants, leaving him missing more often than not against flying enemies. His honest disposition has left him with few friends amongst the more zealous Decepticons, and this has impacted him negatively more than once.

Sample Post

'Stranglehold'. 'Nightscream'. 'Demolisher'. What exactly was it with some of his fellow Decepticons and their seemingly insurmountable desire to pick the most ridiculous names?

'Nightscream'. Right. Krunix suppressed a humorless chuckle as he finished the system check of the Defense Grid currently installed across the Ocean Base of the Decepticons. I seem to recall a time when he was 'Esmerax' and worked over at Maccadams. Closest he had come to combat was hefting the credits out of some unruly customers.

Krunix supposed it made sense; they wanted to sow fear in the spark of the Autobots as they struggled back and forth over the heads of whatever poor slags were on the world first. More power to them, the Skullgrin's and Jawbreaker's of the army.

For him, though? No thanks. I'm Krunix, and that's terrifying enough to me for my tastes.

It did seem to speak to the whole situation Krunix had himself in: surrounded by Transformers more concerned with cool names and killcounts than Defense Grids and Infiltration deadlines.

Gathering the new grid response times into a datapad, Krunix sighed a little. The psychopaths that littered the Decepticon ranks were at least capable psychopaths, and as long as someone like Megatron was able to keep then in line, then things seemed to stay relatively effective.

Entering the Command Hub, Krunix snapped off a small, crisp salute to Onslaught has he approached the Combaticon. Krunix presented the datapad to the other mech leaning over new footage of one of the Autobot's pet projects.

"Defense Grid readouts. Working at around 89 percent predicted effectiveness. The diagnostic would have been done much sooner," Krunix offered up a sarcastic grin, "If Crankcase or Battletrap had bothered showing up for Systems Duty this cycle."


Alright, let's have a look here. The stat points don't exceed 70, so you're good there. Reasonable distribution.

In terms of function, "command infrastructure" is more of a thing than it is a function that a Transformer can have, so you can edit it to be more like something that he-- specifically--is (like a scout, or a strategist given what's in the bio). If he wants to be inside the Decepticon command structure, he'll have to earn it. He won't be able to start out there.

The bio looks solid. Sample looks solid. So yeah, looks good to me overall. Approved. Just make that little change to his function, post him up in the fanmade Decepticons section (minus the sample), make an entry in the roll call thread and you can start him out wherever you like. Aboard the Thanatos is usually the easiest for new Decepticons starting out, but you can PM me if you want help fleshing out that route or any other.
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Henry921 » Sun Aug 25, 2013 4:54 am

Motto: "All I have to be is exceptional."
Weapon: Battle Blades
My third and currently final character application:



Lugnut

Name: Lugnut
Allegiance: Decepticon
Function: Heavy Assault
Alt. mode: B-17 Flying Fortress
Weapons: Missile Launchers, Gravity Generators, 12.7mm machine gun turrets (vehicle)
Abilities: Gravity Singularity Fist; colloquially "Punch of Kill Everything"
Height: 5.8 meters (19 ft)
Length: 31.6 meters (74 ft)
Quote: "Cybertron's GLORIOUS future is the reign of a united Decepticon empire!"


Strength: 10
Intelligence: 03
Dexterity: 06
Speed: 06
Endurance: 09
Courage: 10
Firepower: 10
Accuracy: 08
Melee: 07 (10 when using "the punch")
Tech Skill: 02
Charisma: 04
Rank: 07

Profile: None too bright, but fanatically loyal to Megatron, Lugnut lives to see the Decepticons victorious. He literally is a force of nature on the battlefield - gravity generators in his fists spawn point singularities on impact, causing massive explosions with each punch. That, combined with his seemingly limitless supply of missiles, makes him a chaotic and deadly opponent - one that most Autobots avoid at all costs.

Lugnut was once a gladiator of Kaon, the feared "Kaon Crusher". He met Megatron in the pits of Kaon and was witness to his leader's rise to power. Despite Lugnut's tremendous strength and fanatical loyalty, Megatron did not invite the gladiator into his inner circle, instead placing Lugnut on the front lines, where his great strength and sense of purpose won many victories for the Decepticon cause.

Separated from his allies following a battle along a newly discovered solar route, Lugnut headed to a strange blue planet, seemingly insignificant but rich with raw energy. He found a vehicle mode suitable to his aim and joined a war effort of the indigenous population, sating his violent tendencies until his Master would send rescue...

Abilities: Lugnut is among the most powerful Decepticons, rivaling even Megatron in brute force and firepower. He has a seemingly endless supply of missiles and his devastating singularity fist -dubbed "the Punch of Kill Everything" by Autobot and Decepticon alike- unleashes a devastating explosion that is fatal to nearly 30 meters from point of impact. Lugnut's unwavering belief in the Decepticon cause makes him a fearless combatant, and his valor in battle gives even the Autobots pause.

Weaknesses: Though Lugnut is very powerful, his strength is matched by a profoundly insufficient intellect. Lugnut has almost no tech skills to speak of (aside from maintaining his weaponry) and is incapable of forming strategies more complex than a direct attack. He is quick to anger when his loyalty to Megatron is questioned, and his devotion to his master has led his fellow Decepticons to regard him as sycophantic.



Sample Post:

Battle of the Coral Sea, May 5th, 1942- Port Morseby, New Guinea

The humans had played at war ever since his arrival. For nearly half a stellar cycle (in this star system, anyway) they had thrown their navies and their aerial bombers at each other. Lugnut had chosen the side with the largest air force -more than 100,000 planes- and decided to drop bombs over the ocean as the "humans" on this planet had seemed so fond of doing.

He'd flown over these seas for several of this planet's months. The war stretched on, but it seemed his chosen side was failing in their efforts, flabbergasted by the Imperial Japanese naval strategy. Irrelevant to Lugnut, really... their attacks struck his new chassis from time to time, but he shrugged off each attack with ease.

Though he had few resources to work with, his ship was still functioning, albeit in too much of a wreck to take off. The planet had enormous numbers of fuel sources to keep him powered and repaired, and the sight of exploding navies below pleased his senses for the time being.

His distress signal had been sent out into the void of space but he received no reply. He was patient. His Master would come, and would reward Lugnut for finding such resources for their war effort. And Lugnut would destroy the indigenous population while he waited for the Decepticons' arrival; one bomb at a time.

But, after months without contact, his fun was interrupted by a signal... a transmission unlike the crude radio frequencies of the humans. A Cybertronian point of contact... entering the planet's atmosphere.

The time had come. His comrades had arrived, and they would show the humans what war really was.

Lugnut broke off from his attack group, ignoring calls from his human support teams. His break of their formation led to the other bombers being spotted early, and blown from the sky by the Japanese navy below.

It mattered little. The more the humans destroyed each other, the fewer would be left for the Decepticons to mop up.

Lugnut ascended higher... higher... to where his comrades would be waiting, where the armada would descend to rain fire over the planet.

He would lead at the forefront, bringing the glorious Decepticon empire to victory, to a new planet to supply their empire. For the glory of Megatron.

Instead... Lugnut was struck by a burst of energy. He didn't see the assailant, only felt his chassis punctured for the first time. Felt pain he'd not felt since the arena.

Lugnut fell, his instruments chaotic and broken. He fell, unable to calculate a landing, unable to see who shot him.

His ship crashed into the Pacific waters far below, and disappeared beneath the waves.

He had to go into stasis lock. Yet his rage would not let him. He struggled to rise and counterattack.

Instead he sank, into that dark blue abyss...
User avatar
Henry921
Brainmaster
Posts: 1355
Joined: Mon Feb 06, 2012 11:52 pm
Strength: 7
Intelligence: 8
Speed: 4
Endurance: 6
Rank: 8
Courage: 10+
Firepower: 3
Skill: 8

Re: NEW Character Applications

Postby Insidious » Mon Aug 26, 2013 9:00 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Henry921 wrote:My third and currently final character application:



Lugnut

Name: Lugnut
Allegiance: Decepticon
Function: Heavy Assault
Alt. mode: B-17 Flying Fortress
Weapons: Missile Launchers, Gravity Generators, 12.7mm machine gun turrets (vehicle)
Abilities: Gravity Singularity Fist; colloquially "Punch of Kill Everything"
Height: 5.8 meters (19 ft)
Length: 31.6 meters (74 ft)
Quote: "Cybertron's GLORIOUS future is the reign of a united Decepticon empire!"


Strength: 10
Intelligence: 03
Dexterity: 06
Speed: 06
Endurance: 09
Courage: 10
Firepower: 10
Accuracy: 08
Melee: 07 (10 when using "the punch")
Tech Skill: 02
Charisma: 04
Rank: 07

Profile: None too bright, but fanatically loyal to Megatron, Lugnut lives to see the Decepticons victorious. He literally is a force of nature on the battlefield - gravity generators in his fists spawn point singularities on impact, causing massive explosions with each punch. That, combined with his seemingly limitless supply of missiles, makes him a chaotic and deadly opponent - one that most Autobots avoid at all costs.

Lugnut was once a gladiator of Kaon, the feared "Kaon Crusher". He met Megatron in the pits of Kaon and was witness to his leader's rise to power. Despite Lugnut's tremendous strength and fanatical loyalty, Megatron did not invite the gladiator into his inner circle, instead placing Lugnut on the front lines, where his great strength and sense of purpose won many victories for the Decepticon cause.

Separated from his allies following a battle along a newly discovered solar route, Lugnut headed to a strange blue planet, seemingly insignificant but rich with raw energy. He found a vehicle mode suitable to his aim and joined a war effort of the indigenous population, sating his violent tendencies until his Master would send rescue...

Abilities: Lugnut is among the most powerful Decepticons, rivaling even Megatron in brute force and firepower. He has a seemingly endless supply of missiles and his devastating singularity fist -dubbed "the Punch of Kill Everything" by Autobot and Decepticon alike- unleashes a devastating explosion that is fatal to nearly 30 meters from point of impact. Lugnut's unwavering belief in the Decepticon cause makes him a fearless combatant, and his valor in battle gives even the Autobots pause.

Weaknesses: Though Lugnut is very powerful, his strength is matched by a profoundly insufficient intellect. Lugnut has almost no tech skills to speak of (aside from maintaining his weaponry) and is incapable of forming strategies more complex than a direct attack. He is quick to anger when his loyalty to Megatron is questioned, and his devotion to his master has led his fellow Decepticons to regard him as sycophantic.



Sample Post:

Battle of the Coral Sea, May 5th, 1942- Port Morseby, New Guinea

The humans had played at war ever since his arrival. For nearly half a stellar cycle (in this star system, anyway) they had thrown their navies and their aerial bombers at each other. Lugnut had chosen the side with the largest air force -more than 100,000 planes- and decided to drop bombs over the ocean as the "humans" on this planet had seemed so fond of doing.

He'd flown over these seas for several of this planet's months. The war stretched on, but it seemed his chosen side was failing in their efforts, flabbergasted by the Imperial Japanese naval strategy. Irrelevant to Lugnut, really... their attacks struck his new chassis from time to time, but he shrugged off each attack with ease.

Though he had few resources to work with, his ship was still functioning, albeit in too much of a wreck to take off. The planet had enormous numbers of fuel sources to keep him powered and repaired, and the sight of exploding navies below pleased his senses for the time being.

His distress signal had been sent out into the void of space but he received no reply. He was patient. His Master would come, and would reward Lugnut for finding such resources for their war effort. And Lugnut would destroy the indigenous population while he waited for the Decepticons' arrival; one bomb at a time.

But, after months without contact, his fun was interrupted by a signal... a transmission unlike the crude radio frequencies of the humans. A Cybertronian point of contact... entering the planet's atmosphere.

The time had come. His comrades had arrived, and they would show the humans what war really was.

Lugnut broke off from his attack group, ignoring calls from his human support teams. His break of their formation led to the other bombers being spotted early, and blown from the sky by the Japanese navy below.

It mattered little. The more the humans destroyed each other, the fewer would be left for the Decepticons to mop up.

Lugnut ascended higher... higher... to where his comrades would be waiting, where the armada would descend to rain fire over the planet.

He would lead at the forefront, bringing the glorious Decepticon empire to victory, to a new planet to supply their empire. For the glory of Megatron.

Instead... Lugnut was struck by a burst of energy. He didn't see the assailant, only felt his chassis punctured for the first time. Felt pain he'd not felt since the arena.

Lugnut fell, his instruments chaotic and broken. He fell, unable to calculate a landing, unable to see who shot him.

His ship crashed into the Pacific waters far below, and disappeared beneath the waves.

He had to go into stasis lock. Yet his rage would not let him. He struggled to rise and counterattack.

Instead he sank, into that dark blue abyss...


Unfortunately this application will have to be denied. For our in-game continuity, Lugnut will be among the small ranks of Phase Six Decepticons, thus being quite powerful. Such characters are not ever given out to new players until they have been with the game for a considerable amount of time and proven they can play responsibly and actively. And even after those hurdles are out of the way, we also make sure such characters will integrate into the game effectively. If you're itching for a third character, feel free to try again. Just be mindful of how powerful they are.
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Drifter » Tue Aug 27, 2013 2:50 pm

Motto: "There's no time like the present."
Weapon: Concussion Rifle
(It's about time I apply for a second character. I know Foxfire is excited about this one.)

Skalor

Allegiance: Decepticons
Function: Amphibious Assault
Alt. Mode: Amphibious Razor-Toothed Coelacanth
Weapons: 2 crustacean rifles
Height: 26 ft. / 7.93 m
Quote: “I stink, therefore I am!"

Strength: 7
Intelligence: 5
Dexterity: 8 in water, 6 as robot, 2 in Alt mode while on land
Speed: 3
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 2
Rank: 4

Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.

Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through most known substances. His maximum swimming speed is 35 knots while his underwater range is roughly 4,000 miles while accounting for internal casualties brought on by his poor upkeep. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustacean rifles, which encase and restrict anything they hit with an immobilizing combination of disgusting ammunition. One rifle fires durable scales, while the other releases a viscous adhesive that glues the scales to their target. In weapon mode, Skalor transforms into a twin-barreled corrosive slime-shooter.

Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. His negligence results in varied forms of mechanical failure including overheating, locked joints and stripped gears. Occasionally he may become immobilized at the bottom of a body of water and must be reluctantly “fished out” by his fellow Seacons.

Sample:

Earth

Nearby sea life struggled to breathe as Skalor skulked across the bottom of what this planet’s inhabitants called “The New York Harbor”. Putrid lubricant and fuel exuded in swirling trails from various joints and ports on the seacon as he coasted through the already murky depths.

The optics of his aquatic form darted in all directions as Skalor observed the frantic panic of various fish and crustaceans, all fleeing the severe pollution he introduced into their habitat. Soon the surface dwelling humans would experience his miasmic corruption. Using the unfinished “New York Water Tunnel No.3” he would infiltrate the main water purification system for the population center and introduce his own brand of poisonous secretions. Such an intrusion would cause citywide illness, diminishing awareness and making grand scale infiltration by Decepticon forces a “walk in the park” as the humans say.

After tearing away a barred access to the tunneled infrastructure with ease, Skalor rhythmically lurked through the interconnecting webway flooded conduits while following a detailed map downloaded from human databases prior to departure. These humans so willingly placed such information on their networks expecting primitive “firewalls” to prevent intruders from pilfering data. Overall, this mission was expected to proceed without complication. Nevertheless, Skalor remained ever vigilant as he stealthily traversed the waterways beneath one of Earth’s greatest cities. Autobots were expected to also have infiltrated the city and would surely be scanning for Decepticon activity. This remained a small concern for the scaly con. Even if he were discovered, he simply needed to reach the water purification center and dive in. Introducing himself to the already purified water would thereby infect it with the numerous toxins that seeped from his internals.

Just before arriving at the purification center, the seacon’s advance was halted by a pulping fan just ahead. Sounds of transformation went on muffled in his submerged state as Skalor converted into his robot mode and took aim at the spinning blades. A duet of snot green epoxy and metallic scales streaked through the gloomy water colliding with the fan and stopping its movement completely with a muddled screech. Skalor effortlessly pried the blades apart and lurched forward through the dark tunnel which shortly after opened into a large rectangular holding tank with no overhead.

One cybertronian gauntlet stretched out of the dingy deep, slamming onto a nearby catwalk as the con pulled himself up. Oil and water splashed onto the ground and continued to drip from Skalor’s chassis as he started away from the pool behind him. The purification center itself was a rectangular expanse of pipelines and catwalks as detailed in the schematics with only a pair of large osmosis tanks between the con and his objective: an open pool of processed water so peacefully awaiting him. However, the complete lack of human personnel confused him. Surely there would at least be a few of their puny workers overseeing the plant. Suddenly, a plasma blast struck his left shoulder plate, causing the seacon to lurch forward and spin awkwardly. His back collided with and partially collapsed the closest osmosis tank as his optics spotted the attacker. It was that annoying red bot Cliffjumper!

Skalor produced his dual Crustacean rifles and ducked to avoid a second volley of plasma fire. Steam exploded from the tank he’d collided with after taking the blast for him. Now hidden by the cloud of vapor, he saw a perfect opportunity to make for the objective. With just two short vaults he was within diving distance. It was then that the unfortunate happened. It wouldn’t be the scattered plasma fire that wizzed by but an abrupt lock up of his left leg that would fell the fleeing con. Falling on his face just short of the glistening pool, Skalor rolled over to see his assailant proudly stroll up to him with blaster trained on the con’s face. The bot smirked as he muttered something to a seemingly defeated Skalor. He didn’t hear the scout’s words however. Instead, he observed as the second osmosis tank which had been grazed in the pursuit began to bulge. As expected, the tank exploded unleashing steaming water in all directions, catching Cliffjumper off guard. In that instant, Skalor rolled over and pulled himself into the pure pool below. Plasma penetrated the water as rushed around the con, his body swept up by the current and carried into a large duct headed for distribution. He’d done it. After a painful transformation into his aquatic form the disgusting con meandered through the waterway, his secretions contaminating what would soon be drinking water for thousands of New Yorkers.

END
User avatar
Drifter
Mini-Con
Posts: 39
Joined: Fri Jun 24, 2011 2:00 pm

Re: NEW Character Applications

Postby Insidious » Tue Aug 27, 2013 4:30 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Drifter wrote:(It's about time I apply for a second character. I know Foxfire is excited about this one.)

Skalor

Allegiance: Decepticons
Function: Amphibious Assault
Alt. Mode: Amphibious Razor-Toothed Coelacanth
Weapons: 2 crustacean rifles
Height: 26 ft. / 7.93 m
Quote: “I stink, therefore I am!"

Strength: 7
Intelligence: 5
Dexterity: 8 in water, 6 as robot, 2 in Alt mode while on land
Speed: 3
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 2
Rank: 4

Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.

Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through most known substances. His maximum swimming speed is 35 knots while his underwater range is roughly 4,000 miles while accounting for internal casualties brought on by his poor upkeep. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustacean rifles, which encase and restrict anything they hit with an immobilizing combination of disgusting ammunition. One rifle fires durable scales, while the other releases a viscous adhesive that glues the scales to their target. In weapon mode, Skalor transforms into a twin-barreled corrosive slime-shooter.

Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. His negligence results in varied forms of mechanical failure including overheating, locked joints and stripped gears. Occasionally he may become immobilized at the bottom of a body of water and must be reluctantly “fished out” by his fellow Seacons.

Sample:

Earth

Nearby sea life struggled to breathe as Skalor skulked across the bottom of what this planet’s inhabitants called “The New York Harbor”. Putrid lubricant and fuel exuded in swirling trails from various joints and ports on the seacon as he coasted through the already murky depths.

The optics of his aquatic form darted in all directions as Skalor observed the frantic panic of various fish and crustaceans, all fleeing the severe pollution he introduced into their habitat. Soon the surface dwelling humans would experience his miasmic corruption. Using the unfinished “New York Water Tunnel No.3” he would infiltrate the main water purification system for the population center and introduce his own brand of poisonous secretions. Such an intrusion would cause citywide illness, diminishing awareness and making grand scale infiltration by Decepticon forces a “walk in the park” as the humans say.

After tearing away a barred access to the tunneled infrastructure with ease, Skalor rhythmically lurked through the interconnecting webway flooded conduits while following a detailed map downloaded from human databases prior to departure. These humans so willingly placed such information on their networks expecting primitive “firewalls” to prevent intruders from pilfering data. Overall, this mission was expected to proceed without complication. Nevertheless, Skalor remained ever vigilant as he stealthily traversed the waterways beneath one of Earth’s greatest cities. Autobots were expected to also have infiltrated the city and would surely be scanning for Decepticon activity. This remained a small concern for the scaly con. Even if he were discovered, he simply needed to reach the water purification center and dive in. Introducing himself to the already purified water would thereby infect it with the numerous toxins that seeped from his internals.

Just before arriving at the purification center, the seacon’s advance was halted by a pulping fan just ahead. Sounds of transformation went on muffled in his submerged state as Skalor converted into his robot mode and took aim at the spinning blades. A duet of snot green epoxy and metallic scales streaked through the gloomy water colliding with the fan and stopping its movement completely with a muddled screech. Skalor effortlessly pried the blades apart and lurched forward through the dark tunnel which shortly after opened into a large rectangular holding tank with no overhead.

One cybertronian gauntlet stretched out of the dingy deep, slamming onto a nearby catwalk as the con pulled himself up. Oil and water splashed onto the ground and continued to drip from Skalor’s chassis as he started away from the pool behind him. The purification center itself was a rectangular expanse of pipelines and catwalks as detailed in the schematics with only a pair of large osmosis tanks between the con and his objective: an open pool of processed water so peacefully awaiting him. However, the complete lack of human personnel confused him. Surely there would at least be a few of their puny workers overseeing the plant. Suddenly, a plasma blast struck his left shoulder plate, causing the seacon to lurch forward and spin awkwardly. His back collided with and partially collapsed the closest osmosis tank as his optics spotted the attacker. It was that annoying red bot Cliffjumper!

Skalor produced his dual Crustacean rifles and ducked to avoid a second volley of plasma fire. Steam exploded from the tank he’d collided with after taking the blast for him. Now hidden by the cloud of vapor, he saw a perfect opportunity to make for the objective. With just two short vaults he was within diving distance. It was then that the unfortunate happened. It wouldn’t be the scattered plasma fire that wizzed by but an abrupt lock up of his left leg that would fell the fleeing con. Falling on his face just short of the glistening pool, Skalor rolled over to see his assailant proudly stroll up to him with blaster trained on the con’s face. The bot smirked as he muttered something to a seemingly defeated Skalor. He didn’t hear the scout’s words however. Instead, he observed as the second osmosis tank which had been grazed in the pursuit began to bulge. As expected, the tank exploded unleashing steaming water in all directions, catching Cliffjumper off guard. In that instant, Skalor rolled over and pulled himself into the pure pool below. Plasma penetrated the water as rushed around the con, his body swept up by the current and carried into a large duct headed for distribution. He’d done it. After a painful transformation into his aquatic form the disgusting con meandered through the waterway, his secretions contaminating what would soon be drinking water for thousands of New Yorkers.

END


Approved. Go forth and enjoy :D
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby MasterSoundBlaster » Mon Sep 02, 2013 5:49 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Been itching to get one of my fan mades in for awhile. Bout time I actually did something about it.

*Edit* I do have Fox's approval to use Flamewar in this profile. Just thought I should mention.

Name: Warwolf
Allegiance: Decepticons
Function: Interrogator
Alt. mode: 3-Headed wolf
Weapons: Robot Mode: Howler Cannon, 2 Short swords, large assortment of knives and trick-blades. Claws & Teeth (Alt mode)
Height: 32 ft.
Quote: “A pack is only as strong as its weakest member.”

Strength: 7
Intelligence: 6
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 6
Firepower: 6
Accuracy: 8
Melee: 7
Tech Skill: 4
Charisma: 5
Rank: To be determined by RPG Staff

Profile:
3 Heads, 2 personalities, 1 body; this is Warwolf.
There isn’t much to say about Warwolf that isn’t different from the other Decepticon interrogators, expect that he loves his job a little more than the rest do. Part of that is because Warwolf suffers from a deadly multiple personality disorder. One side of him is in control, focused, and maintained at keeping his demeanor. The other is a sadistic animal, fueled only by primal instinct and a vengeful bloodlust. Warwolf’s calm side has maintained his reputation as a deadly advisory by keeping his other half locked away in the back of his mind, only letting him out in dire times of need. When his primal fury is unleashed, Warwolf loses all emotions and thoughts in the blink of an eye. He turns into a bloodthirsty animal whose sole purpose is to kill anything that moves. He has even been known to turn on his own teammates should they get in his line of attack. Since his rise into the Decepticon ranks, Warwolf has been dedicating most of his time as an apprentice with the Black Operations officer, Flamewar, learning all he can about deadly, yet non-lethal, techniques of interrogation.

Abilities:
In his beast mode, Warwolf can run at a top speed around 195 mph. Having spending spent long amounts of time as a pirate, Warwolf is highly skilled in combat with bladed weapons. He also contains a vast array of throwing and trick knives, including explosive tipped knives as well as tiny EMP generated shock blades.

Weaknesses:
Warwolf’s greatest weakness is trying to control his self-proclaimed, “Primal Fury.” His wilder side shows no regard for the well-being of his fellow teammates and will even attack them if they get too close. Warwolf’s Primal side also shows no care for his own well-being and will often risk his life trying to kill as many targets as he can take. This has caused some of the Decepticons to try and keep their distance from him, and makes it harder to get his fellow cons to respect him.


Sample:

Garrus 7 – Southern Wing - Autobot Rehabilitation Center – Room A139

There was an annoying buzzing running through the small white room. He hated it, it was making him mad. Warwolf sat in his chair, his arms and legs restrained against the chair itself. He budged his arms, twisting his body in a failed attempt to escape.

Let me out! I can’t take much more of this!!

Warwolf shook his head, trying to clear his mind. It was a failed attempt as always though, as the violent thoughts never seemed to disappear entirely. Warwolf shifted his attention to the doorway. He knew there were at least two or three guards sitting out there, in case he managed to escape.

“You slag-lickers better shut off that damn noise! I know it isn’t the lights!” He yelled into the empty room. Suddenly he heard muffled chatter through the metallic door. They must not have been heavily armored as he originally believed them to be if he could hear the conversation outside beginning to heat up. There was a brief moment of silence before the door slid open with a loud hiss. A lone Autobot walked in with a data pad tucked under his arm.

“Ahh, you must be Warwolf I presume,” The Autobot counselor began as he took his seat at the opposite end of the table, facing Warwolf. The door slid back shut and the faint sound of locks tightening could be heard. “I’ve been looking over your file,” He said as he began looking through his data pad, “You seem to be a much different character than most of the other Decepticons we get in here.”

“I’m not a Decepticon…” The restrained Warwolf murmured out loud.

“Regardless of faction, you’re still locked in here for the death of a mister…Gangplank. Says here you ‘viciously mauled out his spark chamber, only to have him watch you crush it in your bare hands in his last few seconds.’ …Is this true?”

This is making me all giddy, let’s give him a first-hand demonstration.

Warwolf’s optics dropped to the floor, trying to prevent his anger from taking control of the situation. The counselor picked up on Warwolf’s actions on trying to prevent his darker half from taking control of himself.

“This seems like quite a touchy subject. Why don’t we come back to it later, shall we? Now tell me about your early life, before or how you got involved with the Renegades.”
Warwolf hesitated to tell him, why should he have to? He’s responsible keeping him confided in this prison. But maybe he could help him keep his anger at bay, perhaps even remove the thoughts completely.

“My-My early life…I spent most of my time as a smuggler and a low-level thief in the big cities like Iacon. Eventually I got busted and was on a prisoner transfer shuttle en route to a prison planet…I think it was this very one actually…”

Remember the guards on that ship? How they beated you…Like the animal you are!!

“But along the way the ship came under attack, by the Renegades.”

“My records say the ship was destroyed and no one survived the attack.” The counselor said, looking up from his data pad, “How did you manage to live through it?”

“The pirates liberated the ship, freeing the prisoners as long as they swore themselves to be a part of their crew. Most were already born killers, and they didn’t hesitate on their offer. Those who declined were executed on the spot. ‘A message to those who would defy the Renegades’ they said. So when they asked me I agreed to join, I too didn’t hesitate on their offering.”

Then we got strong. We were taught to kill, plunder, and decimate cities. The bloodlust was a glorious escape from reality.

“I managed to work my way up to second in command of the Renegades; they said I took after our- well, our former captain, Gangplank.”

“I see,” the counselor mech stated as he continued typing more data into his data pad, “Now I want you to tell me more on how you got here, about how you ended up here in this room.”

Yesssss…Tell the nice doctor about how we ended up here…Or should I do it for you?

Warwolf took a moment and began to inhale and exhale deeply. It was a technique he had picked up on while being imprisoned here on Garrus 7 to help control his anger. The more he discussed his past, especially this particular point, the more his feral side clawed at the back of his mind.

“Doc…This isn’t the best time to talk about this…”

“But you’re making such progress! I believe this event might be a trigger for your feral side! If you can learn how to tackle this particular event, you’ll be one giant step closer to containing the beast!”

“But Doc, what if I lose it? What if I lose control of him?”

“That’s what the restraints are for.” The doc said as he waved his arm out in front of him, gesturing to Warwolf’s chair. Warwolf looked down at the restraints, chuckling a bit.

“I’ve managed to break through worst.” Warwolf then took a deep breath, beginning to recall the day he was turned into a monster. “It was on Hydras 7…That’s where the captain said the Energon spike was…It was going to be a simple raid on an Energon mine, nothing new to any of us.” Warwolf said as he cringed in his seat, fighting back the murderous thoughts in his mind.

Keep going!! You’re coming up on the best part!!

“So we entered the mine. It was quiet and dark from what I remember…Soon we eventually found the raw Energon and the sample was miniscule to what we had imagined there actually being. A couple chunks the size of a standard wheel would never trigger such a large spike on the scanners!” Warwolf had to stop his story again, inhaling and exhaling more and more air in an attempt to control the beast the only way he could, “Doc! I-I Can’t keep at this! He…He’s breaking through!!”

“You’re making excellent progress! Keep going!!”

Warwolf clenched the ends of the chair’s arms in frustration. He could feel the primal urges beginning to take over his body. He tried his hardest to muster out the final pieces of his story. “We…We discovered a subterranean science facility…Their machines were the source of the power fluxes we kept picking up…We entered the facility to find the scientist working on their latest experiment; Cyber-genetic modifications or something along those lines…”

“Tell me more about these…Modifications.”

“They crossed the DNA of certain species collected across the galaxy, then tried to cross that with Cybertronian CAN…” Warwolf responded as he began to twitch and cringe in his restraints. “So the doctors said they could give us special talents, turn us into super soldiers… This caught the attention of our captain. He was power hungry…He felt this operation could make us the most feared Cybertronians in the galaxy… So he demanded a test, a test to demonstrate that this kind of operation could work for him…”

Warwolf began to slouch as much as he could within his restraints. The animalistic side of him felt as though it was weighing him down. Warwolf did all he could to resist the change, shaking his head left and right, mentally battling against the killer in his processor.

“Then... That’s when he did it…”

“Who did what?” The doctor asked curiously.

“Gangplank…Our captain…He ordered I be the first test subject…His men, my former allies, turned on me! They removed my weapons and strapped me onto a slab!” Warwolf yelled, his voice beginning to grow shaking and distant from his usual self.

“Warwolf, I think that’s enough for today-”

“NO!” He screamed as he began to tremble, trying to shake the restraints off of him, “They changed me!! Altered my chassis into this monstrous being!!”

“Warwolf, that’s enough! We’re gonna-“ The doctor was cut off again as Warwolf managed to break free of one of the arm restraints. “Guards! Prisoner is attempting to flee!” He screamed over his comm, but it was too late, Warwolf had managed to rip off the last of his restraints. He quickly leapt towards the doctor and clenched his face with his hand, having no trouble raising the frail psychologist off the floor. The doctor struggled to grasp Warwolf’s forearm, in a desperate attempt to save his life. “Warwolf…This isn’t who you are!” He managed to muffle out from Warwolf’s palm.

I am already lost, doctor.” The lupine mech said as the last glimpse of sanity he had left, fell back into his subconscious. The only thought running through his mind now was to kill.

Warwolf thrusted his free hand up into the spark chamber of the psychologist as he tightened the grip he had on the doctor’s face. In one fluid motion, Warwolf pulled his arms apart from each other, ripping the doctor into two separate mangled pieces of scrap. He lifted the remnants of what used to be an Autobot face over his head and let out a blood-curdling howl.

Let the Slaughter begin…
User avatar
MasterSoundBlaster
Godmaster
Posts: 1540
News Credits: 4
Joined: Thu Jan 27, 2011 6:59 pm
Location: Let's just say I can see Russia from my house
Strength: 8
Intelligence: 7
Speed: 9
Endurance: 10
Rank: ???
Courage: 9
Firepower: 10+
Skill: 6

Re: NEW Character Applications

Postby Insidious » Fri Sep 06, 2013 10:57 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
MasterSoundBlaster wrote:Been itching to get one of my fan mades in for awhile. Bout time I actually did something about it.

*Edit* I do have Fox's approval to use Flamewar in this profile. Just thought I should mention.

Name: Warwolf
Allegiance: Decepticons
Function: Interrogator
Alt. mode: 3-Headed wolf
Weapons: Robot Mode: Howler Cannon, 2 Short swords, large assortment of knives and trick-blades. Claws & Teeth (Alt mode)
Height: 32 ft.
Quote: “A pack is only as strong as its weakest member."

Strength: 7
Intelligence: 6
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 6
Firepower: 6
Accuracy: 8
Melee: 7
Tech Skill: 4
Charisma: 5
Rank: To be determined by RPG Staff

Profile:
3 Heads, 2 personalities, 1 body; this is Warwolf.
There isn’t much to say about Warwolf that isn’t different from the other Decepticon interrogators, expect that he loves his job a little more than the rest do. Part of that is because Warwolf suffers from a deadly multiple personality disorder. One side of him is in control, focused, and maintained at keeping his demeanor. The other is a sadistic animal, fueled only by primal instinct and a vengeful bloodlust. Warwolf’s calm side has maintained his reputation as a deadly advisory by keeping his other half locked away in the back of his mind, only letting him out in dire times of need. When his primal fury is unleashed, Warwolf loses all emotions and thoughts in the blink of an eye. He turns into a bloodthirsty animal whose sole purpose is to kill anything that moves. He has even been known to turn on his own teammates should they get in his line of attack. Since his rise into the Decepticon ranks, Warwolf has been dedicating most of his time as an apprentice with the Black Operations officer, Flamewar, learning all he can about deadly, yet non-lethal, techniques of interrogation.

Abilities:
In his beast mode, Warwolf can run at a top speed around 195 mph. Having spending spent long amounts of time as a pirate, Warwolf is highly skilled in combat with bladed weapons. He also contains a vast array of throwing and trick knives, including explosive tipped knives as well as tiny EMP generated shock blades.

Weaknesses:
Warwolf’s greatest weakness is trying to control his self-proclaimed, “Primal Fury." His wilder side shows no regard for the well-being of his fellow teammates and will even attack them if they get too close. Warwolf’s Primal side also shows no care for his own well-being and will often risk his life trying to kill as many targets as he can take. This has caused some of the Decepticons to try and keep their distance from him, and makes it harder to get his fellow cons to respect him.


Sample:

Garrus 7 – Southern Wing - Autobot Rehabilitation Center – Room A139

There was an annoying buzzing running through the small white room. He hated it, it was making him mad. Warwolf sat in his chair, his arms and legs restrained against the chair itself. He budged his arms, twisting his body in a failed attempt to escape.

Let me out! I can’t take much more of this!!

Warwolf shook his head, trying to clear his mind. It was a failed attempt as always though, as the violent thoughts never seemed to disappear entirely. Warwolf shifted his attention to the doorway. He knew there were at least two or three guards sitting out there, in case he managed to escape.

“You slag-lickers better shut off that damn noise! I know it isn’t the lights!" He yelled into the empty room. Suddenly he heard muffled chatter through the metallic door. They must not have been heavily armored as he originally believed them to be if he could hear the conversation outside beginning to heat up. There was a brief moment of silence before the door slid open with a loud hiss. A lone Autobot walked in with a data pad tucked under his arm.

“Ahh, you must be Warwolf I presume," The Autobot counselor began as he took his seat at the opposite end of the table, facing Warwolf. The door slid back shut and the faint sound of locks tightening could be heard. “I’ve been looking over your file," He said as he began looking through his data pad, “You seem to be a much different character than most of the other Decepticons we get in here."

“I’m not a Decepticon…" The restrained Warwolf murmured out loud.

“Regardless of faction, you’re still locked in here for the death of a mister…Gangplank. Says here you ‘viciously mauled out his spark chamber, only to have him watch you crush it in your bare hands in his last few seconds.' …Is this true?"

This is making me all giddy, let’s give him a first-hand demonstration.

Warwolf’s optics dropped to the floor, trying to prevent his anger from taking control of the situation. The counselor picked up on Warwolf’s actions on trying to prevent his darker half from taking control of himself.

“This seems like quite a touchy subject. Why don’t we come back to it later, shall we? Now tell me about your early life, before or how you got involved with the Renegades."
Warwolf hesitated to tell him, why should he have to? He’s responsible keeping him confided in this prison. But maybe he could help him keep his anger at bay, perhaps even remove the thoughts completely.

“My-My early life…I spent most of my time as a smuggler and a low-level thief in the big cities like Iacon. Eventually I got busted and was on a prisoner transfer shuttle en route to a prison planet…I think it was this very one actually…"

Remember the guards on that ship? How they beated you…Like the animal you are!!

“But along the way the ship came under attack, by the Renegades."

“My records say the ship was destroyed and no one survived the attack." The counselor said, looking up from his data pad, “How did you manage to live through it?"

“The pirates liberated the ship, freeing the prisoners as long as they swore themselves to be a part of their crew. Most were already born killers, and they didn’t hesitate on their offer. Those who declined were executed on the spot. ‘A message to those who would defy the Renegades’ they said. So when they asked me I agreed to join, I too didn’t hesitate on their offering."

Then we got strong. We were taught to kill, plunder, and decimate cities. The bloodlust was a glorious escape from reality.

“I managed to work my way up to second in command of the Renegades; they said I took after our- well, our former captain, Gangplank."

“I see," the counselor mech stated as he continued typing more data into his data pad, “Now I want you to tell me more on how you got here, about how you ended up here in this room."

Yesssss…Tell the nice doctor about how we ended up here…Or should I do it for you?

Warwolf took a moment and began to inhale and exhale deeply. It was a technique he had picked up on while being imprisoned here on Garrus 7 to help control his anger. The more he discussed his past, especially this particular point, the more his feral side clawed at the back of his mind.

“Doc…This isn’t the best time to talk about this…"

“But you’re making such progress! I believe this event might be a trigger for your feral side! If you can learn how to tackle this particular event, you’ll be one giant step closer to containing the beast!"

“But Doc, what if I lose it? What if I lose control of him?"

“That’s what the restraints are for." The doc said as he waved his arm out in front of him, gesturing to Warwolf’s chair. Warwolf looked down at the restraints, chuckling a bit.

“I’ve managed to break through worst." Warwolf then took a deep breath, beginning to recall the day he was turned into a monster. “It was on Hydras 7…That’s where the captain said the Energon spike was…It was going to be a simple raid on an Energon mine, nothing new to any of us." Warwolf said as he cringed in his seat, fighting back the murderous thoughts in his mind.

Keep going!! You’re coming up on the best part!!

“So we entered the mine. It was quiet and dark from what I remember…Soon we eventually found the raw Energon and the sample was miniscule to what we had imagined there actually being. A couple chunks the size of a standard wheel would never trigger such a large spike on the scanners!" Warwolf had to stop his story again, inhaling and exhaling more and more air in an attempt to control the beast the only way he could, “Doc! I-I Can’t keep at this! He…He’s breaking through!!"

“You’re making excellent progress! Keep going!!"

Warwolf clenched the ends of the chair’s arms in frustration. He could feel the primal urges beginning to take over his body. He tried his hardest to muster out the final pieces of his story. “We…We discovered a subterranean science facility…Their machines were the source of the power fluxes we kept picking up…We entered the facility to find the scientist working on their latest experiment; Cyber-genetic modifications or something along those lines…"

“Tell me more about these…Modifications."

“They crossed the DNA of certain species collected across the galaxy, then tried to cross that with Cybertronian CAN…" Warwolf responded as he began to twitch and cringe in his restraints. “So the doctors said they could give us special talents, turn us into super soldiers… This caught the attention of our captain. He was power hungry…He felt this operation could make us the most feared Cybertronians in the galaxy… So he demanded a test, a test to demonstrate that this kind of operation could work for him…"

Warwolf began to slouch as much as he could within his restraints. The animalistic side of him felt as though it was weighing him down. Warwolf did all he could to resist the change, shaking his head left and right, mentally battling against the killer in his processor.

“Then... That’s when he did it…"

“Who did what?" The doctor asked curiously.

“Gangplank…Our captain…He ordered I be the first test subject…His men, my former allies, turned on me! They removed my weapons and strapped me onto a slab!" Warwolf yelled, his voice beginning to grow shaking and distant from his usual self.

“Warwolf, I think that’s enough for today-"

“NO!" He screamed as he began to tremble, trying to shake the restraints off of him, “They changed me!! Altered my chassis into this monstrous being!!"

“Warwolf, that’s enough! We’re gonna-" The doctor was cut off again as Warwolf managed to break free of one of the arm restraints. “Guards! Prisoner is attempting to flee!" He screamed over his comm, but it was too late, Warwolf had managed to rip off the last of his restraints. He quickly leapt towards the doctor and clenched his face with his hand, having no trouble raising the frail psychologist off the floor. The doctor struggled to grasp Warwolf’s forearm, in a desperate attempt to save his life. “Warwolf…This isn’t who you are!" He managed to muffle out from Warwolf’s palm.

"I am already lost, doctor." The lupine mech said as the last glimpse of sanity he had left, fell back into his subconscious. The only thought running through his mind now was to kill.

Warwolf thrusted his free hand up into the spark chamber of the psychologist as he tightened the grip he had on the doctor’s face. In one fluid motion, Warwolf pulled his arms apart from each other, ripping the doctor into two separate mangled pieces of scrap. He lifted the remnants of what used to be an Autobot face over his head and let out a blood-curdling howl.

Let the Slaughter begin…


Looks solid. No excessive stats, sample post excellent. I'm looking forward to the counterintelligence/ secret service/black operations branches of the Decepticon war machine getting a little more fleshing out and overall this character should help with that nicely. You're just going to need to work that alt mode you've given him into wherever he has been assigned previously. Approved. Enjoy. Rank 7. You know what to do.
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Turbine » Sat Sep 07, 2013 2:36 pm

Motto: "You're only as good as you prove yourself to be."
Weapon: High-Velocity Sonic Blaster
Track-runner

Allegiance: Autobots
Sub-group:N/A
Function:Warrior/Scout
Alternate Modes:2013 Mustang
Weapons:Dual Fusion Pistols,Energon Knife
Special Abilities:unnatural speed
Height: 13ft/ 4.3m
Quote: “If its fast, I'm faster!"


Strength:6
Intelligence:8
Dexterity:5
Speed:9
Endurance:8
Courage:9
Firepower:5
Accuracy:4
Melee:6
Tech Skill:2
Charisma:4
Rank:


Profile:A jump-into-battle kinda guy, Track-Runner is a fast warrior with a faster mouth.he is known among the Autobots as a bot who's itching for action. He always goes for the bigger guy, even if it means getting his servos pummeled.

Abilities:Unnatural speed and agility.

Weaknesses:He rushes into battle with one goal, being a star. He never thinks first and that has gotten him into big trouble.

Sample Post: He was on the side of the road, just revving his engine..."Three, Two, ONE!" and sped of on the highway. He was chasing a Decepticon who was just toying with Track-Runner. He was too focused to notice the other Cons behind him. As he was gaining on the Decepticon, He said, "I've got you know ya bucket of bolts!" He transformed on top of the Con smashing the hood until there was a huge gape. Then he noticed them. POW! Track tumbled across the highway and was face to robotic face with five other Decepticons, not counting the steaming wreck of one he had just destroyed. "Look, lets just shake hands and forget this never happened...No? Ok. Your loss" he said as he pulled out his two Fusion pistols and let loose a flurry of bolts. One by one the cons fell and there was one left. A giant, hulking, mass of pure evil. "Gulp" Track let loose another flurry bot it only phased the con. "Ok...Plan B!" he yelled as he jumped onto its head and thrust his energon knife into the skull. The Decepticon fell with a huge THUMP. and Track-Runner lept off. Proud of his achievement. He turned around and transformed into his 2013 Mustang and sped off.
User avatar
Turbine
Mini-Con
Posts: 47
News Credits: 1
Joined: Sun Nov 13, 2011 5:19 pm
Location: The Void
Strength: 5
Intelligence: 7
Speed: 7
Endurance: 7
Rank: N/A
Courage: 10
Firepower: 5
Skill: 7

Re: NEW Character Applications

Postby Turbine » Sat Sep 14, 2013 2:24 pm

Motto: "You're only as good as you prove yourself to be."
Weapon: High-Velocity Sonic Blaster
Yeah, I'm bored and i he's one year in the making.

Spark-Plug

Allegiance: Autobot
Sub-group:Aerial-Bots
Function: Flier
Alternate Modes: Cybertronian Jet
Weapons:Photon Burst Rifle (Robot), Thermo Rockets (Jet)
Special Abilities:None really.
Height: 20ft
Quote: “I'll avenge you Corkscrew. I promise.."


Strength:6
Intelligence:7
Dexterity:6
Speed:8
Endurance:5
Courage:9
Firepower:5
Accuracy:7
Melee:6
Tech Skill:4 (if he doesn't know it, he tends to smash it)
Charisma:6
Rank:


Profile:A fun-loving bot on the outside, Spark-plug is actually distraught at the loss of his closest friend, Corkscrew. He vowed to avenge Cork no matter what even if it means going through 1000's of cons to get to Megatron.

Abilities:Spark is a fun loving bot with a fairly good aim. He gets along with most of his fellow Autobots and loves having a good time.

Weaknesses:After his friend Corkscrew had been killed by a decepticon, Spark has gotten more hostile and has a shorter temper since then.


Sample Post:

Iacon Square. 22 megacycles before the launching of the Ark.

Spark-Plug's vision was fuzzy after being hit by a EMP grenade. "Your gonna be alright Sparkie. Ok?"..."Corkscrew...is that you? my arm, it hurts so bad..." Corkscrew noticed that Spark-plug had a huge gash in his arm and it was leaking bad. He stuck a energon syringe in his arm and Spark screamed in pain. "STOP! STOP!" he yelled. "its gonna be alri-" Corkscrew went flying off to the left of Spark and he limped over to him. "Cork? Cork? No...no...please don't leave me Cork. PLEASE!" Spark started to sob and his sadness turned to anger. "I'll avenge you Cork. I swear it." He turned around and a decepticon mocked Spark. "Boo-hoo, watch-ya gonna do you little autobot?!" He didn't even have time to move before spark thrust his Burst rifle into the spark chamber of the Decepticon and fired. BOOM! the decepticon pieces flew everywhere. Spark's arm had healed, and he Transformed and fired Thermo Rockets scrapping cons left and right. He had no more ammo and the battle had been won. Spark went over to Corkscrews offline body and picked it up. Walking on to the Transport going to autobot HQ, He vowed to get revenge on Megatron and make sure Cork's death was not in vain.
User avatar
Turbine
Mini-Con
Posts: 47
News Credits: 1
Joined: Sun Nov 13, 2011 5:19 pm
Location: The Void
Strength: 5
Intelligence: 7
Speed: 7
Endurance: 7
Rank: N/A
Courage: 10
Firepower: 5
Skill: 7

PreviousNext

Return to RPG - Registration & Discussion

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "TRANSFORMERS UNIVERSE #1 Marvel Comics 1986 (CA) Trimpe (W) Budiansky 230926R"
TRANSFORMERS UNIVE ...
Visit shop.seibertron.com to buy "DK-3 BREAKER Transformers Legacy Deluxe Generations Selects Hasbro 2022 New"
DK-3 BREAKER Trans ...
Visit shop.seibertron.com to buy "TRANSFORMERS UNIVERSE #4 Marvel Comics 1987 (CA) Trimpe (W) Budiansky 230926X"
TRANSFORMERS UNIVE ...
Visit shop.seibertron.com to buy "WHIRL Transformers Generations Voyager complete + instructions 2014 230920A"
NEW!
WHIRL Transformers ...
Visit shop.seibertron.com to buy "OPTIMUS PRIME Transformers Classics Universe Animated Legends 2008 230615A"
OPTIMUS PRIME Tran ...
Visit shop.seibertron.com to buy "OBSIDIAN Transformers Universe Basic Ultra complete Hasbro 2003 230830A"
OBSIDIAN Transform ...
Visit shop.seibertron.com to buy "SERGEANT KUP + FLINTLOCK Transformers Titans Return Deluxe complete 2017 231208Y"
NEW!
SERGEANT KUP + FLI ...
Visit shop.seibertron.com to buy "SCATTERSHOT Transformers Combiner Wars Voyager complete Betatron 2016 230903A"
SCATTERSHOT Transf ...
Visit shop.seibertron.com to buy "BLURR + HYPERFIRE Transformers Titans Return Deluxe complete Hasbro 2016 231208V"
NEW!
BLURR + HYPERFIRE ...
Visit shop.seibertron.com to buy "CLOUDRAKER Transformers Titans Return Generations Legends complete 2017 231209A"
NEW!
CLOUDRAKER Transfo ...
Visit shop.seibertron.com to buy "MAGNIFICUS Transformers Legacy Deluxe Generations Selects Hasbro 2023 New"
MAGNIFICUS Transfo ...
Visit shop.seibertron.com to buy "PROWL Transformers Universe Spy Changer complete Hasbro 2005 230821A"
PROWL Transformers ...
Visit shop.seibertron.com to buy "ASTROTRAIN + DARKMOON Transformers Titans Return Voyager complete 2016 231208M"
NEW!
ASTROTRAIN + DARKM ...
Visit shop.seibertron.com to buy "ANTAGONY Transformers Legacy Generations Selects Voyager 2023 New"
ANTAGONY Transform ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
Twincast / Podcast #346:
"Gas Station Jamboree"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, March 23rd, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers MPM-03 Movie 10th Anniversary Figure Bumblebee" on AMAZON
Buy "Transformers MPM04 Optimus Prime" on AMAZON
Buy "Transformers Generations Titans Return Titan Class Trypticon" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Optimus Prime" on AMAZON
Buy "Transformers: Bumblebee -- Energon Igniters Nitro Series Optimus Prime" on AMAZON
Buy "Transformers Generations Power of the Primes Deluxe Class Autobot Novastar" on AMAZON
Buy "Transformers: Generations Power of the Primes Titan Class Predaking" on AMAZON
Buy "Transformers Toys Megatron Cyberverse Ultimate Class Action Figure - Repeatable Fusion Mega Shot Action Attack Move - Toys for Kids 6 and Up, 11.5-inch" on AMAZON
Buy "Transformers Generations Combiner Wars Legends Class Wreck-Gar" on AMAZON
Buy "Transformers Generations Leader Skywarp Action Figure" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Autobot Hound" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Deluxe Strafe" on AMAZON