I wanna try these three out as NPCs, please.
SkidsAllegiance: Autobot
Sub-group: Diplomatic Corps
Function: Theoretician/Anthropologist
Alternate Modes: Dark Blue Second-Generation Scion xB
Weapons: Liquid Nitrogen Rifle, Twin Electron Blasters, Rocket Launcher
Special Abilities: “Super learning” ability
Height: 29ft/ 8.84m
Quote: “Deep down, we are more like than unlike humans."Strength: 4
Intelligence: 9
Dexterity: 7
Speed: 5
Endurance: 6
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 7Profile: No matter where he is physically, Skids’ thoughts are usually elsewhere. He is a consummate daydreamer whose prodigious intellect is always assimilating and analyzing new information. But Skids is no narrow-minded data-cruncher; he combines a scientist’s curiosity and logic with an artist’s imagination as one of the most sensitive and introspective Transformers. His unique way of questioning the world around him has led Skids to many invaluable discovers, both before and after the start of the Great War. He would much rather be traveling Cybertron and other worlds, like Earth, to learn about their cultures than formulating theories about the latest Decepticon attack.
Skids wishes he could blot out all knowledge of dreadful conflict, and many Autobots believe that he often does, based on his absent-minded behavior. He is often preoccupied with his theories... which would be fine if he wasn't usually in that state while cruising along at 60 mph. Usually, he rouses himself from his dazes just in time to screech to a halt and prevent himself from slamming into whatever object or being ended up in his path... usually. For now, Skids is stuck in his role as a part of the Autobot army, but his mind is always wandering, pondering why things are and why the fighting continues.
Abilities: Before the war, Skids trained as a theoretician at the Senator Shockwave’s Academy for Advanced Technology, secretly recruited to the school because of his status as an "outlier” with special powers—in Skids' case, a "super-learning" ability that allowed him to master many skills. After graduating to full-fledged theoretician status, Skids went on to join the Diplomatic Corps, to work to persuade other races to support the Autobot cause. Skids has an enormous memory storage capacity that he is constantly filling with the help of his virtually instantaneous visual recorder, capable of such feats as scanning an entire college library in two hours. His specialties are anthropology and sociology in addition to general scientific research. Skids has an amazing knack for coming to accurate conclusions based on shreds of tactical data.
In robot mode, he carries a liquid nitrogen rifle which shoots a stream of the super-cooled element up to 600 feet. He also uses an electron blaster which emits a burst of 20,000 volts and can short-circuit virtually any mechanical foe as well as a rocket launcher. In car mode, his brakes - by far the best among the Autobots - can decelerate him from 50 mph to zero within 25 feet. Although such sudden stops aren't good for the well-being of any car, even Skids.
Weaknesses: Physically, Skids has below-average strenght as a robot and below-average speed as a vehicle. His daydreaming often puts him in very dangerous situations, and he can be trapped into letting his guard down when distracted by something that piques his scientific curiosity.
________________
Red Alert
Allegiance: Autobot
Function: Security Director
Alternate Modes: Lamborghini Countach modified to a fire chief's car
Weapons: Shoulder-mounted Rocket Launcher, High-energy Particle Beam Rifle
Special Abilities: High sensory perception, able to trigger an electronic alarm in other Autobots
Height: 28ft/ 8.5m
Quote: “Caution can never be overused."
Strength: 5
Intelligence: 7
Dexterity: 6
Speed: 8
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 6
Tech Skill: 6
Charisma: 4
Rank: 5
Holomatter Avatar: Red Alert's avatar is based on Agent Fox Mulder from the television series The X-Files. He is dressed in a formal fire chief's uniform.
Profile:
Paranoia is the character trait that makes Red Alert as good as he is at his job. Nothing escapes his notice- a whiff of smoke, a whisper of crackling electricity, a faint scent of fuel exhaust. Anything, no matter how small, that triggers his sensory circuitry directs his thoughts immediately to the expectation of trouble. Most of his comrades find his edgy, driven nature unwelcome presence among their ranks, but they all appreciate his dedication to his duty. "He may have a few wires crossed in his logic center," says Inferno, "but at least his optical sensors are looking straight ahead."
Abilities:
Red Alert can trigger an electronic alarm on each of his fellow Autobots. His sensory perception is excellent. His visual acuity is such that he can pinpoint a 2 cm microchip at 1200 feet. He can hear a pin drop- at a distance of 1.4 miles! And his olfactory module can detect odors as weak as 2 parts per million. In vehicular mode he is among the fastest of the Autobots. In robot mode he carries a shoulder-mounted rocket launcher that has a 25-mile range, and a high-energy particle beam rifle.
Weaknesses:
Red Alert's paranoia and nervousness make him succeptible to rash judgments. Consequently, his actions can be injurious to both himself and his fellow Autobots, if he's not careful.
________________
Name: Highbrow
Allegiance: Autobot
Function: ELECTRONIC WARFARE
Alt. mode: Dual propeller helicopter
Weapons: Acid Rainmaker Rifles
Special Abilities: Enhanced sensory, tracking and anti sensory systems.
Height: 33 feet/10.06 meters
Quote: War is the playground of the ignorant.
Strength: 07
Intelligence:07
Dexterity: 07
Speed: 07
Endurance: 06
Courage: 06
Firepower: 06
Accuracy: 08
Melee: 06
Tech Skill: 09
Charisma: 07
Rank: 06
Profile: Highbrow considers warfare a barbaric solution to problems, worthy of only the most primitive sentient creatures. He believes civilized folk should talk about their differences, a talent for which he seemingly has an endless capacity. Hardhead claims that Highbrow's voice box burns enough fuel by itself to power all the Autobots on their team for a year. Although that is doubtful, Highbrow does talk a lot and uses a lot of words that nobody understands. Even Chromedome often finds himself fruitlessly searching through his extensive vocabulary. Highbrow considers himself intellectually superior to the other Autobots. They think he's a self-righteous snob. Highbrow's biggest disappointment in life is that circumstance has forced him to lower himself to participate in the very activity he most loathes - fighting.
Abilities: In helicopter mode, Highbrow has twin three-bladed rotors that enable him to lift up to 22,000 pounds of cargo, and, with the help of two small vectored-thrust turbofan engines, reach a maximum speed of 1200 mph. More accurately, Highbrow's designation is a jet helicopter. He's packed with equipment designed to detect, monitor and record enemy communications; target-indicating radar whose signals can be relayed to ground stations; magnetic, infrared and audio sensors for detecting enemy robots and vehicles; and a variety of anti-detection systems to protect himself. His range is 800 miles. In robot mode, Highbrow uses two acid rainmaker rifles, which shoot streams of highly corrosive acid.
Weaknesses: Sometimes the thrust of Highbrow's jet engines overpower his rotors, sending him spinning out of control when in helicopter mode.